Final Fantasy Hacktics

General => Archives => Old Project Ideas => Topic started by: DarthPaul on September 13, 2008, 08:20:44 pm

Title: New Job Class
Post by: DarthPaul on September 13, 2008, 08:20:44 pm
Thought a new job im workin on just gonna run it by you guys

and that job is Necromancer dont know if anyone has made it yet but im makin one

the skills are going to be skills that raise the dead

Allies equal healing HP or recovering Mp

Enemies are gonna be brought under your control

everyone brought back will be undead with a random chance of being a berserk vampire
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Post by: Vanya on September 13, 2008, 10:42:54 pm
Interesting skills set. There have been numerous ideas for a Necromancer class thrown around here for ages. I don't know that anyone has actually implemented one yet, though. I have one of my own that is going to be a special character in my personal hack. It'll be my girlfriend's character, actually.
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Post by: DarthPaul on September 13, 2008, 10:49:01 pm
well i have yet to implement it but i have put some thought into it and it should work so now i just need to come up with a custom sprite set for it
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Post by: Vanya on September 13, 2008, 11:21:34 pm
Good luck! =)
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Post by: boomkick on September 14, 2008, 02:02:32 am
If ur gonna make the necromancer, try making one of his abilities make use of the Plague's Death Sentence animation.
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Post by: DarthPaul on September 14, 2008, 02:36:17 pm
that is a good idea but does anyone know how to change a characters sprite and job class cause when i do it the have the same job set but the job is different making them kinda useless
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Post by: Vanya on September 14, 2008, 07:11:48 pm
You can't. You have to edit their existing job+skillset, and the sprite has to be imported into the original as long as it is the same size or smaller.
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Post by: DarthPaul on September 14, 2008, 08:34:16 pm
hmm this should make things interesting
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Post by: SentinalBlade on September 16, 2008, 08:35:34 am
Ive actually made one for SoR...been in for about a month and a half... it has been the only class that has not been removed since i started this damn thing xP
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Post by: DarthPaul on September 16, 2008, 11:07:21 am
thinking up skills to give it is the most annoying part and im a bit stuck
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Post by: Zozma on September 16, 2008, 05:06:03 pm
not a new job, but i destroyed Beowulf's skillset and created a new one
"Fear Sword"

those fear skills that the zodiac monsters use converted into sword skills that cost mp
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Post by: boomkick on September 16, 2008, 06:11:35 pm
Dark Shine
Uses the Blind 2 animation. Deals Large amounts of Dark Elemental Damage, it probably should heal undead.
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Post by: DarthPaul on September 16, 2008, 06:19:28 pm
thanks thats a good idea kill the living heal the dead
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Post by: Skip Sandwich on September 17, 2008, 12:00:12 pm
I really liked the Word of Pain ability from the SoR patch, its a spell that deals damage to every enemy on the field. I thought about doing something similar in my own personal patch, but changing it to damage everything on the field, friend and foe. However since it deals dark damage, making it like that could actually make it MORE powerful since it'd damage foes and heal allied undead in one fell swoop.

also, I thought up an unrelated ability that'd be great for the ghost monsters, you could call it Manevolence or Possession or whatever, basicly, it'd use the Self-Destruct formula but add Charm instead of Oil. Uses the Muramasa animation (the one with the ghosts, its either that or murasame, and I always get those mixed up)

Speaking of new monster abilities, since you're making a necromancer class, do you plan on making any changes to the undead?
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Post by: DarthPaul on September 17, 2008, 01:26:37 pm
i am planning a class of undead that have vampire and attack friends and foes playing off the whole zombie thing
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Post by: Dormin Jake on September 17, 2008, 02:15:39 pm
I'm really liking your ideas, Skip Sandwich.  I've been looking at making Zalera my patch's resident necromancer, and that dark-all ability is genius for the encounter in which you face him.  

