Final Fantasy Hacktics

Projects => Completed Mods => Celdia's Complete Patch => Topic started by: Celdia on June 24, 2011, 02:42:46 pm

Title: CCP - Bug Reports
Post by: Celdia on June 24, 2011, 02:42:46 pm
See something that looks terribly out of place? Does some description text not match up with how a skill or item functions? Please post about it here! The more feedback I get the better I can make this patch!

~ Known Issues for v1.9 ~
- Boil and Rare Vintage do not display proper targeting information.
- During battle, female units with classes that require levels in Homemaker (Alchemist, Vanquisher, Enchanter, Demagogue, Mystic Knight, Lapidary, Red Mage, Ghaele, Loremaster, Tactician, Mime) will not display as known classes in the status screen. This should not affect gameplay at all.
- Deep Dungeon hasn't been updated beyond NOGIAS, TERMINATE and MLAPAN yet, so some enemies there won't have appropriate (or any) equipment.
- Its been noticed that some monsters have been using their Monster Skill abilities even though they aren't listed on their skill lists.
- Very few EVTCHRs have been changed to match the new unit sprites so events involving them may look bugged.
- Related to the above, Rad appears with Ramza's portrait in the formation screen.
- The Brawler's skill Dolphin Kick sometimes causes a little graphical glitch where the unit will hover high above the battlefield. Moving the unit or walking through their panel will return them back to the proper place on the field but their shadow seems to disappear for the rest of the battle sometimes. This doesn't appear to affect gameplay at all. Sure does look awesome when he air-walks back down to earth though. ^_^
- Some of the new move skills may show a Move or Jump modifier when you go to equip the ability that doesn't actually apply when equipped. This goes under 'minor graphical inconsistency'. Just go by what the skill description promises as they should be accurate.
Title: Re: CCP - Bug Reports
Post by: Methian on June 27, 2011, 06:43:22 pm
I'm not entirely sure if its a problem with my emulator or my patch or what have you, but I patched my FFT.bin file using PPF-O-Matic. Everything works fine when I run the file up to the point after I set my name and birthday. After the cutscene, the text Orbonne Monastery pops up and then it freezes. I've tried a few different drivers on both emulators and it still freezes right at the text. Any help and/or solutions? I have a small workaround by loading a savestate after the scene inside the church but the names and stats glitch a bit.
Title: Re: CCP - Bug Reports
Post by: sobora on June 27, 2011, 07:05:02 pm
Quote from: Methian on June 27, 2011, 06:43:22 pm
I'm not entirely sure if its a problem with my emulator or my patch or what have you, but I patched my FFT.bin file using PPF-O-Matic. Everything works fine when I run the file up to the point after I set my name and birthday. After the cutscene, the text Orbonne Monastery pops up and then it freezes. I've tried a few different drivers on both emulators and it still freezes right at the text. Any help and/or solutions? I have a small workaround by loading a savestate after the scene inside the church but the names and stats glitch a bit.

i have the same exact problem as this guy except that i converted my image file to eboot for the psp after i patched it
Title: Re: CCP - Bug Reports
Post by: Celdia on June 27, 2011, 10:23:08 pm
I have been hearing of this problem and sadly it tends to either be an issue of the ISO being patched isn't any good or a matter of emulator. In the case of the latter, it seems that CCP isn't compatible with any of the Playstation emulators for Mac OS due to some of the hacks that have been put into use by it. I know one of our users, dinosaur, has gone so far as to run Windows on his Mac just to be able to use an emulator that will run it but I don't know the details of how he got this working. If you join us on chat (via the pjirc or mibbit links at the top of the page) its possible someone could give you details on getting the patch running.
Title: Re: CCP - Bug Reports
Post by: Wasabi on June 28, 2011, 12:23:12 am
@sobora: Regarding the issue of converting this patch into an eboot, it works. My cfw is 5.00m33 prome-4 that's running on a 2000 series PSP. I believe my popsloader is set on "original flash" for the eboot I created, but the PSX on PSP Compatibility List (http://gamerspress.com/mediawiki/index.php?title=PSX_on_PSP_Compatibility_List) shows that pops version 3.30 is stable. I converted the eboot with PSX2PSP with zero compression, so that might be the issue. Another issue might be that you patched with a dirty iso, or your cfw is incompatible with running eboots/patched eboots.

So far, I haven't seen any crashes from going past the first battle at Orbonne.
Title: Re: CCP - Bug Reports
Post by: sobora on June 28, 2011, 01:47:04 am
Quote from: Wasabi on June 28, 2011, 12:23:12 am
@sobora: Regarding the issue of converting this patch into an eboot, it works. My cfw is 5.00m33 prome-4 that's running on a 2000 series PSP. I believe my popsloader is set on "original flash" for the eboot I created, but the PSX on PSP Compatibility List (http://gamerspress.com/mediawiki/index.php?title=PSX_on_PSP_Compatibility_List) shows that pops version 3.30 is stable. I converted the eboot with PSX2PSP with zero compression, so that might be the issue. Another issue might be that you patched with a dirty iso, or your cfw is incompatible with running eboots/patched eboots.

So far, I haven't seen any crashes from going past the first battle at Orbonne.


my cfw is 6.20 pro b4 maybe thats the prob ill find out if i can downgrade it back to m33

edit-- sweet i downgraded my cfw back to 5.00m33 and it passed the monastery screen
Title: Re: CCP - Bug Reports
Post by: TigerKnee on June 28, 2011, 09:10:09 am
My CFW's 5.00 m33-6 (with no add-ons of any kind like Prometheus etc) but even with zero compression it crashes for me at the Monastery. I'm thinking it's mostly a firmware problem but I don't know which firmware version works. 3.30, 3.71 hard crashes my psp and forces it to reboot while 4.01 and original flash just soft-freezes (I can use the Home button to go back to the menu) instead.
Title: Re: CCP - Bug Reports
Post by: sobora on June 28, 2011, 02:21:55 pm
Quote from: TigerKnee on June 28, 2011, 09:10:09 am
My CFW's 5.00 m33-6 (with no add-ons of any kind like Prometheus etc) but even with zero compression it crashes for me at the Monastery. I'm thinking it's mostly a firmware problem but I don't know which firmware version works. 3.30, 3.71 hard crashes my psp and forces it to reboot while 4.01 and original flash just soft-freezes (I can use the Home button to go back to the menu) instead.


strange it works for me with that cfw

i disabled pops and used the original flash
Title: Re: CCP - Bug Reports
Post by: TigerKnee on June 28, 2011, 09:46:20 pm
Well, I have no idea what to say, because I just about tried everything suggested in this topic (turned off popsloader, tried 3.3/3.71/3.72/3.8 firmware, tried 0 compression)

I don't believe I can ask for an eboot here, can I? At least that will cut down on one more factor but I don't think I'm screwing up on the conversion part.
Title: Re: CCP - Bug Reports
Post by: sobora on June 28, 2011, 11:54:15 pm
aw crap the game freezes at dorter 1 now   :oops:
Title: Re: CCP - Bug Reports
Post by: Celdia on June 29, 2011, 12:56:57 am
You all should join us in chat sometime. There's a chance we could help you more directly if we could talk to you there.  >.>
Title: Re: CCP - Bug Reports
Post by: sobora on June 30, 2011, 03:39:27 pm
There's this weapon called Chocobo Tume that states it is equipable by Red Mages (RM) but I can't equip it to my RM. Is this an error or am I missing something?
Title: Re: CCP - Bug Reports
Post by: Celdia on June 30, 2011, 05:24:08 pm
That's a typo from an older version it looks like. Red Mages can no longer equip Monster Tomes. I'll note it to be fixed.
Title: Re: CCP - Bug Reports
Post by: sobora on June 30, 2011, 07:24:24 pm
Quote from: Celdia on June 30, 2011, 05:24:08 pm
That's a typo from an older version it looks like. Red Mages can no longer equip Monster Tomes. I'll note it to be fixed.



noooo  :evil:

bb reraise grrrr  :mad:
Title: Re: CCP - Bug Reports
Post by: Wasabi on July 01, 2011, 12:17:25 am
So far from my tests with CCPv1.931 as an eboot, I've hit a roadblock right before Zeklaus. Every time I try to enter battle, the game hard freezes after the loading screen. The map isn't generated, but the BGM is frozen. This occurs again as I try to enter into a free battle. I "believe" this may be a matter of me resetting like crazy and saving, which in a way I happened to save when the psp's emulator underwent a redundancy cycle that was going to lead to a crash :< At least, that's what I like to believe.

Overall, my general suspicion for the eboot failing is due to the ASM hacks used in CCP, since that was what SentinelBlade here on FFH mentioned a long time ago. I'm pretty sure the first indicator is the ARH ASM, since in the Orbonne Monastery intro battle Agrias and Gafgarion can't use their swordskills even though they have swords equipped and have abilities learned in their respective jobs.

I'll keep beta-testing CCP as an eboot to the best of my abilities, maybe turn off popsloader (though I doubt that would do much tbqh), but as far as I can tell extending this patch into the PSP is looking bleak since CCP is ASM heavy.

edit: Regarding the issue of why some users can emulate and others can't via eboot on their PSPs, and though cfw, plug-ins and popsloader may be an issue as to why this could be the case, hardware can be an issue as well. Do remember that each generation of the PSP each performs differently with differences in the manufacturing of the motherboard, and that different makes of the memory stick could be an issue as well. I think the best way for me to explain this is why SNES emulation (snes_euphoria) is best on the PSP-1000, okay on the PSP-2000 and null&void for the PSP-3000 so on and so forth, is because the programming used for the emulator is still written in a constant, but the matters of the hardware is progressively changing. I believe PSX emulation is similar in this respect, and cfw performance per PSP version as well. /endsidelinecommentray
Title: Re: CCP - Bug Reports
Post by: TigerKnee on July 01, 2011, 01:54:08 am
Yeah, ASM hacks is probably the cause here. LFT is about the only FFT patch I can get running on an eboot (because it has little to none), while Mercenaries, Call to Power and 1.3 all don't work on PSP for me either.

