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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Kokojo

91
Archives / Feared Topic title - Demotivated.
April 04, 2010, 10:04:58 pm
So, I won't lie.

I AM FUCKING PISSED


I worked very hard on CoP. Very very hard. The ammount of problems, of little things that were wrong, graphics, getting people to help me, trying to get a good story, getting a good battle system and finnaly dealing with incredibly annoying bugs.

As such, I finnaly gave a very-non perfect patch but still, it's the first story hack of the site, so I expected people to comment and enjoy CoP at it's fullest.

But so far i've got 2 streams of CoP, no youtube videos, and 37replies in the main topic. 37 is nothing, especially since about only 8-9 of them are genuine comments that help me get a vision of what is wrong/good with CoP (thanks mike, but where did you go?). I am very dissapointed, and pissed...

I mean, seriously, the stupid ammount of hours passed to do everything just killed me, it was long and harsh, very painfull and I tried to get it to everyone... Bah I know from the little i've got that - CoP is a good work, but it's not that fun nor that entertaining. Is it worth pursuing?

I know many of you are angry at merc for being stopped working on, but If you get pissed at me for not wanting to continue, well it's your problem. I took an ungodly ammount of hours to make this, I delivered what I think is a good enjoyable game, and I had to put up with more crap than you can immagine. But now this? A complete desert of comments and ideas? Have I wasted my fucking time doing this big anticipated projet to get only so very few comments? This pisses me off greatly to see that CoP here is nothing really to the eyes of a community that seems like it needs a big projet doing. I understand that no one can really get involved completly in it, but the job topics got no comments either, that's not asking much - There is more comments on the custom jobs topic- those not even in a working/new patch, those that will never be used! There is nothing said about the story (I agree that it IS bad, but THAT bad?) nor the caracthers really, nothing nothing nothing and this over-the-head frustration for me.

So what now? Chapter2 could be make in way less time than chapter one (4 months?) but I don't feel at all like trying to make it now. I feel like it's not even worth to keep this version up, since there is no interest in it. I leave this topic to discussion about the future of CoP, but let's say the present is almost innexistant. Is it so hard to comment on what can be a great, working projet ?

TL:DR : I am pissed because you guys don't comment on my shit that seems worthwhile while complaining nothing is happening. What the fucking hell.
92
Spam / I need something
April 04, 2010, 12:43:06 am
Don'T try to understand














































































k
93
Spam / zodiac < tofu
March 24, 2010, 09:06:39 pm
zodiac < tofu
94
Hello everyone.

And so a few people said to me that I should grave-rob Mercs, for the sprites of generics units. such as the Gambler for the Daredevil...

Well, I still have a great ammount of respect for Merc and the spriters, so il ask them, of course. The point being; if Merc won't be finished anytime soon, perhaps I should get some of the sprites for CoP.

So, would you mind ?

EDIT : Also, make suggestions and post links, if you can.
95
Spam / Remember this?
March 01, 2010, 11:51:52 am


I bet you don't.
96
Spam / Only cool people can post here
February 26, 2010, 11:16:41 pm
:more:
97
Archives / Renaming Jobs.
February 17, 2010, 10:52:44 am
So, Asmo suggested a few names changes, I then I thought that I should change them all accordingly.
Here is a list of suggestions, going : Original name - Suggestion.        And a * if I want to change them, but I have no good Idea.

In blue - names I like.

Refer to this thread for  info on all classes : http://ffhacktics.com/forum/viewtopic.php?f=24&t=4324

Base:
Squire

Physical:

Knight
Thief
Golem* - Colossus|Iron Walker|Stone Walker
Fervant* - Guardian|Champion
Strategist* - Tactician
Blood Knight


Magical:

Elemantalist
Luck Conjurer* - Fate Spinner|Fatebinder
Zealot* - Martyr
Telepath
Spectre
Incarnate     -Magus
98
Spam / OH MAW GAWD
February 16, 2010, 09:35:39 pm
IT GOT ME TOO !

99
Archives / Fucking lost my PC for now...
February 10, 2010, 09:12:58 pm
Yep. Dad thought It would be a wonderfull idea to upgrade our mac...

I dunno what happened, but now my pc can't start or work.
I hapilly have my files, but I can't do shit with them.

So now I am stuck, and pissed.

