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May 14, 2024, 04:59:21 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Metrohaha

1
Quote from: Nyzer on May 14, 2019, 11:13:31 pm
No, the text helper won't fix it if it's already broken. It's just far less likely to break it in the first place.

TacText has some known bugs, it's a fairly flawed program. I think your ISO's text is, for whatever reason, no longer extractable. I'm assuming you didn't save the last round of changes as their own file and are just trying to rip them back out of the ISO, yes?


Ya, that's correct. Didn't realize it would ever be a problem, so that's my fault.

But, its all good. I've come to terms with redoing what I need to and starting from an old copy.
That will work right? If I just repatch a copy for a while back that I still have on top of the up to date ISO, it will just override everything 1 to 1?
I assume that's how it works, but first time trying to replace basically every line of text in the game at once haha.

EDIT: Actually, after further inspection this version isn't good either. Many of the errors from the first viewed copy are not bugged in this one, but after futher inspection, others are instead.

So looks like in order to change anything, I'll have to edit every single line of text in the game?
Or I suppose the ones that are borked, right?
I'll probably end up missing a ton along the way haha

Ironically, it seems to be consistent at least in what it messed up. For example, every time the letters "A" and "R" appear next to each other it replaced them with
this odd character: "づ"

So, Wizard is now "Wizづd"

Hilarious, if I wasn't so doomed haha.
2
Its version 0.492, using for PSX, ya sorry I should have mentioned that.

So you think loading it with Xif's program will solve this? Or do we think its an issue that is based on the ISO and that in order to change things I need to rewrite all the text, even with her program?

EDIT: Anyway, I tried that and its the same. Things are in different order so its hard to compare each at a glance, but still tons of missing letters and words that just make no sense at all.
3
So I have embarked down the road to modifying this splendid game, but I've decided to start with a base of sorts, with a file that has already made some alterations.
I figured I'd make my changes first, then shore up the text afterwards, but when I did, I was met with a rather alarming problem.
It seems, some how, the text I would like to edit has been garbled up into some nearly indecipherable mess.

Here you can see an example.

Now, when actually playing the game its fine.
Nothing is wrong with any of the text there, but some how loading in FFTacText causes it to become this mess.

I would like to edit very few things, so its particularly daunting, because it makes me think I would need to fix every single text box in the game first before I could even make my edits, and that's likely not something I can do.

Oddly enough, I loaded another version of the same modification prior to me making adjustments and the text is fine there, so I am wondering if I took the text from THAT version, caught it up to speed with the current version, made my changes, then patched it over my modifcation's file, would that just solve the problems?

Or is there something fundamentally wrong here that if I try to fix it will not be solved?

Its the same in the problem in the program proper and in .ffttext format, as I have seen people suggest before in previous threads.

What would you, as an experienced hacker of FFT and text editor recommend?
Is TacText the issue maybe? Is there an alternative I am not aware of?
4
Quote from: Nyzer on May 27, 2018, 01:30:42 pm
What troubleshooting have you done? It's pretty basic knowledge that modding a game, then loading a save file from the unmodded version can will often cause issues.

Have you tried starting a new game yet?


Ya, that's logical for sure. I should have been more specific, perhaps. My original question was based on the fact that the Pokeytax spreadsheet worked perfectly on any save. After I learn any move, they are learned for good.

I certainly understand that I will likely end up having to start with a fresh save, but either way before I do that I'd hope to learn how to turn off the job replacement feature.
Its listed as an optional element, but I can't seem to figure out how to actually do it.

After I figure that out, I'll start from scratch and work from the ground up.
Until then, I'd probably have to stick with Pokeytax's version to make sure I can control the variables I wish to control properly.
5
Hey everyone, I've taken keen interest in this and wanted to test it out.
Seems like even Aqueous isn't still engaged with it, but I hope to find an answer regardless.
The whole thing works well in terms of changing the job, but something odd is happening and I can't discern why.

I applied the ASM hack, and loaded my save. For simplicity sake, I just applied the example patch you created on the spread sheet.
On the save the Knight job was already mastered, and when I went to look at it had already been transformed to Arc Knight.

I then went to learn the abilities present in the job, and had enough JP to learn them all.
I backed out of the menu, checked a few other things and went back to the job screen and noticed that I hadn't learned anything.

So I used what JP I had left to learn more as an Arc Knight, but again after backing out and going back in they were all unlearned.

What do we think the problem is here? Is this an error resulting from the fact that I chose to load an already mastered Knight? Is it related to the resetting of the abilities?

Either way, I also wonder if there is a way to NOT replace the jobs with this. I like the idea for some, but others I'd like separate jobs to appear on the job tree. If I simply leave the field "Replace job" blank, it appears to break the XML. Is there another way?


Thanks, if anyone is still available to answer this. I'm fairly new to FFT modification, but after years in Pokemon fan games, I am keen to try my hand here and see what I can pull off.