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April 19, 2024, 06:45:59 am

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Messages - ArmoredKori

21
Finished the Graveyard of Airships tonight! Gotta finalize testing and I'll release it. 1st pass of the alternate version of every FFT story map is done!!!
22
Only two more maps left for the first pass of every story map in the game...

Here is a teaser:
Underground-Book-Storage-Fifth-Floor" border="0
23
I've finalized the playable first pass versions of all Chapter 4 maps through Underground Cemetary. We're over the halfway point for Chapter 4 and so close to having every story map have a playable alternate version!

Here's a preview of Underground Cemetary:
Underground-Limberry" border="0
24
Had a lovely co-stream with Caazan (Twitch Channel) and found some issues with the Chapter 3 maps.

Attached is a .zip file with the fixed maps. I'll update the main post files at a later time. The current ones all are playable, just have some graphics errors here and there.

Here's a glimpse into our Chapter 4 progress:
Finath-River" border="0
25
Milestone Achieved

All Chapter 3 map edits have been released!

Be warned there is currently an issue with the Riovanes Gate map where when the event at the end plays the geometry breaks. Nothing game breaking, but I am aware of the issue

Please playtest them and let me know if you're streaming them. Onto Chapter 4 after this, which is almost as many maps as what I've already done... Almost there
26
So edits to all Chapter 3 maps are done, just need to test them and then I'll release them!

Meanwhile, here is a preview of The gate of Riovanes Castle:
Gate-Riovanes" border="0
27
Damn, we've made so much progress in the last week and a half I'm struggling to finalize everything and post here. We're all the way through Yuguo Woods in Chapter 3. Just the Riovanes maps left and it'll be done so I won't be releasing anything until it's done.

In the meantime, here's a preview of Yuguo we finished last night:
yuguo-Woods" border="0
28
Took about 15 hours, but below is my first custom map: The Prison
Prison" border="0

We'll be back to working on the Alternate Map Pack on Friday!
29
Milestone Achieved: Chapter 2 maps edited

21 maps... The ppf and the individual files have been added to the original post. Please play test the heck out of them and let me know if you're streaming so I can come see!

Gonna be taking a break to create my first custom map, but then we'll get back at this thing! See you next time!
30
Definitely keeping on pace via stream, but haven't had the ability to update this post. We are now through Barius Valley (though Agrias does gain fly for a bit during the event!). Only 3 maps left for Chapter 2 and we're doing the Execution Site tonight on stream!

Preview of Goug:
Slums-In-Goug" border="0
31
We finally figured this out in the discord (thanks to both Garmichael and Glain!)

Instructions:

  • Extract the files in the MAP folder from a FFT ISO using CDMage or another program
  • Extract the attached Executable to the same place you extracted the MAP files
  • Open Command prompt
  • Change directory to that file location
  • type in the following (replace the NNN with the map number you want to export): fft_map_to_obj MAPNNN
  • A number of files will generate in the file path
  • The .obj files should be able to be imported into any modern 3D Software package

You can watch the process here: Twitch Highlight
32
Help! / Re: Extract 3d Maps
April 08, 2021, 11:09:30 am
We actually figured this out in the discord (thanks to both Garmichael and Glain!)

Instructions:

  • Extract the files in the MAP folder from a FFT ISO using CDMage or another program
  • Extract the attached Executable to the same place you extracted the MAP files
  • Open Command prompt
  • Change directory to that file location
  • type in the following (replace the NNN with the map number you want to export): fft_map_to_obj MAPNNN
  • A number of files will generate in the file path
  • The .obj files should be able to be imported into any modern 3D Software package

You can watch the process here: Twitch Highlight

33
After over 3 extra hours of work, Zirekile is fixed and Zaland is playable too! Check the main post for the .zip of all the individual maps if you want to give them a try yourself. I'll be streaming changes to Barius Hill tonight. Feel free to drop suggestions here or on the FFH discord #map-editing channel
34
Sorry for the delay in updates, been falling behind on outside of stream tasks. I had an issue where I edited Zirekile Falls, but did it on the wrong state so it does not load when the story battle occurs. I'm gonna have to work on fixing that, but here is a preview in the meantime:

Zirekile-Falls" border="0

We have through Araguay Woods playable (map can be found in the main post) and edited Zaland Fort City last night. Will work on getting it playable soon, but here is the preview of that as well:

Zaland-Fort-City" border="0

Though Zirekile gave us trouble we're going to continue to edit more Chapter 2 maps! Hopefully I can catch up and consistently update this further!

