Final Fantasy Hacktics

Modding => Spriting => Topic started by: Kaedre on November 14, 2012, 12:37:06 pm

Title: Kaedre's sprites
Post by: Kaedre on November 14, 2012, 12:37:06 pm
Hello there. I want some criticism for these sprites.
Needs some frames corrections (especially water frames) and maybe improve the portraits.

Class: Hunter (conceptually a furtive hunter)

Job command name: How about "poach" for it? (my native language is spanish, so im not sure of the translations)

Parameters: Same like archer`s but equip knife instead of shield.

Innate: Poach (i have to rename it if i want to use "poach" for the job command name)
           Silent walk - It supose to provide inmunity to traps.
           Ignore weather - Negation of weather-related accuracy penalties to bows and crossbows
                                 - Walk easily over swamps, marshes, poison marshes regardless of climate (very appropiate for a hunter, i guess)

Abilities:
*Some hunter`s abilities requires especial arrows that can be obtained in the fur shop from poach monsters. These can do elemental damage and inflict statuses to enemies.
*Another ones do more damage againts monsters.

PD: The reason i included the class features is because the better understanding of the concept allows better criticism of its visual aspect.
Title: Re: Kaedre`s hunter generic class
Post by: Kagebunji on November 14, 2012, 01:43:53 pm
Welcome to the site, Kaedre.

These look like a solid start, but since you want some crits, I will try to provide some. Let's start with the male, overall design is nice, bu there is one thing that caught my eye, and it's the hood on back frames. I think you used Purple Mystery for it, it seems, but the hood on the back frames is flat and edgy(especially the rightmost part). Try looking at Rofel and see how to smooth it out, I am certain Rofel will give you ideas.

The portrait now, it has some flaws, the main one is hair being pillow shaded. Make sure you use a lot of references to help you out, since this is the only way to go with portraits at the beginning. I also checked the palette, and it seems you have one color left, use that to give some white to the eyes, cause currently it uses skin color and doesn't look well. Also the neck, somehow it seems to be shaded well and all, but I just can\t shake the feeling it will look good in FFT, perhaps it's the fact that it's very bright right under the chin(and that's part supposed to be darker). Well, just loking at references will be enough I bet, I strongly suggest checking these two pages:
http://ffhacktics.com/smf/index.php?topic=8536.0
http://ffhacktics.com/smf/index.php?topic=9180.0

Now the female. It has big boobs, and dat ass, heh. Not that it's bad, I kinda like it. What you need to fix though is the hood. It mainly consists of two colors, and cuase of this it's pretty flat. I also am not a fan of pointy haton Hunter, so I suggest changing the hood all together, there is Meliadoul, Orlandu, etc. left to try, so give it a go. Other than the hood, female is pretty damn solid.

As for her portrait, the boobs are pillow shaded, and so are the shoulders. Again, look at some references to get the idea(there are some "naked" portraits in the big reference sheet topic I posted earlier, try looking at those).

Hope this helps, and good luck with your further works.
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 14, 2012, 05:03:01 pm
Thank you for the quik response and suggestions, Kagebungi. I started with the male following your advice, but rofel hood don`t match very well with the front frame, so i make changes to correct it. Can you do some retouches if don´t like it? I only need this frame to correct the sprite.

PD: Somebody can response my question about Poach for the job command name?
(Maybe it is not the correct place to ask this).
Title: Re: Kaedre`s hunter generic class
Post by: Eternal on November 14, 2012, 05:06:59 pm
Silent Walk doesn't actually work, IIRC.
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 14, 2012, 05:42:07 pm
Quote from: Eternal on November 14, 2012, 05:06:59 pm
Silent Walk doesn't actually work, IIRC.


I feared it, but is a pity. Trap detection is very compatible with a hunter.
Thank you Eternal for the input.
Title: Re: Kaedre`s hunter generic class
Post by: Kagebunji on November 15, 2012, 01:25:16 pm
Your new version works better, yeah. I could help you with designing, but are you using any particular characters etc. as references? It could help me to get the idea of what you are going for.
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 15, 2012, 03:00:13 pm
I have not references about the visual concepts because i only want a hooded and repaleted archer. i know it is a minor modification of the original, but it works well for my purposes.
The main help that i need for this sprite is correct errors like that you mentioned about the hood:
Quote from: Kagebunji on November 14, 2012, 01:43:53 pm
...there is one thing that caught my eye, and it's the hood on back frames. I think you used Purple Mystery for it, it seems, but the hood on the back frames is flat and edgy(especially the rightmost part). Try looking at Rofel and see how to smooth it out, I am certain Rofel will give you ideas.


