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Sidequest Ideas (31/40)

Started by LastingDawn, July 11, 2009, 05:10:46 pm

boomkick

July 13, 2009, 03:01:04 am #20 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
I think all sidequests now should be in spoiler so that some people wont be spoiled in playing the game.

Its a Trap!

Bervenia Volcano

Activation- First time Bervenia is opened up (as a random)

Event- Gaffy's team stumbles upon a scary woman that seems injured and surrounded by lava. The team then decides whether or not help her. If they choose no, they lose this sidequest forever. But if they choose yes, the next event continues.

When Yes is chosen, the woman will reveal herself as a witch that summons the undead to fight for her. She is a Reliquien* with a relic that cannot be obtained by the player. This relic (only said so by text) allows the witch to control the souls of those she defeated, and wish to add Gaffy's team to her collection. Eight Undead Units (Differing classes) are summoned and must be defeated with the witch.

Once defeated some short dialog resumes and an award is given.

LastingDawn

July 13, 2009, 03:32:15 am #21 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Souds good, but as you said, Bervenia is pretty late, so it can wait until then, so far these are top quality, though. Good work everyone!

Though Mav, about Rad bein embroiled into a love story... it could only be for this chapter, as beyond that his emotional situation wouldn't really fit the jovial mood of said quest.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

July 13, 2009, 12:45:00 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Any Chapter, but the rewards are better in later chapters.

Seduction pays a price...

Zarghidas Trade City

Activation: Anytime Zarghidas is opened up.

Event- This event is meant to be comedic. Really comedic.

Ramza says hes going for a walk after leaving Rad and Gafgarion in the bar at the city.

During that walk three beautiful women (dancer sprites can be used) run up to him and start crowding around him, talking sexy or telling him he's cute or some shit like that. After a bit of dialog they run away and Ramza finds that his gil was stolen. Ramza chases them to Finath River and more funny dialog in sues. Then the battle starts and Ramza must finish one of them off before they run away (As said that a unit with VERY SLOW speed can be the time limit.

If Ramza downs one of them, the rewards will be given in full according to the chapter, and more funny dialog in sues. If not... well... Ramza loses a lot of gil... haha.

Ramza then heads back to the bar, gil or no gil, and tells Gafgarion and Rad what happened. Funny dialog all around because Rad and Gafgarion got drunk.

CT5Holy

July 13, 2009, 01:34:20 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by CT5Holy
Chapter 4
Area - Gariland Magic City
Activation Method - Enter Gariland Magic City
Ramza and co. reminisce about the first time they met each other at the military academy. Ramza decides to visit the military academy to see Master Daravon, only to find that he is very ill. He begs you to find a rare herb that can be used as medicine for his illness. He says that the herb may be found in either the Araguay Woods or the Yuguo Woods.

Araguay Woods - You enter the woods and see a group of Reliquians and/or Gamblers searching for the herb. They find it and talk about selling it for a lot of money. Ramza (alone, unless the group also wants to help Ramza save Daravon) explains why he needs the herb and offers to buy it from them, but the Reliquians want to fight for it (after, it's 4v1 / 8v3).

All enemies are Reliquians/Gamblers. If Ramza alone, 4 Reliquians/Gamblers, if it's the whole gang, 8 Reliquians/Gamblers. Make one enemy the 'leader' - give him rare equips (all rare equips?), maintenance, Party Level +15, mastered base class (ex. leader is Reliquian, he has Reliquian mastered). The other enemies are Party Level +5 or same as Party Level and are normal Reliquians/Gamblers.

You get the herb and some other war trophies/loot as you deem appropriate for defeating the Reliquian/Gambler squad.

Yuguo Woods (actually, where would be a place that can act as a monster's den/lair kind of place? Nelveska? Not sure if Yuguo Woods would be best here) - Ramza and co. enter Yuguo Woods and search for the herb. They find the herb (near the middle of the map, preferably), but a lot of monsters show up and surround the troupe. Turns out they've stepped on a monster's territory. (Oh wait, there aren't many monsters in Mercs. Maybe a surviving family, I guess?) They have to fight their way out.

Ramza and co. start off near the middle of the map, surrounded by either 3-4 really strong monsters (Party Level +20ish, maybe ??? stats?), or 6-9 not as strong monsters (Party Level +0-10). If this is a monster family, have 1 or 2 monsters be the 'leader,' give them ??? stats + maybe an extra skill or something.

You get the herb and some loot, Gaff remembers hearing of a wanted group of monsters, talks about confirming if it's the same group that they just defeated.
Winner of the 1st FFT 1.3 AI Tourney

LastingDawn

July 13, 2009, 01:42:43 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "boomkick"
Any Chapter, but the rewards are better in later chapters.

Seduction pays a price...

Zarghidas Trade City

Activation: Anytime Zarghidas is opened up.

Event- This event is meant to be comedic. Really comedic.

Ramza says hes going for a walk after leaving Rad and Gafgarion in the bar at the city.

