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IA Reaction, Support, Movement

Started by R999, July 16, 2010, 07:31:01 pm

R999

3.0 Reaction, Support, Movement


3.1 Reactions

3.11 Learnable Reactions

  • Absorb Used MP
    Overview: Receiver restores MP based on the MP cost of the Sender's spell.
    Trigger: Any ability that uses MP that targets the receiver, regardless if it misses and regardless if it is positive or negative.

  • Auto-Haste (replaces Auto-Potion)
    Overview: Receiver will use "Haste Pill".
    Trigger: Damage taken.

  • Counter
    Overview: Receiver uses Attacak Command on Sender.
    Trigger: Counter-able attacks, regardless if miss or not.

  • Critical Quick
    Overview: Grants Quick.
    Trigger: Damage taken when HP < 20% (critical status).

  • Distribute
    Overview: Restores any excess HP Healed to allymembers not already at max HP.
    Trigger: Any excess HP Healed on receiver that is not casted by the same receiver.
    Note: Animation will only be shown on a single target.
    Free: White Mage

  • Double Magick (replaces Counter Magick)
    Overview: Receiver will cast the same spell back at the Sender.
    Trigger: Any Healing or buffing Magick. Example: White Mage's Runic Barrier.
    Note: MP will be used.

  • Dragon Spirit
    Overview: Grants Reraise on trigger.
    Trigger: Counter-able attacks, regardless if miss or not.

  • MA Save
    Overview: +1 MA.
    Trigger: Damage taken.

  • PA Save
    Overview: +1 PA.
    Trigger: Damage Taken.

  • HP Save (replaces Brave Up)
    Overview: +50 MaxHP.
    Trigger: Damage Taken.

  • MP Save (replaces Faith Up)
    Overview: +25 MaxMP.
    Trigger: Damage Taken.




3.12 Unlearnable Reactions
  • Blade Grasp
    Overview: Evade incoming Counter-able attacks.
    Free: Garamonde.

  • Critical MP Restore
    Overview: Receiver restores 100% MP.
    Trigger: Damage taken when HP < 20% (Critical Status)
    Free: Summoner.

  • Damage Split
    Overview: Receiver restores 50% of damage taken and repels 50% of the damage taken back at sender.
    Trigger: Damage taken.

  • Double Evasion
    Overview: Doubles all evasion of unit (including WEP.Ev, M.Ev).
    Trigger: Always-Active.
    Free: Hermit, Zorine, Celia, Lettie.

  • Hamedo
    Overview: Uses Attack command before getting attacked by an Attack command.
    Trigger: Attack command from sender.
    Free: Rakunar.

  • Meatbone Slash
    Overview: Uses an attack command that does selfMaxHP damage to the sender.
    Trigger: HP loss when HP < 20% (critical status).
    Free: Samurai.

  • MP Shield
    Overview: HP loss is shifted to MP instead.
    Trigger: Receiving damage when MP is > 0.

  • Speed-Save
    Overview: +1 Speed.
    Trigger: Damage taken.

  • Star-Cross (replaces Counter Flood)
    Overview: The Lucavi Reaction; depending on the terrain of receiver, the correspoding Fear spell will be repelled back at the sender. The Fear spell is usually a radius-1 AoE status attack.
    Trigger: All offensive attacks.
    Free: Every Lucavi.

    Details:
    Purple Star Immolation: Don't Act or Unholy
    Blue Star Deathcold: Slow or Unholy
    Green Star Shadoward: Don't Move or Unholy
    Teal Star Nigthmare: Sleep or Unholy
    Yellow Star Corruption: Confuse or Unholy
    Red Star Meltdown: reduce HP to 1.

    Pitfall > Purple Star Immolation: Don't Act or Unholy
    Waterfall > Blue Star Deathcold: Slow or Unholy
    Hell's Ivy > Green Star Shadoward: Don't Move or Unholy
    Carve Model > Teal Star Nigthmare: Sleep or Unholy
    Local Quake > Purple Star Immolation: Don't Act or Unholy
    Kamaitachi > Yellow Star Corruption: Confuse or Unholy
    Demon Fire > Teal Star Nightmare: Sleep or Unholy
    Quicksand > Yellow Star Corruption: Confuse or Unholy
    Sandstorm > Green Star Shadoward: Don't Move or Unholy
    Blizzard > Blue Star Deathcold: Slow or Unholy
    Gusty Wind > Teal Star Nightmare: Sleep or Unholy
    Lava Ball > Red Star Meltdown: reduce HP to 1.

  • Intercept (replaces Counter Tackle)
    Overview: Grants Quick.
    Trigger: Counter-able attacks, regardless if miss or not.
    Free: Katelyn, TG Cid.


3.13 Placeholder Reactions (to be overriden)

  • Regenerator

  • Sunken State

  • Caution

R999

3.2 Support


3.21 Learnable Support

  • Magick Defense Up (Female Only)
    Overview: Lesses M.Attack damage taken by 1/3 (33%).
    Free: Paladin.

  • Defense Up (Male Only)
    Overview: Lessens P.Attack damage by 1/3 (33%)
    Free: Paladin.

  • Defend
    Overview: Allows the Defend command.

  • Equip Change
    Overview: Allows Equip Change command.
    Free: Chemist, Shooter, Jobless.