I guess it really can't be helped and I just have to play this patch on an emulator and not actual consoles.
Title: Re: CCP - Bug Reports
Post by: TigerKnee on July 04, 2011, 06:15:35 am
Either Tactician is bugged or I'm doing something wrong.

As a Tactician main I bought:

Wheel Formation
Call White Wind
Forced March
Spike Pit Trap
Take High Ground

I equipped Monkey Pole (Always Dark)
Dusk Shroud (Start: Transparent)
and set Float as my movement ability.

This should give me Don't Move, Dark, Float and Transparent as starting status.

Strangely enough, I was only able to use Take High Ground (slow to all) once, which required Transparent, Don't Move and Float. Then I couldn't use anything anymore. Which makes sense I guess, since I don't have Transparent anymore... still, I should be able to use most of the moves I've learn straight from the start, like Wheel Formation which only requires Don't Move and Float, so... what gives? *Shrug*
Title: Re: CCP - Bug Reports
Post by: sutebenukun on July 04, 2011, 08:41:22 pm
Hello, I don't know if this is quite a bug as opposed to a graphical issue, but it would seem that when I patch a FFT rom (extended ISO and one that wasn't extended) with this patch I come across some severe graphic glitches were there is horrible pixelation on the narration screens, I see random items and classes on the job list menu (in-battle) and when I go to place my units there is this weird graphical glitch that appears. I have used around four different GPUs believing those to be the problem, is there anyone else who has had similar problems and can direct me towards a solution?
Title: Re: CCP - Bug Reports
Post by: Celdia on July 04, 2011, 09:29:14 pm
@TigerKnee: I'll doublecheck my ASM hacks for Tactician and see if I can find the problem there.

@sutebenukun: Can you take some screenshots of the errors and post them? What you're describing doesn't sound like something I've run into before with the exception maybe of the ISO not being good for patching to (which can result in just about anything but is frequently text and graphical misplacements.)
Title: Re: CCP - Bug Reports
Post by: sutebenukun on July 04, 2011, 10:10:50 pm
Here's 5 links to show what is going on, the formation screen didn't mess up this time so it wasn't there and I didn't finish the battle since I felt that what I have shows the gist of what is wrong:

http://img824.imageshack.us/img824/131/unled2lzl.png

http://img69.imageshack.us/img69/1264/unleddul.png

http://img837.imageshack.us/img837/9131/unled3wo.png

http://img839.imageshack.us/img839/6190/unled4r.png

http://img42.imageshack.us/img42/3351/unled5ar.png


Thank in advance for any help you can give me, Celdia. If what you suspect to be true (bad ISO) do you have a resource that you would recommend I go to?
Title: Re: CCP - Bug Reports
Post by: Eternal on July 04, 2011, 10:12:06 pm
Oh, those are emulator errors. Very common and they don't actually affect anything. You can fix that by fiddling around with your video settings.
Title: Re: CCP - Bug Reports
Post by: sutebenukun on July 04, 2011, 10:14:57 pm
Ah, is that so? Thanks for your help! I may just have to once again change my GPU or settings.
Title: Re: CCP - Bug Reports
Post by: Celdia on July 04, 2011, 10:15:06 pm
If its just menus and text like that then its a pretty common graphics plug-in glitch when emulating FFT from the streams I've seen. Most folks ignore it because it doesn't affect gameplay at all. Don't know what you're running but you might try the ePSXe emulator and some low quality settings with the P.E.Op.S. Soft Driver plugin. Its what I use (v1.17) and my system emulates FFT flawlessly with it.
Title: Re: CCP - Bug Reports
Post by: sutebenukun on July 04, 2011, 10:28:33 pm
It works perfectly now! Thanks for the advice on the plugin Celdia!
It's been a long time since I've played on my epsxe, so I was a bit rusty. ^-^;
Title: Re: CCP - Bug Reports
Post by: Celdia on July 04, 2011, 11:32:59 pm
Happy to help! ^_^
Title: Re: CCP - Bug Reports
Post by: Crono on July 07, 2011, 07:53:55 am
Hi,
I'm currently playing your hack and I must say it's the best hack i've ever played ever.
I'm really enjoying it so far. That being said, here's a bug/typo that I found;

Heroic skill from ramza: bandage. It does'nt say in the skill description that it give defend to targeted player. I think it only say heals for a small amount of hp.

I also found some typos in 1 or 2 items description but I don't remember and I can't verify because i'm at work.
I'll let you know if I find anything else!

and again, thanks for all the effort put in this hack keep up the good work  :mrgreen:
Title: Re: CCP - Bug Reports
Post by: Archaic on July 07, 2011, 04:37:04 pm
When you use Dolphin Kick, sometimes the character gets stuck in the air until their next turn, and they can't be attacked or anything.  :?

When you use Cafe Au Lait (One of the most useful starting abilities in my opinion), it always uses it on the panel, and not the character unit.
:gay:
Title: Re: CCP - Bug Reports
Post by: dinosaur on July 10, 2011, 03:26:22 pm
It actually is 20% PE and 10% ME
(http://i54.tinypic.com/6e29ld.png)


Also I mentioned something about power guard in my video how it does not equip on Brawler.
Title: Re: CCP - Bug Reports
Post by: Celdia on July 10, 2011, 04:28:06 pm
Then you didn't look at the type of equipment the Power Guard is. Its Armor, not a Glove. Only units that Equip Armor can use it. Same for the Titan Guard (+2 PA version).
Title: Re: CCP - Bug Reports
Post by: dinosaur on July 10, 2011, 06:47:40 pm
I did see what it was Celdia. It is very confusing- i thought it was armor but then i saw that power guard is under the accessory list and the BR is highlighted.

Usually when things need 'equip armor' the class name is not highlighted.


Title: Re: CCP - Bug Reports
Post by: Crono on July 10, 2011, 09:00:19 pm
Hey I've just downloaded the new patch 1.94.

In the patch notes it says bandage can now self target and tacticien skill's battle plans now works correcly (adding don't move and transparent)

unfortunately i'm still having those bugs, so I started a new game to make sure my old game wasn't corrupted or something, after leveling all my characters again and going through jobs,

i'm still having those bugs... So I was wondering if anyone else was having the same problems.

I'm using psxfin 1.13.
Title: Re: CCP - Bug Reports
Post by: Joseph Strife on July 10, 2011, 09:10:43 pm
yup, same here, haven't tested the tactician class yet, but bandage can't be self targeted.
Title: Re: CCP - Bug Reports
Post by: Celdia on July 10, 2011, 10:25:01 pm
@Dino: Sorry, I see what the problem there is. Its a recurring typo from an older version. Another thing no one noticed in 1.90-1.93: All Armor equipment was inversely tagged by class. I didn't get the two Guard items because I forgot about them (but all of the normal armor items should read correctly in v1.94). I got all my color flags in the text descriptions backwards so its highlighting the classes that can't use it and low-lighting the ones that can.

As for Bandage not targeting self, I'm stumped. Its flagged for both Hit Caster and Target Self in FFTP. Best I can figure is its one of the last changes I made to the FFTP file but I didn't apply the patch before making my PPF. Wouldn't be the first time that's happened. If I can, I'll upload a new fix for those problems tonight.
Title: Re: CCP - Bug Reports
Post by: Joseph Strife on July 11, 2011, 10:15:48 am
Celdia, you mentioned a bug that benefits the player in your last update, could it be Ramza Leveling up like hell? in my 1.40 version he gets 20exp for each action, and if its the last hit it goes up to 40 exp O_o, i'm leveling him like crazy, i have to get him off random battles so the AI doesn't get too powerful.
Title: Re: CCP - Bug Reports
Post by: TigerKnee on July 11, 2011, 10:38:03 am
Wait, Zalera had 50 MA? Wow, that explains why I had so much trouble with him.
Title: Re: CCP - Bug Reports
Post by: TigerKnee on July 11, 2011, 01:17:59 pm
Quick bug report
Forced March gives +1 MA to all allies, rather than Speed +1 like the description says.
Title: Re: CCP - Bug Reports
Post by: Celdia on July 11, 2011, 01:29:50 pm
@Joseph: Does he still have the Training Vest equipped? That has innate Gained EXP Up on it.

@TigerKnee: ...did you beat him while he was doing that much damage? o_o Also, it looks I forgot about a formula hack I put in that changes the +1 SP formula to +1 MA. That's where Ramza's Ardor comes from...and that's where the speed boost went. I'll see if I can squeeze that back in somewhere but I might just pull Forced March entirely if not.
Title: Re: CCP - Bug Reports
Post by: Joseph Strife on July 11, 2011, 07:59:22 pm
Quote from: Celdia on July 11, 2011, 01:29:50 pm
@Joseph: Does he still have the Training Vest equipped? That has innate Gained EXP Up on it.


That sure explains a lot ^^
Title: Re: CCP - Bug Reports
Post by: Celdia on July 12, 2011, 01:23:14 am
Looks like we've got a nasty new bug in the 1.94x patch: Alchemy seems to be totally borked. I've tested with multiple saves at various points in the game and commonly only Grease and Phoenix Down seem to show up on the skillset despite how many other skills you have learned. The best showing I found was a hacked and fully-mastered Ramza with a whopping 7 skills in Alchemy available; Grease, PD, Phantom Vial, Tincture, Number 9, Mosfungus and Elixir.