Ideas for designing are welcome, of course, but not essentially required.

PD: If you really like the new version of the hood, i can fix the sprite an re post it.
If you don`t like for a definitive version (of the sprite, not the portrait), please correct it (i mind, post a graphic example) or comment for new errors.
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 15, 2012, 03:05:41 pm
I forgot to say that the hood is based on Purple mistery (like you mentioned before) and some colors are extracted from Demetrius palette.
Title: Re: Kaedre`s hunter generic class
Post by: Lijj on November 16, 2012, 04:14:21 pm
Welcome to FFH Kaedre. Those sprites are looking pretty nice! And it's great to see some new spriting happening here.
  I agree with Kagebunji's critiques though about the female, and the portraits. The singing frames should be completed too.
I think the portraits are borrowing too heavily in an obvious way. The sources are too easy to identify and the custom parts don't look smooth enough. The female's portrait for example the upper breast area is pillow-shaded and a little rough around the edges and the actual breasts are too high up on the rib cage.
I can try to help you with the portraits if you'd like but I think you should try to make them more of their own first.
Title: Re: Kaedre`s hunter generic class
Post by: Celdia on November 16, 2012, 05:39:28 pm
From a non-spriter point of view [be quiet Twinees, I don't do sprites and yes I know you're thinking it anyways] I would worry less about the poor girl's breasts being pillow-shaded and more about how she's so stacked that her back would snap like a twig under boobs of that size. XD Certainly no mistaking her sex though. A nice start on both for a new spriter. You definitely show a lot more promise than some folk who've passed through here. Looking forward to updates on these. ^_^
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 16, 2012, 07:41:57 pm
Thank you for the welcome and the encouraging comments.
Of course i want (and need) help. Especially with the portraits: These are my weak point.
I am especially clumsy selecting the pallete. I have all the references; and read the tutorials on this forum, but i still sucks.
For sure i can improve with time and practice, but i will be grateful if somebody can contribute with a better pallete for Hunter M portrait.

I want to finish the male first (because is the easy one), so i attach the fixed version based on Kagebunji suggestions.

PD: Forget about the singing frames, i am thinking in another performing technic to replace bard`s songs. So i will change this frames for something different.
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 16, 2012, 09:49:32 pm
New Portrait version. Maybe the pallete can works after all.
Waiting for feedback.
Title: Re: Kaedre`s hunter generic class
Post by: jimmyjw88 on November 17, 2012, 06:46:49 pm
Other than pillowshade on his hair and a little around his neck, interesting concept. I'll see if I can show some examples.
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 17, 2012, 06:59:50 pm
Examples are definitely welcome. i will be glad if you can retouch the hair. For me, it's the hardest part for any portrait.
Title: Re: Kaedre`s hunter generic class
Post by: jimmyjw88 on November 21, 2012, 12:26:30 pm
Alright, here's roughly example of what I did.
(http://i623.photobucket.com/albums/tt312/jimmyjw88/HunterMTest.png)
C & C
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 21, 2012, 03:19:18 pm
Very good work!         (^_^)        (* o *)        \' 0 '/

The lighting is more credible and correct; the contrast beetwen hair-face is more gradual and the eyes looks better too.
Only needs (but this is my opinion) a few pixels of shading in strategic locations for darken some parts. I repeat: Only a FEW pixels. Maybe by the neck and the hair.

I thank you so much for this valuable contribution. I will try to improve it (if i can) for a definitive version.