35
I updated the ppf and the individual map files to correct the following:

  • Adjusted the ATTACK.OUT for the Cellar of the Sand Mouse map due to when you placed a unit in a specific tile it wouldn't spawn
  • Added QoL stuff for playtesting (Xskip and Smart Encounters)
  • Corrected terrain on the Thieves Fort map (however there is still an issue with the event at the end where Miluda leaves via underground)
  • A tile was not appearing correctly at a specific camera angle on Mandalia Plains, adjusted the polygon so it renders now
  • Teta didn't show up on the event after beating Fort Zeakden, she should now spawn

Please re-download if you downloaded before! Also we are moving right along into Chapter 2, here is the preview of Dorter Trade City:
Dorter-Trade-City" border="0
36
Milestone Reached!

We have completed the first pass of all the Chapter 1 story maps. A ppf file and the map files are included in the original post. Please playtest and let me know how you feel about them. If you stream ping me in the FFH discord as I'd love to watch you play!

Here is the edit of Fort Zeakden:
Fort-Zeakden" border="0
37
CONMAN, Jumza is actively updating Ganesha to clear a bit of the tedium from map creation! Come join us in the map-editing channel in the FFH discord to throw your ideas for improvements our way.

Made more progress tonight, here is the Slums in Dorter map:
Slums-In-Dorter" border="0
38
Definitely had the same ideas for Sweegy as you did and went with hills:
Sweegy-Woods" border="0

Only got the geometry done tonight, so moving onto terrain and testing on Friday. Hoping everything works out and I'll add the map if testing goes well!
39
Alternate Map Pack

Objective:
To replace the standard battle maps with alternate battle maps for every story mission in Vanilla FFT. This will be designed to be as plug and play as possible. My aim is to require no additional hacking beyond replacing the map files on an ISO

Uses:
Once completed anyone should be able to add these alternate battle maps to any hack they are creating. I am designing it to, like custom sprites, allow non-map makers to add new and exciting maps to their hacks.

