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April 23, 2024, 04:18:55 am

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91
New Project Ideas / Re: Quality of Life Pack v1.14...
Last post by Nyzer - March 26, 2024, 08:46:43 pm
Found a bug with the Equip Change Fix hack: because Defend runs the same set of code that is altered, Defend tries to load data that would be set by EQUIP.OUT during Equip Change but turns out to just be junk data when using Defend. As a result, sometimes Defend would consume Act, and sometimes it would not.

Here's an update that would allow the modder to choose whether Defend consumes Act or not:

    <Patch name="Equip Change Fix">
<Author>Xifanie, with a fix from Nyzer</Author>
        <Description>Allows changing your Right Hand/Left Hand equipments without consuming your Act.
Additionally, can optionally prevent Defend from consuming Act as well.</Description>
        <Location file="BATTLE_BIN" offset="E929E" mode="DATA">
            00
        </Location>
        <Location file="BATTLE_BIN" offset="E9AA0" mode="ASM">
@EquipChangeKanji1: lbu r1,0x0005(r16) # Load unit's used skillset
ori r2,r0,0x0003 # r2 = 3 - Equip Change
bne r1,r2,@eqch_br_1 # Branch if not using Equip Change
ori r3,r0,%DefendConsumesAct
sw r6,0x0000(r29)
sw r7,0x0004(r29)
addiu r6,r0,0x0002
lui r7,0x801f
lw r7,-0x6d1c(r7)
lui r5,0x801e
addiu r5,r5,-0x781c
addiu r7,r7,0x0004
@eqch_br_2: lhu r3,0x0054(r7)
lh r2,0x0000(r5)
addiu r7,r7,0x0002
addiu r5,r5,0x0002
bne r2,r3,@eqch_br_1
ori r3,r0,0x0001
sltiu r2,r6,0x0005
bne r2,r0,@eqch_br_2
addiu r6,r6,0x0001
ori r3,r0,0x0000
@eqch_br_1: lui r2,0x8015
lw r2,-0x2cfc(r2)
ori r5,r0,0x01c0
mult r5,r2
mflo r5
lui r1,0x8019
addiu r1,r1,0x08cc
addu r1,r1,r5
sb r3,0x0188(r1)
lui r1,0x8015
ori r5,r0,0x0001
subu r3,r5,r3
sb r3,0x029e(r1)
lw r6,0x0000(r29)
lw r7,0x0004(r29)
@used_defend: j 0x000751c8
addiu r29,r29,0x0008
@EquipChangeKanji2: sb r0,0x029e(r4)
beq r5,r0,@eqch_br_3
ori r5,r0,0x0001
j 0x00138f18
sw r5,0x0110(r29)
@eqch_br_3: bne r2,r3,@eqch_end
sw r3,0x0110(r29)
sw r0,0x0110(r29)
@eqch_end: j 0x00138f18
nop

        </Location>
        <Location file="BATTLE_BIN" offset="751C0" offsetMode="RAM" mode="ASM">
j @EquipChangeKanji1
addiu r29,r29,-0x0008
        </Location>
        <Location file="BATTLE_BIN" offset="138F0C" offsetMode="RAM" mode="ASM">
lui r4,0x8015
j @EquipChangeKanji2
lbu r5,0x029e(r4)
        </Location>
<Variable name="Defend Consumes Act" default="1" bytes="1" symbol="true"/>
    </Patch>
92
Spriting / Re: welln's Sprites
Last post by Krice - March 26, 2024, 03:12:58 pm
For the Y'shtola sprite in game i noticed her face distorts when she is casting. Is that a me and my game thing or the bmp?
93
Help! / repeat action
Last post by zinkBR1986 - March 26, 2024, 09:24:29 am
I would like to know if it is possible to repeat an action, an attack, simply by adding a "loop" in a formula?

Initially, it would be applied to Break item, so that it breaks all items with a single attack.

I saw that there is already something here, but it seems unfinished to me:

https://ffhacktics.com/smf/index.php?topic=12056.0#msg224119
94
Help! / Re: Help coding new stealing/b...
Last post by zinkBR1986 - March 26, 2024, 08:49:49 am

Could you please publish this completed formula?
95
Help! / Re: Sprite Editing Issues
Last post by Krice - March 26, 2024, 01:27:25 am
Thank you very much. I was able to use Sushi to get my sprites in game! I really appreciate the fast reply. Thank you.
96
Tutorials and Learning / Re: Tutorial Requests
Last post by Nyzer - March 26, 2024, 01:07:24 am
There's already a hack that exists that caps max levels according to story progress.
97
Tutorials and Learning / Re: Tutorial Requests
Last post by Ramza_purist - March 25, 2024, 08:57:50 pm
Hi there. Modding noob here. Very interested in what I think would be a simple mod. At least I hope so.

Basically I want to make a mod/hack that caps character growth based on their level. So EXP and JP wouldn't be able to go up once the character hits a certain level. The max level should correlate to where the player is in the story. So if the next story-line battle has enemies with a max level of 3, then the character becomes capped at level 4 and can't gain JP either. I want to mod the PSX version as I hear it's more supported and easier to deal with.
98
Help! / Re: Sprite Editing Issues
Last post by Nyzer - March 25, 2024, 07:02:55 pm
Whatever guides you're using are the wrong ones. Use this one instead: https://ffhacktics.com/smf/index.php?topic=6702.0
99
Help! / Sprite Editing Issues
Last post by Krice - March 25, 2024, 06:26:07 pm
Hey yall i am very new to changing FFT but it is my favorite game, ever. I always do my run with 2 normal units that I always name my favorite names and take them through the whole run. I thought it would be really fun to change their appearance with custom sprites so they have the look i imagined in my mind as i do my playthrough. However as i followed a few guides on editing sprites i hit a wall. I am unable to import my UNIT.BIN, WLDFACE.BIN, and WLDFACE4.BIN into the CDmage files. When i right click the import isn't an option and i followed all the other steps to the T to ensure I should be set to go. Its the last step and I'm worried I might be unable to edit the game. I am using a modded version of the game which is The Lion War mod. Please let me know if this has happened to anyone else. Thank you.
FFHackticks.png
100
Completed Mods / Re: FFT The Lion War ReMixed
Last post by lilmacaco - March 25, 2024, 12:45:21 am
I was looking through the resource files but didn't find any information about jobs/job levels. I am just trying to figure out if I have to master jobs to unlock other jobs or not. I could be blind too but loving the mod so far!
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