Looking to fix it.
100
PSX FFT Hacking / Ghost Units (Aka Invinsible, visible)
February 06, 2010, 01:52:34 pm
Sup FFH.

By testing some event, I discovered that you can make visible but invinsible units (cannot be hit nor targeted but they fonction normally)

AFAIK, how to do this : Event editing only.

Warp to-be-ghost on another unit.
Erase TBG's sprite while it's on another unit.
Warp it away or not.
Start the combat ; It will appear at his turn, and be un-targetable.

Il WILL use this in CoP (it's so awesome :D) but heh, I thought I could share.
101
Archives / One big push left.
February 04, 2010, 10:03:49 pm
So, yes, the first demo is nearly out. I still need;

Item descriptions for everything but accesories,
Gospel sprite(From Jimmy, he's doing it ^^)
And some more text edits.

Trying my best to finish the soonest...

Thanks a lot !
102
Spam / Melonium shall fall ! (Bis)
February 03, 2010, 10:37:04 pm
General Kokojo Speaking.

Rumors have been heard about a certain Music Editor this morning. We decided to renew our attacks againts the Melonium Planet, where we must capture and put to work the infamous Melonhead. It has also been rumored that Melonhead had captured the president of ASM, Razele, way back in 2009, for it's own profits.

Enter your ships and give me reports on the situation. The outer cluster of the planet seems to be protected by... supersonic Melon seeds.
Good luck !

- General Koko, Over and out.

*Eats some popcorn*
103
Well, that's not much, but hey, it helps to make the story better.
(Okay, just bragging because I am happy)

Original :

http://www.ffhacktics.com/maps.php?id=10


New :



Orginal :

http://www.ffhacktics.com/maps.php?id=7

New :
104
Archives / Anothe micro-event.
January 26, 2010, 07:31:21 pm

Just showing off some Gate-intense action in the ''Save the squires'' Mission.
105
Spam / About Dome.
January 25, 2010, 04:51:17 pm
Torna quando sei cresciuto
106
Spam / Algus Melody
January 19, 2010, 09:39:06 pm
Sa~and rats, don't need 'em!
Sa~and rats, don't feed 'em!
When the sand rats appear
Squires tremble in fear
But I wasn't afraid, I tried to assess
To comrades reactions, and they passed my test
So long as sand rats don't mussy my dress
I couldn't care less if commoners are distressed


Taken from Gamefaqs.
107
Spam / @(*#(@&#*(&@(#@
January 17, 2010, 09:23:14 pm
108
Spam / ms paint battle !
January 17, 2010, 12:01:32 am
No one can beat a criplled dragon !
109
The Lounge / Ruin my dream with logic.
January 14, 2010, 01:06:49 am
Sup Guises.

I've dreamt of something long ago, and I remember it crystal-clear, more or less I was narating why there was so a shortage in Life around me, as I was in a near-empty city, in a park, alone.

So anyway, if you want, Il post the reason here. I just knows it has many logic failures, and I need them to be found, for personnal knowledge questions (Virus and society-based)

Please comment !


''It was as simple as that. A virus. It quickly spread to the whole world, in about 6 days, and the remaining 2 other weeks took care of most survivors.

6 months before the massive outbreak, a news report announced a case of illness in France. The Virus was simple, they called it an unhappy coincidence that a group of workers in some animal shelter caught an illness. I forgot what one they called it at first, I was not watching tv at that time, and I've only heard about it. The poors died three days afther, proving with its horrible death condition, blood pustules ; that it was a new sickness, but since the bearers were death and the Hospital they were in quarantined, the crisis was long forgotten a month after, in february.

In August, the outbreak started suddently. It turns out the virus needed a long incubation period - or whatever it's really called- before it became active. The deaths were quick. The first report were in the city of Dijon, France, where the first people were affected. I did not take even ten minutes, most of the news were over it, trying to cover this strange outbreak of ''death by blood pustules''. But it did not stop. The deaths quickly expaned all over france over the next three hours - deaths of almost entires cities, only a few surviving, most of them seemed immune to the illness.

It happened in a inimaginable rate. By now, I judged the virus it was transmissible simply by human contact and extremely resistant, since everybody seemed to have it. Other cities in other countries started to pile up the sick... and soon the corpses. One day you felt ill, the next you were unable to leave your bed, and the next you died. Soon, a human circus soon emerged. Citizens stopped their work, fled to far-out lands, declared their love to random people, religious chants were everywhere - My mother took up her stupid cross, even if she did not pray in all the years I knew her. Stealing became desesperate, many womens were raped by feverish mens, many more scared than their victims. Politicians died before angered citizens could make a claim ; and everyone died in their beds on ''day 3''.

