I haven't shown anything on events in a long time so here's a new thing I made:
This event allows you to skip the first two fights, but still name the main character and the clan, all without breaking rumors and missions (as far as I can tell).
It skips the tutorial on placing world map symbols, too.
I have a lot of tiny hacks like that, I can't really think of a good way to distribute them so I just add them as options to the JP purchase system, I could also add an option to not install the JP purchase system in case people only want the small stuff, or I could make a dropbox folder with all of them and trust people to know how to install them. What do you guys think?
Also, I made a minor update to the JP purchase system to fix some broken stuff, it shouldn't affect the .ups files but if you downloaded the buildfile please redownload it.
Work on the job/ability assignation rework is going pretty well, it has many features already and all that's remaining is the most tedious stuff, like making sure "Steal: Ability", "Doublecast" and the Morpher job are all working, stuff like that. Once it's done it should also mean that the 1bit abilities for the JP purchase are complete, since I'll be able to replace the core ability checking routines to change all other routines at once.
Here's the new "can equip" menu, with a page for each race in order to support up to 42 jobs for each playable race, you can also customize which races show up in the menu so if you want to remove all races but humes you can do that:
If you pay attention you'll notice some new icons, which are another feature that will be included, although they wouldn't show up by default (I changed the special character's races so they would show up).
Another thing to note is that only jobs that have been unlocked will show up on this list, and there is a way to flag a job to just never show in case someone wants to do that. This could be used for things like Chocobo Knight having a job entry for each color, but only showing on this list once, or to have new female versions of existing jobs not show up either, making only the female-exclusive ones show up.
I'm starting to wonder if the new ability lists are worth the effort, there's not too much work left to do so I'll try to complete it but I think the ability to control job changing for all races and all that is the main feature here, the ability lists don't really add anything new, they just make adding/removing abilities from a job easier. I started this whole thing because I didn't want to hardcode a way for viera Red Mages to learn "Cure" at the same time as viera White Mages do for the JP purchase system, I guess that got a bit out of hand.
This event allows you to skip the first two fights, but still name the main character and the clan, all without breaking rumors and missions (as far as I can tell).
It skips the tutorial on placing world map symbols, too.
I have a lot of tiny hacks like that, I can't really think of a good way to distribute them so I just add them as options to the JP purchase system, I could also add an option to not install the JP purchase system in case people only want the small stuff, or I could make a dropbox folder with all of them and trust people to know how to install them. What do you guys think?
Also, I made a minor update to the JP purchase system to fix some broken stuff, it shouldn't affect the .ups files but if you downloaded the buildfile please redownload it.
Work on the job/ability assignation rework is going pretty well, it has many features already and all that's remaining is the most tedious stuff, like making sure "Steal: Ability", "Doublecast" and the Morpher job are all working, stuff like that. Once it's done it should also mean that the 1bit abilities for the JP purchase are complete, since I'll be able to replace the core ability checking routines to change all other routines at once.
Here's the new "can equip" menu, with a page for each race in order to support up to 42 jobs for each playable race, you can also customize which races show up in the menu so if you want to remove all races but humes you can do that:
If you pay attention you'll notice some new icons, which are another feature that will be included, although they wouldn't show up by default (I changed the special character's races so they would show up).
Another thing to note is that only jobs that have been unlocked will show up on this list, and there is a way to flag a job to just never show in case someone wants to do that. This could be used for things like Chocobo Knight having a job entry for each color, but only showing on this list once, or to have new female versions of existing jobs not show up either, making only the female-exclusive ones show up.
I'm starting to wonder if the new ability lists are worth the effort, there's not too much work left to do so I'll try to complete it but I think the ability to control job changing for all races and all that is the main feature here, the ability lists don't really add anything new, they just make adding/removing abilities from a job easier. I started this whole thing because I didn't want to hardcode a way for viera Red Mages to learn "Cure" at the same time as viera White Mages do for the JP purchase system, I guess that got a bit out of hand.