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April 30, 2024, 05:50:18 pm

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Topics - Donkeyton

1
War of the Lions Hacking / Modding Construct 8
October 24, 2014, 02:46:16 pm
I'd love to make Construct 8 a little more versatile and useful, especially towards the endgame. Maybe enable him to use items, like a Chemist, or something along those lines. I know he doesn't have weapon animations, so I don't want to go there. But I'm just wondering if there are any hardcoded limitations to worry about before I try to mod him. For instance, would I be able to give him the Items ability without any crashes or issues?

Thanks in advance.

2
Help! / Adjusting experience gain per action?
June 24, 2013, 09:44:09 am
Is there any way to adjust (read: lower) the amount of experience gained per successful action? To the best of my knowledge, every successful action carries with it the same exp gain. If I'm doing an appreciable amount of job grinding, my characters quickly become overleveled.

I realize I can: a) use deleveling traps to reduce my characters' levels, and b) adjust each ENTD scripted encounter so that enemies scale up with me. I have already done the latter, and the former I find unnecessarily tedious.

Looking for a solution that would simply slow down the exp gain, i.e., by awarding less experience per action. Not interested in lowering JP, per se.

NOTE: I am referring to WoTL (PSP), not to the PSX version. I know this makes things more difficult.
3
I assume the party size limit is hardcoded and capped at 24 units. Unfortunately, I'm sort of a completionist, and those 24 slots don't give me a heck of a lot of wiggle room. I'd love to increase the limit if it's possible.

Any idea if it can be done, and if so, how? I am not optimistic, but nevertheless, I'm curious.
4
It's well known that one of the easiest ways to create a new, custom-sprited character is to "collapse" the two versions of a given character, thus freeing up a slot for a new sprite/character. For instance, condensing both Gaffgarion (Enemy) and Gaffgarion (Guest) into the same slot throughout the ENTDs with FFTPatcher will allow you to use the now-extra Gaffgarion slot for a new sprite and new character. Same thing with Meliadoul (Enemy) and Meliadoul (Guest).

A second method is to make use of the Celia (Unused) and Lettie (Unused) slots by moving a non-battle character (say, Valmafra) into one of those slots, freeing his/her original slot for a new character.

Unfortunately, there are problems inherent to doing this for many of the characters who have multiple slots. For instance, trying to collapse Agrias (Guest) and Agrias (Join) will cause problems when Agrias joins, leaves, then permanently joins your party. It will also cause issues for whichever new character you place in her leftover slot (i.e., using Agrias (Guest) for a new character will cause that character to leave when Agrias (Guest) is supposed to leave).

So my question is: which characters are safely collapsible or movable in order to free up slots? Is it just the characters who have an "Enemy" and "Guest" version?
5
Really excited by all the hard work that's been done on porting/rebuilding Lion Editor for iOS. Is anyone working on something similar for FFTPatcher, and/or any of the other tools?