I'll try to get this fixed ASAP, but honestly I don't know where to start looking for the problem. -_-
Title: Re: CCP - Bug Reports
Post by: TigerKnee on July 12, 2011, 01:24:07 am
Huh, I was just about to post the Alchemy bug. Oh well, looks like I don't have to now.
Title: Re: CCP - Bug Reports
Post by: Crono on July 12, 2011, 01:18:20 pm
Weapon: ''pugio'' says it gives innate weapon guard instead of innate defend.
Accessory: ''Wizard guard'' says it gives innate MP restore instead of HP restore (I think it should really give mp restore tho).
Spell: ''Heal'' animation is slow... Very slow.
Spell: ''Daulphin kick'' Buggy when used as a female red mage - character stuck in the air until she moves. pretty funny actually.
Spell: ''Accelerar'' useless, should be able to target others
Spell: ''Terminar'' I havent tested it yet cause my gear doesnt allow me to have enough mana to cast it but when I press select on it it shows mana required 60 mp instead of 40 mp. ( In battle that is)
Title: Re: CCP - Bug Reports
Post by: pokeytax on July 12, 2011, 05:52:58 pm
Quote from: Celdia on July 12, 2011, 01:23:14 am
Looks like we've got a nasty new bug in the 1.94x patch: Alchemy seems to be totally borked. I've tested with multiple saves at various points in the game and commonly only Grease and Phoenix Down seem to show up on the skillset despite how many other skills you have learned. The best showing I found was a hacked and fully-mastered Ramza with a whopping 7 skills in Alchemy available; Grease, PD, Phantom Vial, Tincture, Number 9, Mosfungus and Elixir.

I'll try to get this fixed ASAP, but honestly I don't know where to start looking for the problem. -_-


That sounds like an ARH issue, I'll take a look. It's definitely brand new in 1.94x?

EDIT: Okay, this seems fixed. I posted the repaired ARH v1.2 to that thread.
Title: Re: CCP - Bug Reports
Post by: Celdia on July 12, 2011, 10:21:41 pm
Thank you, pokeytax. That did the trick.

Also, thank you Crono for pointing out those errors. There are a few of them I had completely forgotten about with the last batch of updates...and Acelerar isn't useless if you move first then use it. It can pretty much be used to rush across the field without anyone else taking a turn in between.
Title: Re: CCP - Bug Reports
Post by: Joseph Strife on July 13, 2011, 07:56:05 pm
Hi Celdia, i'm taking long to post my report on ch. 1 coz you keep updating and keep me making start over again, but anyways, that's what you supposed to do, update the patch to correct erros.
i found an ugly bug, once if you cast some spell with a red mage, and then after ordering it you move the spell suddenly is canceled.  :?
i happend to me sometimes, better work on that, so far all is fine but that bug, i'll post more things once i finish ch. 1
Title: Re: CCP - Bug Reports
Post by: Celdia on July 13, 2011, 10:21:52 pm
I have a theory as to why that may be happening and if its what I think it is, I'm going to have to do a fair bit of work to fix it. -__- However it may result in another new class for the patch so we'll see.
Title: Re: CCP - Bug Reports
Post by: Celdia on July 14, 2011, 11:15:13 pm
Okay, so this error wasn't as hard to fix as I'd feared. Literally four bytes of data needed to be changed by one digit. I'll be uploading a fixed patch in a few minutes. Hopefully I didn't break anything else by fixing this. -__-
Title: Re: CCP - Bug Reports
Post by: S_Hawkeye on July 17, 2011, 02:40:43 pm
Bandage doesn't work with defending characters
Title: Re: CCP - Bug Reports
Post by: Celdia on July 17, 2011, 03:43:02 pm
Well....damnit. I don't think I can fix that and keep Bandage as a %Heal skill. Not without customizing the formula. I'm afraid for right now that error is going to stay. I'll note it though and hopefully come up with a fix at a later date.
Title: Re: CCP - Bug Reports
Post by: TigerKnee on July 17, 2011, 10:18:52 pm
Are a bunch of War Trophies new to this version? I definitely didn't get Ironheart Armour, Angelic Plate, Etherium armor etc for winning those battles. Also the last Colliery gave me... a "Doubler" or something in the previous version.
Title: Re: CCP - Bug Reports
Post by: Celdia on July 18, 2011, 07:29:30 am
Yeah, I tried to update details in the rewards I'd either overlooked or felt were out of place. Doubler is a nasty little item. :D
Title: Re: CCP - Bug Reports
Post by: Celdia on July 21, 2011, 02:59:41 pm
Qwerinty reported to me that she observed the new Move skills not working properly. If anyone else could give me feedback on this I'd be appreciative because they seem to be working when I test them.
Title: Re: CCP - Bug Reports
Post by: Joseph Strife on July 21, 2011, 04:15:55 pm
Quote from: Celdia on July 21, 2011, 02:59:41 pm
Qwerinty reported to me that she observed the new Move skills not working properly. If anyone else could give me feedback on this I'd be appreciative because they seem to be working when I test them.


I'm up to it, just give me some time coz i just downloaded your latest version
Title: Re: CCP - Bug Reports
Post by: dinosaur on July 21, 2011, 07:22:52 pm
Stonewalker or something adds jump +2
Title: Re: CCP - Bug Reports
Post by: Celdia on July 21, 2011, 10:05:22 pm
Is it actually adding it or is it just displaying it when you go to equip it? I used the Move +3 skill slot for that one and I know it was displaying the change still when I tested it but it never actually gave the bonus when equipped. At least, it didn't show when on the formation screen. Whether or not the bonus applied in battle I don't think I noted.
Title: Re: CCP - Bug Reports
Post by: dinosaur on July 21, 2011, 10:40:29 pm
http://www.youtube.com/watch?v=S6rnc-lwya0

Some bugs on this vid
Title: Re: CCP - Bug Reports
Post by: BakaNiiNii on July 24, 2011, 04:31:47 am
the correct prereqs should be
Demagogue = Level 3 Red Mage
Tactician = Level 3 Demagogue

but in v1.944
its Tactician = Level 3 Red Mage
Demagogue = Level 3 Tactician
:mrgreen: :more: :ban:
Title: Re: CCP - Bug Reports
Post by: Celdia on July 24, 2011, 07:53:17 am
Those classes were swapped on the job tree back in v1.940. Tactician now comes before Demagogue. Does the in-game text disagree with that anywhere?
Title: Re: CCP - Bug Reports
Post by: BakaNiiNii on July 24, 2011, 09:43:35 am
Yes. the in-game text is the wrong one
Title: Re: CCP - Bug Reports
Post by: dinosaur on July 24, 2011, 04:09:03 pm
Morning Star description says +1 physical but actually adds 2
Title: Re: CCP - Bug Reports
Post by: Killergamer on July 28, 2011, 10:18:53 pm
hey just wanted to let you know that whatever class uses blackout,envenom and cripple and looks like a mediator is shooting a random arrow into the air after their book attacks and hits the guy like 2 seconds after the initial hit. It displays the damage with both hits although it only applies it once. The same goes for the nomad with peircing shot(only skill i have so far) but it shoots the 3 guys infront of me and a random arrow just gets shot out like diagonal from the third square if im seeing it correctly
Title: Re: CCP - Bug Reports
Post by: Joseph Strife on July 28, 2011, 10:34:52 pm
Hey Celdia  :)
Wiegraf at Riovanes has Punch Skill as his second action skill and the description goes as "Skills that monks use...", wouldn't that be blitz in your patch?! Maybe you should revise all bosses coz i'm not sure if it happened before, i only payed attention to it now.

Quote from: Killergamer on July 28, 2011, 10:18:53 pm
hey just wanted to let you know that whatever class uses blackout,envenom and cripple and looks like a mediator is shooting a random arrow into the air after their book attacks and hits the guy like 2 seconds after the initial hit. It displays the damage with both hits although it only applies it once. The same goes for the nomad with peircing shot(only skill i have so far) but it shoots the 3 guys infront of me and a random arrow just gets shot out like diagonal from the third square if im seeing it correctly


Yeah, that happens to me to, but as far as i know that happens to most (if not all) patches but i don't know why, maybe some problem with the hacking...
Title: Re: CCP - Bug Reports
Post by: dinosaur on July 28, 2011, 10:40:20 pm
I found a huge bug!!!

There is not enough Celdia in my heart ;-;
Title: Re: CCP - Bug Reports
Post by: Stretch on August 06, 2011, 09:37:00 pm
I actually did find a huge bug, that the patch didn't work? I tried both patches in the download page. When applying the patch to my clean, working FFT rom, it took a few minutes, and when I tried to run it, I got an error saying "CD not readable, needs a .cue file" or something like that. I didn't get anything like that with 1.3 and LFT... Any thoughts?
Title: Re: CCP - Bug Reports
Post by: Celdia on August 07, 2011, 12:25:35 am
The ISO I work from is a .bin and .cue pairing, but the .cue really isn't anything more than a small plain-text file with the following in it

FILE "FFT.BIN" BINARY
  TRACK 01 MODE2/2352
    INDEX 01 00:00:00

...and that's it. I don't expect it will really help if you make a file like that to go with it since I've long stopped even keeping a .cue file in the directory with the .bin. The best suggestion I can make is to find different format ISO files and try patching those. I know it has solved a "will not work" problem for more than a few people, but of course your mileage may vary.
Title: Re: CCP - Bug Reports
Post by: Stretch on August 07, 2011, 01:01:08 am
Excellent, it worked! To anyone else with this problem, just change the FFT.BIN section to whatever your ISO name is, and done! Thanks.
Title: Re: CCP - Bug Reports
Post by: Celdia on August 07, 2011, 10:38:34 am
QuoteI don't expect it will really help...


