• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
May 29, 2024, 01:00:36 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ivory_Knight

1
I just beated Bethla Garrison and i have some nitpicks with the patch right now:

1) The Rafa and Malak skill sets are uninspiring and boring to be honest. They can be useful (Rafa Sky Demon with Earth Clothes can OHKO some units while Malak can stop sandbagging with Heaven Bolt Back and the 100% slow is nice) but they feel too much like wizards and in some cases like suboptimal versions of them.

2) In chapter 4 there are some decisions to increase the difficulty in story battles that end up repeating themselves too much and make this fights tedious. In particular the repeated appearance of Teleport 2. In some battles i think it improved the battle (for example the Meliadoul fight with the teleport 2 archers) but in others it just made the battle take longer (Simon with teleport 2 started moving between the edges of the stage to heal himself while on critic and with the rest of his party dead). It ends up as overused and in some cases doesn't add up much to the fights.

3) I think the AI doesn't consider the new CT on Draw Out skills, as it ends up casting it in occasions where my units con move out of the AoE.

4) A really minor nitpick. But why does Orlandu's job includes MA Save. Has anyone ever made Orlandu an MA character?

Again. These are just some minor issues in an overall good mod.
2
Hi again.
I am already at Chapter 4 and i wanted to report a minor mistake.
The description of Assassin Dagger is wrong (or maybe right and the actual stats are wrong).
The description says it has 7 WP. But the actual stat is 9 WP.

I attached screenshots, just in case.

Thank you again for the patch, and have a nice day.
3
First of all. Hi.
I am new to the forums but i have known about the forum and the FFT Hacking community for some time when i was younger.

I wanted to say that i find your mod really well done and i have enjoyed playing it. Thank you so much for your work on it.

I am already at the start of chapter 3 and i wanted to give some comments about my experience so far:

1) I believe that both random encounters and storyline encounters are from the most part well done and provide a better challenge and expierence compared to vanilla.

2) I really like the fact that storyline battles have static leveled enemies instead of the usual modding approach of making it variable. This allow the player to choose the difficulty of the game in a more dynamic way as you can choose how much you want to grind (if at all).

3) As pointed out in gamefaqs, there are some sprite glitches in the story battles. This is just a minor problem but it kinds of take you out of the experience.

4) It looks like the fur shop ASM consider the broken and stolen enemy items also. So i think it would be a good idea to remove it.

Overall, the issues or glitches in the game don´t hurt much the expierience and the improvements made by the mod. Again, thank you so much for your work on it.