Woot Go Ninjamancer!!
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Quote from: Kaijyuu on December 02, 2011, 08:46:49 pm
I've always thought SMRPG Mario would fit oddly well as a FFT sprite.
Finish that one up someday.
Quote from: Kagebunji on December 02, 2011, 09:00:12 am
Yes, I mean only Odin, without his horse. Also look at horses legs, they are quite funky if you ask me, but I dunno if you will fix it.
Quote from: Kagebunji on December 02, 2011, 08:45:05 am
I told you in a PM what to do about the colors and RW sprites, so I won't repeat myself here. What surely needs some work is Odin, he is nice, but doesn't look FFT at all(the smallest monster, Uribo is bigger than him :/)
Quote from: MountainDew~ on December 02, 2011, 01:19:29 am
White Mage - 10 Action abilities; 4 cures, 4 revives, 3 supports.
- 3 R/S/M, 1 of each.
(healer, support, good magical defense but lower hp)
Going with your Black Mage (no tier 1 skills)
Healing Spells
White Flame - 8 Mp
"Cauterize and bandage wounds of an ally with a holy flame"
Heals moderate Hp of one ally.
Lunar Rays - 12 MP
"The calm of the moon falls upon a group of allies"
Heals Moderate Hp to 1 AoE Target.
Blessed Hymn - 18 MP
"The Holy song can soothe any rabid warrior and restore all ability"
Restore Major HP, cast esuna, single target 3 range.
Radiate Life - 22 MP
"A true White Mage can restore even the gravest wounds"
Restore Major HP in 2 AoE around caster.
Revive Spells
Ashes - 8 MP
"Spread blessed ashes on an ally, restoring all senses."
(think Raise but 100%, instant, and adjacent)
Last Rites - 14 Mp
"Give an ally another chance"
Revive an ally at 5 range
Solar Rays - 12 MP
"The passion of the sun invigorates an ally"
Re-raise on one ally. 4 range
Holy Touch - 20 MP
"Blessed touch instantly removes all fear and erases all pain"
Life 2 on one ally Adjacent range, instantly
Support Spells
Inspiration - 14 MP
"Lessons from above can aid in protection of others"
Grants Regen and Esuna, 4 range, single target.
White Wings - 14 MP
"A vision of an angel can be better than any Remedy"
Esuna effect in 2 AoE, 4 range.
Divine Shield - 14MP
"Grant a proper shield in place of a flimsy piece of metal"
Protect/Shell 1 AoE 4 range.
R/S/M
R: Regenerate
S:Magic Def^
M:ManaFont
I'd understand if you found these skills to be "Odd" but I'm trying to stay as far away from vanilla FFT as I can.
Quote from: MogGuy on December 01, 2011, 11:11:30 pm
PSXfin. I tried ePSXe but it kept deleting itself. I could play for a little bit but when I'd exit my computer would say it was a threat and I'd delete it. And when I unzipped my ISO of Final Fantasy Tactics, it creates another zip file that I can't unzip, but I can play just fine before the patch.
Yeah I know, it's weird. But really, any help would be appreciated.
Quote from: GeneralStrife on December 01, 2011, 11:56:19 pm
You should at least try doing ports for these
Quote from: MountainDew~ on December 01, 2011, 11:42:29 pm
I won't lie, I didn't thoroughly look through your classes, I just looked for a red star XD
But yeah, feel free to rip em all you like. I'll see what I can come up with for other classes after I.... examine them this time lol.
What type of character do you have in mind for Agrias? Support Tank? Spellblade?
Quote from: MountainDew~ on December 01, 2011, 11:03:58 pm
You can pick between the two, this isn't two separate classes, but more of a...separation of class. Feel free to change them or remove things however you wish. These are just suggestions after all
The layout is
Element type
Spell name - MP cost
Spell Description not spell quote
Causes (FFTA Route) or Notes (Apprentice)
Elementalist- FFTA Route - 13 action abilities, 4 R/S/M Abilities.
A person in-tune with nature, allowing manipulation of elements and an enlightened state of mind.
Low Damage (Equivalent to the 1st tier of Black Mage spells), Debuffs, medium-high MP cost, fast cast, and a sub-par melee.
Wields: Knives, Swords, Robes, Light Helmets, Boots. (No equipment on the hands [rings, gauntlets, gloves], freeing the hands for work with Nature)
All spells inflict damage or heal hp at 4 range, NO status-only skills. Single Target Only (with exception of Heavy Rain)
Action Abilities
Wind
Banshee Shriek - 12 MP
"A loud, forceful shriek that can silence a foe with gusts of Wind"
Causes - Silence or Knockback
Fire
Flame Switch- 15 MP
"Absorbs the foe's Fiery passion for battle"
Causes - Slow or Absorbs MP
Earth
Terra Blast - 12 MP
"Uproots and launches a large piece of Earth out from under the foe"
Causes - Addle (?) or Immobilize
Dark
Nyx's Curse - 12 MP
"Impose Horrific aparitions in the opponent's mind"
Causes - Confusion or Chicken
Holy
Consecration - 14 MP
"Blesses one ally, removing all impairments and slowly regenerate grave wounds"
Causes - Regen and Remove debuffs
Water
Heavy Rain - 12 MP
"Creates a fierce Hurricane over the battlefield"
Causes - Small chance of CT - 0 for ALL units, friend and foe.