...and yet, every now and again, the answer is just that simple. Hunh.
Title: Re: CCP - Bug Reports
Post by: Stretch on August 08, 2011, 03:45:58 pm
The game keeps crashing for me in Chapter 2. It doesn't give any specific errors, the screen just goes black. It crashed on a random battle in Araguay while the map was spinning around before the battle, and after the Barius Hill story battle when I was changing classes.
Title: Re: CCP - Bug Reports
Post by: Stretch on August 09, 2011, 08:18:03 pm
I don't know what's causing the crashes, they keep happening, but only on the map/menus, so as long as I keep save stating I can get by. I ran into something else, though: the Flashy Clothes, the master guide says they give the unit equip spear, but it says "enhance." What is enhance?

EDIT: Just saw some gibberish on my emulator debug thing; it didn't crash, but this is what usually precedes it: "cuebin: read sector out of range (234992, max=234991)". It says that for a bunch of lines, each time the number exceeds max.

Also, I've never had Mustadio's Arm or Leg aim ever do anything except normal damage.
Title: Re: CCP - Bug Reports
Post by: TigerKnee on August 10, 2011, 08:55:13 am
Enhance raises hit rates by 25% or something. It's like the version of Concentrate from FFTA. It's a very good piece of equipment when you first get it if you rely on % based moves.

The last time I played, Mustadio's Arm/Leg Aim did proc their status effects BUT they are VERY rare. I'm not sure if it means the proc rates are just screwed up or whatever. Maybe a patch broke it so that it doesn't proc now, but just mentioning.
Title: Re: CCP - Bug Reports
Post by: Scearcely on August 21, 2011, 06:30:03 pm
pulled this as war trophy for yadrow fort city

a shuriken named enhancer that gives +2pa/ma and has a ring icon...
Title: Re: CCP - Bug Reports
Post by: Celdia on August 21, 2011, 11:09:27 pm
Hm. That shouldn't be accessible to players. Must have missed a war trophy setting there. Its an AI-Only item. If you can get someone to equip it then by all means, have at. :P Thanks for the note, though.
Title: Re: CCP - Bug Reports
Post by: Scearcely on August 22, 2011, 10:24:44 am
its un-equipable(without save editing)

another note since the master guide was updated for accessories.  is the wizard guard supposed to give absorb used mp along with mp restore(at least i think the wizard guard is giving me that reaction, can't figure out what else could be)
Title: Re: CCP - Bug Reports
Post by: Celdia on August 22, 2011, 09:51:31 pm
I'll need to check that one. I may have changed the item and not updated the guide. I think I remember believing MP Restore wasn't actually all that useful for some reason on an equip and changing it.

Edit: Okay, just checked my settings in ALMA. It definitely looks like I swapped out MP Restore for Absorb Used MP on the Wizard Guard. I'll update the guide when I get a minute.
Title: Re: CCP - Bug Reports
Post by: TCSyd on August 23, 2011, 11:25:31 pm
Ramza loses "Heal" in his skillset between Chapters 2-3 and 4. Is this intentional?
Title: Re: CCP - Bug Reports
Post by: Celdia on August 24, 2011, 02:39:27 am
He's not supposed to have Heal in his skillset at all. o_o
Title: Re: CCP - Bug Reports
Post by: Scearcely on August 24, 2011, 04:03:51 pm
Quote from: Celdia on August 24, 2011, 02:39:27 am
He's not supposed to have Heal in his skillset at all. o_o


damn, i kinda liked having heal on him.

question, on your updates you mention "changed malak's faith to a usable amount"(v1.9>1.91)  except he's still coming in with the default 31 faith 69 brave of vanilla which, given that his new skill set is very faith based, makes him actually less useful than even vanilla

also, rafa joins with items on character that she can't actually equip(she joins with a stick equipped)

speaking of crazy equips.
agrias(who joins in chapter 2) joins the party wearing gear that's not store buyable until late chapter3/start chapter 4(kabuto + freedom)
Title: Re: CCP - Bug Reports
Post by: Celdia on August 31, 2011, 12:19:02 am
I can't imagine what I'm not finding with those last few bugs, Scearcely. I've checked every entry for Rafa and Malak in the ENTD I can find. Malak's Faith is boosted to 69 in all of them and Rafa never has any set weapon equipped - she just has <Random> set which should automatically limit her to job-accessible weapons and her job doesn't have Pole flagged anymore.

I will be setting Agrias' gear to a lower tier, though.
Title: Re: CCP - Bug Reports
Post by: Scearcely on August 31, 2011, 01:35:13 am
it could have just been me, shortly(a couple days after) that memory card file ended up being corrupted
Title: Re: CCP - Bug Reports
Post by: BakaNiiNii on September 04, 2011, 04:57:13 am
[bad english]
one of the worst mistake ever, i think
bug in v1.95
well the main bug is
where is BUTLER

all i see is cook there, with cook skill
-i can control the guests, but i can't control delita in the second battle
-WHY YOU RAMZA HAVE HEAL SKILL
so far this is the bug i found

i try the homemaker SCC patch, and BUTLER is there, except first battle the enemy is just....he's alone

Title: Re: CCP - Bug Reports
Post by: Celdia on September 04, 2011, 05:19:52 am
Thank you, Baka. I've addressed the problem. Explanation is here: http://ffhacktics.com/smf/index.php?topic=7366.msg154558#msg154558
Title: Re: CCP - Bug Reports
Post by: Celdia on September 08, 2011, 01:11:25 pm
Reporting my own bug. It looks like the Bandit's Blinding Powder skill never actually got a value for X in the SP+X% formula for whatever reason (though I could swear I set it) so it has pretty much no hit% currently. I'll get that fixed in the next update.
Title: Re: CCP - Bug Reports
Post by: Celdia on September 08, 2011, 11:58:54 pm
It looks like our favorite Alchemy bug is back again. -___- Only the first two skills are appearing in the skillset in spite of how many skills are actually learned. Hopefully I'll have a fix for this soon.

Update: Figured out the problem. Bad organization. I updated an old version of my ARH that didn't have the fix for the Alchemy bug in it. I'll be uploading a v1.952 file in a few minutes to cover this and the low hit% on Blinding Powder.
Title: Re: CCP - Bug Reports
Post by: Celdia on September 09, 2011, 03:51:26 am
Looks like when Rad joins in Chapter 2 his job is buggy. He has Torero as a base job and it displays Ramza's Chapter 1 portrait for him in the formation screen. Fixing this isn't really a priority right now but I'll see what I can do about it.

Dorter 2 is currently over the sprite limit. Doesn't seem to affect gameplay but it sure does look funny.
Title: Re: CCP - Bug Reports
Post by: alkarl on September 12, 2011, 06:17:07 pm
I just downloaded 1.952 and first of all I'll just say I love the patch so far, I'm just past Dorter 1.

I just read through and I know Boil doesn't show the correct targeting information so I may give it a whirl now.

What I mainly came here to report is that Bandage sometimes makes a random item or " " blow away, like a katana. Except it doesn't actually blow away. Along with this I found that during battle I'm getting a lot of random items. Every time I checked my Alchemist I'd have a few more potions/phoenix downs avaliable to me, even after using them. I also picked up a chest with an Aspis, and that blew away during a bandage, but after the battle I had 10 available to use.

I guess the bug is random items keep appearing.
Title: Re: CCP - Bug Reports
Post by: Celdia on September 12, 2011, 10:02:12 pm
o_o I'm going to have to change the formula on Bandage. I must be using the Draw Out healing formula which, on reflection, I can definitely see affecting your item stock in strange ways since its not bound properly to an item slot (though that isn't a bad idea...)

Other than that I'm glad to hear you're enjoying the patch, alkarl. ^_^
Title: Re: CCP - Bug Reports
Post by: Vault Survivor on September 13, 2011, 04:50:30 pm
I am in chapter four and whenever i try and go to Goug it starts loading and it takes an extremely long time and never seems to load the cutscene.... i dunno what's up

i love the patch completely though
Title: Re: CCP - Bug Reports
Post by: bloodafro on September 15, 2011, 02:36:23 am
Great... Classic problem, I have a mac... Stuck on Orbonee Monastery....
Title: Re: CCP - Bug Reports
Post by: alkarl on September 16, 2011, 07:19:34 pm
I've been noticing in Chapter 3, my people have been reacting with Faith Up for no particular reason. Just got healed? Get some faith. At first I thought it was certain jobs, but Alchemist, Gunslinger, Torero, even enemies. I've been through my items and no explanation.
Title: Re: CCP - Bug Reports
Post by: Celdia on September 16, 2011, 07:39:49 pm
Are you sure they're not equipped with Red Outfits? Its a Clothing type armor (which all those jobs and equip) and its available in shops early in Chapter 3. It grants Faith Up as an innate reaction.
Title: Re: CCP - Bug Reports
Post by: alkarl on September 17, 2011, 01:00:47 pm
Ah, I do believe they both have Flashy Costumes on. Innate: Enhance is what it says is on it, so I note my confusion to that. I'll try to be more resourceful once I re-introduce myself to FFTPatcher.

For some text issues, Red Mage(possibly Mime) still says Cook instead of Butler.

Alchemist skills have some wrong information, the item you use however, has it right.
-Number 9 needs Poison added to the description
-Phantom Vial needs Float
-Faerie Dust needs Poison

Not sure about the higher up items, not that far.

