Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Gravrain, October 13, 2021, 12:54:36 am
Quote from: nitwit on October 13, 2021, 05:46:11 amFor item/skill/job/etc descriptions, it might save resources (both yours and in the game) to have a routine that prints their stuff to the screen, and then have a string for the fluff.
Quote from: nitwit on October 13, 2021, 05:46:11 amThis can save screen real estate if you add color-coded element icons (I know I've seen them somewhere) or develop icons for status effects.
Quote from: nitwit on October 13, 2021, 05:46:11 amBeing able to press select and familiarize yourself with the jobs, skills, and items would make it easier for users to pick up a mod and play without consulting a guide. Especially if class stat growths, innate skills, and so on are legible to players from within the game.
Quote from: Akashachi on October 14, 2021, 09:15:05 pmI think your mod would be better suited to be built with their resources, once the translation patch is available.
Quote from: Gravrain on October 15, 2021, 05:21:17 pmCould you elaborate a bit more on what you mean by this? I'm not quite sure I understand.
Quote from: Gravrain on October 15, 2021, 05:21:17 pmThat's an interesting idea, I hadn't considered using icons for elements/statuses. I'd have to find space for the graphics; maybe in FRAME.BIN or something? To be honest, though, the item/ability/etc. descriptions aren't a huge issue in terms of space, so I'm not sure how much would be gained from doing that.
Quote from: Gravrain on October 15, 2021, 05:21:17 pmThis is one of the goals for my patch: to have as much information available in-game as possible. I've added equipment information for special character jobs and previously hidden innate abilities, both of which were relatively straightforward, but I was also thinking about adding job stats, damage formulas, poaching probabilities, etc. at some point, which would pose much more of a problem in terms of space.
Quote from: Gravrain on October 13, 2021, 12:54:36 amThe description for the Samurai's Shirahadori ability has been corrected; it now includes ranged attacks in its list of triggers instead of excluding them.Party roster adjustment: When the player dismisses a unit from the party, the following unit will take their place in the roster, then the next unit will take theirs, and so on, thereby filling the open slot (instead of leaving it empty).Warning: This feature can cause bugs if more than one party member dies in a single battle. Use with caution!
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