P.S: No time for spriting right now.
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 21, 2012, 08:49:36 pm
Ok, i couldn't resit the wish. I put my hands on the portrait that Jimmy makes and gave it a closer look.
I conclude it is awesome! Especially the lighting that almost reaches the perfection.
Even so, i tried to change some pixels; But i don't know if this is a improve, a worsening or an insignificant changing.
Please comment.
I do not care if you say that completely ruined the work of Jimmy: can be rough with me, but be honest.
Title: Re: Kaedre`s hunter generic class
Post by: Mobius on November 22, 2012, 03:11:12 am
Here's my take. Most of it felt like touching up and refining details.



I feel rusted.
Title: Re: Kaedre`s hunter generic class
Post by: jimmyjw88 on November 22, 2012, 03:48:22 am
Ah, I knew something was wrong with the hair, just not too sure what. Hah. As for the neck, missed out that part. As usual, great take.
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 22, 2012, 09:22:07 am
YOU GUYS ROCK !!!
I have to declare this versión as the definitive.
I have nothing more to say. You have all my gratitude and respect.

((... I can't shake the feeling that Jimmy and Smash actually did the real job ... well ... I guess at least i proposed the concept. ))  LOL (^-^)
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 22, 2012, 11:41:56 am
If Nobody have nothing more to comment, i guess this can be the complete sprite version.
The missing performing frames correspond to my harlequin job class, that is under development.

I was thinking in something like the Zelda ocarine perform, but with a flute instead. One of that can be played sideways. (It is not decided yet)
Title: Re: Kaedre`s hunter generic class
Post by: Kagebunji on November 22, 2012, 04:04:12 pm
Mmm, great fixes Jimmy, Smash. No worries, couple portraits and you will be back on track, Smash, as always :P

The unique singing frames are nice, try lookind at Link sprite, and Celes sprite, those two have different singing frames, ou could use them as references. Sorry for not replying for a while.
Title: Re: Kaedre`s hunter generic class
Post by: Lijj on November 22, 2012, 07:55:39 pm
The trophy thing cracked me up.
Here's a little edit of the last one; I changed the shape of the face a little, the shape of the hood (particularly the odd curve that bothered me), the hair and some minor pixel clusters:(http://i.imgur.com/yIFjd.png)
Oh yeah, I changed 1 color too.
Title: Re: Kaedre`s hunter generic class
Post by: Lijj on November 22, 2012, 08:58:18 pm
Ugg.. I could work on this for hours... another update:(http://i.imgur.com/FyCOJ.png)
GD OCD! I should stop this:
(http://i.imgur.com/0UBCo.png)
Also Kaedre, the Green Ranger spr. could be of use as a ref for the flute playing frames as well.
Edit:
(http://i.imgur.com/nik6O.png)
1 pixel! 1 shade too dark!
Title: Re: Kaedre`s hunter generic class
Post by: Celdia on November 22, 2012, 11:05:37 pm
Would still really like to see both of those spritesheets completed with normal singing frames. They'd make perfectly good generic unit additions to the custom sprite page.
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 22, 2012, 11:14:13 pm
I have no words. My clumsy english (+ Google traductor) is not enogh for express my feelings. You guys don't only have talent, besides that, you are attentive and devoted. People like you do posible the words "where all your dreams come true".

About the work you do (All of you) i have to say that the improvements of Lijj are notorious, especially the hood and the hair that looks more realistic.
Can be an opinion issue, but i guess the face's contour ( i mean, the general form of the face) is more FFT style in the Jimmy-Smash (or Mobius?) version.
The hair in Lijj's version is clearly better and more defined, but the haircut style (Pretty cool, by the way) is maybe a bit ... fashioned? for a hunter guy.
I repeat, it is only an opinion, subjective and personal. In conclusion, i guess both versions have merits and are both wonderful.

P.S: The pallete change is an improvement too. I noticed long ago (like all us, i guess) that you have an special talent for color choice. Can you post a palleted (16 colors bit map) version of the portrait?
(I definitely crossed the parentheses limit in this post)
Title: Re: Kaedre`s hunter generic class
Post by: Lijj on November 23, 2012, 12:40:05 am
I do agree Kaedre about the hair being to stylish there so I'll give him a hair cut if you'd like when I get some free time again.
I think the shape of the face is much better like this though.
Title: Re: Kaedre`s hunter generic class
Post by: Celdia on November 23, 2012, 01:38:34 am
Lijj, your changes there almost give the two versions a difference of male to female with the newer one being more masculine. Soften the other one a bit more and you'd have similar but gender-varied ports for both sheets I'm thinking.
Title: Re: Kaedre`s hunter generic class
Post by: Mobius on November 23, 2012, 03:23:03 am
Quote from: Lijj on November 23, 2012, 12:40:05 am
I do agree Kaedre about the hair being to stylish there so I'll give him a hair cut if you'd like when I get some free time again.
I think the shape of the face is much better like this though.