I also just unlocked Chef's Knife. I don't plan on using it, but I'm assuming Magic: Dice is an old Cook skill. I'm going to test it right now to see if I can get it to proc to make sure what skill it's using, in case Dice isn't in the game anymore (will edit after I test.) It procs Charm. Nifty, I wasn't playing when Cook was in the game so no comment.
Title: Re: CCP - Bug Reports
Post by: Celdia on September 17, 2011, 03:48:07 pm
Hahaha, I completely forgot about that knife. I may keep that skill on it...
Title: Re: CCP - Bug Reports
Post by: Stretch on September 20, 2011, 10:43:07 pm
Playing the most recent patch. I like how guests are controllable, but Agrias and Gaf aren't controllable in Dorter, but they are in Araguay. I understand why Delita would be uncontrolled in the last battle in ch1, being berserk with rage, but why would Ag and Gaf switch from controllable to uncontrollable?
Title: Re: CCP - Bug Reports
Post by: Celdia on September 20, 2011, 11:06:47 pm
I probably just missed the Control flags on that event. I'll note it for the next release.
Title: Re: CCP - Bug Reports
Post by: Stretch on September 20, 2011, 11:10:36 pm
Rescuing Mustadio... the enchanters confused a unit that only had aurabolt, sugary candy, and boil for skills. The unit then moved and tried to do an action, and the game just hung there. It was like, if a unit is confused and randomly chooses an action but there are no targets available, nothing happens.

edit: It happened again. It definitely has to do with the Homemaker skills. The confused unit chooses either Sugary Candy or Boil when confused, and the game simply locks up. All the characters still animate, it's just stuck in a loop.
Title: Re: CCP - Bug Reports
Post by: Stretch on September 21, 2011, 06:27:47 pm
Confirming that Flashy Costumes bestow faith up when they shouldn't.

EDIT: When I try to go to Goug in ch4, the "now loading" text flashes forever and nothing loads. I do have problems playing extensively hacked roms on my emulator; pSX isn't the best one, but it's the only one I've ever gotten to work.

EDIT: In Zalmo 2, the warlocks and Zalmo have Enhancer rings, which do nothing as far as I can tell, maybe they have Maintenance. I seem to remember you were going to get rid of these items?

EDIT: The Inferno gun definitely deals ice elemental damage. Is this an homage to the original's gun name swapping?
Title: Re: CCP - Bug Reports
Post by: Celdia on September 22, 2011, 08:17:38 pm
I'll give the Flashy Costumes another test but I've already checked my settings in ALMA and they are definitely set to have Enhance and not Faith Up. An error like that in Chapter 4 has been seen before but I'm not sure whatever was done to fix it beyond grabbing a new, clean ISO or changing emu settings in ePSXe. You might try applying this to a clean ISO - http://ffhacktics.com/downloads/extend_ISO.rar - and THEN patching it with CCP and seeing if that fixes the problem at Grog Hill.

As for the Inferno, sad as it is, that was actually an oversight on my part. Something I had intended to fix and never got around to it. Actually noticed it the other night watching Chimpmaster streaming CCP and we were like "Well, no one has been playing this far lately so maybe they won't notice..." ^_^;;  I'm actually looking at reworking the higher tier guns some in the near future and making them less of a pain in the ass to get so that'll get fixed.
Title: Re: CCP - Bug Reports
Post by: Stretch on September 22, 2011, 09:05:35 pm
Grog worked just fine, it's the scene in Goug that sets up all the ch4 sidequests that doesn't work for me. Also, I'm not using ePSXe, but pSX. I've never been able to get ePSXe to work. I tried loading a Celdia rom, and when "Squaresoft" pops up the game just hangs there. Loading my clean FFT rom only displays a black screen. I'd rather use ePSXe since this rom and other extensively patched FFT roms often crash randomly in pSX.

The original FFT rom is clean, I made it myself from my disc. It's a .bin file, if it has to be ISO, then how do I change it? It works perfectly on pSX. I should have the proper plugins and bios for ePSXe, but it doesn't work. Which ones are you using? What version of ePSXe?

I'm going to make version of Celdia using the extend patch, and test it out.

EDIT: going well so far. I just used the Bandage skill, and it said "broken" afterwards... but there was nothing changed in my inventory. Disappointing... I wanted all sorts of random things to happen because of that.
Title: Re: CCP - Bug Reports
Post by: Celdia on September 22, 2011, 11:20:22 pm
Sorry, I must've misread Goug as Grog. Bandage does affect inventory sometimes because I'm using the wrong formula there. I had it constantly spawning Phoenix Downs for me while I was playing it recently. Your results may vary. Glad to hear you're having some luck with the extend patch.
Title: Re: CCP - Bug Reports
Post by: Stretch on September 23, 2011, 01:34:24 am
Confuse is the most damaging status in the game. Whenever one of my units is confused, when their turn comes up, they choose an action and never choose a target. The game just hangs, and I have to reset.

EDIT: I'm still getting random crashes, but much fewer with the extend_iso patch. It would be nice to not have any, though. What are your emulator settings, Celdia?
Title: Re: CCP - Bug Reports
Post by: Stretch on September 23, 2011, 08:50:12 pm
Fire Dance isn't actually fire elemental. I just used it against a character with Oil status, and there was no change in damage. The Oil status stayed on.

EDIT: The scene at Goug worked! The extend ISO patch is marvelous.
Title: Re: CCP - Bug Reports
Post by: Stretch on September 24, 2011, 02:51:31 am
Um, is the first Colliery battle supposed to be a glitched out Save Cloud mission? The battle can still be won, it's just against 4 very weak lapidaries, and Cloud doesn't join at the end... I imagine this has something to do with changing the whole Cloud mission into something new?

EDIT: The next battle starts with Cyan's introduction on a black screen, then after the discussion with very confusing wordbox portriats I get a BATTLE COMPLETE! and items and money! Then the actual colliery fight starts, and every time a character does an action, the screen turns black. :? This is getting interesting! I haven't even done the first story battle in ch4 yet. The Beowulf and Cyan sidequests are messed up.

EDIT: Just finished that battle, and I'm back to the party screen, so it's still beatable so far. The next battle is completely normal.

EDIT: Colliery done. Only the first two battles are glitchy. And just an aesthetic note, I don't think "Doubler" should have the quotation marks.
Title: Re: CCP - Bug Reports
Post by: Stretch on September 24, 2011, 04:03:22 am
Jeez I'm posting a lot but I have a lot to say!

Ramza just trained an enemy, but he shouldn't have... Here's what he has on.
(http://i.imgur.com/DmRqH.jpg)

Does Torero have innate Train? Also, I just tested it out, Ramza definitely has 7 jump. This is after the Colliery glitches, they might have done something weird.
Title: Re: CCP - Bug Reports
Post by: Celdia on September 24, 2011, 09:04:03 am
Well, better late than never:
(http://img692.imageshack.us/img692/2061/epsxesettings.png)


I checked Fire Dance and the Fire element flag is definitely checked. I can't say I know why its not triggering Oil for you since it definitely should be. I would suggest testing it on a Bomb/Grenade to see if it heals them or not just to be 100% sure. The problem may not be with Fire Dance but with Oil.
Title: Re: CCP - Bug Reports
Post by: Stretch on September 24, 2011, 02:14:33 pm
Fire Dance healed a bomb, so the problem is with Oil. Maybe Oil isn't triggered because Fire Dance is a physical attack? I've been using a brawler for poaching and it has been a lot of fun, poaching multiple enemies in one attack. Should I be able to use Brawler abilities to poach?

Thanks for the emulator settings, I copied them for mine but the only thing that changed is that the vanilla rom loads to the Squaresoft screen before hanging, no change to CCP. I'm thinking the problem must be the version of the game on my disc (it was a first edition US copy) or my computer (Windows 7 laptop). Anyway, I can play it with fewer crashes now that my other emulator doesn't think it's reading data outside the limits.
Title: Re: CCP - Bug Reports
Post by: Celdia on September 24, 2011, 02:29:33 pm
Don't know why Train is triggering for you. That could be a conflict from something in ALMA. I'll have to investigate. As for Poaching with Brawler skills...should you be able to? After all the ASM I've put into this thing I can't say I'm surprised you can. I never intended for that but it is amusing.
Title: Re: CCP - Bug Reports
Post by: Stretch on September 24, 2011, 04:50:26 pm
There's something so visceral about Brawler skills poaching, it makes the skills feel more like actually hitting the enemy with blows and strikes instead of magic effects.
Title: Re: CCP - Bug Reports
Post by: Celdia on October 01, 2011, 01:29:49 pm
A few things in 1.96 I noticed after I put the patch up that I missed.

The description for Loremaster's Resurrection skill should read as follows
Quote
Arcane magic capable of restoring a fallen ally
to full health.
Range:4  Effect:1  MP:26
Cancel:Dead


Also lacking on the Mop Handle and Caduceus wands is a listing for 'Range: 5' like the other wands.

Rafa and Malak have the wrong move skill in their base skillsets. Not much to do about this until I update the patch again.
Title: Re: CCP - Bug Reports
Post by: Stretch on October 04, 2011, 04:56:48 am
I just used the Flame Tongue against someone with the Oil status, and there was no damage boost. Oil must only make fire spells stronger, not fire elemental attacks.

Also, if you wear Weighted Boots and a Winged Cap, you will float. Not that I would do that, but the enemies seem to like the combination.
Title: Re: CCP - Bug Reports
Post by: CT5Holy on October 04, 2011, 03:37:14 pm
In battle, I can't see all my jobs unlocked. Can't really get a good sense of how much JP my characters have =P
Title: Re: CCP - Bug Reports
Post by: Celdia on October 04, 2011, 04:27:50 pm
@Stretch: Someone else mentioned the Oil fix hack not working 100%. Been trying to find out if anyone has figured out what to do with that. As for the items, if you wear a Rabbit Pole and Fresh Herbs you can have both Poison and Regen at the same time. There are a few amusing combinations like that.

