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April 23, 2024, 04:38:08 pm

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1
The Lion War / Iaido Break Chance
Last post by BardooscoI1I - Today at 08:06:29 am
Sorry if this has been answered, but I couldn't find it. In either TLW or TLWOTL, have calculation updates from PSX to PSP version been added, such as Iaido break chance being a flat 15% instead of WP%? Thanks for any assistance!
2
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - Today at 03:19:03 am
Quote from: Argath on April 21, 2024, 02:16:30 pmI see, but i do hope Marche becomes playable like the other mod i saw back then
That won't be happening, I'm afraid.

Quote from: warzeus89 on Today at 01:23:19 amHEY. just curious as to what jobs you need for the dark knight? it doesnt really say and ive tried searching every page and nothing

It's based off The Lion War, so lv8 Knight and Wizard.
3
Works in Progress / Re: Final Fantasy Tactics Virg...
Last post by Nightmare - Today at 01:48:51 am
Wasn't planning to release a new version for a minute yet, but some unexpected things happened and here we are. Newest file is attached to the OG post.
4
Completed Mods / Re: FFT The Lion War ReMixed
Last post by warzeus89 - Today at 01:23:19 am
HEY. just curious as to what jobs you need for the dark knight? it doesnt really say and ive tried searching every page and nothing
5
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Argath - April 21, 2024, 02:16:30 pm
I see, but i do hope Marche becomes playable like the other mod i saw back then
6
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - April 20, 2024, 10:40:04 am
Quote from: Argath on April 19, 2024, 01:30:10 pmIs Algus Marche now? Its not that im againts it or anything but i do hope his sprite gets corrected aswell as his name instead of appearing as Algus/Argath both in rooster and some cutscene frames in the future updates and i do love the idea of Marche replacing Algus/Argath as i myself loves FFTA. i love this mod and i hope it gets completed and be the best mod ever

It's the Algus/April Fools joke. It'll be put back to normal with the next update (which probably won't be in April).
7
FFTA/FFTA2 Hacking / Re: FFTA: Doublecast 0.50 Beta
Last post by blaide - April 20, 2024, 09:20:59 am
Thanks for the great response :)

I find with FFTA it can take a long time to complete with all the missions so you can find yourself getting to max level quite quickly, if you were unable to get the level cap up, maybe just reduce all EXP by 50% or maybe even disabling exp rewards on clan war battles.

Would it be possible to remove support and reaction abilities from monsters so you can make more room for action abilities, e.g. replacing Reveal from the Panther and replacing it with Fira, I feel that the monster skills could do with a big switch up to make it feel more fresh and also make it a little tricky as Skills like "Blaster" make it a little too easy, also I found the ability "Resonate" very rarely targetted anyone on the map.

Instead of having recruitable monsters would it be possible for changing some of the Nu Mou Jobs for example to a monster, e.g. Beastmaster turns into a Malboro, unsure if this would counter the problem of max monster skills for a spin on the Morpher job, just a silly idea.

As for Some more feedback.

*Use of items*- I loved that jobs had free access to the item command, a brilliant idea, and extending the range of potion was genious, I very rarely used items in the OG game, I didn't use the drop and draw weapons command unfortunately so can't comment on that.

*Performance of Human Jobs*- If I''m honest I wasn't a big fan on the human jobs, I felt they was a little underwhelming, the only job I loved was the Hunter, that's what I used for most of my playthrough with a few blue mage skills thrown in.

*Thieves- I didn't really use thieves in my playthrough, I wasn't a fan of theft abilities in this game, I thought you could easily manipulate the game with stealing everything and there wasn't many exclusive items that could only be stolen, I would have much prefered a job like "Speed Demon" rather than thief, a job with incredible fast speed and move and has abilities which enables him to teleport anywhere on the map and skills that make the enemies skip their turns.

*Prism Mage- I didn't experiment with the Prism Mage but I thought it was a great idea to have a red mage like job for humans but I thought the big requirement of "all blue mage skills" was a little extreme, unsure if it's possible but it would be amazing if all races had 1 or 2 super special jobs that were unlocked at a certain part of the game or when you obtained a certain item, like getting the item "Bangaa Tears" unlocks "Dragon Warrior"

I know with the current resources out there for FFTA there is only so much modding you can do, but I don't think we will ever recieve an official remake of this amazing game, tactical RPGs are my fave genre of game and FFTA is my favourite tactics game, the more mods out there the better.
I'm so happy that you will be continuing to work on this mod, I really can't wait for further updates.

Kindest Regards
Mya
8
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Argath - April 19, 2024, 01:30:10 pm
Is Algus Marche now? Its not that im againts it or anything but i do hope his sprite gets corrected aswell as his name instead of appearing as Algus/Argath both in rooster and some cutscene frames in the future updates and i do love the idea of Marche replacing Algus/Argath as i myself loves FFTA. i love this mod and i hope it gets completed and be the best mod ever
9
Help! / Slowdown fix
Last post by assassindancer91 - April 19, 2024, 12:03:10 am
I am having issues adding my slowdown patch to my PSP vita.  Using vitashell.  If anyone can help me.  I would appreciate that.  I am very lost. 
10
FFTA/FFTA2 Hacking / Re: FFTA: Doublecast 0.50 Beta
Last post by Adel Novalis - April 17, 2024, 09:30:38 am
Thanks for the feedback!

You propose several interesting ideas, the level thing I tried to apply some time ago but did not work well, my idea was to extend the maximum level to 99 but balance the stats of each job, in theory you can reach level 99 currently but I have only managed to overcome the level 50 with the editor.

 If you look at the monsters of the same race have the same stats, there is no superior version, except in certain elemental exceptions, it is more to choose the appearance that you like, although I could try to give more variety by adding more elemental affinities, and unfortunately there is a space set for the skills of each job, so I can not add skills, but replace existing ones.

Coincidentally the Floateye/Ahriman race has not received any change yet, I was thinking of making it petrify in area with the look, I could also put Aero as you say, it would look good.

In general my intention is that at least some of the monsters are more self-sufficient, that is, they can regenerate HP with some of their attacks, I did something similar with most of the basic elemental magic, which has an accuracy of 100% when having allies as target, this seeking to give more difficulty when aiming, but also useful for those who have some elemental affinity, as they could be healed with their own attacks.

Currently you can recruit human races in their respective missions, but what you propose would also be an option.

As for the Gadgeteer and skills in general, the game has programmed all the effects of each skill, you can play with them and create skills by combining them but it doesn't program a new effect, like freeze or burn. So the variety in skills is quite limited unfortunately, however, it has always been my idea not to limit the effects available for each race, but to give them at least something unique to each one.

How ironic, the Dark Knight has been difficult to balance because of how strong he is, his flagship ability is "Dark Touch" which does damage depending on the amount of life you lack, in addition to restoring the same amount, that is, in critical state you could make a one-shot to an enemy with all the life.

His ability "Curse" forces you to target a nearby unit inflicting some damage, in return it reduces your HP by 90% and gives you 80 MP, the combo is Curse + Dark Touch.

His "Death" ability heals zombies and deals damage to everything else.

The opposite ability to "Dark Touch" would be "Holy Blade", which does damage equal to your current health, but takes 25% recoil damage, and also adds the "Regen" buff.

As I mentioned before, I need to add the descriptions for many skills, to avoid confusion, besides balancing the game to maintain or increase the difficulty, I must review each of the teams of rival clans, so that they are at the height both at the beginning and at the end of the game.

I laughed a lot at the angel rings :D I did that partly because players were abusing that item a lot.

Zombies give you the possibility to have a pseudo-immortal army, plus a specific feature that will be useful near the end of the game.

The fight against Remedi will be a nightmare, I assure you that he will make your units disappear (literally)

At the moment, there are a few things that I would like to see tested, and on which I would like some feedback:

-Use of the menu items, command "Drop" and "Draw Weapons".

-Performance of humanoid jobs in general.

-The theft of items from the thief to the units in KO.

-The special evolutions of the race Lamia and Sprite, is unlocked by learning all the skills of their respective races.

-The job "Prism Mage", is unlocked by learning all the skills of Blue Mage.

-Use of "Crystal" units to add pseudo-climates in some areas.

As a curious fact, the job "Thief" "Hunter" and "Ninja" were modified taking World of Warcraft, Monster Hunter and Naruto as inspiration, respectively.

Yes, It is possible to choose whether a mission is repeatable or not.

Believe me I still have plans to implement things besides leaving the game in the best possible state, such as improving the multiplayer experience with "elite missions", and if possible create a tournament style PVP map.

Once again, thanks for the feedback, any doubt or suggestion is welcome.

Kind regards
Adel
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