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Seushiro's Sprites... Redoing some sprites

Started by Seushiro, August 19, 2009, 12:12:50 am

Kagebunji

August 27, 2009, 09:13:48 am #60 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Hair and his non-armored arm needs shading.
  • Modding version: Other/Unknown

Mental_Gear

August 27, 2009, 09:28:03 am #61 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
BTW congratulations on having a useful first post.

DarthPaul

August 27, 2009, 12:34:14 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Quote from: "SilvasRuin"Reno is probably the best choice for second in command because he's the most competent and can take a command role, even if he has his quirks.

He is also the only Turk with full qualifications to pilot military vehicles. Particularly helicopters and tanks.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Mental_Gear

August 27, 2009, 01:26:24 pm #63 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
Which have yet to be implemented in FFT.

DarthPaul

August 27, 2009, 01:59:00 pm #64 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
That's because FFT Takes place way in the future...Wait a minute while I ponder that retort...
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Mental_Gear

August 27, 2009, 02:04:24 pm #65 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
Just saying. Kind of nullifies your point. And I think you meant 'past'.
Reno: "Tank giving you trouble? I'll shock the driver and take over the tank!"
Ramza: "A...what now?"

DarthPaul

August 27, 2009, 02:08:33 pm #66 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
I wasn't saying it in regards to FFT. Just in regards to him as a character.

He well rounded in his knowledge even if he doesn't seem to be. Based on looks and attitude.




EDIT: Though the time lines don't link up at all it is in the future as far as the Ivalice series is concerned. Just to clear things up, I don't feel like explaining the joke I tried to make.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Twinees

August 27, 2009, 10:45:02 pm #67 Last Edit: August 27, 2009, 10:51:40 pm by twinees
Thanks for the ideas and changes that should be made. Instead of using cloud's hair colours, I decided to use Ramza's (mainly because one of cloud's hair colour is his skin colour. I also changed the skin colour to suit FFT style but I may change this to cloud's skin colour.
So here it is:      New

                         Old


I hope the shading is better. Should i change the red and blues to suit FFT style?

Edit: Could someone help make a portrait for it? I'm completely hopeless with making them.
  • Modding version: PSX

Zalge

August 27, 2009, 10:51:26 pm #68 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Oi, the back view looks... oi. He looks WAY too wide in that frame. Tidus put on a few pounds, huh?

but really, all sarcasm aside. His backview does look a bit wide. Maybe trim some pixels on his shirt? Maybe its just because I'm sitting back.

An idea, next time you post a picture, keep a small copy to work on and just resize a copy larger so we can see the details better.

Twinees

August 27, 2009, 10:55:00 pm #69 Last Edit: December 31, 1969, 07:00:00 pm by twinees
Yeah, his back view does seem a bit odd. And ill make the pictures bigger next time. And Zalge could you have a shot at making the Portrait? The Reno portrait you made looks great and I thought you would be able to do this one too.
  • Modding version: PSX

MiKeMiTchi

August 27, 2009, 11:00:20 pm #70 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
I suggest you concentrate on making one sprite first.
If you don't care to do that, you'll be suprised it'll take long to finish something.
Jot5 GFX Designer :: Spriter :: Mitchi

Zalge

August 27, 2009, 11:00:38 pm #71 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
This may be a challenge, like Reno, Tidus has very... unique hair. The rest shouldn't be the problem, I just have trouble with unique hair >.<

Twinees

August 27, 2009, 11:14:45 pm #72 Last Edit: August 27, 2009, 11:47:41 pm by twinees


Ok, I moved the armoured arm down a fraction and made the other arm a bit thinner (also resized image).

One more thing, i have only used 15 colours (including black) so what would be the best colour to use for the 16th? Another skin colour? Another yellow for the shirt and shoes? a blue? or a red?

Edit: I'm going to fix the shading on the pants and chest.
  • Modding version: PSX

Zalge

August 27, 2009, 11:20:41 pm #73 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Maybe another shade of white for the hood.

Alot of the shading looks kind of awkward...

mav

August 27, 2009, 11:21:29 pm #74 Last Edit: December 31, 1969, 07:00:00 pm by mav
Looks unbelievably boxy...I think your shading has led to a colossal loss of depth, so fix it. And are you making his clothes and hair yourself? It's really tough and frankly you haven't quite hit the nail on the head. Use Ch. 2 Ramza's as a base for the hair, tweak it a bit and that'll be covered, though honestly I dunno where to get a good body base. Right now something's gone horribly awry...Maybe it's your outlining?

GeneralStrife

August 27, 2009, 11:23:24 pm #75 Last Edit: December 31, 1969, 07:00:00 pm by GeneralStrife
It's kind of boxy...just a little...looks good except the back frame....he looks like he has put on some weight.

Twinees

August 27, 2009, 11:31:04 pm #76 Last Edit: August 27, 2009, 11:50:33 pm by twinees
By boxy you mean everything is separated by a black line? I might fix that up. I'll keep working on the back view.
Oh and i did use Ramza's hair for some views but the body wasn't made from any other character except the feet.

Edit: Maybe the male chemist jacket would be a good base for the shirt?
  • Modding version: PSX

RolyTunedIn

August 27, 2009, 11:32:32 pm #77 Last Edit: December 31, 1969, 07:00:00 pm by RolyTunedIn
the back view looks too wide, the first one looks too thin... they all look flat even though it is shaded

Seushiro

August 27, 2009, 11:58:38 pm #78 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Tidus is quite ok. . . I'm actually playing Dissidia and wanting to do a Hero of Light sprite. . .  

i think the shading is fine. looks fine in the PSP render. . .  well chunky sprite but atleast he has the jumper chains and arm gear ^__^ nice thinking. . .

Twinees

August 28, 2009, 12:02:34 am #79 Last Edit: December 31, 1969, 07:00:00 pm by twinees
Good to hear from the person who made me want to do this ^^.

I'll post soon with some different versions of Tidus, as in the normal one, one with a chemist shirt etc.
  • Modding version: PSX