@CT5Holy: That's an unfortunate known bug with the female units. I don't know how to fix it but Xifanie once mentioned it would be easy to do...I just don't know how.
Title: Re: CCP - Bug Reports
Post by: Lady Ladile on October 06, 2011, 03:24:15 am
Looks like White and Blue chocobos have the correct new coloring and skills, but still show up named Black and Red, respectively.
Title: Re: CCP - Bug Reports
Post by: Celdia on October 06, 2011, 04:18:10 am
I would forget something like that. -_-
Title: Re: CCP - Bug Reports
Post by: Stretch on October 12, 2011, 09:56:05 pm
Waterflying cloth item description: "250% magic evasion"
Title: Re: CCP - Bug Reports
Post by: Stretch on October 15, 2011, 03:19:52 pm
Confirming that Rafa and Malak both join at 69 brave and faith. I made the changes at ETND 131 and 132 after patching the rom. Now Malak isn't useless and Rafa isn't a coward!
Title: Re: CCP - Bug Reports
Post by: Stretch on October 16, 2011, 11:30:22 pm
Using a Loremaster... I tried using the spell Ice Storm, and nothing happened. I have the Destruction Tome equipped, and was targeting a unit. All the spell did was drain my MP.

EDIT: I just tried it again, this time targeting myself and an enemy unit, without selecting an enemy, and it worked. No idea why it wasn't going off before. But after more testing, it definitely doesn't go off when a unit is selected, only a panel.
Title: Re: CCP - Bug Reports
Post by: Celdia on October 16, 2011, 11:45:01 pm
A couple of the Loremaster skills got placed over old skills from Rafa and Malak. In the last update I think they may still have the Random Hits flag set which means for all that AoE, its only hitting one panel, at random. I'll see if I can get an update posted soon that fixes that.
Title: Re: CCP - Bug Reports
Post by: Stretch on October 18, 2011, 03:16:09 pm
Using the newest patch, but with an old save. Lightning Bolt and Ice Storm still aren't working right.

EDIT: Also, at the Volcano, I have a unit with the Magnifier move to the top of the spire for the item there... and nothing happened? I tried out the other item panels, and nothing happened. Is the item broken? Did you move the items around?
Title: Re: CCP - Bug Reports
Post by: Celdia on October 18, 2011, 03:49:38 pm
I didn't move the items at the Volcano and I haven't changed the Magnifier since I put it in and I know it worked before. I'll give it a test when I get some time later. As for Lightning Bolt and Ice Storm, I'm looking at the flags on those right now and they've been fixed in the latest update. I can't imagine what's causing them to not work now. I just tested them both really quick and they function fine. I don't how an old save could make a difference with that since I'm using an old save to test with.
Title: Re: CCP - Bug Reports
Post by: Stretch on October 18, 2011, 03:52:58 pm
Maybe with the emulator I use, the savestates carry over more information?
Title: Re: CCP - Bug Reports
Post by: Eternal on October 18, 2011, 03:56:22 pm
Don't load from savestates between versions- it messes some stuff up.
Title: Re: CCP - Bug Reports
Post by: Stretch on October 18, 2011, 04:29:42 pm
That's good to know. Maybe you should slow down with your updating, and only release a new version once there are major changes... Starting over from scratch just to play a new patch is tedious.
Title: Re: CCP - Bug Reports
Post by: Eternal on October 18, 2011, 04:31:25 pm
You don't have to start over. Just use regular saves. The regular saves carry over between versions.
Title: Re: CCP - Bug Reports
Post by: Dome on October 18, 2011, 04:37:05 pm
Regular saves carry over, but if she adds special characters, new items or such they might not be available if you don't start from beginning
Title: Re: CCP - Bug Reports
Post by: Celdia on October 18, 2011, 04:44:10 pm
I found the error with the item finding. Looks like I couple of my files mixed up and accidentally disabled all traps/items in the main patch and not in the CCP-AI patch. I'll post a fix for it in a few minutes.

Edit: Also, if I didn't update repeatedly followed by long lulls of nothing I wouldn't be me. :P

A note on savestate loading: If you load your state then save to a memory card you should be able to load that memory card save with an updated patch without any problems.
Title: Re: CCP - Bug Reports
Post by: Stretch on October 18, 2011, 09:30:27 pm
I'd love to use actual saves, but do I actually need a memory card or is there a way to make a virtual memory card and save it to the hard drive? Even if I still had a ps1 memory card, there's no way I can plug it into my computer.

EDIT: Nevermind, it was actually pretty simple to do! I just needed a reason to not use savestates.
Title: Re: CCP - Bug Reports
Post by: Stretch on October 19, 2011, 12:33:42 am
Scouring through the Move-Find items in Chapter 1... I found a Bubble Shell in the Wiegraf fight in the far corner. It's a MASSIVE bit of equipment, better than anything you can get for a long time. I found some other good items on other maps, like a Jade Hairpin or a Blazing Armor, but nothing really gamebreaking. Bubble Shell is just a bit too good to be found in Chapter 1.

EDIT: I found a Diamond Circlet too, at the Thieve's Hideout I think. Also a bit much for so early in the game.

In Dorter in Ch 2, I found a Shuriken! Named "..." . I'm looking forward to seeing if I can equip it as a hat or something... but no, the only use is selling it for 25 bucks.
Title: Re: CCP - Bug Reports
Post by: Celdia on October 19, 2011, 01:06:05 am
Yeah, you can tell I haven't given the MFI stuff all that much attention yet. As for the not-Shuriken, I'd thought I cleared all of those out already. Oh well. More for the pile.
Title: Re: CCP - Bug Reports
Post by: Stretch on October 19, 2011, 02:10:05 am
Confused Tacticians can use any of their skills without the necessary status effects. Equip poison resistance, throw a Fairy Dust, and watch them tear the game to shreds.
Title: Re: CCP - Bug Reports
Post by: Celdia on October 19, 2011, 02:40:23 am
I approve of this glitch.

Mostly because I have no way to fix it. Confused Berserk units can use skills, too. I'll lump it into that category of random shit.
Beware the confused enemy Tactician. They always have a Mastered skillset.
Title: Re: CCP - Bug Reports
Post by: Stretch on October 19, 2011, 04:42:59 am
Two small things: when a male Lapidary is dead and facing to the upper right corner, there is a line of pixels floating behind him; it's like the last pixels on his hat loop around behind him. And the last Torero ability is just "..." with a description of "..."
Title: Re: CCP - Bug Reports
Post by: Celdia on October 19, 2011, 06:44:57 am
What the fuck, again? I fixed that skill, goddamnit!

That skill should be Terminar.

Quote from: Terminar Description
Perform your greatest feat of skill, striking all
nearby enemies with a single spectacular attack.
Effect:Auto    Effect: 2惻Vertical 3    MP:40
Title: Re: CCP - Bug Reports
Post by: Stretch on October 19, 2011, 01:43:30 pm
If it's any consolation it still works as an ability :P
Title: Re: CCP - Bug Reports
Post by: Stretch on October 19, 2011, 09:11:45 pm
Tactitian's Take High Ground worked for me without Float, only with Transparent Haste and Don't Move.

Also, I just had Meatbone Slash activate on a unit with almost full health, and do normal weapon damage. In other words, a normal counter attack.
Title: Re: CCP - Bug Reports
Post by: Celdia on October 19, 2011, 10:09:27 pm
What gear did the Meatbone Slash unit have on? I used to have an item that gave Counter as a Reaction when equipped and it may be a holdover from that.
Title: Re: CCP - Bug Reports
Post by: BizzMar on October 20, 2011, 02:51:29 am
Yep. Take high ground works only with transparent and haste.

My Orlandu counters almost every attack too, I don't know if it helps but he's equiped Holy avenger, Spiked helmet, Freedom armor and Healing band. Non of this items nor the Thunder God descriptions says "Innate counter"...

In your Master guide says "Crown of glory" is War trophy of "Bevernia", and I already made it throught Bervenia volcano and Bervenia free city and still don't get it... and Cursed ring doesn't appear on Master guide :d
Title: Re: CCP - Bug Reports
Post by: Celdia on October 20, 2011, 04:27:59 am
Cursed Ring isn't supposed to be an item the player gets anymore. I'll take a look at those items though for Counter. Might be the Healing Band doing the Counter. The Crown of Glory should be earned for defeating Meliadoul at Bervenia Free City. Not sure if that fight ends when she hits critical or not though. May have to bring her to 0 HP to get it.

Edit: Looks like I got Stone Maze Trick and Taking High Ground mixed up in the ARH. Also it does appear that the Healing Band was flagged for innate Counter. I really need to go through all of ALMA sometime and clear every flag even if they already look blank... >_>
Title: Re: CCP - Bug Reports
Post by: RavenOfRazgriz on October 20, 2011, 05:45:25 am
Celdia, Meliadoul won't give the player a War Trophy.  Any unit that teleports away won't give you one because they're deleted from the map by the Teleport Away Event before the War Trophy routine is run.
Title: Re: CCP - Bug Reports
Post by: Celdia on October 20, 2011, 05:55:51 am
I'll have to recheck my ENTDs then for those and figure a new way to make the items accessible. Thank you, Raven.
Title: Re: CCP - Bug Reports
Post by: BizzMar on October 20, 2011, 12:11:57 pm
I lost Crown fo glory? D:!

BTW: All enemies, in Gate of Limberry castle can Act even if they have "Don't act" status... Celia, Lede and Apandas... but they still running XD
Title: Re: CCP - Bug Reports
Post by: Stretch on October 20, 2011, 12:45:10 pm
Healing Band and Freedom Armor are the only two things my counter attacker had in common with BizzMar's.
Title: Re: CCP - Bug Reports
Post by: Celdia on October 20, 2011, 12:56:56 pm
@BizzMar: Try repatching with a clean ISO. I just tested Gate of Limberry and they all react normally when I hit them with Don't Act status.
Title: Re: CCP - Bug Reports
Post by: BizzMar on October 20, 2011, 10:58:16 pm
I always patch with a clean ISO. Try this:

"Don't act" an enemy, it will run as a normal "Don't act" status enemy would, it will run, but if you still near after it moved (like cornering) it will attack.

