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New Warrior job to go along with my Warrior sprites!

Started by Vanya, May 28, 2008, 12:20:35 am

Vanya

These are all the changes that went into my replacement for Squire.

Warrior

Equipment:
     -=Knife, Sword, Axe, Staff, Flail, Polearm, & Crossbow.
     -=Shield, Helmet, Hat, Armor, Clothing, Shoes, Armguard, & Ring.

Skills:
Command)
     Battle Skills
     (only changes are listed)

     -Quick Trick-
     A very low damage attack that always hits. Good for weakening      enemies for poaching or invitation.
     Slot: Small Bomb (blue)
     Effect: 13C Chocobo Attack
     Formula: 37 (Dmg_(Rdm(1...Y)*PA) [Y=1]
     Range by weapon.
     45 JP / 95%

     -Throw Stone-
     R:4, E:0, V:2.

     -Medical Care-
     Renamed Heal
     Formula: 38 (100%)
     R:1, E:0, V:1.

     -Warcry-
     A rousing battle scream that inspires the screamer and his allies.
     Slot: Blood Suck (monster version)
     Effect: 38 Berserk/Brave Up (not final)
     Formula: 3A +Brave_(Y) NS [Y=3]
     R:0, E:2, V:4.
     Auto, Target Self, Hit Caster, Hit Allies.
     250 JP / 50%

     -Delay Attack-
     A normal weapon attack that may also delay the target's next turn if      executed just right.
     Slot: Small Bomb (black)
     Effect: 13C Chocobo Attack
     Formula: 02 Dmg_[Weapon] 25% Cast Spell Indexed As Status NS
     Extra formula: 15 Set_CT00 Hit_F(MA+X)% NS [X=200]
     Extra effect: 155 Knife Hand/Damage Split
     Range by weapon.
     400 JP / 35%

     -First Aid-
     Perform basic surgical techniques to heal a unit in critical condition.
     Slot: Dragon Tame
     Effect: 9C Heal
     Formula: 35 Heal_(Y)% Hit_(PA+X)% [Y=20; X=75]
     R:1, E:0, V:1.
     550 JP / 30%

     -Mighty Strike-
     A strong weapon attack that takes some time to execute.
     Slot: Choco Attack
     Effect: 173 Shake Off
     Formula: 2D Dmg_(PA*(WP+Y)) 100% Status [Y=1]
     Range by weapon.
     CT=2.
     750 JP / 5%

Reaction)
     -Auto Defense-
     600 JP / 10%

Support)
     -Axe Use-
     170 JP / 0%

Movement)
     -Move+1-
     200 JP / 50%

     -Jump+1-
     400 JP / 25%[/u]
  • Modding version: Other/Unknown
¯\(°_0)/¯

McCracker1

May 28, 2008, 12:49:04 am #1 Last Edit: December 31, 1969, 07:00:00 pm by McCracker1
I like it Vanya but does that mean that you would never get gained jp up

Vanya

May 28, 2008, 07:11:15 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
No. it 'll go to the Chemist. In my hack, Chemist -> Medic. My thought is that in order to become a medic the character has to study a lot since not only do they have to memorize medical stuff, but the magical nature of potions as well. Given that, it would make sense for them to study 2 specific subjects to improve their study skills; Academicks (Gained JP - Up) and Analyticks (Gained EXP - Up). The first will be at the same cost but the second will have a huge fee to counter the fact that it becomes available so much earlier.
  • Modding version: Other/Unknown
¯\(°_0)/¯

VincentCraven

May 28, 2008, 07:46:29 am #3 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Interesting...
I changed jobs and that has made all the difference.

Vanya

May 28, 2008, 07:58:21 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Glad you think so. I'm thinking that if I ever go all the way with my hack I want it to be a sort of "FFT Classic" that has sprites based on FF1 character design and revised skills from all the other games, especially those in the Ivalice Alliance Project.
  • Modding version: Other/Unknown
¯\(°_0)/¯

VincentCraven

May 28, 2008, 08:00:40 am #5 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Wait, so does this replace both Knight and Squire?  I see you placed the skillset as Battle Skill, not Basic skill.  Have you other plans that you have already posted?
I changed jobs and that has made all the difference.

Vanya

May 28, 2008, 10:42:48 am #6 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I have lots of other plans that haven't been posted.

The Knights will have their skills, but I'm naming the set "War Tacticks".
Let me go ahead and make a list.

Starting job: Warrior

L1 Warrior -> Medic
L2 Warrior -> Knight & Archer
L4 Warrior -> Monk & Thief

L2 Medic -> White Mage & Black Mage
L3 Medic -> Geomancer & Blue Mage (Dancer + Bard)

L4 Knight -> Dragon Knight
L4 Archer -> Sniper

L2 White Mage -> Enchanter (Oracle)
L2 Black Mage -> Astralist (Time Mage)

L2 Dragon Knight + L3 Monk + L5 Knight -> Samurai
L2 Sniper + L3 Thief + L5 Archer -> Ninja

L2 White Mage + L2 Black Mage + L2 Enchanter + L2 Astralist -> Red Mage (Calculator)
L4 Enchanter + L4 Astralist + L5 Geomancer + L5 Blue Mage -> Summoner

-Pretty much all the jobs require more or less the same amount of JP to unlock relative to the original. But with the PSP values.
-Not sure what to do with Mime. It'll either be left in and available at no cost or edited some how, some day.
-All jobs will have their skills shuffled around to make them better resemble their earlier forms.
  • Modding version: Other/Unknown
¯\(°_0)/¯