The first pass of these is strictly to get them working correctly in game. I'll be revisiting them all to make texture adjustments and adjustments per feedback from play testing!
Progress:
Orbonne Monastery 1st Pass
Orbonne-Monastery" border="0
Magic City Gariland 1st Pass
Magic-City-Gariland" border="0
Mandalia Plains 1st Pass
Madalia-Plains" border="0
Sweegy Woods 1st Pass
Sweegy-Woods" border="0
Slums In Dorter 1st Pass
Slums-In-Dorter" border="0
Cellar of Sand Mouse 1st Pass
Cellar-Of-Sand-Mouse" border="0
Thieves Fort 1st Pass
Thieves-Fort" border="0
Lenalia Plateau 1st Pass
Lenalia-Plateau" border="0
Windmill Battle 1st Pass
Windmill" border="0
Fort Zeakden 1st Pass
Fort-Zeakden" border="0
Dorter Trade City 1st Pass
Dorter-Trade-City" border="0
Araguay Woods 1st Pass
Araguay-Woods" border="0
Zirekile Falls 1st Pass
Zirekile-Falls" border="0
Zaland Fort City 1st Pass
Zaland-Fort-City" border="0
Barius Hill 1st Pass
Barius-Hill" border="0
Zigolis Swamp 1st Pass
Zigolis-Swamp" border="0
Slums in Goug 1st Pass
Slums-In-Goug" border="0
Barius Valley 1st Pass
Barius-Valley" border="0
Golgorland Execution Site 1st Pass
Execution-Site" border="0
At the Gate of Lionel Castle 1st Pass
Gate-Of-Lionel-Castle" border="0
Inside of Lionel Castle 1st Pass
Inside-Lionel-Castle" border="0
Goland Coal City 1st Pass
Goland-Coal-City" border="0
Back of Lesalia Castle 1st Pass
Lesalia-Gate" border="0
Underground Book Storage 2nd Floor 1st Pass
Underground-Book-Storage-Floor2" border="0
Underground Book Storage 3rd Floor 1st Pass
Underground-Book-Storage-Floor3" border="0
Underground Book Storage 1st Floor 1st Pass
Underground-Book-Storage-Floor1" border="0
Grog Hill 1st Pass
GrogHill" border="0
Yardow Fort City 1st Pass
Yardow" border="0
Yuguo Woods 1st Pass
yuguo-Woods" border="0
At the gate of Riovanes Castle 1st Pass
Gate-Riovanes" border="0
Inside of Riovanes Castle 1st Pass
Inside-Riovanes" border="0
Roof of Riovanes Castle 1st Pass
Roof-Of-Riovanes" border="0
Doguola Pass 1st Pass
Dougla-Pass" border="0
Bervenia Free City 1st Pass
Bervenia-Free-City" border="0
Finath River 1st Pass
Finath-River" border="0
Church Outside of Town 1st Pass
Church-Outside-Town" border="0
Bed Desert 1st Pass
Bed-Desert" border="0
Bethla Garrison South Wall 1st Pass
Bethla-Garrison-South-Wall" border="0
Bethla Garrison North Wall 1st Pass
Bethla-Garrison-North-Wall" border="0
Bethla Garrison Sluice 1st Pass
Bethla-Garrison-Sluice" border="0
Germinas Peak 1st Pass
Germinas-Peak" border="0
Poeskas Lake 1st Pass
Poeskas-Lake" border="0
Gate Of Limberry Castle 1st Pass
Limberry-Gate" border="0
Inside Limberry Castle 1st Pass
Inside-Limberry" border="0
Limberry Castle Cemetery 1st Pass
Underground-Limberry" border="0
Inside Igros Castle 1st Pass
Inside-Igros" border="0
St Murond Temple 1st Pass
St-Murond-Temple" border="0
St Murond Temple Hall 1st Pass
St-Murond-Temple-Hall" border="0
St Murond Temple Chapel 1st Pass
St-Murond-Temple-Chapel" border="0
Underground Book Storage 4th Floor 1st Pass
Underground-Book-Storage-Floor4" border="0
Underground Book Storage 5th Floor 1st Pass
Underground-Book-Storage-Fifth-Floor" border="0
Murond Death City 1st Pass
Murond-Death-City" border="0
Lost Sacred Precincts 1st Pass
Lost-Sacred-Precincts" border="0
Graveyard of Airships 1st Pass
Graveyard-Airship" border="0

I am streaming my work every Monday, Wednesday, and Friday at 9pm CST on twitch: Channel Page

If you have any ideas as to an alternate version of a map or questions about the process, I am more than happy to hear them! Speak your thoughts/ideas/questions on the Map-Editing channel on the FFH discord or drop a comment below!

Attached is both the PPF and the individual map files if you'd like to add these maps to an existing hack! The .ppf includes a special event created by Jumza. To see it visit the Thieves Fort during Chapter 2 or Chapter 3.

I have added a .zip file that contains a mod that can be used with JuraviS to add the maps to any existing hack. Please see this tutorial for how to do this. Thanks Xifanie for making such a wonderful tool!

Thanks to Jumza, Added a .ppf that can be patched over the top of other modded ISOs!

Updates:
Added 2nd Pass versions of Zirekile Falls, Lenalia Plataeu, Bariaus Hill, and Bariaus Valley
40
Help! / Re: Trow your recommendations, i have catch.
February 12, 2021, 08:20:41 pm
Greetings,

I'd say definitely Cerabow's Mod or Celdia's Complete Patch. Both are amazing and I'd highly recommend them.

If you're going for story I'd go for Journey of the Five. It only has the first chapter but it'll give you at least 10+ hours of gameplay.

Hope this helps you on your journey into this wonderful community!