I made "Don't act" on them with the Mustadio's "Aim arm" skill, so they got poisoned too. Cedia and Lede stayed cornered but when they were out of HP almost to CRITICAL, they used "Aura" or "Aura wave", and Apandas still using "Bio" abilities.
Title: Re: CCP - Bug Reports
Post by: Celdia on October 21, 2011, 12:19:37 am
I can't replicate this error. Through disturbing abuses of Blackmail, Forcewall, Venom, Envenenar and Potion I got both Celia and Lede trapped in a corner with nowhere to move and at 118/576HP and 124/590 HP and let the battle run for over 100 Active Turns. Neither of them ever did a single thing while DA'd.
Title: Re: CCP - Bug Reports
Post by: Celdia on October 21, 2011, 12:24:40 am
Oh, before anyone else reports it, the animation for Dark Matter is buggy. I must've left an old edit I was working on loaded into the game. It shouldn't cause any problems while you're playing but it'll look stupid as hell until I update.
Title: Re: CCP - Bug Reports
Post by: BizzMar on October 21, 2011, 12:35:09 am
My emulator is running weird then... I always patch new ISOs, I promise. Rafa's Wild healing is damaging :/
Title: Re: CCP - Bug Reports
Post by: BizzMar on October 21, 2011, 12:39:32 am
Hamstring against Zalera says "99%" and always get "Guarded" xD
Title: Re: CCP - Bug Reports
Post by: Celdia on October 21, 2011, 12:48:19 am
Again? Damnit. I thought I fixed Wild Healing...as for Zalera, he can be hit by Slow but not Don't Move. The skill randomly chooses one of those to inflict. I can only assume the Guarded problem is coming from that.
Title: Re: CCP - Bug Reports
Post by: BizzMar on October 21, 2011, 12:54:04 am
Ok, ok :d I'll try once or twice more XD
Title: Re: CCP - Bug Reports
Post by: Celdia on October 21, 2011, 01:19:02 am
I'd go from something more reliable like Cripple if you've got it available.
Title: Re: CCP - Bug Reports
Post by: Stretch on October 22, 2011, 04:00:52 pm
Torero's berserking ability has Meteor's incantation.
Title: Re: CCP - Bug Reports
Post by: tungthuy15 on October 22, 2011, 11:31:29 pm
i can't play this pacth on my Psp  :cry:. FFT+, COP, Rebrith is ok. Verry cry  :cry: :cry:
I download CCPv1.963-MoveFindItemFix.ppf.7z and pacth but can't play, try patch CCPv1.963-No Sound-MoveFindItemFix.ppf.7z and have bad result
Title: Re: CCP - Bug Reports
Post by: Eternal on October 23, 2011, 04:21:02 am
CCP won't work on a PSP. You'll need to emulate it on your computer. :(
Title: Re: CCP - Bug Reports
Post by: Stretch on October 23, 2011, 06:54:06 pm
Disrupting Gale doesn't work. Something seems to be wrong with its targetting. I get a range, but when I select a unit in that range none of the tiles turn green, and the percentage is 0 even though the unit is charging.
Title: Re: CCP - Bug Reports
Post by: DarkOmega on October 26, 2011, 08:12:04 pm
So...I have quite a few tactician skills learned, but the only ones that show up in battle are "Lie In Wait" and "Wheel Formation". The others aren't even an option; they don't show up at all.
Title: Re: CCP - Bug Reports
Post by: Eternal on October 26, 2011, 08:30:40 pm
You need to be under certain buffs/debuffs to use their skills.
Title: Re: CCP - Bug Reports
Post by: DarkOmega on October 26, 2011, 09:33:56 pm
I know; it doesn't matter which debuffs or buffs I'm under. Most of the skills just don't show up. =(
Title: Re: CCP - Bug Reports
Post by: Celdia on October 27, 2011, 12:13:36 am
Actually, this one does look like an error with my application of the ARH. There are a few skills that aren't functioning for the listed status effects. I should have an update of some kind either tonight or in the morning with this fixed. Thank you, DarkOmega.
Title: Re: CCP - Bug Reports
Post by: DarkOmega on October 27, 2011, 01:35:43 am
Thank -you-, Celdia, for this amazing mod. And even moreso, for doing all the patching and bug-work. :D I'm really enjoying myself!
Title: Re: CCP - Bug Reports
Post by: Celdia on October 27, 2011, 05:57:23 am
^_^ Glad to hear you're enjoying it. I and my small team of playtesters have put a lot of time into this project and every little bit of feedback received is important because we can't see how everything is going to fail unfortunately. >_< Anyways, you should join in the posting of battle logs and in the discussion topic. The more people I can get talking about CCP, the better if only because you all might see something I don't that needs to be fixed for reasons other than simply "Its broke."
Title: Re: CCP - Bug Reports
Post by: Celdia on November 19, 2011, 07:12:35 pm
Looks like Zalera turned into a god again with the latest update. -_- I thought I was past this bullshit. Not sure when I'll have an update ready.
Title: Re: CCP - Bug Reports
Post by: dinosaur on November 19, 2011, 11:11:06 pm
Quote from: Celdia on November 19, 2011, 07:12:35 pm
Looks like Zalera turned into a god again with the latest update. -_- I thought I was past this bullshit. Not sure when I'll have an update ready.


Turned into a god?? What do you mean.... Like not possible to defeat?
Title: Re: CCP - Bug Reports
Post by: Celdia on November 20, 2011, 12:22:08 am
Well, its a glitch that gives him 50 MA. Couple that with his already stellar Speed and the other units on the field and yeah, its pretty much a festival of death. You're welcome to give him a try, O Self-Proclaimed Master of CCP. ^_^
Title: Re: CCP - Bug Reports
Post by: RavenOfRazgriz on November 20, 2011, 12:33:13 am
The True CCP Master would be able to best 50 MA high-Speed Zalera without resetting once.
Title: Re: CCP - Bug Reports
Post by: dinosaur on November 20, 2011, 04:17:45 pm
Quote from: Celdia on November 20, 2011, 12:22:08 am
Well, its a glitch that gives him 50 MA. Couple that with his already stellar Speed and the other units on the field and yeah, its pretty much a festival of death. You're welcome to give him a try, O Self-Proclaimed Master of CCP. ^_^


I'll do it.
Title: Re: CCP - Bug Reports
Post by: Celdia on November 20, 2011, 04:31:13 pm
Quote from: dinosaur on November 20, 2011, 04:17:45 pm
I'll do it.

Hahahahahahahaha.

Oh wait, you're serious. Let me laugh harder.

Hahahahahahahaha!
Title: Re: CCP - Bug Reports
Post by: dinosaur on November 21, 2011, 12:33:28 am
Glacier Rod is using the Thunder Rod animation. When using a glacier rod and hitting a unit, it is the thunder rod with a yellow hit effect.
Title: Re: CCP - Bug Reports
Post by: Celdia on November 21, 2011, 12:46:07 am
That's because I've only worked my way through Knives, Bandit Knives, Swords and Knightswords for weapon animations so far.
Title: Re: CCP - Bug Reports
Post by: drako393 on December 02, 2011, 03:01:14 am
i cant see cyan, he is invisible, in goug event
Title: Re: CCP - Bug Reports
Post by: Celdia on December 02, 2011, 03:29:40 am
That would be because he shouldn't actually show up at Goug. After the event there, he will appear at Zarghidas.
Title: Re: CCP - Bug Reports
Post by: Celdia on December 04, 2011, 03:03:11 am
I overlooked the text on Guts (HP Restore) and it still has the 'Lunch Break' description from when Cook was in the patch. Please disregard...
Title: Re: CCP - Bug Reports
Post by: Tea on December 04, 2011, 06:42:16 am
After patching on a clean iso, and using a chapter 2 savefile, Rad's base job is now a warrior, with 1 MP, etc., all good. When I change his job, his base job is Torero, and I can't change him back to Warrior. Any ideas?

Also, bag of holding leaves my characters with 1 max HP. I do not like this, and it doesn't seem intended.
Title: Re: CCP - Bug Reports
Post by: Celdia on December 04, 2011, 11:57:11 am
I'm not 100% certain but I'm going to take a guess on Rad's problem being he joined up while still calling a different sprite, which sets his base job to Torero. Sadly, the only way to fix this is to have him join with the new patch, not loading an old one, which means going back and beating Zeakden if you want to access his Mercenary base job. You'll know you have it right when he has no sprite for his base job in the job wheel. (I suggest this if only because I have a save file immediately after Zeakden and he joins and can change jobs fine.)

I'll look into the Bag of Holding. That's probably just a 0 where its not supposed to be. -_- That's exactly what it was. God damnit. I'll post a fix in a little while. I want that one to work.

Tea: Why didn't you tell me the icon for the Bag was all wrong too? XD   Oh well. Its fixed now.
Title: Re: CCP - Bug Reports
Post by: Tea on December 04, 2011, 02:33:48 pm
I liked the icon :>
Title: Re: CCP - Bug Reports
Post by: Tea on December 06, 2011, 06:01:21 pm
New bugs: the knightswords do not seem to strengthen their element. That is, on mystic knight skills and red magic they don't. They do give the elemental weakness.
Title: Re: CCP - Bug Reports
Post by: Celdia on December 09, 2011, 03:07:26 am
Just so people know, I am looking into a fix for this elemental strengthen problem. Worst comes to worst, I may have to rearrange some item attributes to get them working. Either way they should be fixed when I update again.
Title: Re: CCP - Bug Reports
Post by: Tea on December 11, 2011, 04:04:36 pm
That's nice to know.
Also, new bug: after the Zalera fight (darn his speed), Meliadoul is supposed to join, no? I wasn't even promted. The events were thus:
- Zalera got killed
- I get battle spoils
- I get a warning that my faith is dangerously high
- screen goes to normal, then black, to load the event
- after the event, the screen goes gray, then normal again.

