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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


RedWorld's Events

Started by RedWorld, September 08, 2013, 12:57:57 pm

RedWorld

September 08, 2013, 12:57:57 pm Last Edit: January 12, 2014, 03:42:15 pm by Elric
Hey guys! It appears I have taken up on some eventing as well, and it's actually fun! Here's what I have done and what I plan on doing in the future:


(I actually want to add a tad bit more on there, but I will as time passes by.)
Offset(x00004000)

WarpUnit(x01,x00,002,002,x00,x03)
WarpUnit(x82,x00,005,004,x00,x00)
UnitAnim(x01,x00,x05,x00,x00)
UnitAnim(x82,x00,x02,x00,x00)

{63}(rC9)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00001)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00128)
{4D}(r78)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00128)

Walkto(x01,x00,006,002,x00,x00,+005,x01)
WaitWalk(x01,x00)
UnitAnim(x01,x00,x01,x00,x00)
DisplayMessage(x10,x10,x0001,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)

Walkto(x01,x00,003,002,x00,x00,+005,x01)
WaitWalk(x01,x00)
UnitAnim(x01,x00,x01,x00,x00)
DisplayMessage(x10,x10,x0002,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)

Walkto(x01,x00,006,002,x00,x00,+005,x01)
WaitWalk(x01,x00)
UnitAnim(x01,x00,x01,x00,x00)
DisplayMessage(x10,x10,x0003,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x10,x0004,x82,x00,x48,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)

Walkto(x01,x00,005,002,x00,x00,+008,x01)
WaitWalk(x01,x00)
RotateUnit(x01,x00,x09,x00,x04,000)
WaitRotateUnit(x01,x00)
UnitAnim(x01,x00,x06,x00,x00)


DisplayMessage(x10,x10,x0005,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x10,x0006,x82,x00,x48,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)

Wait(00075)

DisplayMessage(x10,x10,x0007,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
RotateUnit(x01,x00,x01,x00,x04,000)
WaitRotateUnit(x01,x00)
Blockstart()
Walkto(x01,x00,005,000,x00,x00,+008,x01)
WaitWalk(x01,x00)
SpriteMove(x01,x00,-00000,-00000,-00112,x01,x01,+00180)
Wait(00008)
ColorUnit(x01,x00,x01,-006,-004,-002,002)
Wait(00017)
Erase(x01,x00)
RemoveUnit(x01,x00)
Blockend()
Walkto(x82,x00,004,000,x00,x00,+008,x01)
WaitWalk(x82,x00)
SpriteMove(x82,x00,-00000,+00000,-00112,x00,x01,+00180)
Wait(00008)
ColorUnit(x82,x00,x01,-006,-004,-002,002)
Wait(00017)
Erase(x82,x00)
RemoveUnit(x82,x00)

{1C}(r01)
{49}()
{82}()
AddUnitStart()
Wait(00025)
{60}(r003C)
{3E}(r02000000FFFFFF3C00)
Wait(00025)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Aida{br}
{font:00}It has been three weeks...{end}

//Message x02
{font:08}Aida{br}
{font:00}He hasn't come back{br}
Zhen Zhen... And I am{br}
deathly worried...{end}

//Message x03
{font:08}Aida{br}
{font:00}What if he's dead...? What{br}
if I never see him again...?{end}

//Message x04
{font:08}Zhen Zhen{br}
{font:00}Oink...{end}

//Message x05
{font:08}Aida{br}
{font:00}Zhen Zhen.... We need to{br}
see what he's up to. I care not{br}
about what the others inside say.{br}
If they don't allow me to go, it's their{br}
loss.{end}

//Message x06
{font:08}Zhen Zhen{br}
{font:00}Oink.{end}

//Message x07
{font:08}Aida{br}
{font:00}Come. Let's go.{end}


What I plan to do in the future:

*More events for "Of Nobles and Kings"
*Some fun events based off of videos I watch.
*(Maybe) interactive "how to" videos when I learn more!

I hope you'll enjoy what I have so far! :D


"Dear God, what's it like in your funny little brains? It must be boring." - Sherlock Holmes