Hm, for the shape of the face, and specifically the face edge and neck, I think it's a little bit overboard on anti-alias and smoothing, almost pillow. I would choose my version for it- firm clusters, looks more FFT'ish.

Not the cowl. Yours rocks.


I say have a version with my lower face and neck, Lijj's hat and body, and about the hair, well, I don't really have a preference. : P

Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 23, 2012, 06:59:15 am
Quote from: Mobius on November 23, 2012, 03:23:03 am
I say have a version with my lower face and neck, Lijj's hat and body, and about the hair, well, I don't really have a preference. : P

I am working right now in a "Frankenstein" version. Something like Mobius said.
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 23, 2012, 08:09:06 am
For now, i have this. The hood and pallete is from Lijj. Face and neck are Jimmy-Mobius work. Like Mobius said, the hair it's just a matter of liking.

P:S: Lijj, i REALLY need that pallete, i don't know how extract it from the file you posted.

P.P.S: Celdia and Kagebungi: Sorry, i have no time for response you right now. I will do it a little later.

EDITED ATTACHMENT:
Title: Re: Kaedre`s hunter generic class
Post by: Kaedre on November 23, 2012, 10:40:00 am
For Kagebunji:
Quote from: Kaedre on November 22, 2012, 11:41:56 am
I was thinking in something like the Zelda ocarine perform, but with a flute instead. One of that can be played sideways. (It is not decided yet)

I am stupid. I should have to say Link (name of the character) instead of Zelda (name of the game). I saw the Link sprite in the forum long ago, and i stole from it the idea (to make a kind of musician instead of a singer)

For Celdia: like it's clear that you are interesed in the singing frames, i completed these for you. Maybe someone else can be interesed too.
Title: Re: Kaedre's sprites
Post by: Taichii on November 23, 2012, 12:56:47 pm
placed the port into the sheet and tried to figure out what palette lijj used (not the exact as it lost some of the details) haha maybe wait for lijj's palette ;)
and about the title of your own spriting thread, go to your first post on this thread and then click edit. change the subject to the title that you desire and then hit save ;)
Title: Re: Kaedre's sprites
Post by: Lijj on November 23, 2012, 03:05:10 pm
Hey, I had company over last night so I turned off my computer. I can give you the power of choice (gonna make two versions; one with the jaw and neck retained from Jimmy and Möbius' edit) and the palette. I will give him a haircut too give me 1 hour max. (I'm not sure why you guys like the less masculine jaw, except Celdia; while I do agree that mine might be overly softened as Möb said.- .. I will give you one of each eitherway so you can pick : ) )
And :) :) :) < what is this?
Title: Re: Kaedre's sprites
Post by: Celdia on November 23, 2012, 03:39:53 pm
Yeay, normal singing frames! \o/
Title: Re: Kaedre's sprites
Post by: Kaedre on November 23, 2012, 03:56:47 pm
Hi, Lijj. Good to see you again. I want a palleted version of the EDITED ATTACHMENT that i post above. Can be it one of the options? I also would like to see your alternative. But if i choose the less masculine jaw is for compatibility reasons: almost all the generics in FFT have rounded child's faces.
As for your last question, i think it was and "emoticon failure". (i was editing most of my errors)

For Taichi: You are involved in JotF, aren't you? I am a fan!
I thank you for your help (I edited my crap) and interest.
I was studing your pallete in Gale, and i afraid that if well the colors are very like Lijj's, all us have to admit that he is the pallete master.

((I can see in the future the caritative soul that can give to the hunter the missing pallets.))

