Thanks for the feedback!
You propose several interesting ideas, the level thing I tried to apply some time ago but did not work well, my idea was to extend the maximum level to 99 but balance the stats of each job, in theory you can reach level 99 currently but I have only managed to overcome the level 50 with the editor.
If you look at the monsters of the same race have the same stats, there is no superior version, except in certain elemental exceptions, it is more to choose the appearance that you like, although I could try to give more variety by adding more elemental affinities, and unfortunately there is a space set for the skills of each job, so I can not add skills, but replace existing ones.
Coincidentally the Floateye/Ahriman race has not received any change yet, I was thinking of making it petrify in area with the look, I could also put Aero as you say, it would look good.
In general my intention is that at least some of the monsters are more self-sufficient, that is, they can regenerate HP with some of their attacks, I did something similar with most of the basic elemental magic, which has an accuracy of 100% when having allies as target, this seeking to give more difficulty when aiming, but also useful for those who have some elemental affinity, as they could be healed with their own attacks.
Currently you can recruit human races in their respective missions, but what you propose would also be an option.
As for the Gadgeteer and skills in general, the game has programmed all the effects of each skill, you can play with them and create skills by combining them but it doesn't program a new effect, like freeze or burn. So the variety in skills is quite limited unfortunately, however, it has always been my idea not to limit the effects available for each race, but to give them at least something unique to each one.
How ironic, the Dark Knight has been difficult to balance because of how strong he is, his flagship ability is "Dark Touch" which does damage depending on the amount of life you lack, in addition to restoring the same amount, that is, in critical state you could make a one-shot to an enemy with all the life.
His ability "Curse" forces you to target a nearby unit inflicting some damage, in return it reduces your HP by 90% and gives you 80 MP, the combo is Curse + Dark Touch.
His "Death" ability heals zombies and deals damage to everything else.
The opposite ability to "Dark Touch" would be "Holy Blade", which does damage equal to your current health, but takes 25% recoil damage, and also adds the "Regen" buff.
As I mentioned before, I need to add the descriptions for many skills, to avoid confusion, besides balancing the game to maintain or increase the difficulty, I must review each of the teams of rival clans, so that they are at the height both at the beginning and at the end of the game.
I laughed a lot at the angel rings I did that partly because players were abusing that item a lot.
Zombies give you the possibility to have a pseudo-immortal army, plus a specific feature that will be useful near the end of the game.
The fight against Remedi will be a nightmare, I assure you that he will make your units disappear (literally)
At the moment, there are a few things that I would like to see tested, and on which I would like some feedback:
-Use of the menu items, command "Drop" and "Draw Weapons".
-Performance of humanoid jobs in general.
-The theft of items from the thief to the units in KO.
-The special evolutions of the race Lamia and Sprite, is unlocked by learning all the skills of their respective races.
-The job "Prism Mage", is unlocked by learning all the skills of Blue Mage.
-Use of "Crystal" units to add pseudo-climates in some areas.
As a curious fact, the job "Thief" "Hunter" and "Ninja" were modified taking World of Warcraft, Monster Hunter and Naruto as inspiration, respectively.
Yes, It is possible to choose whether a mission is repeatable or not.
Believe me I still have plans to implement things besides leaving the game in the best possible state, such as improving the multiplayer experience with "elite missions", and if possible create a tournament style PVP map.
Once again, thanks for the feedback, any doubt or suggestion is welcome.
Kind regards
Adel
You propose several interesting ideas, the level thing I tried to apply some time ago but did not work well, my idea was to extend the maximum level to 99 but balance the stats of each job, in theory you can reach level 99 currently but I have only managed to overcome the level 50 with the editor.
If you look at the monsters of the same race have the same stats, there is no superior version, except in certain elemental exceptions, it is more to choose the appearance that you like, although I could try to give more variety by adding more elemental affinities, and unfortunately there is a space set for the skills of each job, so I can not add skills, but replace existing ones.
Coincidentally the Floateye/Ahriman race has not received any change yet, I was thinking of making it petrify in area with the look, I could also put Aero as you say, it would look good.
In general my intention is that at least some of the monsters are more self-sufficient, that is, they can regenerate HP with some of their attacks, I did something similar with most of the basic elemental magic, which has an accuracy of 100% when having allies as target, this seeking to give more difficulty when aiming, but also useful for those who have some elemental affinity, as they could be healed with their own attacks.
Currently you can recruit human races in their respective missions, but what you propose would also be an option.
As for the Gadgeteer and skills in general, the game has programmed all the effects of each skill, you can play with them and create skills by combining them but it doesn't program a new effect, like freeze or burn. So the variety in skills is quite limited unfortunately, however, it has always been my idea not to limit the effects available for each race, but to give them at least something unique to each one.
How ironic, the Dark Knight has been difficult to balance because of how strong he is, his flagship ability is "Dark Touch" which does damage depending on the amount of life you lack, in addition to restoring the same amount, that is, in critical state you could make a one-shot to an enemy with all the life.
His ability "Curse" forces you to target a nearby unit inflicting some damage, in return it reduces your HP by 90% and gives you 80 MP, the combo is Curse + Dark Touch.
His "Death" ability heals zombies and deals damage to everything else.
The opposite ability to "Dark Touch" would be "Holy Blade", which does damage equal to your current health, but takes 25% recoil damage, and also adds the "Regen" buff.
As I mentioned before, I need to add the descriptions for many skills, to avoid confusion, besides balancing the game to maintain or increase the difficulty, I must review each of the teams of rival clans, so that they are at the height both at the beginning and at the end of the game.
I laughed a lot at the angel rings I did that partly because players were abusing that item a lot.
Zombies give you the possibility to have a pseudo-immortal army, plus a specific feature that will be useful near the end of the game.
The fight against Remedi will be a nightmare, I assure you that he will make your units disappear (literally)
At the moment, there are a few things that I would like to see tested, and on which I would like some feedback:
-Use of the menu items, command "Drop" and "Draw Weapons".
-Performance of humanoid jobs in general.
-The theft of items from the thief to the units in KO.
-The special evolutions of the race Lamia and Sprite, is unlocked by learning all the skills of their respective races.
-The job "Prism Mage", is unlocked by learning all the skills of Blue Mage.
-Use of "Crystal" units to add pseudo-climates in some areas.
As a curious fact, the job "Thief" "Hunter" and "Ninja" were modified taking World of Warcraft, Monster Hunter and Naruto as inspiration, respectively.
Yes, It is possible to choose whether a mission is repeatable or not.
Believe me I still have plans to implement things besides leaving the game in the best possible state, such as improving the multiplayer experience with "elite missions", and if possible create a tournament style PVP map.
Once again, thanks for the feedback, any doubt or suggestion is welcome.
Kind regards
Adel