(http://darkabstraction.com/showOff/ffhackticks/fieldtest/project-ci-003.png)
(http://darkabstraction.com/showOff/ffhackticks/fieldtest/project-ci-t01.png) (http://darkabstraction.com/showOff/ffhackticks/fieldtest/project-ci-001.png)
(http://darkabstraction.com/showOff/ffhackticks/fieldtest/project-ci-002.png)
The technique for the 3d map proxy is the same one I used for Mobius' map.
Map tileset: Hyptosis, http://opengameart.org/content/forest-tiles-0
Character sprites: Antifarea, http://opengameart.org/content/twelve-16x18-rpg-sprites-plus-base
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Long story short, one of the suggestions that came up was to have a working demo beforehand (rather than working towards one as a goal). So, here's what will become the basis for a demonstration derived from early Fire Emblem games. It will be the first of four different systems to exist in a combined demo.
Currently, I have the map, the characters, and a story for it. The story and characters will ideally carry over across the four different battle system styles (with teleportation as a central theme to support the drastic change in battle systems).
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Layout mockup for battle system.
(http://darkabstraction.com/showOff/ffhackticks/conflagration icon/layout.png)
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Early Look