So if there is interest, I'd like to run a zombie survival RPG. It will use super simple rules and character creation.
The scenario starts as you are a bunch of zombie apocalypse survivors in a fortified mall in the middle of a city. Everyone has long given up hope of rescue and some people believe your group are the last non-zombies on the planet. Your group's leader is currently (NPC)John Miller. He gives out "TASK"s to the group that are necessary for survival. To join the game, simply post ">Volunteer" and your character sheet. If at any point your character dies, feel free to >Volunteer again with a new survivor (twin brothers are allowed).
Every so often a "SITUATION" will happen that should be dealt with. These can be anything from a zombie horde approaching the compound, to a disease spreading among the survivors, to the food supply running low. How you deal with it is entirely up to each character. You can either work with or against each other. The players do not need to stick together.
Each player gets 1 action per round. If you accidentally do try to do too much, I'll let you know. All player actions happen simultaneously(ish). The success of the action is based on how difficult the action is, your character's stats and a d10 roll.
i.e. firing a weapon would be 1d10+dex. Shooting a zombie in the same room would be easier than shooting a zombie 500 meters away.
If player actions would be rendered pointless due to the rolls of other players, bonuses may be given (overkills). Between each round I will describe the scene(s), a summary of important events, what effects your actions from the previous round had, and the current TASK and SITUATION status.
Example Round:
Location: Pharmacy (2km from compound)
Party: Mal, Zoe, Wash, Jayne, Kaylee
The pharmacy had already been looted upon your arrival. While searching for any remaining supplies, Kaylee noticed a computer plugged into a motomaster battery. She was able to retrieve the pharmacy's supplier address from the computer while the rest of the party rummaged for leftover supplies. Suddenly, 3 zombies shambled from a back room.
Roll = 6 Total = 12
You impale a zombie with your disgusting machete. 2 zombies remain.
Roll = 10 Total = 20
You hurl the rocks with such force that both zombies' heads implode and the rest of the rocks in your bag become throwing knives somehow. (+10 throwing knives)
Roll = 2 Total = 10
You tear the plugs out by the cord in your haste and end up shocking yourself. You temporarily lose feeling in your hand. (-1 dex for 2 rounds, +1 damaged battery)
Roll = 5 Total = 14
The zombies are already dead. OVERKILL: All players who attacked zombies gain +2 to their next zombie attack.
A tall man in a funny orange wool cap enters the pharmacy. He apologizes for not volunteering sooner, but followed you here as quickly as he could. He gives you an update on the situation at the compound. Jayne has joined the party!
SCENE: The zombies are dispatched and you have the address of the pharmacy's supplier (outskirts of city, 15km away). You have managed to find baby aspirin and a couple bandaids in the pharmacy.
TASK: Scout the local pharmacy.
SITUATION: Medical supplies have run out and a mysterious sickness is spreading.
UPDATE: The sick survivors at camp seem to be getting better on their own.
GROUP 2
Location: Hospital (5km from compound)
Party: River, Simon
You have found the MRI room and managed to get a backup generator running.
Roll = 3 Total = 10
Your MRI skills are a bit rusty and you don't get anything useful.
Roll = 6 Total = 10
You successfully don't move for the MRI, making Simon's job easier. Turns out he did do the test properly and you get the results you need. (updated on spreadsheet)
SCENE: You decided to blow the rest of the party off and go about your own business. You found a hospital with working equipment and successfully performed an MRI. The noise from the machine, however, appears to have attracted unwanted attention. You hear moans and shuffling from the hallway.
TASK: Scout the local pharmacy.
SITUATION: Medical supplies have run out and a mysterious sickness is spreading.
The following is the character sheet template. Occupation and hobbies will grant minor appropriate bonuses. Stats must be between 2 and 8, and cannot total more than 30. A character with 5 in each stat is remarkably average at everything.
I will use that spreadsheet to store the character sheets and inventories, so it will be linked to at every Round Report (so you don't have to find this post again).