During that walk three beautiful women (dancer sprites can be used) run up to him and start crowding around him, talking sexy or telling him he's cute or some shit like that. After a bit of dialog they run away and Ramza finds that his gil was stolen. Ramza chases them to Finath River and more funny dialog in sues. Then the battle starts and Ramza must finish one of them off before they run away (As said that a unit with VERY SLOW speed can be the time limit.

If Ramza downs one of them, the rewards will be given in full according to the chapter, and more funny dialog in sues. If not... well... Ramza loses a lot of gil... haha.

Ramza then heads back to the bar, gil or no gil, and tells Gafgarion and Rad what happened. Funny dialog all around because Rad and Gafgarion got drunk.


Heh, I'll try to think up some fitting lines for this one, an interesting thought to be sure..





Quote from: "CT5Holy"
Chapter 4
Area - Gariland Magic City
Activation Method - Enter Gariland Magic City
Ramza and co. reminisce about the first time they met each other at the military academy. Ramza decides to visit the military academy to see Master Daravon, only to find that he is very ill. He begs you to find a rare herb that can be used as medicine for his illness. He says that the herb may be found in either the Araguay Woods or the Yuguo Woods.

Araguay Woods - You enter the woods and see a group of Reliquians and/or Gamblers searching for the herb. They find it and talk about selling it for a lot of money. Ramza (alone, unless the group also wants to help Ramza save Daravon) explains why he needs the herb and offers to buy it from them, but the Reliquians want to fight for it (after, it's 4v1 / 8v3).

All enemies are Reliquians/Gamblers. If Ramza alone, 4 Reliquians/Gamblers, if it's the whole gang, 8 Reliquians/Gamblers. Make one enemy the 'leader' - give him rare equips (all rare equips?), maintenance, Party Level +15, mastered base class (ex. leader is Reliquian, he has Reliquian mastered). The other enemies are Party Level +5 or same as Party Level and are normal Reliquians/Gamblers.

You get the herb and some other war trophies/loot as you deem appropriate for defeating the Reliquian/Gambler squad.

Yuguo Woods (actually, where would be a place that can act as a monster's den/lair kind of place? Nelveska? Not sure if Yuguo Woods would be best here) - Ramza and co. enter Yuguo Woods and search for the herb. They find the herb (near the middle of the map, preferably), but a lot of monsters show up and surround the troupe. Turns out they've stepped on a monster's territory. (Oh wait, there aren't many monsters in Mercs. Maybe a surviving family, I guess?) They have to fight their way out.

Ramza and co. start off near the middle of the map, surrounded by either 3-4 really strong monsters (Party Level +20ish, maybe ??? stats?), or 6-9 not as strong monsters (Party Level +0-10). If this is a monster family, have 1 or 2 monsters be the 'leader,' give them ??? stats + maybe an extra skill or something.

You get the herb and some loot, Gaff remembers hearing of a wanted group of monsters, talks about confirming if it's the same group that they just defeated.


I like it! This is good to tie in Daravon, as Gafgarion and Daravon are also old friends. Should the quest depend on which one you went to for the result? Or would you prefer they both be the same thing?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

mav

July 13, 2009, 02:02:16 pm #25 Last Edit: July 13, 2009, 07:05:19 pm by mav
Quote from: "LastingDawn"Though Mav, about Rad bein embroiled into a love story... it could only be for this chapter, as beyond that his emotional situation wouldn't really fit the jovial mood of said quest.
Sure, sure. Before I even submit a sidequest idea, I'll probably have to read through a couple Mercenaries topics to get a better understanding of the game, cause the idea I mentioned earlier would really take too many quests to pan out in one chapter.

EDIT: I tried making a sidequest (it's completely unrelated to a Rad love story). Feel free not to use it--it's a rather lame throwback to Final Fantasy I.
Chapter 3

Citadel of Trials

Activation Method - Must go to Gariland before going to the Nelveska Temple

Area - Gariland Magic City

While stopping at Gariland, Rad and Ramza overhear a group of people discussing an elusive item known as the Rat's Tail.  They learn that this item is hidden in Nelveska Temple and can grant mortals unchecked power, and that a Sage (to be named--possibly Sarda) will pay greatly for it. The two decide whether they'll retrieve the item for the wizard and reap the monetary benefit.

If they decide to go find they item, this will take them to Nelveska Temple, where they engage in a fight with a series of difficult enemies (who are all at least 12 levels higher) and one wizard who also seeks the Rat's Tail.

Defeat the wizard (though there may be greater rewards for defeating the monsters as well) and the battle immediately ends. Once he is defeated the two walk into the title and retrieve the Rat's Tail and deposit it back at Gariland. The Sage thanks them for their endeavor and grants them something. I was thinking some skill or technique that couldn't be received otherwise, but that'd be your call, LD, provided you actually want to use this sidequest.

CT5Holy

July 13, 2009, 04:14:16 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by CT5Holy
I think different battles warrant different rewards. Extra incentive to play twice! It's your call though. The prizes would have to be balanced, otherwise one of the battles would never get played =P
Winner of the 1st FFT 1.3 AI Tourney

PX_Timefordeath

July 13, 2009, 06:15:11 pm #27 Last Edit: January 03, 2010, 01:52:11 am by PX_Timefordeath
Chapter 2

Old Memories Die Hard

Arrive at Fort Zeakden after Zirekile, but before Zaland.