I've also been looking for something unique to give to ghosts, which have ended up fairly lacking relative to all the other monsters after my revamp, so I think I'm really going to steal that possess ability of yours.  You're like a stitched-up, mouldering, reanimated, floaty wisp-like lich-muse, you know that?
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Post by: SentinalBlade on September 17, 2008, 06:32:00 pm
That is actually my ability ;P while skip has had an incredible flow of ideas, that one i claim :D

Skip, Thank you again for all your wonderful help...
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Post by: Dormin Jake on September 18, 2008, 12:07:05 am
I'm really liking your ideas, Sentinal. I've been looking at making Zalera my patch's resident necromancer, and that dark-all ability is genius for the encounter in which you face him.

You're like a stitched-up, mouldering, reanimated, floaty, sexy wisp-like lich-muse, you know that?
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Post by: SentinalBlade on September 18, 2008, 02:56:03 pm
Quote from: "Dormin Jake"You're like a stitched-up, mouldering, reanimated, floaty, sexy wisp-like lich-muse, you know that?

:O much appreaciated <3
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Post by: Skip Sandwich on September 18, 2008, 05:30:02 pm
some other undead monster abilities i've played with
Skelleton as Lich

If you want to make your skeletons into undead magic-slinging abominations, then try something like this

Knife Hand has a chance of causing Don't Act (inspired by the Lich's fabled paralyzing touch)

Replacing the various Soul abilities with Tier 1 black magic spells (Bolt, Ice and Fire for the skelleton, bone snatch, and living bone, respectively), making them even more Lich-like.

combining the above with the 1.3 change of giving skelly's demi, demi 2 and death

skelleton monster skill is Dark Holy

Skelleton innates are Move Underwater, Damage Split, Defense Up, and Short Charge, they are also innately immune to the crystal and treasure statuses.

New Ghosts

Ghoul
ghoul abilities are as follows
Attack- unlike gusts and revenants, ghouls are corporal creatures, and must attack physically

Zombie Touch- inflicts Don't Act

Moan- reduces the PA of all adjacent enemies by 2

monster skill is Polka Polka
Ghoul Innates are Defense Up, Move Underwater, Meatbone Slash and Any Ground.

Gust (probablly meant to be poltergeist, so that's what i'm going with here)
Gust abilities
Throw Spirit- uses the dash/throw stone formula, randomly deals between 1 and 5 times PA damage with a 50% chance of knockback
Wind Soul
Don't Move
Monster Skill is Hurricane (changed to deal damage as a wind-element spell with power equvilent to Ultima)
Innate abilities are Teleport, Blade Grasp, Short Charge, and Float
They have the following elemental properties: weak holy and lightning, immune wind and ice, absorb dark. (you might also have to put in half fire in order to fully negate the fire weakness added as a result of  innate undead status)

Revenant
abilities
Corrupting Gaze- deals magical dark damage with a range of 3, pick a yin-yang magic spell for the effect
Malnevolence- acts as self-destruct, but adds Charm and Death Sencence instead of Oil
Drain Touch- completely drains a target's MP
Monster Skill is Lich (now uses the death formula, and randomly inflicts negative status, deals 20% max hp damage)
innates are Teleport, Float, Blade Grasp, and Short Charge
elemental properties: weak holy and lightning, immune wind and ice, absorb dark. (you might also have to put in half fire in order to fully negate the fire weakness added as a result of  innate undead status)
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Post by: Vanya on September 18, 2008, 09:58:09 pm
Quote from: "Skip Sandwich"Gust (probablly meant to be poltergeist, so that's what i'm going with here)

My translation of the Japanese version tells me it was intended to be ghost.
I never liked the inclusion of Ghoul, so my patch will have Ghost, Spectre, and Wraith instead. You have some interesting ideas going on, though.
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Post by: Skip Sandwich on September 19, 2008, 01:44:34 am
thanks, I wasn't nearly as inspired with the ghosts as I was with the skelletons, so I was kind of grasping at straws, creatively. I do like the inclusion of Polka Polka as the ghoul monster skill (dancing zombies are the scariest kind, didn't you know? :) ).