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New spells...

Started by Zozma, January 21, 2008, 09:59:07 pm

Zozma

November 18, 2008, 03:42:05 pm #300 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
vanya here is what i was referring to

http://www.ffhacktics.com/forum/viewtop ... s&start=20
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

November 18, 2008, 06:04:35 pm #301 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
OK! I'll look into it! ^_^

Disclaimer: Probably gonna be a while before I get to this. But I thin it shouldn't be a problem to execute this.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

November 25, 2008, 11:27:14 pm #302 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Zozma"so Vanya...

you know how if u insert new spells into "fairy" and crap like that largest effect files in the game... the game only freezes instead of showing the inserted effect...

i was thinking that if you changed the amount of bytes assigned to the effects sector to match the size of the effect you're inserting that MAYBE it wont crash...

u know how we can now change the sectors and sector sizes for sprites? i was thinking maybe it can be done for effects too... i wanted to fit a red colored galaxy stop into the file that holds fairy but the game just freezes...

I guess this all depends on weather we know where the sector offsets for the effect files are. The first step to finding out would be to get the sector values from CDprog, convert them to hex & look for them in Battle.BIN.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

November 26, 2008, 04:23:02 pm #303 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
it appears i wont be able to investigate this as my computer is screwy big time. lucky for me bmp files arent so affected by viruses so i can still work on my sprite. but this thing destroyed a few files (not seemingly important to me) i can't even run defrag lol.... i think i got rid of the bugger tho
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

November 26, 2008, 07:35:14 pm #304 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I'll check on it when I get a chance. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

November 28, 2008, 03:10:06 pm #305 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
a thought had occured to me... isn't the pink lines that circle a character when changing jobs an effect file too?

i wonder if thats what the weird pink thing thats in... was it effect file 000
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

November 28, 2008, 03:19:28 pm #306 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Maybe.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

December 04, 2008, 09:31:26 am #307 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Zozma1 Thought I should bring your attention to this quote:

Quote from: "Zodiac"I found some stuff that should most likely interest you a LOT.

Special Job & Sprite sheet link (by sectors)

What does that mean?

When I find an easy way to increase the ROM size, the limit of usable sprites will basically be the number of jobs.

It would also allow to use up to 512 effects files. (I found the sector offsets for those as well)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

December 05, 2008, 02:04:10 am #308 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
oh really? sweet... now i wonder if the plan will work..
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

December 05, 2008, 02:52:10 am #309 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Only one way to find out! ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

January 08, 2009, 07:05:05 pm #310 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Screenies of my new spell effects:

Raise - Made from 005 Raise


Araise - Made from 006 Raise 2



Pray - Made from 007 Reraise

  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 08, 2009, 08:55:45 pm #311 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hah, that looks pretty sweet, what did you do?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

January 08, 2009, 10:16:32 pm #312 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I just modified some of the graphics in the files. Swapped some stuff around, removed some things. For pray I swapped a lot of graphics from the Cure file.

BYW, if you want some good resources for the effect files try ripping TIMs from some of the other PSX Final Fantasies. Final Fantasy Origins has a lot of good spell graphics to work with. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 08, 2009, 10:44:58 pm #313 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
looks like a telepeort hehe
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

January 08, 2009, 11:03:49 pm #314 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Think halos dropping a bit of blessing! ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Srekciv

January 08, 2009, 11:46:50 pm #315 Last Edit: December 31, 1969, 07:00:00 pm by Srekciv
awesome dude, is the pray graphic going to fall on every unit that gets healed?
pray is a wicked sweet idea for a spell as well.

CidIII

January 09, 2009, 12:39:16 am #316 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
Yeah dude, Pray would be a sweet spell.

Pray dominated in FFX, I miss that game...
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

Vanya

January 09, 2009, 01:31:37 pm #317 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
It will be kind of a semi mix between the original Pray in FF4 and the Pray in FFX.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

January 14, 2009, 10:01:07 pm #318 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Damn! I wanted to make new protect and shell effects based on Reflect, but it's one of those effects that doesn't work when imported into another effect file. Maybe we should start compiling a list with skills that won't work when moved around?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 21, 2009, 07:32:10 am #319 Last Edit: January 21, 2009, 08:14:31 am by Zozma
holy crap! i was playing around with E212.BIN the green bio

trying to find where the tint screen color is so i could make it blue instead of green....

anyway at 00160C i changed the color there from R 16, G 00, B 00
to R 00, G 00, B 16 and instead of looking "hit" when the spell is cast on them, the person being hit does an attack animation!

165E and 1694 seemed to affect the sound

1918 seemed to tint the targetted units

interesting... even tho im sure these are hex addresses i had done the changes in snespal
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!