So, now that I've explained, let's start!
SCENE: It has been about 5 years since the outbreak of the zombie virus. Most of the world was turned within a week. Those that weren't managed to form small pockets of resistance, most notably under military protection and command. However, even the military could not hold against the threat, as the infection managed to find its way into the most fortified positions. Eventually, hope of a cure or even rescue faded from groups of survivors scattered across the globe.
Your group of survivors have been holed up in this mall turned compound for what seems like an eternity. Everyone has adjusted to the fact that this is your life now, but people are getting bored and complacent to the zombie menace. John Miller, the groups appointed leader, enters the Best Buy outlet that has been turned into a rec room and speaks to the survivors gathered there.
"The ventilation system seems to be busted, and with all the windows completely sealed and boarded up, we aren't getting enough fresh air. I need some people to head to the roof and see what the problem is. Any volunteers?
TASK: Investigate the ventilation system on the roof.
SITUATION: The vents have stopped working. 60 rounds remain until survivors start suffocating.
EDIT: Character sheets and inventories have been uploaded to the game spreadsheet here:
https://docs.zoho.com/file/grb6s96541d66aedc4727b735deda5c5c06c2
The scenario starts as you are a bunch of zombie apocalypse survivors in a fortified mall in the middle of a city. Everyone has long given up hope of rescue and some people believe your group are the last non-zombies on the planet. Your group's leader is currently (NPC)John Miller. He gives out "TASK"s to the group that are necessary for survival. To join the game, simply post ">Volunteer" and your character sheet. If at any point your character dies, feel free to >Volunteer again with a new survivor (twin brothers are allowed).
Every so often a "SITUATION" will happen that should be dealt with. These can be anything from a zombie horde approaching the compound, to a disease spreading among the survivors, to the food supply running low. How you deal with it is entirely up to each character. You can either work with or against each other. The players do not need to stick together.
Each player gets 1 action per round. If you accidentally do try to do too much, I'll let you know. All player actions happen simultaneously(ish). The success of the action is based on how difficult the action is, your character's stats and a d10 roll.
i.e. firing a weapon would be 1d10+dex. Shooting a zombie in the same room would be easier than shooting a zombie 500 meters away.
If player actions would be rendered pointless due to the rolls of other players, bonuses may be given (overkills). Between each round I will describe the scene(s), a summary of important events, what effects your actions from the previous round had, and the current TASK and SITUATION status.
Example Round:
Location: Pharmacy (2km from compound)
Party: Mal, Zoe, Wash, Jayne, Kaylee
The pharmacy had already been looted upon your arrival. While searching for any remaining supplies, Kaylee noticed a computer plugged into a motomaster battery. She was able to retrieve the pharmacy's supplier address from the computer while the rest of the party rummaged for leftover supplies. Suddenly, 3 zombies shambled from a back room.
Quote from: Mal>Stab the zombies with my rusty machete.
Roll = 6 Total = 12
You impale a zombie with your disgusting machete. 2 zombies remain.
Quote from: Wash>Throw rocks at the zombies.
Roll = 10 Total = 20
You hurl the rocks with such force that both zombies' heads implode and the rest of the rocks in your bag become throwing knives somehow. (+10 throwing knives)
Quote from: Kaylee>Unplug the computer and take the battery with me.
Roll = 2 Total = 10
You tear the plugs out by the cord in your haste and end up shocking yourself. You temporarily lose feeling in your hand. (-1 dex for 2 rounds, +1 damaged battery)
Quote from: Zoe>Cleave the zombies apart with my fire axe.
Roll = 5 Total = 14
The zombies are already dead. OVERKILL: All players who attacked zombies gain +2 to their next zombie attack.
Quote from: Jayne>Volunteer
A tall man in a funny orange wool cap enters the pharmacy. He apologizes for not volunteering sooner, but followed you here as quickly as he could. He gives you an update on the situation at the compound. Jayne has joined the party!
