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Final Fantasy Tactics V1.3

Started by Archael, May 01, 2008, 07:27:46 pm

Archael

June 07, 2008, 09:38:24 pm #140 Last Edit: December 31, 1969, 07:00:00 pm by Archael
^___________^~~

Chrona

June 07, 2008, 09:43:36 pm #141 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
Anyhow, I'm having fun so far =)

Had to use Steal Heart to beat Wiegraf and a two Bolt3s to take down Algus, so the difficulty has been rather stable. Wish my Thief would get his steal abilities done faster =p
Silver Noble

Archael

June 07, 2008, 10:32:25 pm #142 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Chrona"Anyhow, I'm having fun so far =)

Had to use Steal Heart to beat Wiegraf and a two Bolt3s to take down Algus, so the difficulty has been rather stable. Wish my Thief would get his steal abilities done faster =p

hey glad to hear man

it's alot more fun to play this game when the difficulty is on non-jokez levels

 :D

Chrona

June 07, 2008, 11:48:48 pm #143 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
Can you change the AI a bit? People should NOT go after every crystal when they hardly need it, all it does it get annoying when I invite a bunch of people. It's kinda pointless when there is one enemy left across the screen and Ovelia steals the crystal just to get some MP back
Silver Noble

Archael

June 08, 2008, 12:49:49 am #144 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Chrona"Can you change the AI a bit? People should NOT go after every crystal when they hardly need it, all it does it get annoying when I invite a bunch of people. It's kinda pointless when there is one enemy left across the screen and Ovelia steals the crystal just to get some MP back

Nope.

We are not working with AI for 1.3. First of all I don't know how. Second of all even if I knew I dont have any tools for it. Third I think the AI is fine and uses things  in an acceptable method.

Chrona

June 08, 2008, 12:54:09 am #145 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
Kay. Adding an AI setting "Stop being an idiot" which can be switched onto guests which makes them not walk into the path of the enemy or onto crystals would be useful though xD
Silver Noble

Archael

June 08, 2008, 01:56:47 am #146 Last Edit: December 31, 1969, 07:00:00 pm by Archael
hehe

things you can give feedback for the patch are:

skills being too weak / too strong.. storyline fights being too hard / too easy,

or things behaving in a way they are not supposed to, etc etc.

zerothelegend

June 08, 2008, 07:49:19 am #147 Last Edit: December 31, 1969, 07:00:00 pm by zerothelegend
So, no word on that supposed attachment for converting patch type?

LastingDawn

June 08, 2008, 02:02:30 pm #148 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I need to get a hold of Melonhead, who I haven't seen today or yesterday, if you'd like you can try to contact him through our IRC network.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!