The virus had a couple of name in the few days it took. ''The virus'', ''Doom'', ''Angel song'', but Unosma was called out by scientists of my country as the name of the virus, and it was the most popular... and so il use it. Unosma killed a great deal of the population, but a few standed after it spread. For reasons unknown too ; I wish I could tell more, it is just that I survived too, and il give it to immunity, even if i've not had more than little colds in my life.

Most of the people died. The ratio may be under one on one thousand, since in 2 weeks, i've found only found one person.

I wonder of things to come''

Thanks !
110
Spam / WORLD at WAR ! (Specialy reviewed edition)
January 12, 2010, 01:52:13 am


POLL : Alright guys.
1: Should the map be travellable left to right, up to down and vice versa ? (IE, is the world round or flat)
2: In regards to the timer, should One day = 12 turns or 24 turns ?

This is a FORUM GAME. You can participate, but don't joke around, this is a semi-serious topic.

Anyway, this is WORLD AT WAR. You start with X ammount of land, where X is something to your liking (leave space for others) and cities, ect. When everyone is installed, the game starts. This is a ''pretend'' game, but you got to be realistic.

The story are that we are nation leader (our people are mindless servants, mostly) in a era that would be similar to 2010. We lead them into our conquest of the world for personnal gain of power. You can ally, you can betray.
There is no extend to your influence over your people. They ARE mindless sheeps, and their numbers should not be too strong.

How to play :
Each of your post, you spend some of your time doing something. You can start working on projets and do actions like conquer new land, spy another country, attack another country. You don't have to roleplay at all, just be realistic. There is really no extend on the rule, but your projects can be named or not, and must last a certain number of days. A long project, such as creating specialised missiles that burn 3x3 pixels of land, or creating a super-sized robot that can kill thousand of soldiers, can take up to 50 turns or more (48 turns = 2 days), but making a new city can take only 10 turns.

A few reminder :
-If you attack, say the name of the country/city you attack and with what.
-When you start a project, you must call it. If someone comes out with EMP missiles, they must have researched it.
-When you research, give your project a name, whether it is Project X or EMP Missile research, people must know you are starting a project. If you decided not to name it fully, do it when you use it (Then kokopia used EMP missiles (Our project X)
- We have spies in every country, so if you spent a whole turn doing nothing but spying (no new researchs, no new actions, no defending), say in your post that you Spy on 2 country and PM them : they MUST give you info about their projects.
-Last thing, when you start something, say the approximate ammount of days so that we can judge whether it's a big project or not.
-Things like tanks, Foot soldiers, turrets, do not need to be researched, but need turns to deploy!
-Remember only you, the leader, have unlimited thinking power. Your people are Slaves, unless someone develops a propaganda.

Rules :
-No St. Ajora Modding ; (Taking all land, making an invincible unit, destroying the world map, adding land)
-No instant actions (If you attack a country, wait for an responce, to see if the attack was countered in some way, because it works like that. Also, if there is no response for 24 turns (24 hours), you win. Also, you judge if your land was defended or not, but try to lose sometimes)
-No nukes, nor doomsday devices. (Use other things)
-No MAGIC but Technology is very advanced if you research it.
-The pictures update must be in GIFS or PNG else your turn gets NUKED.
-You must say the time left on the timer when you post, and calculate the numbers of turns.
-You don't ACCUMULATE turns, they pass by.
-All Cities must be named, and marked by a RED DOT.
-If two people post at the same time, the first poster gets firsts.


Ask all your questions, and Il start by adding my land.


Also, should we add an omnipotent Ruler to the land, to prevent abuse ? (He shall only act by destroyig abusive players who never lose or are too strong). I wanted to be it but I would't get the fun out of it.
111
Spam / OMG RAPE POTENTIAL !
January 08, 2010, 12:46:42 am
SHES 18 I SWEAR !

112
PSX FFT Hacking / Ever-Dying
January 01, 2010, 03:12:07 pm
So, I realized that units with less than 8 hp(max) with reraise will reraise with 0 hp at it's turn.
With about 1-2 HP, It can reraise and go attack (no critical animation).