Lightning
Static Buildup - 12 MP
"Creates an Electric buildup in an opponent's weapon, rendering it useless"
Causes - Disable
Ice
Absolute Zero - 16 MP
"Freezes the immediate area occupied by a foe, stopping all sense of time"
Causes - Stop
Non-Elemental 1
Mind Blast - 12 MP
"Telekinetically control your opponent"
Causes - Charm
Non-Elemental 2
Telekinetic Transfer - 12 MP
"Support a struggling ally using willpower beyond comparison"
Causes - Medium level heal, utilizes either Shell or Protect, never both.
Fire/Dark
Infernal Sacrifice - 14 MP
"Offer a sacrifice to a hellish demon...No one knows if it will approve..."
Causes - Random Buff or Debuff on an opponent
Holy/Lightning
Shining Strike - 12 MP
"Blast an opponent with divine light and natural lightning"
Causes - Faith or Atheism
Ice/Earth
Congealing Grass - 12 MP
"Cause the earth to emit shards of intense magical cold"
Causes - Sleep or Slow
R/S/M Abilities
MP Shield, Magic Counter
Half MP, M Atk^
No Move Abilities
Elementalist - Apprentice - 17 action abilities, 2 R/S/M Abilities.
A mage-in-training that relies on the strength-of-arms and insticts to keep pace in combat.
Fast Casts, Medium power (equivalent to 2nd tier Black Mage spells), Pure Defensive/Offensive Mage, No support spells, Lower Faith = higher damage
Wields: Flails, Swords, Spears, Light Armor, Robes, No Capes.
Action Abilities
Wind
Wind Crush - 10 MP
"Crushes opponents between two walls of Wind."
Straight Line attack up to 3 spaces, ignores Height
Arcane (Non-Element)
Magicka Infusion - 8 MP
"Strikes a foe with a blade imbued by magicka"
MA Attack that pierces Reflect/Shell (If possible)
Holy
Blast of Light - 10 MP
"Holy light decends judgement in a Small area"
4 square area hit. No vertical tolerance
Non-element
Inexperienced - 6 MP
"A panicked, hurried spell that pushes foes away"
Adjacent multiple targets, Knocks back. Instant Cast. Very weak (Think Rush, but area hit and MA oriented) 2 up/down tolerance
Electric
Spinal Injection - 12 MP
"Causes Electrical jumps along the spinal cord, severely wounding opponents"
Heaviest hitting spell, 3 range, 4 square target, no vertical tolerance.
Water
Liquify - 10 MP
"Spews water forth from the palms in a straight line"
6 space straight line attack, lower damage than wind crush. No vertical tolerance
Fire
Immolation - 6 MP
"Ignite the opponents clothing with one fast, easy spell!"
4 range, 4 square effect, low fire damage. Exactly the same as Fire =(] LAAZZYYY!
Ice
Sphere of Frost - 12 MP
"Emit a slow moving ball of ice, hitting a large area"
Long cast, 4 range, the 2x3 (?) effect. 2 vertical tolerance
Ice
Icy Shard - 8MP
"Impale opponents on blades of ice"
Standard Blizzara spell.
Poison
Swamp Decay - 10 MP
"Inflicts poison in a large area"
Exactly as the spell description, 4 range. 3 vertical tolerance
Non-elemental
First Aid - 6 MP
"Grasps the basic concept of healing magic, regenerating wounds"
Caster-Only Heal and Debuff cure.
Wind
Healing Breeze - 8 MP
"Gentle breezes upon your face reminds one of better, peaceful times."
Generic Cura/CureII spell with a wind element. no vertical tolerance (wind on face lol)
Non-elemental
Arcane Explosion - 10 MP
"Utilising pure magicka, the Elementalist can wound with no elemental influence"
Similar to Flare, but on-par with 2nd tier spells and AoE hit. No vertical Tolerance
Dark
Catacylsm - 8MP
"Show the opponents their ever-inevitable fate"
Inflicts Medium Dark damage. 4 Range, Adjacent to target effect. 2 vert. tolerance
Meditate - 0MP
"Focus your magical power"
Restore some MP, Increase MA +1, LONG Cast. Caster-Only
Fencing - 6 MP
"Practice makes perfect"
Increase PA +1, Caster-Only
R/S/M Abilities
R:Speed Save - Critical HP,+1 Spd (Cowardice forces an apprentice to panick)
S:No Supports
M:Move +1
Quote from: CONMAN on December 01, 2011, 10:43:06 pm
Some of these seem pretty sweet and definately viable. I'm not sure I would use too many these, but Ifrit looks awesome !
That sucker is going to have find it's way into my own game! I imagine we will need to make portraits for these guys, but still cool.
All around good job!!!