SCENE: The zombies are dispatched and you have the address of the pharmacy's supplier (outskirts of city, 15km away). You have managed to find baby aspirin and a couple bandaids in the pharmacy.
TASK: Scout the local pharmacy.
SITUATION: Medical supplies have run out and a mysterious sickness is spreading.
UPDATE: The sick survivors at camp seem to be getting better on their own.
GROUP 2
Location: Hospital (5km from compound)
Party: River, Simon
You have found the MRI room and managed to get a backup generator running.
Quote from: Simon>Perform an MRI on River's brain.
Roll = 3 Total = 10
Your MRI skills are a bit rusty and you don't get anything useful.
Quote from: River>Lie still for the MRI.
Roll = 6 Total = 10
You successfully don't move for the MRI, making Simon's job easier. Turns out he did do the test properly and you get the results you need. (updated on spreadsheet)
SCENE: You decided to blow the rest of the party off and go about your own business. You found a hospital with working equipment and successfully performed an MRI. The noise from the machine, however, appears to have attracted unwanted attention. You hear moans and shuffling from the hallway.
TASK: Scout the local pharmacy.
SITUATION: Medical supplies have run out and a mysterious sickness is spreading.
The following is the character sheet template. Occupation and hobbies will grant minor appropriate bonuses. Stats must be between 2 and 8, and cannot total more than 30. A character with 5 in each stat is remarkably average at everything.
Player:
Name:
Gender:
Age:
Occupation:
Hobbies:
Example jobs:
Military Officer
Military Grunt
Personal Trainer
Engineer
Paramedic
Comedian
Farmer
Carpenter
Plumber
Used Car Salesman
Teacher
Cook
Priest
Waiter
Accountant
Health Inspector
Spreadsheet can be seen here:
https://docs.zoho.com/sheet/ropen.do?rid=grb6s96541d66aedc4727b735deda5c5c06c2
Name:
Gender:
Age:
Occupation:
Hobbies:
Ability | Affects | Points |
Strength | Melee | 2-8 |
Dexterity | Ranged | 2-8 |
Agility | Dodge | 2-8 |
Cunning | Tactics | 2-8 |
Intelligence | Technology | 2-8 |
Charisma | Influence | 2-8 |
Example jobs:
Military Officer
Military Grunt
Personal Trainer
Engineer
Paramedic
Comedian
Farmer
Carpenter
Plumber
Used Car Salesman
Teacher
Cook
Priest
Waiter
Accountant
Health Inspector
Spreadsheet can be seen here:
https://docs.zoho.com/sheet/ropen.do?rid=grb6s96541d66aedc4727b735deda5c5c06c2
I will use that spreadsheet to store the character sheets and inventories, so it will be linked to at every Round Report (so you don't have to find this post again).
So, now that I've explained, let's start!
SCENE: It has been about 5 years since the outbreak of the zombie virus. Most of the world was turned within a week. Those that weren't managed to form small pockets of resistance, most notably under military protection and command. However, even the military could not hold against the threat, as the infection managed to find its way into the most fortified positions. Eventually, hope of a cure or even rescue faded from groups of survivors scattered across the globe.
Your group of survivors have been holed up in this mall turned compound for what seems like an eternity. Everyone has adjusted to the fact that this is your life now, but people are getting bored and complacent to the zombie menace. John Miller, the groups appointed leader, enters the Best Buy outlet that has been turned into a rec room and speaks to the survivors gathered there.
"The ventilation system seems to be busted, and with all the windows completely sealed and boarded up, we aren't getting enough fresh air. I need some people to head to the roof and see what the problem is. Any volunteers?
TASK: Investigate the ventilation system on the roof.
SITUATION: The vents have stopped working. 60 rounds remain until survivors start suffocating.
EDIT: Character sheets and inventories have been uploaded to the game spreadsheet here:
https://docs.zoho.com/file/grb6s96541d66aedc4727b735deda5c5c06c2