Zeakden(duh)

After meeting up with Delita, Ramza decides to head back to Zeakden due to a nightmare. Upon arriving, Ramza starts to have a bad memory. The player is then asked if they want to revisit it. Yes or No.

Yes- Ramza is teleported back to the Zeakden battle, with the same quotes like the beginning battle. However, Rad and Gaffgarion assist you as well as Delita, but Algus  and team are stronger, and have more back up. Battle ensues. When you win, Ramza is finally able to conquer his nightmare, and gets revived back at the present by Rad. After a conversation about Ramza's well being, Ramza sees a glint of light on the ground. He digs the object up, and he finds the Traitor Bow, used by Algus.

No- Ramza wanders around some more, and he finds an object on the floor. It happens to be a lock of hair, and suddenly Ramza pasts out. He's sent to a dream where he finds Delita digging a hole in the snow, with Teta's corpse about to be buried. Ramza has to decide whether to talk to him, or to just watch.

Watch- Delita finishes burying Teta, and writes a quote above her grave. As he stands there mourning the loss of his sister, suddenly he gets surrounded by survivors of the Death Corps/Brigade. Ramza rushes out to save him, but Delita is unable to recognize him, being blinded by his tears for his sister. 8v2 battle ensues. After dispatching of all the foes, Delita thanks Ramza, hands him an item symbolizing his status as a Cadet for the Hokuten, and walks away. Ramza takes the item, and watches him wander off. Rad then revives Ramza, and asks if he's OK. Ramza says he's fine, and then Rad asks where Ramza got the item, and makes a remark on it.

Talk to him- Ramza gathers the courage to talk to Delita, going to check up if he's alright. Delita, being blinded by his tears, sees Ramza and thinks he is another noble/Death Brigade survivor. Delita brings out his sword, and prepares to attack Ramza. Due to Delita's hatred, he has learned Crush Punch. Ramza must now take down Delita and talk some sense into him. Battle ensues, and ends when one of the duelers fall.

Defeat Delita- Delita is on the floor knocked out. Ramza feels remorse about his action here, and decides to help Delita. He finishes digging the grave for Teta, and brings flowers next to the grave. He allows Delita to bury his sister, and before he leaves, he leaves behind an object to help Delita after he awakens. Ramza is revived by Rad, and is questioned by Rad. Ramza pushes him away, and rushes to where he dug the grave. He then digs up the item he left behind, and finds a quote left in the snow on Teta's grave, written by Delita.

Defeated by Delita- Meh... my brain stopped working here. Have fun with this part LD.

LastingDawn

July 13, 2009, 07:32:36 pm #28 Last Edit: July 13, 2009, 07:38:47 pm by LastingDawn
Quote from: "mav"
Quote from: "LastingDawn"Though Mav, about Rad bein embroiled into a love story... it could only be for this chapter, as beyond that his emotional situation wouldn't really fit the jovial mood of said quest.
Sure, sure. Before I even submit a sidequest idea, I'll probably have to read through a couple Mercenaries topics to get a better understanding of the game, cause the idea I mentioned earlier would really take too many quests to pan out in one chapter.

EDIT: I tried making a sidequest (it's completely unrelated to a Rad love story). Feel free not to use it--it's a rather lame throwback to Final Fantasy I.
Chapter 3

Citadel of Trials

Activation Method - Must go to Gariland before going to the Nelveska Temple

Area - Gariland Magic City

While stopping at Gariland, Rad and Ramza overhear a group of people discussing an elusive item known as the Rat's Tail.  They learn that this item is hidden in Nelveska Temple and can grant mortals unchecked power, and that a Sage (to be named--possibly Sarda) will pay greatly for it. The two decide whether they'll retrieve the item for the wizard and reap the monetary benefit.

If they decide to go find they item, this will take them to Nelveska Temple, where they engage in a fight with a series of difficult enemies (who are all at least 12 levels higher) and one wizard who also seeks the Rat's Tail.

Defeat the wizard (though there may be greater rewards for defeating the monsters as well) and the battle immediately ends. Once he is defeated the two walk into the title and retrieve the Rat's Tail and deposit it back at Gariland. The Sage thanks them for their endeavor and grants them something. I was thinking some skill or technique that couldn't be received otherwise, but that'd be your call, LD, provided you actually want to use this sidequest.


I like it, nice throwback only thing though...

Is there will probably be a choice to keep the Rait Tail or run back to give it to the Sage




Quote from: "PX_Timefordeath"
Chapter 2

Old Memories Die Hard

Arrive at Fort Zeakden after Zirekile, but before Zaland.

Zeakden(duh)

After meeting up with Delita, Ramza decides to head back to Zeakden due to a nightmare. Upon arriving, Ramza starts to have a bad memory. The player is then asked if they want to revisit it. Yes or No.