It could make a great Zombie...

Just annoncing this little discovery to the public.
113
Spam / Tournament of King of spam Results.
December 24, 2009, 04:29:02 pm
I won.
114
Spam / Only ''cools people with proof'' may post here
December 17, 2009, 02:04:17 pm
You may post here if you have a ''cool guy proof''

If not, you may too, but that makes you gay.

Hint : Me, Philsov and Voldemort have a ''cool guy proof'' in our avatar.
        Zodiac does not beliebe in ''cool guys''
115
Call of Power: Chapter 1 to 3 / [Old] BattleTestpatch
December 14, 2009, 05:49:56 pm
Hello tactitians !

Here it is, battletestpacth 1.00 !

Download at :
http://kokojo.ffhacktics.com/CopBTP.rar

All comments, reviews, and ect are asked to be put here.

The battle consist of team blue (all the fighthers, minus squire) versus team red (all the casters, minus blood knight).

There should be some errors at some point, I expect, and a lot of typos. Thank you for your time!

have fun!
116
Archives / Jobs & Skills
December 05, 2009, 01:47:43 pm
This is a reference topic, but feel free to discuss accordingly.

Growth and base stats :
http://spreadsheets.google.com/ccc?key= ... aZkE&hl=en

Base :
Squire


Physical:

Knight
Thief
Golem
Fervant /Heroes
Strategist
Blood Knight - Surprise !


Magical:

Elemantalist
Luck Conjurer
Zealot
Mindmaster
Phaseshifter /Spectre
Incarnate /Magus
117
Archives / [Job] Golem
December 05, 2009, 01:35:32 pm
All comments/Suggestions are welcome.

Male :
Grey-Shaded Samurai

Female :
???, placeholder female grey samurai

Golem
Golems are statues of stone in which souls of soldiers reside. They have a natural armor and strong attack that is counter-balanced by their low mouvement and unhability to heal.

Half : Wind (Arrows)
Always : Protect
Healed ? : No!

HP : High
MP : Lowest
Speed : Lowest
Move : 2
Jump : 2
C-ev : 0

Stats level 1 (Approx) : HP/MP/PA/MA/SP

12/3/3/1/9


Stats level 10 (Approx):

23/7/4/1/10

Equips :
Sword, Katanas
-----
Armor
Helmets
Shoes/Ring/Armlet/

Skillset:

Open to Suggestions*

Stone Shock :

Description: Shocks the enemy, trying to stun him so that he misses his turn.
Quote : ''TBM''
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status:
CT: 0
Mp cost: 2
Formula: Set_CT00 Hit_F(MA+X)% NS


Headbash
Description: Strike the target with his head, crushing their throat and making them unable to speak. Affects the Golem too
Quote : ''TBM''
Range: 1
Effect Area: 1 (Not really - linear attack)
Vertical: 1
Inflit Status: Silence
CT: 2
Mp cost: 1
Formula: 100%

Hold tight :

Description: Takes the target in his arms, making it unable to move or attack. Affects the golem too.
Quote : ''TBM''
Range: 1
Effect Area: 1 (Not really - linear attack)
Vertical: 1
Inflit Status: Don't move, don't act, charging.
CT: 2
Mp cost: 1
Formula: 100%

SoulSeek :

Description: Picks off a piece of an ally lifeforce to recharge the golem Hp.
Quote : ''TBM''
Range: 2
Effect Area: 0
Vertical: 2
Inflit Status: -
CT: 0
Mp cost: 3
Formula: AsbHP_(Y)% Hit_F(MA+X)% NS

StoneSeek :

Description: Focus his strenght in a single step as it unleash a ton of earth power, healing him and damaging surrounding targets.
Quote : ''TBM''
Range: 0
Effect Area: 2
Vertical: 2
Inflit Status: -
CT: 4
Mp cost: 1
Formula: Dmg_(MA*Y)

Stone Stare :

Description: Looks at the target with the coldness of stone.
Quote : ''TBM''
Range: 2
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 2
Formula: -Brave_(Y) Hit_F(MA+X)% NS
118
Archives / [Job] Magus
December 05, 2009, 12:58:02 pm
All comments/Suggestions are welcome.

Male :


Female :


Magus
Magus are representation of magic itself, flowing with power. Their magical sheild protects them from death since their bodies are frail.

