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Moved: Editing UNIT.BIN

Started by Lydyn, April 15, 2008, 05:39:11 pm

Lydyn

April 15, 2008, 05:39:11 pm Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Quote from: "Zozma"okay.. one moment let me try this again :cry:

Cheetah

April 15, 2008, 06:40:19 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Smart plan haha. Once this gets figured out it should just be turned into an FAQ
Current Projects:

Zozma

April 16, 2008, 02:26:35 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
im not sure how to explain, gimp does open a few sprite edit windows for me but i still cant edit the arranged colors in unit.bin with it.

well(if you are in chapter 1 of the game)  try this, use the snespal open unit.bin with it and enter adress 00F000
change all the blue to red and save and re insert that unit.bin into the game.

look in the menu, is it different?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Sen

April 16, 2008, 02:31:24 am #3 Last Edit: April 17, 2008, 04:43:52 am by Sen
Edit: wrong post :lol:

Lydyn

April 16, 2008, 12:35:19 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Quote from: "Sen"when I edited my RedMage portrait to reduce it to 16 colors I just edited the 20 yr old commoner which has 16 colored palettes then from paint copy the portrait then paste it to the 20 yr old commoner then I got my prtrait with 16 colore palettes.

^just a tip for editing sprites and portraits.

... uh, no offense, but that is so entirely off-topic from here, lol. We're talking about editing the UNIT.BIN which is the sprites that you see in formation and the battle setup screen and just how to edit it so things look right. :P

But, I'll try the program later Zozma and let you know what's going on.

Lydyn

April 16, 2008, 02:10:11 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Quote from: "Zozma"im not sure how to explain, gimp does open a few sprite edit windows for me but i still cant edit the arranged colors in unit.bin with it.

well(if you are in chapter 1 of the game)  try this, use the snespal open unit.bin with it and enter adress 00F000
change all the blue to red and save and re insert that unit.bin into the game.

look in the menu, is it different?

I see what you're saying here now... as it'd change the 1st Chapter Ramza's blue outfit to a red one (at least in the menu and battle formation) ... but which one is the bard? What address and for that matter, how did you even find out Ramza was address "00F000"?

You know what, I don't even have any clue what address the first Ramza sprite stops on... sorry for being a pain.

Vanya

April 16, 2008, 02:57:47 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
From what I recall the palettes in unit.bin are arranged in the same order as the sprites appear in.

So like Zozma said, if you wanted to change Pig-tail girl's palette you'd have to go to the 17th palette since she's the 17th sprite.

Starting on address f0000 you'd have to skip 16 palette's worth of colors and since all palettes consist of 16 colors each... you do the math.

Get it? =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

April 16, 2008, 03:09:22 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
... no, not really.

Zozma

April 17, 2008, 02:42:28 am #8 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmm so palette 59 for heavenly and 60 for chaos...

that SHOULD be right if there arent any secondary versions in the way, and there shouldnt be unless there are monsters and there arent that far up the sheet...

sooo you found and edited ramzas first job palette, number 2 is ramza 2, no 3 is ramza 3, number 4 delita, number 5 algus etc... well bard and dancer are all the way down the sheet... after all the special characters comes the generics, bard and dancer are almost the last human sprites there

see look at the sheet you just count across and down to find the right palette.. but as i said it should be the 59th and 60th
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Lydyn

April 17, 2008, 11:41:17 am #9 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Okay... so they're the 59th and 60th palettes ... so, um .. what are the addresses so that information is actually useful to me? And not trying to sound mean, I'm just.. sort of frustrated by this now since after all this I still don't know enough to actually do anything.  :?

Vanya

April 17, 2008, 12:53:32 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I *think* it's F720.
Each palette is 32 bytes long.
Times 59 palettes is 1888 bytes.
Which is 720 in hex.
The one right next to it should be the dancer.
Note: Each palette starts with black and a very dark gray.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

April 18, 2008, 03:55:22 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
mmm no close tho

its F740 for the bard
and F760 for the dancer
the male mime follows right after....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kenshin72

April 22, 2008, 10:48:18 am #12 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
I follow the steps but I keep getting an off color sprite. Any solution or is on my end?

Zozma

April 22, 2008, 08:01:51 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
did you put your sprite in AND change the color palette? or just put in the sprite
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kenshin72

April 22, 2008, 08:17:07 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
I did what that lynd(spelling) dude said at the top of the page.

Zozma

April 22, 2008, 08:36:46 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
so, does the sprite appear correctly, just having the wrong colors?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kenshin72

April 22, 2008, 09:08:54 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
yep, anyone know why?

Zozma

April 22, 2008, 09:16:32 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
of course, you have to change the color palette for that specific frame as well in the unit.bin

i used a program called snespal to do it since i couldnt do it with my other programs. which sprite did you replace?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kenshin72

April 22, 2008, 09:24:21 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
the pig-tailed girl so I my custom teta sprite could appear in the formation screen. I can upload the pic if you need to look at it.

Zozma

April 22, 2008, 10:16:33 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
no.. but if you made a custom teta, she still cant use attack animations can she? btw i did make a complete sprite of her just in case yours is based off her sprite. (sorry getting off the subject huh)

use the snespal program and jump to address 00F000 (thats where all the color palettes start in order starting from ch1 ramza, scroll past 16 color palettes till you reach the 17th color palette that is pigtails girl, change it to teta's colors and save you're good to go then...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!