Yes- Ramza is teleported back to the Zeakden battle, with the same quotes like the beginning battle. However, Rad and Gaffgarion assist you as well as Delita, but Algus  and team are stronger, and have more back up. Battle ensues. When you win, Ramza is finally able to conquer his nightmare, and gets revived back at the present by Rad. After a conversation about Ramza's well being, Ramza sees a glint of light on the ground. He digs the object up, and he finds the Traitor Bow, used by Algus.

No- Ramza wanders around some more, and he finds an object on the floor. It happens to be a lock of hair, and suddenly Ramza pasts out. He's sent to a dream where he finds Delita digging a hole in the snow, with Teta's corpse about to be buried. Ramza has to decide whether to talk to him, or to just watch.

Watch- Delita finishes burying Teta, and writes a quote above her grave. As he stands there mourning the loss of his sister, suddenly he gets surrounded by survivors of the Death Corps/Brigade. Ramza rushes out to save him, but Delita is unable to recognize him, being blinded by his tears for his sister. 8v2 battle ensues. After dispatching of all the foes, Delita thanks Ramza, hands him an item symbolizing his status as a Cadet for the Hokuten, and walks away. Ramza takes the item, and watches him wander off. Rad then revives Ramza, and asks if he's OK. Ramza says he's fine, and then Rad asks where Ramza got the item, and makes a remark on it.

Talk to him- Ramza gathers the courage to talk to Delita, going to check up if he's alright. Delita, being blinded by his tears, sees Ramza and thinks he is another noble/Death Brigade survivor. Delita brings out his sword, and prepares to attack Ramza. Due to Delita's hatred, he has learned Crush Punch. Ramza must now take down Delita and talk some sense into him. Battle ensues, and ends when one of the duelers fall.

Defeat Delita- Delita is on the floor knocked out. Ramza feels remorse about his action here, and decides to help Delita. He finishes digging the grave for Teta, and brings flowers next to the grave. He allows Delita to bury his sister, and before he leaves, he leaves behind an object to help Delita after he awakens. Ramza is revived by Rad, and is questioned by Rad. Ramza pushes him away, and rushes to where he dug the grave. He then digs up the item he left behind, and finds a quote left in the snow on Teta's grave, written by Delita.

Defeated by Delita- Meh... my brain stopped working here. Have fun with this part LD.

A truly fantastic idea! It helps characterize Ramza very well, as well I'll probably change the Zeakden fight then, to end rather then win, in the game's intro.

As for Delita... probably a Delita monologue and the ability to open a unique Historical Record that Hedin can read.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

mav

July 13, 2009, 07:36:32 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by mav
Quote from: "LastingDawn"I like it, nice throwback only thing though...

Is there will probably be a choice to keep the Rait Tail or run back to give it to the Sage
That's your call, LD. I feel that there should that both sides should have their benefits, but no one is greater than the other.

LastingDawn

July 13, 2009, 07:49:08 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well, the Rat Tail is a treasure, so returning it would have to have a great prize in return (I would like a Unique skill), it's not impossible to have that, if I make it a battle scenario that ends when the Sages turn comes up, with two crystals for Rad and Ramza.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

mav

July 13, 2009, 08:00:52 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by mav
Hey, if you could make it work, that'd be perfect. The Treasure/Artefacts were so neat in FFT, I'd love to see them get some more honorable mentions in this patch.

If you don't mind, I'll work on another possible sidequest, but this will be for the "Excalipoor" Treasure. If it's okay, I wanna make it a 3-parter, with one part in each of the first three chapters. It'll be another throwback, but a little more fleshed out...

boomkick

July 14, 2009, 01:56:10 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Really really big sidequest. Long read...

Chapter 4

Trails of God (Memories)

Activation Method- Before the last concluding battle.

Location (Start)- Nelveska* Temple

Event- Ramza and the group visit Nelveska Temple (again maybe). Gaffy's team gets a bad feeling about this, but Ramza decides to check it out, even though he was warned that something was bound to happen in that temple. Ramza's team enter the temple, and a lightning storm appears.

The team will be lead to the place where Ramza fights Kletian. They look around and see a harsh atmosphere and can hear the thunderstorm outside. Rad warns again that it might be dangerous inside and wants to head back outside. He does, and leaves Gaffy and Ramza alone.

They exit through the top portion where Kletian starts out and appears. They are then transported into where Balk was fought. They try to cross the bridge, but a flash (Blind 2), goes off. When its over, Gafgarion is gone. Ramza is now alone.

Razma walks on calling Rad and Gaffy's name, when he spots a crystal. This crystal then beckons him closer. Ramza, unable to control himself, approaches the crystal, and touches it. The crystal then says, "Welcome to your death, The Trial of Memories.

Then it flashes out into character setup. This will happen after every battle. A save will be asked for. Advice would be to take it.

Note: Every Battle takes place in the TERMINATE. Every battle completed Ramza walks down. (He starts at the top, enemy at the bottom). If there are not enough battle spaces for such, then the Map will be from Nogias to End, no need to find exit panels.

