• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 28, 2024, 07:01:32 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Aquilae

42
The Lounge / Re: Why, hello
February 12, 2011, 09:18:36 am
I can also play Gen 4 OU, lol. I haven't played it in a while, but I'd be always up for a match on Shoddy =P
44
Spriting / Re: Kagebunji's sprites- Hunter and Hector
February 07, 2011, 04:16:39 am
Hector's hair looks too light though, it should be a much darker shade of blue.
45
Spam / Re: Eternal's Headset 'Betting' Pool
February 02, 2011, 12:45:23 pm
Tomorrow
47
Hmm.. I scrolled through the skills in the Complete save and a few things caught my eye -

Matrydom - Seems a tad too strong, since it is 100% Add:Dead and does Shock! damage. I think some other negative status like Death Sentence would be better than Dead, it would make it a lot more situational. I could see myself going with Matrydom even at full health because it one-shots most units and there aren't many revival skills.

Explosive Shot (sniper skillset) - If I'm not reading the formula wrongly, it does PA * (1...10) damage, similar to Throw Stone, and has a 100% knockback. I don't see it as being very useful though, the damage is quite low and knockback doesn't work most of the time. Fall damage is also quite negligible. Maybe rewire it to be similar to Sonic Boom from the FFTA Hunter, but make it cost MP?

Arise (devout skillset) - This skill seems a tad too powerful, even if it has a whopping 9 CT. Doesn't seem that clear-cut though, I still don't know what the Fire element is supposed to do, other than for flavor. Infinite AoE Target All Allies revival seems a little too good to be true.

Harbinger - You've probably realised this by now, but Harbinger has duplicates of Fear, Stop, Immobilise and Disable in its' skillset. Fleshrender and Fearsyphon don't seem good enough to justify the JP spent on them, as it is only a PA*2 damage increase from what I'm seeing. You could probably give them 3-4 range to provide an alternative over normal attacks on Immobilised / Disabled targets.

48
Beyond the Beginning
49
Spam / Re: Creepy pokémon hack
January 20, 2011, 09:17:19 pm
Am I the only one who's still scared of the Ghost sprite to this day? *shivers* Last part nearly gave me a heart attack, for what's worth =P
52
Beyond the Beginning
53
Battle!
55
I think it's fine if you use other sprites, it doesn't matter that much. You should focus on getting the battle system done first. I'm really looking forward to this, keep up the good work!
56
Necrofantasia
57
I Want It All (Queen - 1989)



The Trooper (Iron Maiden - 1983)



Just for fun - The Trooper (hands cover)

59
Spam / Re: Guile Theme Fits All
January 07, 2011, 08:01:55 am
What the hell dome? It's the first time I've ever seen anyone do it without waddling.
60
Mortal Stampede