I think we can all agree that some jobs in FFT are really overpowered and some go mostly underused because they might just not be fun to play or don't play well at all. I'm mostly going to talk about Generics and avoid Unique classes. I'm also not going to talk about the added jobs in the PSP version. They are their own pool of broken. (Yet somewhat fun)
I understand that ideally, it'd be impossible to balance every class to make them all equally favorable. A lot of classes are one-trick ponies or just gimmicky.
Some suggestions / ideas I've tested that could work to make them more enjoyable / balanced
Overpowered / Widely Used
Calculator
This one I think would be the hardest to "balance" without just outright replacing the class altogether. Todo.
Underpowered / Rarely Used
Bard (done)
I feel like the Bard class is the outright weakest class in the game. The buffs are hit and miss, sitting in a corner is no fun really, and pretty weak stats. Here are some changes I think could make the class more enjoyable.
I feel like this would make Bard a more dynamic and fun class. You can't just stick him in a corner anymore. He needs to travel with his party.
Dancer (done)
Dancer is a bit more powerful than Bard, as debuffs do a lot more to the enemy than buffs would to your party, as well as having a larger set of equipment to utilize (knives and cloth, whereas Bards only get Harps), but still mostly underutilized.
[youtube]YH6NU7ntOkY[youtube]
Same with Bard, I feel like this would make Dancer a more dynamic class and fun class. Can't just sit in a corner anymore.
I want to know your thoughts and possible ideas that could go with this. What jobs do you think are overpowered / underpowered and what do you think could be done to balance them. I'll be adding more myself when I get around to testing out different ways to balance some classes.
I understand that ideally, it'd be impossible to balance every class to make them all equally favorable. A lot of classes are one-trick ponies or just gimmicky.
Some suggestions / ideas I've tested that could work to make them more enjoyable / balanced
Overpowered / Widely Used
Calculator
This one I think would be the hardest to "balance" without just outright replacing the class altogether. Todo.
Underpowered / Rarely Used
Bard (done)
I feel like the Bard class is the outright weakest class in the game. The buffs are hit and miss, sitting in a corner is no fun really, and pretty weak stats. Here are some changes I think could make the class more enjoyable.
- Reduce song range from 255 to 4 and height to 6
- Reduce casting time for every song by 2
- Songs cost MP. 10 MP for most songs, 15 MP for Nameless Song, and 20 MP for Last Song
- Songs need to be recast after execution
- Angel Song can no longer target self
- Raise MP multiplier by 20
- Change formula for Angel Song to HealMP_(MA*Y)
- Change formula for Life Song to Heal_(MA*Y)
- Needs testing : Change formulas for hit chance for song buffs.
- Todo : Stat balance.
I feel like this would make Bard a more dynamic and fun class. You can't just stick him in a corner anymore. He needs to travel with his party.
Dancer (done)
Dancer is a bit more powerful than Bard, as debuffs do a lot more to the enemy than buffs would to your party, as well as having a larger set of equipment to utilize (knives and cloth, whereas Bards only get Harps), but still mostly underutilized.
[youtube]YH6NU7ntOkY[youtube]
- Reduce dance range from 255 to 4 and height to 6
- Reduce casting time for every dance by 2
- Dances cost MP. 10 MP for most songs, 15 MP for Nameless Dance, and 20 MP for Last Dance
- Dances need to be recast after execution
- Raise MP multiplier by 20
- Change formula for Witch Hunt to DmgMP_(MA+Y)% Hit_F(X)% (or DmgMP_(MA*Y) if disabled "May display 'Broken'")
- Change formula for Wiznaibu to Dmg_F(MA*Y)/b]
- Needs testing : Change formulas for hit chance for dance debuffs.
- Todo : Stat balance.
Same with Bard, I feel like this would make Dancer a more dynamic class and fun class. Can't just sit in a corner anymore.
I want to know your thoughts and possible ideas that could go with this. What jobs do you think are overpowered / underpowered and what do you think could be done to balance them. I'll be adding more myself when I get around to testing out different ways to balance some classes.