First Battle- An "Undead" (looks, but not is) is summoned, not normal mind you, but one from his memories. This time... its one of his... younger colors. He is strong, yet a few levels lower the our protagonist. Beatable. He is, in a sense, immortal. But he does not have ???.

Second Battle- Another "Undead" is summoned, this time it is Rad, on equal level with Ramza. His magic is strong, yet he is beatable.

Third Battle.- Again, an "Undead" is summoned. But this time it is Gafgarion. He is stronger then you, but again he is beatable.

Fourth Battle-Seventh Battle- All this battles will be one-on-one with a major story driven character in Ramza's memories, most will be allies. But the major battles comes at the Eighth.

Final Battle- This time, Ramza yells in fury of how much more torture he must go through from fighting with his memories. He is answered....

by himself.

A Second Ramza appears (Evil/Dark looking). Dialog in sues and Ramza is thrown into battle. But before anyone can move, Ramza's memories return, and this time aid in the fight. Only four of them appear, Rad, Gafgarion, Delita, and Ramza in his younger colors. They all know abilities that they shouldn't because of the power they gained in this area.

The fight resumes with Evil Ramza. He has ??? stats and is very powerful. He knows dark abilities, some even from all of Ramza's allies. Different music plays? (i always loved One Winged Angel, makes the battle seem epic).

Once the battle is over, Evil Ramza explodes with the stone explosion animation (red). And Ramza's memories (allies) disappear. Some dialog comes around from... us?

Boomkick- WHAT? He beat the Trials! Impossible!
LastingDawn- Well you made the dungeon, and he won it fair and square.
Ramza- What? Who's arguing?
Boomkick- That is not true, he had help in the end. I bet this last trial was glitched, his memories appeared and helped him. That is not what the trial was meant to be!
LastingDawn- So? it was interesting, who cares if its a glitch. Just give him his reward.
Boomkick- ...
Boomkick- I refuse.
LastingDown- Do it or I'm going to get my ****ing BANHAMMER.
Boomkick- OK OK! I'm scared. Here you go Ramza. Thanks for playing.

Ramza then appears outside and is attended to by Rad and Gafgarion. They ask what happened, but all Ramza can say is....

"I need a drink"

LastingDawn

July 14, 2009, 02:28:27 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "boomkick"Really really big sidequest. Long read...

Chapter 4

Trails of St. Ajora (Memories)

Activation Method- Before the last concluding battle.

Location (Start)- Nelveska* Temple

Event- Ramza and the group visit Nelveska Temple (again maybe). Gaffy's team gets a bad feeling about this, but Ramza decides to check it out, even though he was warned that something was bound to happen in that temple. Ramza's team enter the temple, and a lightning storm appears.

The team will be lead to the place where Ramza fights Kletian. They look around and see a harsh atmosphere and can hear the thunderstorm outside. Rad warns again that it might be dangerous inside and wants to head back outside. He does, and leaves Gaffy and Ramza alone.

They exit through the top portion where Kletian starts out and appears. They are then transported into where Balk was fought. They try to cross the bridge, but a flash (Blind 2), goes off. When its over, Gafgarion is gone. Ramza is now alone.

Razma walks on calling Rad and Gaffy's name, when he spots a crystal. This crystal then beckons him closer. Ramza, unable to control himself, approaches the crystal, and touches it. The crystal then says, "Welcome to your death, The Trial of Memories.

Then it flashes out into character setup. This will happen after every battle. A save will be asked for. Advice would be to take it.

Note: Every Battle takes place in the TERMINATE. Every battle completed Ramza walks down. (He starts at the top, enemy at the bottom). If there are not enough battle spaces for such, then the Map will be from Nogias to End, no need to find exit panels.

First Battle- An "Undead" (looks, but not is) is summoned, not normal mind you, but one from his memories. This time... its one of his... younger colors. He is strong, yet a few levels lower the our protagonist. Beatable. He is, in a sense, immortal. But he does not have ???.

Second Battle- Another "Undead" is summoned, this time it is Rad, on equal level with Ramza. His magic is strong, yet he is beatable.

Third Battle.- Again, an "Undead" is summoned. But this time it is Gafgarion. He is stronger then you, but again he is beatable.

Fourth Battle-Seventh Battle- All this battles will be one-on-one with a major story driven character in Ramza's memories, most will be allies. But the major battles comes at the Eighth.

Final Battle- This time, Ramza yells in fury of how much more torture he must go through from fighting with his memories. He is answered....

by himself.

A Second Ramza appears (Evil/Dark looking). Dialog in sues and Ramza is thrown into battle. But before anyone can move, Ramza's memories return, and this time aid in the fight. Only four of them appear, Rad, Gafgarion, Delita, and Ramza in his younger colors. They all know abilities that they shouldn't because of the power they gained in this area.

The fight resumes with Evil Ramza. He has ??? stats and is very powerful. He knows dark abilities, some even from all of Ramza's allies. Different music plays? (i always loved One Winged Angel, makes the battle seem epic).

Once the battle is over, Evil Ramza explodes with the stone explosion animation (red). And Ramza's memories (allies) disappear. Some dialog comes around from... us?