  • Equip Shield
    Overview: Allows Shield to be equipped.
    Free: Paladin.

  • Half of MP
    Overview: Halves MP cost of all spells.
    Free: White Mage.

  • Throw Item
    Overview: Allows throwing of Items (range = 4 within line of sight).
    Free: Chemist.



3.22 Unlearnable Support

  • Brawler / Martial Arts
    Overview: 1.5x PA on Monk related formulas.
    Free: Monk

  • Concentrate
    Overview: 100% accuracy on P.Attacks.
    Free: Shooter.

  • Duo Wield / Two Swords
    Overview: Allows a wepaon to be equipped on each hand for Duo-Wieldable Weapons.
    Free: Rogue, Hermit, Rakunar.

  • Magick Attack Up
    Overview: Effective MA = MA * 130%.
    Free: Black Mage.

  • Monster Skill
    Overview: Allows a corresponding Monster Skill to be used when standing next to a monster.
    Free: Hunter.

  • Monster Talk
    Overview: Allows certain Hunter skills to be used on Monster units.
    Free: Hunter.

  • Safeguard / Maintenance
    Overview: Unit' equipment cannot be broken / stolen.
    Free: Gladiator, Chemist, Jobless.

  • Short-Charge
    Overview: Charge Time for CT spells is effectively halved; except for Perform spells.
    Free: Cletian, Matoya, Garamonde.

  • Two Hands
    Overview: Grip Two-Handable weapons with both hands, effectie WP is doubled for Attack command.
    Free: Garamonde, Messam Elmdore.


R999

3.3 Movement

3.31 Learnable Movement

  • Float
    Overview: Same effect as Float status, but also allows movement on Lava panels.
    Float Status: Grants 1 additional vertical range as well as being immune to Slow, and Don't Move.

  • Jump +2
    Overview: Jump +2.

  • Move +1
    Overview: Move +1.

  • Move-MP Up
    Overview: Regain 10% of SelfMaxMP on movement.



3.32 Unlearnable Movement

  • Any Ground
    Overview: Cost of moving across flowing water is reduced to 1 (from 2) Move.
    Free: Mantra Knight.

  • Any Weather
    Overview: Marsh movement cost is reduce to 1 (from 2) Move on rainy weather. Lightning bonus and Fire reduction are also nullified.
    Free: Mantra Knight.

  • Fly
    Overview: Allows unit to fly over any obstacle, over panels of any height. Nullifies fall damage.
    Free: Hermit, Celia, Lettie.

  • Ignore Height
    Overview: Effective Jump = Infinity.
    Free: Anastasia, Skygoon.

  • Move on Water
    Overview: Move and stop atop water, as if it was normal ground.
    Free: Hermit.

  • Move Underwater
    Overview: Move and stop in water up to 3h deep without penalty.
    Free: Monk.

  • Move-Find Item
    Overview: Pickup items and ignore traps.
    Free: Chemist.

  • Move-HP Up
    Overview: Regain 10% of SelfMaxHP on movement.
    Free: Iron Giant.

  • Teleport
    Overview: Allows unit to bypass all obstacles and height tolerances, as well as moving outside of maximum move range. Rate of success decreases by 10% per panel out of range.
    Free: Warlock, Phantom.
     


R999

Quote from: "Voldemort"Idea: Edit Counter Tackle (By editing Dash) so we can have a new Counter?

Could do tons of stuff with that...


Yes. It's called Intercept (Br% chance to activate Quick). It's a boss type reaction against rush teams.

Archael

Quote from: "R999"[li]Star-Cross (replaces Counter Flood)
Overview: The Lucavi Reaction; depending on the terrain of receiver, the correspoding Fear spell will be repelled back at the sender. The Fear spell is usually a radius-1 AoE status attack.
Trigger: All offensive attacks.
Free: Every Lucavi.

Details:
Purple Star Immolation: Don't Act or Unholy
Blue Star Deathcold: Slow or Unholy
Green Star Shadoward: Don't Move or Unholy
Teal Star Nigthmare: Sleep or Unholy
Yellow Star Corruption: Confuse or Unholy
Red Star Meltdown: reduce HP to 1.

Pitfall > Purple Star Immolation: Don't Act or Unholy
Waterfall > Blue Star Deathcold: Slow or Unholy
Hell's Ivy > Green Star Shadoward: Don't Move or Unholy
Carve Model > Teal Star Nigthmare: Sleep or Unholy
Local Quake > Purple Star Immolation: Don't Act or Unholy
Kamaitachi > Yellow Star Corruption: Confuse or Unholy
Demon Fire > Teal Star Nightmare: Sleep or Unholy
Quicksand > Yellow Star Corruption: Confuse or Unholy
Sandstorm > Green Star Shadoward: Don't Move or Unholy
Blizzard > Blue Star Deathcold: Slow or Unholy
Gusty Wind > Teal Star Nightmare: Sleep or Unholy
Lava Ball > Red Star Meltdown: reduce HP to 1.


[li]Intercept (replaces Counter Tackle)
Overview: Grants Quick.
Trigger: Counter-able attacks, regardless if miss or not.
Free: Katelyn, Garamonde, TG Cid.

[/list]

AWESOME