Final Fantasy Hacktics

General => Archives => Tethical => Topic started by: lirmont on November 18, 2011, 04:12:27 am

Title: Throwing
Post by: lirmont on November 18, 2011, 04:12:27 am
This is the start of another issue on Tethical's issue list. That is, throwing stuff.

(http://darkabstraction.com/showOff/ffhackticks/tethical-throwing.png)

Video: Tethical Throwing Test (video) (http://darkabstraction.com/showOff/ffhackticks/tethical-throwing-x264.avi)

Download: Tethical Throwing Test (http://darkabstraction.com/showOff/ffhackticks/test_throwing.zip)
Title: Re: Throwing
Post by: Kivutar on November 24, 2011, 09:31:22 am
Thanks a lot for your work and sorry for not having replied for a moment: I'm very busy preparing my next trip to India.
Do you want a write access to the git repository?
Title: Re: Throwing
Post by: Pickle Girl Fanboy on November 24, 2011, 02:25:51 pm
Could we get some video of throwing in Vanilla FFT?   Because I remember actors holding the weapon in their hand and swinging a bit before throwing.   The whole item-appears-in-center-of-actor thing doesn't look right, and neither does the obvious 2D quality of it.
Title: Re: Throwing
Post by: lirmont on November 24, 2011, 08:41:37 pm
@Kivutar: Couldn't hurt. You may come back to find bizarre-looking python code, though. :P I have the same username there as here. Also, have fun!

@PGF: From what I understand, vanilla FFT uses part of the melee attack animation. Coincidentally, it looks like an overhand throw, but that part of the sprite sheet isn't included in Tethical at the moment. I was able to get the individual frame (the weapon image as opposed to the animation target) to face the camera at all times after I posted the video, though.
Title: Re: Throwing
Post by: Kivutar on November 25, 2011, 03:14:24 am
I added you to the collaborators.
Your python code will improve naturaly with time, as always ;)
Thanks
Title: Re: Throwing
Post by: Pickle Girl Fanboy on November 26, 2011, 03:57:27 pm
Quote from: lirmont on November 24, 2011, 08:41:37 pm
@Kivutar: Couldn't hurt. You may come back to find bizarre-looking python code, though. :P I have the same username there as here. Also, have fun!

@PGF: From what I understand, vanilla FFT uses part of the melee attack animation. Coincidentally, it looks like an overhand throw, but that part of the sprite sheet isn't included in Tethical at the moment. I was able to get the individual frame (the weapon image as opposed to the animation target) to face the camera at all times after I posted the video, though.

Post your new vid, then.
Title: Re: Throwing
Post by: lirmont on November 26, 2011, 09:13:29 pm
Sprite frame facing camera (regardless of parent object rotating): Tethical Throwing Test (video) (http://darkabstraction.com/showOff/ffhackticks/tethical-throwing-2-x264.avi)
Title: Re: Throwing
Post by: Pickle Girl Fanboy on November 28, 2011, 01:37:45 pm
Could you repost the same video, at 1/5 speed?
Title: Re: Throwing
Post by: lirmont on November 28, 2011, 11:39:22 pm
Sprite frame facing camera (regardless of parent object rotating): Tethical Throwing Test Slow-mo (video) (http://darkabstraction.com/showOff/ffhackticks/tethical-throwing-2-slow.avi)
Title: Re: Throwing
Post by: Pickle Girl Fanboy on November 29, 2011, 12:34:26 pm
I don't really know what the hell is wrong with it, but it still doesn't look right.

EDIT

I guess I need to see slow motion video - which I can pause and go through, frame by frame - of throwing in Vanilla.