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Messages - Squire Doodad

1
That looks really neat Nathan, might give it a shot at some point! Definitely looks like it'll give a far smoother and cleaner experience. I remember playing the 0.993 at one point and having a lot of fun but having to deal with some of those bugs, kind of put a damper on the whole thing.
2
Longtime lurker here, first hack in a while that's grabbed my attention enough to log in. Even though I wasn't here at all for like a year
Out of curiosity, do you have any better documentation of the stat growth changes in particular? The file in the .zip mentions things like buffing Viking magic growth but there's no stat numbers given for it so it's hard to gauge whether that's intended to be merely comparable to a vanilla White Mage or on par with the vanilla Moogle mages.
Still, very excited about it and going to give it a shot when I have the spare time. It all looks great and you've clearly put a lot of thought and planning into this.
3
Ah, that's a shame. What's already here is really good though, I'm impressed by how much you were able to pull off. It's like someone spilled Dark Souls on my FFTA and fixed 90% of my problems with the gameplay.

Question for min-maxing purposes: Do you by chance recall what some of the job stat growths were for GG? If so, can you give a loose description of what the revised stat growths are? EDIT: Read through some comments seems pretty clear that stat growths were reworked.


Hope your work clears up a bit, it really sucks when you just get bogged down in stuff.
4
Doubleposting but its been months :P

I'm curious, what sorts of builds did you guys try?
I was thinking of doing a BM/Bard combo for Montblanc for my next run (not sure if TM/Bard or [X]M/Mediator works better), but also trying out Myrmidon/Samurai (I THINK Samurai deals physical damage?).
Basically trying to make a team that can work with Montblanc and Marche instead of in spite of them.

Also if anyone can find a copy of the Ability Master Guide that'd be great.
5
I'm guessing if a topic has been around for this long without a new one, the "hasn't been posted on in 60 days" bit is somewhat irrelevant...?
Anyways, looking forward to GG2.0, I just have two main questions
First off, any idea when it'll be done? I don't expect it to be magically done already but I'm wondering if there's a vague idea as to how far along it is.
Secondly...if I have a modded game that is modded with the old Grim Grimoire, would I be able to apply some sort of reversion patch to the update my game with GG2.0? Or will I need to start a new game?
Things are looking great, good luck :D