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April 24, 2024, 04:05:40 pm

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Modifying CT at the end of the turn

Started by ronan, August 01, 2010, 03:33:07 pm

ronan

Hi! In the battle mechanics guide, you can find this:
Quote- CHARGE TIME (CT) is an indicator of a unit's readiness to act. A unit
  receives an ACTIVE TURN (AT, or simply 'turn') when its CT is greater than
  or equal to 100. On each AT, a unit can either move and act, move but not
  act, act but not move, or neither act nor move. At the end of the AT, CT
  is decremented according to what the unit did on its turn:
               move and act ........... new_CT = CT - 100
               move only .............. new_CT = CT - 80
               act only ............... new_CT = CT - 80
               neither act nor move ... new_CT = CT - 60
  If new_CT is greater than 60, it is instead set to 60.
Has anyone managed to change these values (e.g. neither act nor move -> new_CT = CT - 50), or even to mess with the gameflow in general (e.g. allowing several actions during one turn, or only to either move or act, or only to move then to act...)? Thanks for you attention.