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Messages - Adhelbert

21
Spriting / Re: Mike's Recolor and graphics
February 05, 2017, 06:21:22 am
Thanks for the replies, there will be more and more soon :D

I was thinking maybe i'll make a tutorial for editing item.bin, i'm telling you that because a while ago, i struggled using tile molester for editing item.bin and frame.bin, i just want to read your opinions if it's necessary to make a tutorial ;)
22
Spriting / Mike's Recolor and graphics
February 04, 2017, 05:04:14 pm
Hello guys :mrgreen:

From now on, I'm gonna share my work on this thread such as sprites, effect sheets, materials and other stuffs.

For now i've few of new items. Take a look on it and let me know what you think  :D
23
FFT Arena / Re: FFT Arena 1.40 ASMs
November 21, 2016, 01:42:11 pm
Hi everyone  :mrgreen:

Just want to say that formula 14 seems to make game crash when you use it  :|

I already know that golem formula is hardcoded, so i'm asking if there is a correct way to make this formula works properly  :)

Thanks
24
Quote from: Emmy on May 19, 2016, 06:15:18 pm
Are you looking to just make something double speed always? :o  The conditional bit is what makes these interesting in enemy formations.


I know it's not fun to make the support always double
the speed and it make the game unbalanced.
I just wanted to use this hack to grants good status,
Or grants immunity to bad status.

Quote from: Emmy on May 19, 2016, 06:15:18 pm
Second one runs the poison effect throughout the  physical routine, so that it applies to any physical attacks (even stuff like Earth slash or custom formulas, whether or not they deal damage to the target, as long as it touches the physical routine).


I thought it only add status if you use "attack" command. :(

However, thanks for clarification  :D
25
Hi  :D

Well thank you very much for the new version.
It's good idea to use useless support abilities :)

1) does "train inflict different status" is the old
Sicken hack, correct me cuz i'm little confused  :?

2) i will ask again since you didn't mentioned it
Can you remove the conditions (such as critical,
Berserk) from "conditional Support bundle" hack

Thanks emmy for your help, i'm looking forward to
Use your "Move XX up" hack  :mrgreen:
26
Hello Emmy ..

I have a small request and 2 quistions ..

Can you make hack to change Move +3/Jump +3
To add speed +1/+2 without disable equip x/female
Hack ..

1)Does your hack "train inflict differnet status"
Works without critical condition, (i want it to
Inflict status always)

2)your "conditional support bundle" hack
- if i want to replace (Eq. Spear/Axe) with JP/Exp Up
slots, should i disable these abilities first, if yeah,
Can you tell me how.
- i want to remove the conditions, affects statuses
instead of stats.

Sorry if i asked too much & thanks for the
useful hacks :D
27
Spriting / Re: theultrawolf's sprites #2
December 02, 2015, 12:37:16 am
i like what you doing here  :cool:, i'm not spriter at all but i can tell you should rework on the left part of the hair, and one more thing, why when it comes to the neck you always make it too long  :mrgreen:, other than this i think it looks pretty good :D
28
PSX FFT Hacking / Re: ASM Requests
November 18, 2015, 07:12:58 pm
Hello everybody ..

Just wondering if i can get these abilities :
(Shield, Bubble, Sturdy, Adeptness, counter deathblow, Keen senses) from Jot5.

And can the asm hacks that used to change all damage formulas in call of power, can i used it in vanilla? If yeah, can i get it ?


And the last question : How can i do this ?
Make Hp Boost -Dark Knight Support ability from wotl-

Sticky Fingers -i want it work this way : when a unit try to attack u & use their weapon except (gun, bow, crossbow) there will be a chance to steal that weapon-.

Thanks to anyone help me :D.
29
Spriting / Re: theultrawolf's sprites #2
November 12, 2015, 08:03:51 am
Good job  :D but I think u should recolor the sprite because you recolored the portait already :).
30
Help! / Re: Problems with replaced sprite animation
November 05, 2015, 12:25:45 pm
U can change sprite type in shishi sprite editor, just change the SHP & SEQ from type 2 to Type 1  :), and you saw graphical gliches on the monk sprites cuz the game uses special frames in that event called evtchr frames, its like ovelia when she pray in the monastery in beginning of the game  ;)
31
Sorry it's my fault i wasn't specific   :| i mean i give him the skillsets and makes him unable to change his job (like what happens when you let zodiac beasts joins you)
32
Help! / Hi Guys .. Just wondering if it's possible
October 24, 2015, 06:48:08 pm
I know its kinds of weird but can i force unit (like ramza, delita, or any of those generic who joins you at the academy ) to have special skillset like izlude (nightblade's skillsets and another skillsets called jump)  :D :D

  THANKS  :mrgreen:
33
 yeah thats correct, I apologise for the rudness and i thanks all of (Twinees / Lijj / Mitchi /  Kagebunj) for hours they spent on editing this fantastic sprite   :D
34
Quote from: Mike on October 07, 2015, 05:37:56 pm
    Ramza (Duke Seymour) Sprite from journey of the 5


Sorry for that but that's all I know about it
35
Quote from: Jumza on October 07, 2015, 06:39:36 pm
For some reason he just looks so... Little! Like a young kid dressed up in armour :P


Will u believe me if i tell u i hadn't notice that until i read
this   :?

Quote from: Jumza on October 07, 2015, 06:39:36 pm
Other than that it's not a bad headswap!


   :cool:

Quote from: Jumza on October 07, 2015, 06:39:36 pm
Although there are a few frames missing the head, like the dead frames, and I think you messed the hair a little bit on the front facing critical animation.


  Actually I'm Out of ideas how i fix dead & critical frames, can u help me in that  :) thanks
36
    I edited Ramza (Duke Seymour) Sprite from journey of the 5, I like this sprite man :D :D anyway all i had done is replaces the heads with the generic male knight sprite.

Here it is  ;)
37
Can anyone tell me the ID for unused Sprites (celia, Lede ) , thanks  :D
38
Completed Mods / Re: ______ Patch
September 15, 2015, 08:46:06 am
Hi Kourama.  :)

Just want to say i enjoyed when i played that patch, I liked Zack, Vincent sprites and the new skills u gave to ramza, Necromancer is awesome, But i've noticed somethin', i played The Whole game until Vormarv turn into monster, and i didn't saw Sephiroth sprite appears on this mod, so  i wonder is there a trick or somethin' like this to get him  ;)
39
Yeah it's works :D Thanks   :v/: :v/:
40
It's says there is no text on this page and somthing like that !! Anyway i got the tools thanks for replying  :D