Boomkick- WHAT? He beat the Trials! Impossible!
LastingDawn- Well you made the dungeon, and he won it fair and square.
Ramza- What? Who's arguing?
Boomkick- That is not true, he had help in the end. I bet this last trial was glitched, his memories appeared and helped him. That is not what the trial was meant to be!
LastingDawn- So? it was interesting, who cares if its a glitch. Just give him his reward.
Boomkick- ...
Boomkick- I refuse.
LastingDown- Do it or I'm going to get my ****ing BANHAMMER.
Boomkick- OK OK! I'm scared. Here you go Ramza. Thanks for playing.

Ramza then appears outside and is attended to by Rad and Gafgarion. They ask what happened, but all Ramza can say is....

"I need a drink"

Hmm, this is a very serious quest though, also I'm not quite a fan of breaking the fourth wall, the way you display it would seem redundant to activate all at once, for something like this it would be best to split it up, this is how I can view it...

First Chapter
First Battle - Restoring Humility (Personified in Cadet Ramza)

Second Battle - Restoring Honesty (Personified in Rad)

Prize - An unusable shard of White Materia

Third Battle - Restoring Enthusiasm (Personified in Ramza)

Fourth Battle - Restoring Devotion (Personified in Alicia)

Prize - An unusable shard of White Materia

Fifth Battle - Restoring Passion (Personified in Lavian}

Sixth Battle - Restoring Self-Confidence (Personified in Agrias}

Prize - An unusable shard of White Materia

Seventh Battle - Restoring Selflessness (Personified in Delita)

Eighth Battle - Restoring Optimism (The opposite of Dark Ramza)

Prize - the last shard needed to use the White Materia

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I don't really want to use the "allies coming to help, in memory" scenario again, I think it can only be used once, and it makes more sense for it to be in his memories at Zeakden rather then in a sidequest which adds a bit of character, but nothing like the shattered soul he is in Chapter 1.

Also the name might be a bit unfitting... other then that, looks great!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Redux

July 14, 2009, 08:45:29 pm #34 Last Edit: July 14, 2009, 08:46:41 pm by Redux
Well LD, as promised.

The Mad Doctor's Request

Chapter 2-3

Location: Barius Valley

Activation: Go to Lionel Castle After Visiting Goug.

Upon entering Lionel, the Trio are met by an odd old man, looking for "nethicite". The Man insists the trio have knowledge of it and demand to by given a sample. He then digresses and offers you a large monentary reward for finding such an item deep within Barius Valley. Gafgarian and Ramza both agree, but Rad is hesitant. You are given the option of taking this quest on or not. If so, you arrive in Barius Valley to find the old man and 4 Warders. The man reveals himself as Dr. Cid. The warders should have the names Rook 1, 2, 3 and 4. Cid explains that if you will not surrender the manufactured nethicite, he will take it by force. Cid should be a high leveled Inquisitor with some rare equipment. He has a gun force equiped. The warders' AI is set to protect him.  You will have the trio, and a Traveler helping you against him. (Name the traveler Balthier and i will jump for Joy, LD.)  You win after defeating Cid. The reward should be a higher tier Bec de Corbain or Bullets and a decent amount of cash.

mav

July 14, 2009, 08:46:17 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by mav
Alright, here is my three-part sidequest, featuring a beloved staple of the FF series:
Epic of Gilgamesh, pt. 1
   
Ch. 1

Activation Method - Go to Thieves' Fort for the first time

Area - Thieves' Fort

When entering the Fort, the party witnesses two men about to take battle. One of the men is a Traveler named Gil (although he may need a custom-named job), who intends to keep the other man from terrorizing shepherds in Gallione. The other is a Wild Man named Enkidu, who intends to kill Gil to prove his strength and fulfill a contractual obligation. Gil beckons for Ramza to save him (a battle will take place but you have the option to save Gil or not. Deciding not to save Gil yields no rewards and ends this quest and the possibility of the other two parts of this sidequest).

The goal of the battle is to protect Gil and defeat Enkidu. If you choose to save Gil, when the battle ends Gil will spare Enkidu's life, and the two become mutual allies (of each other).  If you choose save Gil and he dies, Enkidu will admit that Gil was a worthy adversary, the battle ends, and you fail this sidequest.  If you choose not to save Gil and he dies, you still must finish the fight but you fail the quest. If you choose not to save Gil but he survives, Gil will thank you but you still fail the quest.  

After winning properly Ramza will be paid a generous sum by Gil and Enkidu, who hope to meet with Ramza again.
   

Epic of Gilgamesh, pt. 2

Ch. 2

Activation Method - Go to Araguay Woods, Epic of Gilgamesh pt. 1 MUST be completed

Area - Araguay Woods

Upon entering the Woods, the party sees Enkidu and Gil.  They claim that they intend to cut some "great trees", but must defeat the Guardian of Araguay Woods (named Humbaba) before they can do so.   Ramza has the choice of helping them out of the good of his heart or helping them for a sum.

Regardless of which decision you choose, the goal of the battle is defeat all the monsters and Humbaba (a monster who is 10 lvls higher than the party).   Humbaba is Immortal Flagged.

