Modding => Non-FFT Modding => FFTA/FFTA2 Hacking => Topic started by: Achelexus on July 27, 2015, 07:01:35 pm
Title: Best FFTA hack?
Post by: Achelexus on July 27, 2015, 07:01:35 pm
I was checking on FFTAX, but it seems to be on a hiatus and still very incomplete, so I decided to check some more hacks, this Grim Grimoire one seems interesting, but based on the changelog it seems that most of the changes were nerfing OP spells/classes instead of buffing underpowered ones, which I'm not much of a fan of. I don't know how many FFTA hacks were ever made, so I'm asking you guy's opinions on which one is the best.
Title: Re: Best FFTA hack?
Post by: Eternal on July 27, 2015, 08:01:32 pm
I'm biased of course, but GG does a lot more than just nerf things. Although a great deal was nerfed (mostly be necessity), I also aimed to add things that would be fun and new, such as the Green Mage and Myrmidon jobs. I would advise that you at least give GG a try. I put a lot of heart and soul into it to make it feel more like FFT/Tactics Ogre and hope that you enjoy the additions and changes. :)
Title: Re: Best FFTA hack?
Post by: trukxlig123 on December 28, 2015, 06:38:07 am
Not the best, but just another mod other than Sir Eternal's FFTA:GG and rrs_kai's FFTA:DE. It's still half-cooked but I'm posting it anyway. Thanks to Darthatron, Eternal and bcrobert, these three humans have exceptional biological processors who made modding possible to people who are a total stranger to hacking.
Here are the Job Data that i copy-pasted from darthatron's data exporter (VERY LONG)
Soldier (Human) Equipment: Sword, Great Sword, Shield, Helmet, Hat, Armor, Clothing, Shoes, Armlets, Accessory Requirements: None
Boring descriptions (This mod basically destroyed flavor texting. I'd like to show a screenshot but I don't know how to) All knightswords enchance Holy Instruments negates silence Souls are accessories 1MP regen per turn Removed Human Archer replaced Human Red Mage status evasions of playable units lowered to 40 No discounts in shop Purchasable ether Increased usable items' range Some missions are now repeatable like Wanted mission Story missions cost 0 gil and rewards 0 gil + 100ap Some rumors can be helpful Soldiers
Sanitybreak>Confuses target Speedbreak>reduces speed and delays target First Aid>can target adjacent units
Paladin
Nurse>Heals HP based on caster's current HP (Does not heal caster) Re-equip>Change current weapon (It's basically draw weapon but you can replace your "current weapon" provided the weapon is on the first slot and no slot is vacanted) Disarm replaced with Crushweapon which basically destroys weapon Divine>Removes debuffs, grants astra & regen on self (ya the name is very cheezy)
Fighter
Replaced blitz with Earth Render
Thief
Replaced Steal JP with Steal MP Steal Gil actually steals money 3x though it may not show the actual value
Ninja
Veils' power increased ranging from 28-33 Added Dagger from juggler's skillset
White Mage
Cure>single target Cura>targets 5 units in an area Curaga>targets 13 units in an area, fully heals HP and KOs undead Shell & Protect >targets 13 units in an area Esuna>targets 13 units in an area Added Lv?D Holy from Titania's skillset
Black Mage
Fire/Blizzard/Thunder>single target Ra>targets 5 units in an area Ga>targets 13 units in an area, non-reflectable Lv5 Death>Single target
Illusionist
All a-ability are 100% accurate power ranging from 17-20
Blue Mage
Goblin punch Magic hammer Zombify Sandstorm Mighty guard Guard off Dragon force Night Twister Chill Fire attack Matra magic Meteorite Poison claw Hastebreak Bad breath Stare Roulette Drain touch LvS flare Fairy wind Angel whisper
Red Mage Human