Innate : Mp swicth
Healed ? : Yes

HP : Low
MP : Very High
Speed : Low
Move : 3
Jump : 2
C-ev : 0

Stats level 1 (Approx) : HP/MP/PA/MA/SP

6/15/1/3/10

Stats level 10 (Approx):

11/30/1/5/11

Equips :
Rods, Staff, Poles
-----
Cloths, Robes
Hats
Shoes/Ring/Armlet/Cloak/

Skillset:

Open to Suggestions*


Transfer :

Description: Creates mana from the Magus, and send it to the target. Can't target himself.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 2
Formula: HealMP_(MA*Y)

Spell absorb :

Description: Absorbs a great quantity of mana from a target.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 2
Inflit Status: -
CT: 5
Mp cost: 2
Formula: AbsMP_(Y)% Hit_F(MA+X)%

Time Sap :

Description: Attemps to magically bind the target.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 0
Inflit Status: Stop (25%)
CT: 0
Mp cost: 5
Formula: Dmg_[Weapon]

Magic Rift :

Description: Opens a magical rift trought witch the Magus' weapon can pass and strike from afar.
Quote : ''TBM''
Range: 6
Effect Area: 0
Vertical: 9
Inflit Status: -
CT: 1
Mp cost: 6
Formula: Dmg_[Weapon]

Infuse :

Description: Infuse target with a great load of magic power.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 2
Inflit Status: Faith
CT: 0
Mp cost: 4
Formula: Hit_(MA+X)%

Deplete :

Description: Attemps to deplete the target of all his magical force
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 2
Inflit Status: Innocent
CT: 2
Mp cost: 5
Formula: Hit_(MA+X)%

Consume** :

Description: Get rid of all magical energy, killing himself in the process, and giving it to surrounding victims.
Quote : ''TBM''
Range: 0
Effect Area: 2
Vertical: 3
Inflit Status: Faith
CT: 0
Mp cost: 20 (!)
Formula: Dmg_(CasMaxHP-CasCurHP) 100% add status CasterInAoE : Dmgself_(CasCurHP) NS

**Still working on the balance. I would like ''Only usable when in Critical'' but I can't seem to find out how to do that.

Ultima :

Description: Summons an ultimate magic made out of all the elements.
Quote : ''TBM''
Range: 3
Effect Area: 3
Vertical: 3
Inflit Status: -
CT: 8 (That's effing long)
Mp cost: 22 (That's effing alot)
Formula: Dmg_F(MA*Y)
119
Archives / [Job] Phaseshifter
December 04, 2009, 06:35:45 pm
All comments/Suggestions are welcome.

Male :
???, Idea : Only the outline of a male thingy, the interior is not visible.

Female :
???, Idea : *see male*

Phaseshifter
Phaseshifters are magic users that can shift between dimensions at will. They are also powerfull casters and they focus on evasion since they have low life.

Healed ? : Yes

HP : Lowest
MP : Low
Speed : High
Move : 3
Jump : 3
C-ev : 125

Stats level 1 (Approx) : HP/MP/PA/MA/SP

5/6/2/2/10

Stats level 10 (Approx):

10/12/4/4/12


Equips :
Rods, Staff, Book.
-----
Cloths, Robes
Hats
Shoes/Ring/Armlet/Cloak/

Skillset:

Open to Suggestions*

Phase out :

Description: The Phaseshifter phases out of existance, becomming invincible and invincible for some time, at the cost of magic power.
Quote : ''TBM''
Range: 0
Effect Area: 0
Vertical: 0
Inflit Status: Innocent, Wall, Transparent
CT: 1
Mp cost: 7
Formula: 100%

Phase In :

Description: The Phaseshifter phases in to existance, regaining his magic powers.
Quote : ''TBM''
Range: 0
Effect Area: 0
Vertical: 0
Inflit Status: Cancel : Innocent
CT: 0
Mp cost: 2
Formula: 100%

SoulShift :

Description: The Phaseshifter phases the soul out of the target body, rendering him unraisable.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 0
Inflit Status: Undead
CT: 0
Mp cost: 4
Formula: Hit_F(MA+X)%

Ice Cold :

Description: The Phaseshifter phases the target to a existance withouth heat, causing damage.
Quote : ''TBM''
Range: 3
Effect Area: 2
Vertical: 2
Inflit Status: -
CT: 3
Mp cost: 6
Formula: Dmg_F(MA*Y)