Quote from: MogGuy on December 01, 2011, 09:30:00 pm
I tried that. My emulator says it "cannot read .cue file"
Quote from: Pickle Girl Fanboy on December 01, 2011, 08:47:23 pm
http://tsgk.captainn.net/?p=showgame&t=sy&sy=8&ga=316
http://www.houseofwacks.org/ogre/video.html
http://www.houseofwacks.org/ogre/Files/Profiles.zip
http://fantasyanime.com/legacy/ogrebattle.htm
^The last one may not have anything, but I saw stuff at the other links.
Quote from: MountainDew~ on December 01, 2011, 08:50:17 pm
Just out of curiosity, are these going to be different sprites/recolours with different skill sets or the same sprite with different skill sets? Like using a green Link for the Ancient Tools, White for the musician and Yellow for the adventurer? Or Cloud's A.Children sprite, FFT sprite, and a new/changed one?
Also, are the materia going to be actual items? You could always make them items, and then require Cloud to equip them to be able to use his skills, like his Materia Blade in Vanilla. I think different equipment for the different classes would be cool too. Like Warrior Link can use Bows/KnightSwords and Heavy armour, the Adventurer can use Swords/Crossbows and Light armours, and the musician can use robes and.... instruments?
Quote from: MountainDew~ on December 01, 2011, 08:57:32 pm
Okay, cool. Just wonderin It looks like you guys are doing a fantastic job; keep it up, I'm excited to try this out.
Elementalist- FFTA route?
Low Damage, Debuffs, medium MP cost, fast cast, and a sub-par melee
Wind Slash - 10 MP
"A quick lash of wind to send opponents Flying"
Causes - Float/Knockback(?)
or
Elementalist - Apprentice
Medium MP costs, medium speeds, medium damage, and a decent melee
Wind Crush - 10MP
"Traps a foe between two large blasts of wind, suffocating the foe."
(No Debuff/Effect)
I can come up with a skill set if you decide you'd want to go with either one. It won't be a straight rip from FFTA either lol
Quote from: DarkShade on December 01, 2011, 08:44:24 pmHey guys im back plus i got some suggestions for the Generic Units
hope you like my suggestions
Guardian - if he is a holy unit
--------
Smite
Holy Armor
Holy
Energize - heals a small amount of both hp and mp
Magic Ruin
Power Ruin
Speed Ruin
Mind Ruin
Armor Crush - Randomly destroys helm, armor or shield
Tool Crush - Randomly destroys weapon and accessories (name can be change to fit better)
a move that can make units defend
Guardian - if not a holy unit
--------
Magic Ruin
Power Ruin
Speed Ruin
Mind Ruin
Armor Crush - Randomly destroys helm, armor or shield
Tool Crush - Randomly destroys weapon and accessories (name can be change to fit better)
a move that can make units defend
their own version of crush punch
Quote from: Pickle Girl Fanboy on December 01, 2011, 03:23:20 pm
Ever play any of the Ogre Battle games?
Quote from: Lucifer_zero on December 01, 2011, 07:59:33 am
1st - Each job need to have relationship with characters universe
2nd - Each job must be unique on some way
QuoteThen the original ideia for cloud would be a job with limits, a job with materia and a job using Advent Children Universe.
QuoteAnother ideia i had was a job with limit, one that merge two types of materia, and another that merge the other two types of materia ( the types that i mean are Green, Red, Yellow and purple )
The most common set in this case would be, one job that merge green and red ( a magical class ) and another that uses Yellow and Purple
With Yellow being either this set of Yellow materia:
- steal ( all steals here )
- DeathBlow ( double damage low %hit )
- Throw ( Ball and Shuriken)
- Manipulate ( give charm to one enemy )
Or could be used only one Yellow materia: Enemy skill ( and Cloud becomes a Blue Mage )
For purple materia i was thinking on innates for class + some supports and reaction, like HP+ ( 20% more HP ), Pre-Emptive ( Hamedo ), Speed Plus ( Speed Save ).
Actually, i did think on Cloud having Enemy Skill only just now, and i love Blue Mages... so i would go with along all the way, but i dont think that the purple materias are that good for Cloud, and i still couldnĀ“t think on anything better...
QuoteSnake - a job for spy/stealh skills, second is for martial arts and the third is weaponry.
QuoteDante - a job for gun skills, another for the swords and itens, lastly the third we have Demons power
QuoteThats only ideias that may be usefull ( or not ) for you guys ^^
Quote from: Lucifer_zero on December 01, 2011, 05:42:36 am
Great ^^ each one of the specials will have more jobs, this will open for more combnations.
Liked most of link ideias, but as as ever, as the annoying guy i am, there some points that i need to comment 2 things:
- Warrior class command, as the way it is, could be called "Ancient Tools" instead of "Ancient Skills", more for the fact that they are more like tools than skills.
Quote
EX-SOLDIER; Limit Break ( i always missed the "break" on skillset name, its Limit as we know )
Mako warrior; Master Materia ( some magical skills, like thunder ones and summons )
Advent Children; Fusion Sword ( Skills based on each part of his Fusion sword, a little like Sword spirit from samurai, and would have his ultimate skill OmniSlash version 6 )
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