After winning, Enkidu mandates that Gil finishes off the beast.  Gil is reluctant, but does so and Enkidu is cursed by Humbaba before Gil proceeds to kill the creature. Regardless of the option Ramza chose, Gil and Enkidu pay him a sum (it'll be more if you choose not to be paid).  And they hope to see Ramza again one day.  As long as the enemy is defeated, this sidequest is fulfilled (choosing to be paid does not affect the outcome of this sidequest, aside from gil received).
   

Epic of Gilgamesh, pt. 3

Ch. 3

Activation Method - Go to the Thieves' Fort, Epic of Gilgamesh, pt. 2 MUST be completed

Area - Thieves' Fort

When the party enters the Fort, they are greeted halfheartedly by Gil, who shares tales of his great adventures (including a story about a "Bull of Heaven") but quickly laments that Enkidu has grown ill.  Enkidu curses his illness and dies on the spot.  Gil becomes fearful that he too may die, and claims that he will go find the Excalibur (which he calls an "Elixir of Life") and asks Ramza if he will join (a yes or no option is given.  If "no" is chosen, then Gil will thank Ramza for saving his life in days past and the sidequest ends, without any prize).

If "yes" is chosen the next scene will be at Bervenia Volcano, where the party faces a large enemy, as opposed to a group (the enemy may be named "Deluge").  The goal is to defeat this enemy.

After winning, Gil searches the body and finds what appears to be a legendary sword, but it isn't the Excalibur.  Gil offers Ramza the weapon (which is the Treasure/Artefact, Excalipoor) and a large sum as consolation prizes for enduring these times with him.

That ends the Epic of Gilgamesh...I was hoping the Excalipoor could be equipped, like the Longibunne and/or used in a manner akin to the Draw Out skill.  If this sidequest is made, there'll be some hefty dialog...I'd be willing to help on that part, if LD so wishes.


SilvasRuin

July 14, 2009, 09:48:53 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
To expand on Mav's last comment, turn Excalipoor into a drawout that is basically a Gilgamesh summon with random damage from 0 to whatever and I would be quite thrilled.

LastingDawn

July 14, 2009, 10:22:27 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "mav"Alright, here is my three-part sidequest, featuring a beloved staple of the FF series:
Epic of Gilgamesh, pt. 1
   
Ch. 1

Activation Method - Go to Thieves' Fort for the first time

Area - Thieves' Fort

When entering the Fort, the party witnesses two men about to take battle. One of the men is a Traveler named Gil (although he may need a custom-named job), who intends to keep the other man from terrorizing shepherds in Gallione. The other is a Wild Man named Enkidu, who intends to kill Gil to prove his strength and fulfill a contractual obligation. Gil beckons for Ramza to save him (a battle will take place but you have the option to save Gil or not. Deciding not to save Gil yields no rewards and ends this quest and the possibility of the other two parts of this sidequest).

The goal of the battle is to protect Gil and defeat Enkidu. If you choose to save Gil, when the battle ends Gil will spare Enkidu's life, and the two become mutual allies (of each other).  If you choose save Gil and he dies, Enkidu will admit that Gil was a worthy adversary, the battle ends, and you fail this sidequest.  If you choose not to save Gil and he dies, you still must finish the fight but you fail the quest. If you choose not to save Gil but he survives, Gil will thank you but you still fail the quest.  

After winning properly Ramza will be paid a generous sum by Gil and Enkidu, who hope to meet with Ramza again.
Hmm, that's a rather serious take on the FF character who's renowned for his comic relief. Enkidu is neccessary to Gilgamesh's character at first, but keep in mind in FF continuity he always had the Excalipoor but never drew it until his fourth fight with the party. I'm not comfortable with saying that he found Excalipoor, but rather I think he should have it from the start, just not equipped. Gilgamesh in FF is a sword collector it would appear, also what of his transformation? We do have a sprite for that, though admittedly it's not... the best.
   
Though I like the premise, not so sure about the map though...
This has more the feel of Lenalia rather then Thieves Fort, I feel.


Quote
Epic of Gilgamesh, pt. 2

Ch. 2

Activation Method - Go to Araguay Woods, Epic of Gilgamesh pt. 1 MUST be completed

Area - Araguay Woods

Upon entering the Woods, the party sees Enkidu and Gil.  They claim that they intend to cut some "great trees", but must defeat the Guardian of Araguay Woods (named Humbaba) before they can do so.   Ramza has the choice of helping them out of the good of his heart or helping them for a sum.

Regardless of which decision you choose, the goal of the battle is defeat all the monsters and Humbaba (a monster who is 10 lvls higher than the party).   Humbaba is Immortal Flagged.

After winning, Enkidu mandates that Gil finishes off the beast.  Gil is reluctant, but does so and Enkidu is cursed by Humbaba before Gil proceeds to kill the creature. Regardless of the option Ramza chose, Gil and Enkidu pay him a sum (it'll be more if you choose not to be paid).  And they hope to see Ramza again one day.  As long as the enemy is defeated, this sidequest is fulfilled (choosing to be paid does not affect the outcome of this sidequest, aside from gil received).