It is the same, whether I have a full party at the end of the battle or let one generic crystallise, thus creating a space, or dismissing a unit before the battle.
Title: Re: CCP - Bug Reports
Post by: Celdia on December 14, 2011, 12:18:40 am
Well frig. Looks like I'm going to need to revert a few changes with the next update. I may put up a 1.967 sometime soon to unfix Rad and Meliadoul. -___- It was a nice idea I suppose.
Title: Re: CCP - Bug Reports
Post by: dis astranagant on December 14, 2011, 02:59:14 am
I have Ramza in Torero and he has no mp.  His max is 1 no matter what I equip him with.
Title: Re: CCP - Bug Reports
Post by: Celdia on December 14, 2011, 03:04:48 am
Yeah, that looks like a bug from what I tried to do with Rad. It pops up in a few other places as well, including on random enemies.
Title: Re: CCP - Bug Reports
Post by: dis astranagant on December 14, 2011, 04:00:39 am
Also, this is what happens when I try to check my red mage's skills during battle:

(http://i.imgur.com/IaTiG.png)

As you can see, it doesn't show any of her MA classes besides homemaker, just all her spillover PA ones.  Also, loremaster has equip change and a 200 jp "broken skill"
Title: Re: CCP - Bug Reports
Post by: Celdia on December 14, 2011, 05:06:59 am
Broken Skill was a note I put in my files to remind myself to take it out before posting. You can see how well that worked.

Female Units not displaying jobs past Homemaker is a known glitch from v1.1. There's nothing to do about it currently. They still have their jobs, gain spillover JP and can learn skills from crystals in those jobs...they just don't display.
Title: Re: CCP - Bug Reports
Post by: Celdia on December 16, 2011, 03:35:55 am
So I went to go do some new editing on a few events and found that the TEST.EVT file in the most recent patch doesn't have my events for Cyan in there. I started going back through versions trying to find them and fell back to v1.952 before I got a working version.

These are the kinds of things I wish I'd known months ago. -___-
Title: Re: CCP - Bug Reports
Post by: MogGuy on December 26, 2011, 09:59:33 pm
Hey I just wanted to mention that I got the Ruby. The game says it's unbreakable, and the message doesn't pop up saying it broke, but it did disappear from my inventory after I used it.
Title: Re: CCP - Bug Reports
Post by: Cheveyo on February 21, 2012, 03:33:43 am
I'm getting a CTD at the first scene at Orbonne, with Ovelia praying. Unpatched FFT works fine, though. In case it matters, running pSX, Windows XP.


EDIT: Emulator bug. Works in ePSXe. However, the text of Ovelia's prayer has a box of white garbage around it.

Edit2: Rad's kneeling palette looks... a bit wrong, in that same scene. Everything else so far seems fine.

Edit3: Well, hey, figured out the problems. Edit1's bug is a recurring one, also occurs in 1.3. Edit2's is the right palette, but matched to the original sprite of Rad kneeling there - which was a Squire. That's why it looked weird.
Title: Re: CCP - Bug Reports
Post by: zaiahboy21 on April 30, 2012, 12:23:14 am
I am using the FPse emulator for droid. Ive patched a regular ISO with this game successfully but the game freezes and turns off after the "Orbonne Monestery" title. HELP PLEASE!!!
Title: Re: CCP - Bug Reports
Post by: Ciato on May 13, 2012, 12:56:48 am
Hi Celdia,

I started playing this patch a couple of days ago, and it's really great! But I've had a couple of issues.

Disrupting Gale, the Nomad command, doesn't seem to cancel moves properly.

In addition, the game froze when my Red Mage was confused and tried to use something.

I know you are going to remake the patch at some point, so I may just wait for that, but I figured I'd post about it~
Title: Re: CCP - Bug Reports
Post by: Celdia on May 13, 2012, 03:25:40 pm
Thanks for the feedback, Ciato. I'll make sure to check my flags on Disrupting Gale if that makes the cut into the remake. Dunno what happened with the confused Red Mage though. o_o
Title: Re: CCP - Bug Reports
Post by: Eternal on May 13, 2012, 04:09:24 pm
I may be able to clarify the Confuse thing. If a unit is Confused and it tries to use a hit all ally skill, it seems to crash. I vaguely recall Laggy mentioning this with Calculators in LFT as well.
Title: Re: CCP - Bug Reports
Post by: Celdia on May 13, 2012, 05:22:25 pm
Confusion: The most dangerous status in the game. It doesn't kill units, it kills the entire game.
Title: Re: CCP - Bug Reports
Post by: Otabo on August 07, 2012, 12:25:54 pm
Throw Silverware is hitting 00% on Zalera for some reason. His evasion can't be that high, or is there something I'm missing here? Is there any other ability accessible to players that cancels charging/performing other than Throw Silverware and Disrupting Gale?
Title: Re: CCP - Bug Reports
Post by: Eternal on August 07, 2012, 01:02:06 pm
IIRC, the formula that Celdia uses for Throw Silverware is Death's, which is hardcoded to fail on enemies immune to Death.
Title: Re: CCP - Bug Reports
Post by: Otabo on August 07, 2012, 01:11:00 pm
I see. Gotta come up with something else for Zalera, then.

Thanks Eternal.
Title: Re: CCP - Bug Reports
Post by: NightwolfXVI on November 28, 2012, 03:20:52 am
I have a question. Is it currently impossible to obtain Cloud/Cyan? Every time I go to Goug after buying the flower I get a permanent loading screen. Also, this hack is great Celdia. Keep up the good work :D
Title: Re: CCP - Bug Reports
Post by: Celdia on November 28, 2012, 08:57:58 am
Shouldn't be impossible. What version of the patch are you running? What emulator do you use?
Title: Re: CCP - Bug Reports
Post by: NightwolfXVI on November 28, 2012, 12:56:12 pm
I use PSX with the 1.967 patch. Don't know if it makes a difference with it or not, but I have used a gameshark with the game if that causes any problems. Other then that I can't think of anything else that would of caused it.
Title: Re: CCP - Bug Reports
Post by: Celdia on November 28, 2012, 02:11:02 pm
Well it does run best in ePSXe and depending on what you modified with the GS it could cause a problem but without knowing exactly what you used it for, I couldn't say one way or the other. Actually, even if I knew I probably wouldn't be able to say if that was the cause.
Title: Re: CCP - Bug Reports
Post by: NightwolfXVI on November 28, 2012, 02:23:38 pm
Well thank you anyways Celida :P and its alright. The rest of the game has played smoothly. I'm going to see if I can still get the other special characters. I will let you know if I find anything else that may be a bug.
Title: Re: CCP - Bug Reports
Post by: NightwolfXVI on November 29, 2012, 10:41:49 am
Also I noticed one other thing. On the command prompt thing (I have no idea what it actually is just what it looks like) that pops up when I open my PSX, I get a messages like this when I start the hack up: cuebin: read sector out of range <234992, max=234991>
When I go to load the scene at Goug Machine City after buying the flower, 14-15 more pop up like that.
Idk if this has anything at all to do with my problem but its the only other thing I can think of.
Title: Re: CCP - Bug Reports
Post by: Eternal on November 29, 2012, 11:28:40 am
I'm pretty sure that the hacks Celdia used for CCP makes CCP only work properly on ePSXe, but don't quote me on that.
Title: Re: CCP - Bug Reports
Post by: dis astranagant on December 08, 2012, 08:00:35 am
The immunity status doesn't seem to perform as advertised.  I tossed Alma's ribbon on one of my loremasters to keep Velius from petrifying them and he did it anyway.  Pretty sure he also got a shot of loss off on them another try.
Title: Re: CCP - Bug Reports
Post by: Celdia on December 08, 2012, 09:12:45 am
Immunity status definitely has the right flags on it to block Petrify. I do know that with the Velius fight some Start/Always status items don't apply their effects properly because of the battle-restart after the 1-on-1 fight with Wiggy though. There was a fight I watched where a unit started with Tactician's Shoes [Always: Don't Move] and could walk around for the first two actions of the battle before something finally made the game check the unit's equipment and then the Shoes took effect and he was DM'd for the rest of the fight.
Title: Re: CCP - Bug Reports
Post by: dis astranagant on December 08, 2012, 05:10:07 pm
Are aim:head and crush punch supposed to proc on undead, killing them normally?  Not to mention procing on floating undead with my earth guns and crush punch @_@
Title: Re: CCP - Bug Reports
Post by: Celdia on December 08, 2012, 09:01:07 pm
Probably not...and I know that's not the first complaint I've had about Float not blocking Earth-element attacks. Not quite sure where the error with that is though.
Title: Re: CCP - Bug Reports
Post by: dis astranagant on December 08, 2012, 11:20:35 pm
Aim: head has some odd interactions in general.  You can poach with it if the target doesn't null or absorb the bullet, but if they absorb the damage they'll end up regular dead when it procs.  Now I just have to figure out how to keep Zalera from killing my gun'sbrastas in one shot with flare 2.
Title: Re: CCP - Bug Reports
Post by: ZanderCruze on June 26, 2013, 12:00:35 am
I'm not entirely sure if you're still updating this version or if you're focusing on your remake, but i just "invited" one of the thieves from the dorter fight at the beginning of chapter two, and two things here, he has young ramza's picture, and mustadio's engineer default class...It's not a big deal, i'll just have two mustadios  :lol: