Thank you for the quick response as always, Andrew!
CHEER UP
A 3 direction AoE would be awesome, even if its JP cost must go up by ~50 to compensate.
REFUTE
Its accuracy dropped awhile ago, huh? +5% accuracy would be lovely if only to keep up the pace of matches. (Watching a Mediator spend 2~3 turns trying to remove a status ailment on a friendly unit is a little wearing.)
BATTLE SPEECH
MA+45% accuracy sounds OK with me. If it comes to pass that this accuracy boost enables extreme XA stacking strategies, we could even keep its accuracy low at MA+35%, but remove its CT.
EXCALIBUR
I see. Though it might no longer be the best GC weapon, I suppose it's not so bad, as you said.
SAMURAI BOAT
It depends on what we want, I suppose. Dropping Bizen Boat's multiplier nerfs Bizen Boat. Dropping Samurai's MA nerfs Samurai, but keeps Bizen Boat as the go-to powerhouse skill. Seeing that Samurai took an HP hit this patch, I'm leaning toward the former option.
SPELLGUNS
You're certainly not wrong about the elemental strengthening. I just never felt that they were terribly powerful in their last form before being removed in spite of that (4 Range and lower raw damage than Stone Gun - before Pilgrimage kicks in, anyway). Oh well. There is always Healing Gun. (Even a hypothetical Demi or Demi 2 gun would be nice. This gun would have the ability to heal, deal damage, and be Counter Magicked as before, but wouldn't have the same runaway damage problem.)
CHEER UP
A 3 direction AoE would be awesome, even if its JP cost must go up by ~50 to compensate.
REFUTE
Its accuracy dropped awhile ago, huh? +5% accuracy would be lovely if only to keep up the pace of matches. (Watching a Mediator spend 2~3 turns trying to remove a status ailment on a friendly unit is a little wearing.)
BATTLE SPEECH
MA+45% accuracy sounds OK with me. If it comes to pass that this accuracy boost enables extreme XA stacking strategies, we could even keep its accuracy low at MA+35%, but remove its CT.
EXCALIBUR
I see. Though it might no longer be the best GC weapon, I suppose it's not so bad, as you said.
SAMURAI BOAT
It depends on what we want, I suppose. Dropping Bizen Boat's multiplier nerfs Bizen Boat. Dropping Samurai's MA nerfs Samurai, but keeps Bizen Boat as the go-to powerhouse skill. Seeing that Samurai took an HP hit this patch, I'm leaning toward the former option.
SPELLGUNS
You're certainly not wrong about the elemental strengthening. I just never felt that they were terribly powerful in their last form before being removed in spite of that (4 Range and lower raw damage than Stone Gun - before Pilgrimage kicks in, anyway). Oh well. There is always Healing Gun. (Even a hypothetical Demi or Demi 2 gun would be nice. This gun would have the ability to heal, deal damage, and be Counter Magicked as before, but wouldn't have the same runaway damage problem.)