Assist> Combo ability, Long range Sleep>targets 5 units in an area Poison>targets 13 units in an area Barrier>single target shell + protect Doublecast> :cool:
Hunter
Focus Fire>100% accuracy,1xdamage requires bow Powershot>Deals 1xdamage has a chance to cast "boost" on self Gaia gift>single target heals MP Hunting>1xdamage instead of 0.5 Verde>Invisibility + Haste Sidewinder>monster only 90% of current HP
Warrior
Body slam>power increased Greasedbolt>lightning elemental
Dragoon
Jump>Incredible range Wyrmtamer>Controls wyrm (same with beastmaster) Wyrmkiller>Dragons only, Deals damage based on target's current HP. Basically, it KOs wyrm Dragon Knight>Morph dragons (same with Morpher's)
Defender
Meltdown>targets 12 units in an area around self Crush weapon instead of disarm Hibernate> fully heals hp on self + hibernate status Last Enchant>Reaction ability. Grants Boost + critical up in pinch
Gladiators
Veracity>100% accuracy. range 2 Flameburst>fire elemental. range 2 thunderstrike>lightning elemental. range 2 coldslash>ice elemental. range 2 lethal blade>1xdamage, may poison target. range 2
Dispel>targets 13 units in an area Judge> steal magickal damage and steals JP Water>Linear damage Aero>Targets 9 units infront of caster
Templar
Assist>Combo ability Warcry>targets 12 units in an area around caster which reduces speed and delays targets Wrath of God>target 5 units in an area, may confuse Soul Sphere>targets 13 units in an area
Time Mage
Slow>targets 13 units in an area Reflect>single target Silence>single target
Alchemist
Astra & Poison>targets 13 units in an area Added Zombify
Beastmaster
Control abilities quickens targeted monster, has 100% accuracy and a favorable range
Morpher
unarmed power 45 Souls are now accessories
Sage
Assist>combo ability Drain>Deals damage to target's HP and absorbs it to heal your MP Ultima Blow>magick based
Fencer
Nighthawk>range 5 Shadowstick>reduces speed and delays target
Elementalist
Earth Heal> removes debuffs and heals HP Fairy flame>targets 5 units in an area which Heals 30MP Elemental shift>targets all units
Offensive spells targets 13 units in an area that ignores allies and has power ranging from 41-52
Archer
has : Powershot Aim: eye Swift Focus fire
Assassin
Aphonia>100%accuracy silence Ague>reduces speed, slows and delays target
Sniper
Doubleshot>try doublecast :D Doom sickle>lowers defense and resistance, may doom target Conceal>Invisibility + critical up Bane archer>damages HP & MP power can be improved with turbo MP Dev'ja>deals 2-12 damage, may KO target
Animist
Sheep count>single target favorable range magic dust>Boost + critical up
Mog Knight
Mog guard>(mighty guard + defending) self only Mog shield>single target, Astra + barrier Mog Aid>removes rebuff and fully heals HP Mog Bash>2xdamage half accuracy may confuse target Mog Hunting> same as Hunter's hunting Dual wield
Gunner
added weapon atk +
Juggler
:)
Gadgeteer
All abilities are conditional sure hit Gold battery heal MP instead of HP
All thanks to Darthatron, Sir Eternal, bcrobert and to the person who made windhex I'm very sorry for the Looooong post I'm still new with this stuff. By the way, how do you insert image? I can't seem to be able to paste screenshots.
*I also updated the ups file 12/30/15
Title: Re: Best FFTA hack?
Post by: Eternal on December 29, 2015, 10:08:54 pm
I'm glad to see that new folks are working on FFTA! Can you detail some of the changes you've made in your mod?
Title: Re: Best FFTA hack?
Post by: bcrobert on January 09, 2016, 04:44:26 am
"Biological processors." Lol.
I honestly think the best hack is always one you do yourself. Taking the classes, abilities, and items that you want into your copy of the game is satisfying. And that feeling of "Holy shit everything finally works" is indescribable. It's totally braingasm 2.0.