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FFVI Locke WIP

Started by Bloodthirster0, October 14, 2009, 08:43:00 pm

Bloodthirster0

October 14, 2009, 08:43:00 pm Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
One of the sprites I've been working sometime ago.

Our Tresure Hunter,Locke directly from FFVI.

Still having color issues,the sprite is actually 18 colors
Need something useful to write here

MiKeMiTchi

October 14, 2009, 08:54:05 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Cool sprite.
Can you make the clothes a little bit brighter? (and the gloves, too)
Jot5 GFX Designer :: Spriter :: Mitchi

Fein

October 14, 2009, 09:07:39 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Fein
Looks pretty cool. You have 2 different types of blue, make it one type.

Vanya

October 14, 2009, 09:07:54 pm #3 Last Edit: October 14, 2009, 09:20:40 pm by Vanya
Hair is the wrong color. It's supposed to be a very light dirty blond, not white.

Edit: Yeah, the design is pretty much spot on. Good job.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cheetah

October 14, 2009, 09:11:54 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Pretty good concept. I like Fein's suggestion about the two different tones of blue, though changing the hair color like Vanya says might make for some shared colors in the skin tone and hair giving you more options.
Current Projects:

MiKeMiTchi

October 14, 2009, 09:21:43 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Jot5 GFX Designer :: Spriter :: Mitchi

Bloodthirster0

October 14, 2009, 09:27:24 pm #6 Last Edit: October 14, 2009, 09:29:54 pm by Bloodthirster0
Thanks for the suggestions everybody.

I will make a new color for the hair,it will share with the lightest skin shade

Using the same blue for the jacket and the pants isnt a good idea,I tried it,looked too plain

Brighter colors,interesting,I will try this.

I based him from his original FFVI sprite.
Need something useful to write here

Vanya

October 14, 2009, 09:28:20 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Sample the sprite's colors, that will usually give some interesting results.

Edit: Ninja'd! -_-
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zalge

October 14, 2009, 10:47:52 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Saw this Sprite coming. And all the Art for that game was pretty inconsistent for Locke. Look at the Concept, the actual ingame sprite... and the portrait. All have huge differences.

jimmyjw88

October 15, 2009, 01:37:46 am #9 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
This sprite is looking great. Keep it up and what they said.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

SilvasRuin

October 15, 2009, 05:41:48 am #10 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
I'd recommend just using the chibi version as your main reference.  You can tell what everything is with it better than the others.

Vanya

October 15, 2009, 06:28:09 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Zalge"And all the Art for that game was pretty inconsistent for Locke. Look at the Concept, the actual ingame sprite... and the portrait. All have huge differences.

Actually, the FF series didn't start to have consistency with the artwork until FF7 and even then it was with the character designer's art not Amano's.

I definitely agree with going with the chibi design it can always be used as a base for an Amano version a'la` Dissidia style.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Luiakyn

October 15, 2009, 06:42:31 am #12 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
Very nice work :D I have a fear that there might be 1 too many browns. I'll have to look, later.

mav

October 15, 2009, 04:09:31 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by mav
Yes! This is a sprite I've been waiting for. Make him look like his FF6 sprite: headband, exposed arms, vest, platinum blond hair (hell, it looks almost greenish in the sprite). For kicks we could give the portrait his signature bandanna and intentionally make it look different from his sprite, but that'd be a little too strange, eh? Try taking Wiegraf's hair color and see if that works...

Good start. This is a beloved character, so expect people to be on your ass for every little detail.

Luminar

October 15, 2009, 05:51:32 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
my number 1 character in ff3 or 6.  :wink:

Bloodthirster0

October 15, 2009, 06:02:45 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
Wow,so many posts,I followed most details from the chibi sprite,but the hair,which looks gray for me,I even tried to copy the gloves/boots tone of brown
Need something useful to write here

mav

October 15, 2009, 06:07:13 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by mav
Wait, would Aliste's hair color work on Locke? Or is that too dark? It's got that sheen to it, but I dunno.

Vanya

October 15, 2009, 07:06:48 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Here's a quick edit I did with the snes sprite's hair color for comparison.
Also shaved it down to 16 colors.
  • Modding version: Other/Unknown
¯\(°_0)/¯

SilvasRuin

October 15, 2009, 10:44:02 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
The only issue there is seeing the jacket and pants separately.  At a glance, it isn't clear they are separate.  When the sprite is in motion though, I don't really think that should be too much of a problem if the rest of the animations are done well.

Vanya

October 15, 2009, 11:26:13 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
You're absolutely right about that, Silvas, but I'll leave those issues to others. I just wanted to show that the palette could look reasonably like the original sprite without looking out of place in FFT.
  • Modding version: Other/Unknown
¯\(°_0)/¯