                                                           ^_^

Title: Re: Kaedre's sprites
Post by: Lijj on November 23, 2012, 04:03:10 pm
Oh I see.. I thought Boss taichii hacked the smileys haha.
OK So here are some options based on the responses:(http://i.imgur.com/C6aFU.gif)
and one BMP ready to go or you can copy any of these four into it so it'll be paletted and ready to drop onto a sprite sheet:
Let me know if you are happy with any of these; if not I will keep working with you.
Title: Re: Kaedre's sprites
Post by: Kaedre on November 23, 2012, 04:19:23 pm
A great (and dedicated) job, Lijj. I can`t believe now the crap i posted first time. I gonna choose the one most on the right. Thank you so much!!!

P.S: About the entire female sprite, it has to go back to the projects table. I was studing it for long and the water frames never go to coincide well with the INGAME water circle. Do you understand what i mean?
So, I will bring you soon another project for consideration.

Title: Re: Kaedre's sprites
Post by: Lijj on November 23, 2012, 04:38:13 pm
You might have to move the whole sheet up or down to fix that water frame issue; I hope it works out.
Glad you like it Kaedre; really looking forward to the next project!
Title: Re: Kaedre's sprites
Post by: Kaedre on November 23, 2012, 06:06:49 pm
Finally is finished. I put two versions, because both are cool and always exist difference between people preferences. I choose your personal selection (Lijj) and one of Jimmy-Mobius's work with your hood and greens.
Title: Re: Kaedre's sprites
Post by: Taichii on November 23, 2012, 10:28:15 pm
yes i am hahaha :)
yes lijj is :p i just have nothing to do so i decided to chip in a little haha

boss lijj XD i didnt hack into your smileys :p
nice work
Title: Re: Kaedre's sprites
Post by: Kaedre on November 24, 2012, 03:25:43 pm
Quote from: Lijj on November 23, 2012, 04:38:13 pm
You might have to move the whole sheet up or down to fix that water frame issue; I hope it works out.

If i do that, some frames enter in conflict with the animation boxes of another frames. The problem is the shoulders-hips alignment. The stance of the body is too much forced (like a "vedette"). So, if the water frames coincide with the arms, the others don't. (and vice versa)
The only solution (lamentably) is start from scratch.

By now, i don't have the inspiration for that, so i gonna start with an easier one: the generic alchemist.
Remember than these guys are the predecessors of the scientists, so they are scholars of chemistry, medicine, smelting, engineering, etc.
This is one of my four base classes (unless i intend to use RAD, and start with a kind of freelancer). He represents Intelect and thirst of knowledge.

P.S: I can complete it for myself, but you can comment, of course.
Title: Re: Kaedre's sprites
Post by: Eternal on November 24, 2012, 04:01:44 pm
I personally don't see a mohawk as fitting your theme. Maybe change the hair up a bit?
Title: Re: Kaedre's sprites
Post by: Taichii on November 24, 2012, 04:38:44 pm
a suggestion o/
ramza's hair colored white :D
Title: Re: Kaedre's sprites
Post by: Kaedre on November 24, 2012, 06:25:40 pm
Quote from: Eternal on November 24, 2012, 04:01:44 pm
I personally don't see a mohawk as fitting your theme. Maybe change the hair up a bit?

Definitely, it is racial discrimination. Mohawks are people like us and can learn alchemy if they want. (>_<)
... or are they extinct? (^_^)

Jokes appart, i listen your advice, and Taichi's too. I try with various heads and finally i have a winner: the priest head at the rightmost side (sorry Taichi).

P.S: The hair has to be brown instead of blonde. Because of the color limitation.
Title: Re: Kaedre's sprites
Post by: Taichii on November 24, 2012, 06:37:14 pm
hahahaha naw its okay i just like white hair .. and a tip when your creating a sprite with white hair, use light colored skin tones from existing fft colors :D
the priest hair looks awesome. just as what i was looking for for soul eater evans.. priest with silver hair... maybe i'll try finishing his sheet when i get the time and energy... thank you kaedre ;)
Title: Re: Kaedre's sprites
Post by: GeneralStrife on November 24, 2012, 11:38:24 pm
Give him clothes that match his hair some, will help with the limitations. Honestly FFT spriting limitations just help the artwork cause its so hard.
Title: Re: Kaedre's sprites
Post by: Kaedre on November 28, 2012, 04:58:22 pm
I am here once again. First some delayed answers:
For Taichi:
I like the white hair too (especially long white hair), but i am reserving it for my necromancer and/or warlock, and i don't wanna abuse of this resource.
For General Strife:
I had that in mind, but did not want to change the color of their clothes if possible.