Hmm... it's kind of plain, though I'd guess it's based off of the actual legend rather then anything from the FF Universe, I find it strange though that you don't fight Gilgamesh at all, normally every FF game where he's seen, he's normally fought at least once, eh well... nice subversion to that, I suppose
   

Quote
Epic of Gilgamesh, pt. 3

Ch. 3

Activation Method - Go to the Thieves' Fort, Epic of Gilgamesh, pt. 2 MUST be completed

Area - Thieves' Fort

When the party enters the Fort, they are greeted halfheartedly by Gil, who shares tales of his great adventures (including a story about a "Bull of Heaven") but quickly laments that Enkidu has grown ill.  Enkidu curses his illness and dies on the spot.  Gil becomes fearful that he too may die, and claims that he will go find the Excalibur (which he calls an "Elixir of Life") and asks Ramza if he will join (a yes or no option is given.  If "no" is chosen, then Gil will thank Ramza for saving his life in days past and the sidequest ends, without any prize).

If "yes" is chosen the next scene will be at Bervenia Volcano, where the party faces a large enemy, as opposed to a group (the enemy may be named "Deluge").  The goal is to defeat this enemy.

After winning, Gil searches the body and finds what appears to be a legendary sword, but it isn't the Excalibur.  Gil offers Ramza the weapon (which is the Treasure/Artefact, Excalipoor) and a large sum as consolation prizes for enduring these times with him.

That ends the Epic of Gilgamesh...I was hoping the Excalipoor could be equipped, like the Longibunne and/or used in a manner akin to the Draw Out skill.  If this sidequest is made, there'll be some hefty dialog...I'd be willing to help on that part, if LD so wishes.

[/spoiler]

Most treasures from FFT have made it in as equippable items, (See the complete list in the Mercenaries Equipment Thread, most things with"???" for their stats are Treasures) Though the one thing I don't like is all the options that really only have one choice, people wouldn't be searching for sidequests if they didn't want to do them, hehe. Did you want Gilgamesh to show up anywhere else, if you had completed his sidequest?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

LastingDawn

July 14, 2009, 11:06:01 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "Redux"Well LD, as promised.

The Mad Doctor's Request

Chapter 2-3

Location: Barius Valley

Activation: Go to Lionel Castle After Visiting Goug.

Upon entering Lionel, the Trio are met by an odd old man, looking for "nethicite". The Man insists the trio have knowledge of it and demand to by given a sample. He then digresses and offers you a large monentary reward for finding such an item deep within Barius Valley. Gafgarian and Ramza both agree, but Rad is hesitant. You are given the option of taking this quest on or not. If so, you arrive in Barius Valley to find the old man and 4 Warders. The man reveals himself as Dr. Cid. The warders should have the names Rook 1, 2, 3 and 4. Cid explains that if you will not surrender the manufactured nethicite, he will take it by force. Cid should be a high leveled Inquisitor with some rare equipment. He has a gun force equiped. The warders' AI is set to protect him.  You will have the trio, and a Traveler helping you against him. (Name the traveler Balthier and i will jump for Joy, LD.)  You win after defeating Cid. The reward should be a higher tier Bec de Corbain or Bullets and a decent amount of cash.

Heh, I'm afraid one Bunansa is enough for a mission, since it can't actually be The Dr. Cid, after all. I am personally thinking that the two options should have an impact, if you agree to help him, you fight another group he hired to get it back for him, who planned on simply making off with the treasure. Afterwards you return and give him the "manufacted nethicite", which he in return gives the group a Lifeshaver, Mythril Shield, and Chancellor's Cap.

If you disagree, he tells them all to watch their backs, and if they should happen to find any Nethicite, he wouldn't be far behind. After he stomps off screen, a number of varied people come up and show a poster of Dr. Cid, saying he's wanted in Gallione, Fovoham, and Lionel for mysterious deaths attributed to his "studies". As Ramza is about to say something, Gafgarion cuts in saying they hadn't seen him. Satisfied the assorted bounty hunters leave them alone, Gafgarion says "this is their chance!" and they track Dr. Cid to Barius Valley, as he just dispatched most of the very people he had sent to get the Nethicite (in this chain we never see that's only because they tried to make off with it for their own).

The four warders named Rook1, 2, 3, 4 (will probably have Astra, at all times, to signify their different then normal humans)
and Dr. Cid proceed to fight Gafgarion''s troupe and the two remaining survivors of the first team he sent out. Victory allows you to catch Dr. Cid, and bring him to the Warden's Office for a valuable ticket (Normal Treasure "The Leading Man", Rare Treasure "Grenade" for the gun.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

July 15, 2009, 12:52:53 am #39 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Any Chapter

Training Duel

Activation Method- After a critical battle.

Location- Mandalia Plains.

Event- Gafgarion asks Ramza to a duel to see if has gotten any better.

Simple sidequest where a battle in sues between Gaffy and Ramza.

If Ramza wins he gets a good sword to advance himself with some dialog.

If Ramza loses, he gets a small amount of gil.