Fiery Soul :

Description: The Phaseshifter phases the soul of target to a cataclismic existance where it loses his power.
Quote : ''TBM''
Range: 3
Effect Area: 2
Vertical: 2
Inflit Status: -
CT: 3
Mp cost: 6
Formula: DmgMP_(MA*Y) Hit_F(X)% NS

Dimension break :

Description: The Phaseshifter breaks the dimensions at an area, causing everything it that location to slow down at the passage of time.
Quote : ''TBM''
Range: 3
Effect Area: 1
Vertical: 3
Inflit Status: Slow
CT: 2
Mp cost: 3
Formula: Hit_F(MA+X)%

Terror :

Description: The Phaseshifter warps the target to a dark plane of existance where he must face his fears.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 2
Inflit Status: -
CT: 1
Mp cost: 4
Formula: -Brave_(Y) Hit_F(MA+X)%

Quickshift :

Description: The Phaseshifter warps the target between two existances, ripping the body appart.
Quote : ''TBM''
Range: 2
Effect Area: 0
Vertical: 2
Inflit Status: -
CT: 2
Mp cost: 6
Formula: Dmg_(Y)% Hit_F(MA+X)% 100% status hide status


Whipslash :

Description: The Phaseshifter warps the target so fast between all the universes that it comes down slowed forever.
Quote : ''TBM''
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: 2
Mp cost: 4
Formula: Hit_F(MA+Y)% //-PA/MA/SP_(X) NS
120
Archives / [Job] Strategist
December 03, 2009, 09:07:05 pm
All comments/Suggestions are welcome.

Male :
???, Placeholder Calculator

Female :
???, Placeholder Calculator

Strategist
Strategists are Leaders in Battle, they direct their troops and give them orders that can boost their effectiveness, but they themselves are weak.

Healed ? : Yes

HP : High
MP : High
Speed : Normal
Move : 4
Jump : 2
C-ev : 10

Stats level 1 (Approx) : HP/MP/PA/MA/SP

15/7/1/1/10

Stats level 10 (Approx):

29/14/2/2/12


Equips :
Books
-----
Cloths
Hats
Shoes/Ring/Armlet/Cloak/Command book (Rare!)


Skillset:

Open to Suggestions*


Call Out :

Description: Orders the units around him to defend themselves from incomming attack.
Quote : ''TBM''
Range: 0
Effect Area: 5
Vertical: 3
Inflit Status: Defend
CT: 0
Mp cost: 2
Formula: Hit_(MA+X)%

Command :

Description: Orders the unit to go to a specific place, boosting it's motivation.
Quote : ''TBM''
Range: 2
Effect Area: 0
Vertical: 2
Inflit Status: 0
CT: 0
Mp cost: 5
Formula: +SP_(Y)

Retreat! :

Description: Orders the unit to as fast as it can, forgetting combat.
Quote : ''TBM''
Range: 4
Effect Area: 0
Vertical: 2
Inflit Status: Haste, Don't act.
CT: 0
Mp cost: 4
Formula: 100%

Tactics :

Description: Plans out the whole combat and makes units regain their courage to fight.
Quote : ''TBM''
Range: 0
Effect Area: 6
Vertical: 255
Inflit Status: -
CT: 3
Mp cost: 3
Formula: Hit_(X) NS (+4-5 hp)

Suicide mission :

Description: Sends the unit in a crazed rage to finish his mission... or to die.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 2
Inflit Status: Haste, Protect, Shell, Death Sentence.
CT: 3
Mp cost: 4
Formula: 100%

Clear Voice :

Description: A clear speech reminds the troops of their true capacity, and removes their weaknesses and boost their morale.
Quote : ''TBM''
Range: 3
Effect Area: 0
Vertical: 2
Inflit Status: Cancel : Darkness, Confusion, Silence, Oil, Berserk, Sleep, Don't move, Don't act.
CT: 2
Mp cost: 6
Formula: Hit_(PA+X)%

Quick Order:

Description: A desesperate attemp to make a unit move immediatly ; hard to pull off but it can be rewarding
Quote : ''TBM''
Range: 1
Effect Area: 0
Vertical: 2
Inflit Status: -
CT: 1
Mp cost: 3
Formula: Set_Quick Hit_F(MA+X)% NS (LOWWWWWWWWWWWW)