Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: thi13en on September 22, 2009, 12:01:30 am

Title: Equipment thought
Post by: thi13en on September 22, 2009, 12:01:30 am
i always wondering why in FFT the armor,helm,suit,hat only gives +HP instead of physical/magical damage reduction??
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Post by: Vanya on September 22, 2009, 12:03:35 am
Because it was programmed that way.
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Post by: Dormin Jake on September 22, 2009, 12:56:40 am
HP represents physical and magical absorption in one stat!  Less complicated this way.
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Post by: Zozma on September 22, 2009, 01:07:05 am
hp IS your defense
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Post by: Vanya on September 22, 2009, 07:20:53 am
There are some of table top RPGs that use this concept.
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Post by: Kaijyuu on September 22, 2009, 09:50:14 am
It's a damn good idea and it's a wonder people don't make use of it more often in games.
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Post by: Asmo X on September 22, 2009, 10:02:45 am
I would guess that it's because, as people have said, more HP is functionally the same as damage reduction. The idea I like is dividing up physical and magic damage reduction.
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Post by: Xifanie on September 22, 2009, 11:39:34 am
Yes because in a way, it also lowers recovery when you base it on max HP.
In most RPGs with the defense stat you can just get insane defense and use regen/heal like it was nothing.
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Post by: thi13en on September 22, 2009, 01:22:14 pm
Quote from: "Zodiac"In most RPGs with the defense stat you can just get insane defense and use regen/heal like it was nothing.

an idea for bosses though, instead of giving huge amount of hp and innate, why not use this?
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Post by: Dormin Jake on September 22, 2009, 04:59:38 pm
Quote from: "thi13en"an idea for bosses though, instead of giving huge amount of hp and innate, why not use this?
Bigger numbers are more fun.  Hitting something with 100,000 HP for 999 just feels better than tinking something with 200 HP for 2.
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Post by: theultrawolf on November 21, 2009, 01:21:52 am
but then again. you would be thinking of creative ways to kill said bosses.