In the end, i changed the head one more time, but it can works well with a variety of another heads. Here is the result (needs a portrait, of course).

P.S: I will start to work hard soon (in the real world, i mean), so this has to be one of my last posts. But i will be back in about three months.
Title: Re: Kaedre's sprites
Post by: MiKeMiTchi on November 28, 2012, 09:18:02 pm
I'm loving the work done on the Hunter's portrait. Great job on helping out Kaedre, everyone. ;)
The sprite itself is fine. If you make the sprite stand out from the Archer and Ranger sprites, then change the lower body to something else and\or give it more armor like a breast plate.

The Alchemist is looking good! The clothes palette make him look sinister like a Duke or something. Cool choice. I'd experiment more on hairs, but in the end, hair choice depends on how the portrait's hair will look like.
Title: Re: Kaedre's sprites
Post by: Kaedre on November 30, 2012, 01:47:45 pm
Like i feared, i have to say goodbye. This is my last post until summer ends. I have a lot of work and i need to use my leisure to rest. I thank you all the help, attention and advices that  i received from you guys. Especially the work done by Jimmy, Mobius and Lijj.

You are invited to finish the alchemist sprite as your preference (if someone is interesed in it) or i will finish it for myself when i have the time.

FFT modding is one of my favourite hobbies, and this is the best place (with the best people) to do that. So, you can count with my presence later or earlier.

Godspeed, my friends.
Title: Re: Kaedre's sprites
Post by: Lijj on November 30, 2012, 04:32:49 pm
Good having you around Kaedre. I hope you come back sooner than later.
Title: Re: Kaedre's sprites
Post by: Kaedre on January 22, 2013, 02:30:01 pm
Hello again! I apologize for the activity fault in this topic (45 Days or more)  (0_0)

I don't have very much time (because of my work), but i did a small break, so i take the opportunity to finish my Alchemist.
I attend to Mike advices
Quotein the end, hair choice depends on how the portrait's hair will look like
so i did the portrait first (an enchanter's modification) and completed the sprite according to it.
Title: Re: Kaedre's sprites
Post by: Kagebunji on January 22, 2013, 02:53:07 pm
Yeah, that will work I guess. Looks pretty nice, Kaedre.
Title: Re: Kaedre's sprites
Post by: Timbo on January 22, 2013, 06:07:03 pm
I really like this sprite. I'd love to see a female version.
Title: Re: Kaedre's sprites
Post by: Kaedre on January 23, 2013, 01:22:43 pm
Thank you for the kind words, guys.

I have to make the female versions of both sprites (Hunter and Alchemist) when it may.
For now, i have an small preview of hunter's.
I remove the pointy hood (Kagebunji's  suggestion) and give to her a headband and feathers for the head. The body now keeps the archer's skirt and doesn't have any problems on water frames.
What do you think?
Title: Re: Kaedre's sprites
Post by: GeneralStrife on January 24, 2013, 12:41:22 pm
She's looking good. Actually Looks like a hunter, probably because of the leaves in her hair. keep it up.
Title: Re: Kaedre's sprites
Post by: 3lric on January 24, 2013, 05:22:03 pm
haha, so it seems someone else wants some hunters as well.
Not bad at all. Kage should be able to give you some critique on this especially.
Title: Re: Kaedre's sprites
Post by: Lijj on January 24, 2013, 07:52:16 pm
I like the way the alchemist turned out.
The new hunter is looking good. the arms go well with those clothes.
Title: Re: Kaedre's sprites
Post by: Kaedre on January 24, 2013, 10:53:07 pm
Thank you all for the support. I am optimistic about this project, but i am a little stuck with the portrait. This is that i have for now:

P.S: For General Strife: The "leaves" are actually feathers. (>_<)
Maybe the problem with these are the colors (I only can use green and brown)
Title: Re: Kaedre's sprites
Post by: Celdia on January 24, 2013, 11:41:55 pm
I don't know how you call that 'stuck'. It looks very nice.
Title: Re: Kaedre's sprites
Post by: Kaedre on January 28, 2013, 03:15:14 pm
Sorry for this delayed answer, Celdia.I thank you for the compliment, but i think there are some details that are missing here.
The hair shades can improve a bit on the right side, and the feathers and shoulders can be better too.
I still remember how Jimmy, Mobius and Lijj helped me with the male version. I need that kind of work but i can't do it for my self.
I hope that some of this gifted guys will be interested in this sprite, and can bring some light to this issue.
Title: Re: Kaedre's sprites
Post by: Lijj on January 28, 2013, 04:29:31 pm
I see a few things I could improve. I'll edit this post soon.
EDIT, I got you another green and a separate color for the bandanna as well; edited throughout:
Title: Re: Kaedre's sprites
Post by: Kaedre on January 28, 2013, 07:57:59 pm
Thank you, Lijj. What a fast answer!

I like it. Your version is more clean, definitely better. The portrait now looks more clear and coherent. d(^_^)b

I gonna try to add some shades in the hair above the bandana, and under the neck too.(In an attempting to draw her collarbones) And about the feathers, well... its a hard work make them to look realistics, but i will seek references for this somewhere. ¿(o_o)?

I am not at full activity right now, so i'll delay with my posts.
For now, i thank you again for your work and your time.

P.S: About the SPRITE sample... Do you think that can works like a definitive version?
Title: Re: Kaedre's sprites
Post by: Lijj on January 28, 2013, 08:04:56 pm
Yes I have just the thing you need:http://ffhacktics.com/smf/index.php?topic=8536.0 (http://ffhacktics.com/smf/index.php?topic=8536.0)
The sprite I do like; the port too. looking real good imo.
Title: Re: Kaedre's sprites
Post by: MiKeMiTchi on January 28, 2013, 08:15:02 pm
Nice touch on the feathers. Keep up the good work, Kaedre!
Title: Re: Kaedre's sprites
Post by: Kaedre on January 29, 2013, 06:52:25 pm
For MikeMiTchi:
Title: Re: Kaedre's sprites
Post by: MiKeMiTchi on January 29, 2013, 09:32:25 pm
Nice. Reminiscent of my Doga sprite.
I have a secret "sprite" already, but thanks for posting it nevertheless. :)
Title: Re: Kaedre's sprites
Post by: GeneralStrife on January 29, 2013, 10:04:01 pm
Why is this stickied? lol
Title: Re: Kaedre's sprites
Post by: Kaedre on January 29, 2013, 10:18:18 pm
To General Strife: Maybe i made a mistake while was editing a post. ¿(o_o)?
Whatever, it is solved.
Title: Re: Kaedre's sprites
Post by: Neophyte Ronin on January 30, 2013, 06:29:04 am
Holy shit, it's the Blackram!

I don't suppose you've posted about what you'd like to do with your own sprites in a thread for your mod in general.  Also, there will be people who will swipe these puppies once they're done.  The Ranger, for instance, once completed, will breathe life into the concept.

Also, Treasure Finder could be reworked so that, after collecting the item, it still prevents you from getting hit by the trap afterwards.  That could be something that you can train in, instead of being Innate (so that enemy Hunters don't happen upon stuff like in FFT+ 1.01B).  It would require an ASM, but they've went and got a Blade Grasp switch, so....
Title: Re: Kaedre's sprites
Post by: Kaedre on January 30, 2013, 12:09:22 pm
I wrote this in my first post:
QuotePD: The reason i included the class features is because the better understanding of the concept allows better criticism of its visual aspect.

