Final Fantasy Hacktics

General => Archives => FFT Remix => Topic started by: Zozma on February 07, 2009, 06:03:10 pm

Title: Monster Stat's and Skill Discussion
Post by: Zozma on February 07, 2009, 06:03:10 pm
I will be showing monster setups here and am open to hearing opinions on them bearing in mind that monsters can be recruited as well.

the new Rare encounter monsters will be listed on a different thread.
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Post by: BloodyBlade on February 07, 2009, 08:19:32 pm
Why the 2nd and 1st tier monsters have the same beastmaster skill?
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Post by: BloodyBlade on February 07, 2009, 11:03:13 pm
OK I think I found a bug.

I went to Mandalia Plains and I saw another Boco unit and it was a guest. After the battle I could have recruited him. ???

Plus, WTF is with Boco MA power? Its 41 when I applied that new patch. He can do a Choco Meteor for heavy damage though it takes like 40MP
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Post by: Zozma on February 07, 2009, 11:30:52 pm
yeah if u have an old unit, his stats are fucked, that boco on mandalia was a test of boco's new growth set at the level i had him at at the time to comapre.

monsters now have humanlike MA and choco meteor's damage value is 40 and depends on faith. basically its like a non elemental holy
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Post by: BloodyBlade on February 07, 2009, 11:32:32 pm
LOL! Doing heavy damage. Damn Boco can save his damn self with this amazing MA
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Post by: AngrySurprisedFace on February 08, 2009, 01:15:17 am
I have a question:

Are you taking out the Apandas?

'Cause if you weren't I kind of had an idea of what to do with them.

O;
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Post by: Zozma on February 08, 2009, 01:27:14 am
Biblos is removed but not apandas, what were you thinking about them?
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Post by: AngrySurprisedFace on February 08, 2009, 01:32:08 am
Oh well I was kind of thinking you could include them in a random encounter, and perhaps give them another tier?

Like their second could be the Byblos sprite or something, and you could spread the Byblos skill set out amoung them.

It's just an idea of what to do with them outside of DD.

:o
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Post by: Zozma on February 08, 2009, 01:45:11 am
aha, thats not a bad idea, or perhaps have the gravity set
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Post by: Zozma on February 08, 2009, 07:10:39 pm
Okay, i wonder how the game would go if all the random humans have lvl8 every job lol
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Post by: Archael on February 08, 2009, 07:13:18 pm
Quote from: "Zozma"Okay, i wonder how the game would go if all the random humans have lvl8 every job lol

alot more fun
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Post by: Samuraiblackbelt on February 08, 2009, 07:17:27 pm
I think if you put apandas in random encounters you should make them poachable...if that's possible....
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Post by: ShadowX on February 08, 2009, 07:18:28 pm
Quote from: "Voldemort"
Quote from: "Zozma"Okay, i wonder how the game would go if all the random humans have lvl8 every job lol

alot more fun

Agreed!
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Post by: dwib on February 08, 2009, 07:22:12 pm
poachable apandars would be sick!
lvl8 jobs for all randoms would be sick!
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Post by: samuchan on February 08, 2009, 09:29:47 pm
Even better, have all randoms have all lvl8's with 9999jp!
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Post by: Zozma on February 08, 2009, 10:51:44 pm
Quote from: "samuchan"Even better, have all randoms have all lvl8's with 9999jp!

thats easy, i can make job lvl8 require 9999 jp
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Okay, thanks to Luiakyn Iron giant's will now be an available monster class.
so i ill likely create 3 tiers of that as well.
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Post by: BloodyBlade on February 09, 2009, 07:50:05 pm
Edit the Bull Demon's berserk skill. It has a charge time.Unless you wanted it like that...

Please edit Holy Breath. I was thinking making it like those Bracelet moves. Just change the color of one of them 2 white. Probably Ice Bracelet.

Still testing the monsters BTW.
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Post by: Zozma on February 09, 2009, 07:58:15 pm
nah i SHOULD be able to use triple bracelet for that.

i guess then i could use holy bracelet's effect file for white wind