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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Terrain Breakdown

Started by formerdeathcorps, March 14, 2010, 12:45:07 am

formerdeathcorps

Does anyone have a handy list on the breakdown of terrain in Ivalice by percentage and by map for each random battle location?
The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.

Kaijyuu

You want to know which ENTD is used by which random battle location and when, right?


I'd like to know the same thing.
  • Modding version: PSX

formerdeathcorps

Actually, no.  I'm not sure why what you're asking is a problem since FFTPatcher's ENTD editor seems to display this.

I'm just trying to expand the usage of the geomancer class without changing its terrain nature.  To have a good idea of balance, though, I'd like to know the percentage breakdown of Ivalice's terrain overall and that for each random battle area.
The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.

Kaijyuu

QuoteI'm not sure why what you're asking is a problem since FFTPatcher's ENTD editor seems to display this.
Not the "when" part.

QuoteI'm just trying to expand the usage of the geomancer class without changing its terrain nature. To have a good idea of balance, though, I'd like to know the percentage breakdown of Ivalice's terrain overall and that for each random battle area.
Ah, ok. Well, I doubt anyone's documented absolute percentages, plus they wouldn't be of much value since each square has a different level of accessability due to height/starting positions/ect.

You can screw around in Ganesha if you want to view all the maps and their geomancy traits.
  • Modding version: PSX

philsov

Why concerned with random battle locations only?  Bah, here's some info.

[18] Geomancy Table by RamzaBeoulve259

So you can know what to expect for the geomancer skill "elemental" ^_^
QuoteOutside Orbonne Monastery: Grassland, Stone floor, Wooden floor, Sea, Roof
Magic City Gariland: Grassland, Stone floor, Chimney, Waterway, Bridge, Box, Wooden floor, Tree
Mandalia Plains: Grassland, Rocky cliff
Sweegy Woods: Tree, Swamp, Natural Surface, Grassland, Bridge, Rocky cliff
Slums in Dorter: Sea, Grassland, Natural Surface, Roof, Box
Zeklaus Desert: Tree, Sand area, Rocky cliff
Cellar of Sand Mouse: Grassland, Natural surface, Tree, Stone wall, Box, Stone floor
Thieves' Fort: Wooden floor, Sea, Stone floor, Grassland
Lenalia Plateau: Grassland, Rocky cliff, Lake
Fovoham Plains: Sea, Rocky cliff, Grassland
Windmill Shed: Grassland, Brick, Roof, Rocky cliff
Fort Zeakden: Snow, Wooden floor
Dorter Trade City: Grassland, Tree, Stone floor, Roof, Chimney
Araguay Woods: Cross section, Tree, Grassland, Natural Surface
Zirekile Falls: Bridge, Waterfall, River, Grassland, Rocky cliff
Zaland Fort City: Grassland, Natural Surface, Stone floor, Roof, Chimney
Bariaus Hill: Grassland, Rocky cliff, Tree
Zigolis Swamp: Poisoned swamp, Wasteland, Grassland, Tree
Slums in Goug: Grassland, Wooden floor, Chimney, Stone floor, Box
Bariaus Valley: Grassland, River, Tree, Stone Floor
Golgorand Execution Site: Grassland, Wooden floor, Brick
At the gate of Lionel Castle: Grassland, Stone floor, Rocky cliff, Marsh
Inside of Lionel Castle: Stone floor, Rug, Stairs, Obstacle, Furniture
Goland Coal City: Snow, Wooden floor, Chimney
Back gate of Lesalia Castle: Grassland, Natural Surface, Stone floor, Tree
Underground Book Storage Second Floor: Brick Furniture, Book, Stairs
Underground Book Storage Third Floor: Book, Stone floor, Stairs
Underground Book Storage First Floor: Stairs, Brick, Wooden Floor, Book, Furniture
Grog Hill: Brick, Stairs, Grassland, Thicket, Box
Yardow Fort City: Wooden floor, Roof, Grassland, Chimney, Natural Surface, Stone wall, Tree
Yuguo Woods: Tree, Grassland, Rocky cliff, Stone floor
At the gate of Riovanes Castle: Stone floor, Obstacle, Grassland, Natural surface, Marsh
Inside of Riovanes Castle: Stone floor, Grassland, Obstacle, Waterway
Roof of Riovanes Castle: Roof, Stone wall, Chimney
Bervenia Volcano: Lava, Lava rocks
Doguola Pass: Rocky cliff, Grassland
Bervenia Free City: Roof, Stone floor, Box, Grassland, Natural surface
Finath River: River, Grassland, Natural surface, Gravel, Rocky cliff
Church outside the town: Roof, Stone floor, Grassland, Tree, Chimney
Bed Desert: Sand area, Wooden floor, Stone floor, Brick
South Wall of Bethla Garrison: Wasteland, Brick, Box, Grassland
North Wall of Bethla Garrison: Wasteland, Brick, Box, Grassland
In Front of Bethla Garrison's Sluice: Iron Plate, River, Stone floor, Wooden floor, Grassland
Zarghidas Trade City: Stone floor, Stairs, Box, Wasteland
Germinas Peak: Grassland, Natural surface, Wooden Box, Rocky cliff
Poeskas Lake: Salt, Wooden floor, Rocky cliffs, Sand area, Bridge, Brick
Dolbodar Swamp: Marsh, Grassland, Natural surface, Water plant
NOGIAS: Stalactite, Moss, Rocky cliff
TERMINATE: Stalactite, Rocky cliff, Moss
DELTA: Stalactite, Rocky cliff, Darkness
VALKYRIES: Rocky cliff, Stalactite, Darkness, Moss
MLAPAN: Stalactite, River
TIGER: Rocky cliff, Stalactite, Moss
BRIDGE: Rocky cliff, Stalactite
VOYAGE: Stalactite, Darkness, Rocky cliff
HORROR: Moss, Darkness, Stalactite, Rocky cliff
END: Stalactite, Rocky cliff, Darkness
Underground Book Storage Fourth Floor: Furniture, Brick, Stone floor, Book, Bridge
Underground Book Storage Fifth Floor: Brick, Book, Wooden floor
Murond Death City: Wooden floor, Stone floor, Wasteland, Cross section
Lost Sacred Precincts: Roof, Stone floor, Wooden floor, Obstacle
Graveyard of Airships: Ivy, Machine, Deck, Obstacle

Past that, aquahaute made screenshots in excel, if you want to do some panel by panel counting.

http://dw.com.com/redir?asid=0&astid=8& ... s_maps.zip
Just another rebel plotting rebellion.