I didn't  have in count the technical issues about abilities. There will be new ASM and hack improvements, so i always considered to do some changes in the future.
For now, my priority are the sprites. Others modding stuff are only in conceptual-planning phase.
Of course, i will take note your advice about treasure finder, thank you Neophyte. d(=_=)

P.S: English is not my native language, what do you mean with blackram? ¿(o_o)?
Title: Re: Kaedre's sprites
Post by: Neophyte Ronin on January 30, 2013, 05:48:39 pm
The order of knights that Delita is (officially) affiliated with during the story.  Figured they'd be an order of black-cloaked knights.  He's working for the Templar, however.  The dark priest is definitely in line for what I had in mind for the Blackram in my patch.
Title: Re: Kaedre's sprites
Post by: Kaedre on January 30, 2013, 09:13:50 pm
Now i understand, what happens is that "black ram" is "black sheep" in my version of the game.
That's for what i not associated the term with Delita. (^-^)
Title: Re: Kaedre's sprites
Post by: thegreatruss on January 31, 2013, 11:20:32 am
Amazing sprites! Cant wait to see the finished female sprite of the hunter. Really well done sprite!
Title: Re: Kaedre's sprites
Post by: Kaedre on April 19, 2013, 02:06:48 pm
NECROBUMP!
Kaedre is not dead!
Have all of you my regards.

At last i found some time and inspiration, and i am ready for add another contribution to this  forgotten thread.

This guy is a Faceless. A merciless assassin linked to the shadow's path.
I hope you like him like i do!

P.D: My Hunter class is still on hold because of conflicts in the concept .
P.D.D: Don't blame me. Blame my job or god.
Title: Re: Kaedre's sprites
Post by: CONMAN on April 19, 2013, 05:25:04 pm
hells yes! this is my kind of sprite!  keep it up!
Title: Re: Kaedre's sprites
Post by: Kaedre on April 26, 2013, 11:00:18 pm
Well, i have an small preview of a maybe female version.
Actually, i don't have the motivation for work in it right now, but anyway, here it is.

P.S: The mimic mask is the winer here, i think the other heads are small in gameplay.

P.P.S: About the male portrait, i don't have any references to resort. So i guess is a work for someone better than me.

EDITED: Added new samples. (anbu style)
Title: Re: Kaedre's sprites
Post by: Kaedre on April 29, 2013, 08:42:38 pm
Finally, i managed to fulfill the concept: Mime mask + anbu style + long badass hair   (^_^)
Its kinda hard to do , but i like it, so is a time issue to get it done.
Title: Re: Kaedre's sprites
Post by: 3lric on April 29, 2013, 09:01:58 pm
This is pretty awesome, hope you take the time to complete it
Title: Re: Kaedre's sprites
Post by: Kagebunji on April 30, 2013, 04:43:58 am
Both Male and Female look awesome, Keadre. There is no crits to give about it, since everything is done correctly, heh. Good job man.
Title: Re: Kaedre's sprites
Post by: Kaedre on April 30, 2013, 12:04:20 pm
Conman, Elric and Kagebungi; I ought to thank you for cheering up. You can count that i will finish the female too.
Like i said before, only need the time for it.

About the portraits: I can try with the female (using the mime one for reference), but the male is more harder for me.
I failed to get a good result for it. Can somebody make a try on it?

                             [ Think this is kinda a request ... ]
                                
                     (-_-) 
Title: Re: Kaedre's sprites
Post by: Kaedre on September 28, 2013, 10:39:49 pm
So much time without posting nothing here.
Another project of mine:
Title: Re: Kaedre's sprites
Post by: Kagebunji on September 29, 2013, 03:48:08 am
She looks really nice, great work on this Kaedre. And welcome back too.
Title: Re: Kaedre's sprites
Post by: Kaedre on September 29, 2013, 12:16:42 pm
Thanks for that Kagebungi, i wasn't working on sprites for long, but i did not forget about modding FFT.
I was thinking in new classes, abilities, gear, etc. And i fulfill the planification for some of this things.

My problem is that i am too lazy at the time of completing an entire sprite. I am a "five-frame" spriter i think. Because i get bored when i finish the first five frames of a character, that are enough to show its concept.

I know because of that i posted some incompleted sprites (actually, i'm not the only one here in doing it) , but i will finish all my shit sooner or later. Because i need to do it.

The main reason for still posting my stuff is to keep the things moving on, trying to motivate and inspire other spriters.
Title: Re: Kaedre's sprites
Post by: azavier on October 21, 2013, 08:52:12 pm
can u please finish the female hunter im in love!
Title: Re: Kaedre's sprites
Post by: Timbo on October 22, 2013, 12:16:31 pm
I too would love y see the female hunter finished.