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Seushiro's Sprites... Redoing some sprites

Started by Seushiro, August 19, 2009, 12:12:50 am

Vanya

September 25, 2009, 09:18:33 pm #360 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I disagree about making him lucavi size simply because the actual character isn't that big. Exodus is human sized towards the upper limit. Maybe 7 or 7.5 feet tall. In his various tree forms he's a hulking monster. A new lucavi form would be great for a monster sized sprite, but not his human form.
  • Modding version: Other/Unknown
¯\(°_0)/¯

mav

September 25, 2009, 09:47:27 pm #361 Last Edit: December 31, 1969, 07:00:00 pm by mav
Although I'd rather see him human-size, this sprite requires far too much detail to work in its current form. Personally, I don't think it looks like "shit"; I understood exactly what you were going for and thought it looked interesting (and like it took quite a bit of work), but that doesn't mean it's flawless. Those spikes on the shoulders are massive and a bit distracting. Clean them up a bit. Make sure the cape looks natural in all views--it currently looks too straight in some of the views and comes off as a cardboard box. Rework the palette too. The current palette leaves too much to the imagination--darken his armor, add contrast, make the gold trim a little more obvious, do away with the reds (if possible). You've put way too much effort into this sprite to just start over.

Keep on trucking, good man.

Bloodthirster0

September 25, 2009, 10:04:30 pm #362 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
I really dont think it will look well in human sized,yeah ExDeath is a human,but he is a massive human wearing an uber massive armor,he cant be compared to any human on the game,however,he can be compared to monsters,he is Bull Demon sized,now imagine how could a Bull Demon or a Steel Giant or even the Iron Giant fit on a human sized sprite
Need something useful to write here

Setzer

September 25, 2009, 10:15:29 pm #363 Last Edit: December 31, 1969, 07:00:00 pm by Setzer
Good point.
Sometimes I forget that the lucavi are two times taller than humans, they doesnt look that much in FFT (In fact, Cuchulainn doesnt look half feet taller than Ramza). And I was with FFV's Exodus image in my mind. Since is hard to tell the height of humans by their battle sprites in the first FFs, and he isnt a human and looks really tall, I thought the height could met.

Well, anyway, I still think Exodus would looks better as a Lucavi, since he is supposed to look taller than a medium human and in FFT every human is the same height. The spritesheet doesnt help to make then bigger. Also, the Lucavi sprites arent really "towards the upper limit".

Setzer

September 25, 2009, 10:17:12 pm #364 Last Edit: December 31, 1969, 07:00:00 pm by Setzer
Exodus (or Exdeath) isnt human. He is a tree. ^^

Oh, Bloodsomething, perfect comparison with the Bull Demon/Iron Giant.

Vanya

September 25, 2009, 11:02:39 pm #365 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Dissidia is a good way to judge their actual heights since they took that into consideration when they created the models.
The 3 tallest characters in that roster are Garland, Golbez, & Exodus. We don't know the exact heights of the characters in FFT, but we can give it a good guess.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Bloodthirster0

September 25, 2009, 11:11:42 pm #366 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
comapre the custom FFT Firion with dissidia Firion,then compare the FFT Firion with some FFT humans and we can have an aproximate height
Need something useful to write here

Vanya

September 25, 2009, 11:14:47 pm #367 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Good idea, but I think it would be better to use Cloud for the comparison since his sprite is official.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Asmo X

September 25, 2009, 11:18:39 pm #368 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Making it bull demon size or something would be good. The only problem with this is that making bigger sprites is really fucking hard.

RolyTunedIn

September 26, 2009, 12:17:10 am #369 Last Edit: December 31, 1969, 07:00:00 pm by RolyTunedIn
just remember seushiro, when people judge your sprites, it's just there opinion... what your willing or wanting to do with the sprite is your choice.

Luminar

September 26, 2009, 12:51:59 am #370 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
Quote from: "RolyTunedIn"just remember seushiro, when people judge your sprites, it's just there opinion... what your willing or wanting to do with the sprite is your choice.


indeed, i use a aliste sprite that isnt completed yet cause the scarf changes colors from brown to white, but it's still nice though.

Seushiro

September 26, 2009, 01:28:18 am #371 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Flood is now up too shoulder level here. . . wil be gone for a long time guys. . . lets pray for safety. . .

LastingDawn

September 26, 2009, 02:25:23 am #372 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
...where do you live?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

jimmyjw88

September 26, 2009, 07:28:43 am #373 Last Edit: September 26, 2009, 08:31:56 am by jimmyjw88
I think making it a Bull Demon size is not a bad idea. Due to the sprite's size, it just doesn't really look well in Human form/spritesheet. If scale it down a little, perhaps it may look good in Human form.

EDIT: Stay safe.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Asmo X

September 26, 2009, 08:19:20 am #374 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
A flood? Less spriting, more getting out dude.

Seushiro

September 26, 2009, 05:39:19 pm #375 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
yep I'm in the Philippines and the flood is bad from the storm here. . . files are saved will try a lucavi sized as recommened. . . and a human sized fix for exdeath when i get everything up and running. . .

MiKeMiTchi

September 27, 2009, 03:06:57 am #376 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
^ Yeah. The flood.
He Bless us all. :)

Well, good thing there's no flood in my place, but there were no phone lines, until now.
Jot5 GFX Designer :: Spriter :: Mitchi

Seushiro

September 27, 2009, 04:35:35 am #377 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Glad your safe Mike. ..  Had to clean all the Mud from the first floor in here. . . School is out for you huh? I will call in for work since I could not have access to go to work. . .

Ur anti Aliasing link was great help and from resizing your portraits and editing from big to small i learned a new spriting method which is 2x spriting technique where I resize the FFT sprite to that of another games sprite and block away. . . colors is an issue thou but here was my attempt at the new technique. . . the 2x is the real one. . . the miniature is a 50% resize to go back to tactics size.



16 colors

jimmyjw88

September 27, 2009, 04:58:27 am #378 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Haha. Seu, you're one step ahead from me ^^
I've planned to make a FFT Crusader sprite for a very long time and even give it a Crusader job but as you can see, I'm not really good at it. ^^
Anyway, back to the sprite, its a great start. I'm liking the hair actually. Kinda unique. As for the armor, it looks decent. Now, the shoulder is the problem here. I think you should scale down abit because now, it looks kinda big for FFT style. It's even almost as big as the sprite's head. So, try scale it down a little and see if it works. The cape is not bad but I think it should be scale down a little too, like the shoulder. For that sash or whatever it is called, isn't it a little to wide? I mean, from the reference of that picture, I think it should be able thinner. Something like dancer's sash/belt or whatever its called. If that sash is thinner, you're able to show his boots/grieves as well, like that concept.
Also, for the arms, its a little bit flat, don't you think? Perhaps add a few darker shades/outlines around the wrist to make a shape like a gauntlet or something.
Anyway, great looking concept and great start. Well done Seu ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 27, 2009, 06:04:11 am #379 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Crusader = Warder (mercenaries)
That's what I was planning to show, too.
Great concept Seushiro. :)

Yes, glad I helped. I also use that method. Making use of layers and resizing references is a big plus.
One thing, make the clothes on the legs (dont know what it's called) thinner, like the crusader's.
Good start though.

@jimmy
Nice crit there.
Jot5 GFX Designer :: Spriter :: Mitchi