Final Fantasy Hacktics

General => Archives => FFT+ => Topic started by: Dome on September 14, 2015, 10:58:32 am

Title: [Old] A new b(eta)eginning [Latest update 1st October]
Post by: Dome on September 14, 2015, 10:58:32 am
===> FFT 1.02 Beta (http://www.mediafire.com/download/o5fzcml4spsmih2/1.02beta2.ppf) <===



I need you guys to play the patch and post about anything you feel it's worth mentioning (Bugs, balance issues, glitches, etc etc...)

P.s: Ramza has an unnamed skill in his skillset that pretty much kills any non ??? enemy.
Use it if you wish to advance faster in the story


- Rad "derps" during the first event in Orbonne
- "First aid" will work as Chakra in the next patch
- JP costs will be lowered all around
- Agrias is a Paladin, not a holy knight  :P
- Scholars' quote are derped
- Thief job can equip Ninja swords but the weapons' description don't mention it
- Defend support ability must die. Love the Knight job (And Completeboy)
- Fix the bonus Hp values of clothes to give more consistency
- Scholar' abilities have typos (Oh, the irony)
- Equip bows doesn't let you equip bows
- Problems with Holy cure and Dark/ra



- Patch cannot be properly edited after being applyed to a fresh Iso
- Lavian, Alicia and Rad join at the wrong level
- Boco' job and skillset have wrong names
- Time mage and Dancer have wrong growths
- Enemies use too many knives
- Choco feather has wrong AoE
- Choco ball has wrong description
- Queklain skill' Bio3 does not work properly (And his skillset can be improved)
- Velius skills have unedited names
- Squids cast Water but shout Bolt4 to overcome their fear of Lighting
- Birds try to emulate them shouting Ice4
- Sprite bugs in a Bariaus Hill random
- Squire generic job doesn't fear Cold
- Agrias is missing from a story battle
- Some jobs have wrong requirements written
- Minotaurus family and Molbor family have errors with sprites and skillsets
- Izlude hands out the boss ring after he's defeated (Wrong)
- Bafalmula sprite is bugged
- Special battle in Poeskas needs to be improved/fixed
- Human bosses in ch4 might need a little upgrade
Title: Re: A new b(eta)eginning
Post by: Jumza on September 14, 2015, 04:47:40 pm
It's so cool that you're still working on this stuff Dome :) Keep it up!
Title: Re: A new b(eta)eginning
Post by: TrueLight on September 14, 2015, 05:57:09 pm
I'll have fun playing this again. I unfortunately didn't finish my my first playthrough since I lost my save file and never got past Altima because of me being derp. Going to hope I've improved since then.

Quote from: Dome on September 14, 2015, 10:58:32 am
P.s: Ramza has an unnamed skill in his skillset that pretty much kills any non ??? enemy on the map. Use it if you wish to advance faster in the story (Needless to say, it will be removed in the real release  :P)


Just tried it out...and wow. Just going to stay away from that and hope Ramza doesn't get charmed.

Really love the new sprites for Rad, Lavian, and Alicia. Might finally use them for once  :)
Title: Re: A new b(eta)eginning
Post by: Dome on September 14, 2015, 07:21:32 pm
Quote from: Jumza on September 14, 2015, 04:47:40 pm
It's so cool that you're still working on this stuff Dome :) Keep it up!
I always keep my word, no matter how much time it takes :-)

Quote from: TrueLight on September 14, 2015, 05:57:09 pm
I'll have fun playing this again. I unfortunately didn't finish my my first playthrough since I lost my save file and never got past Altima because of me being derp. Going to hope I've improved since then.

Derp  :P
Quote from: TrueLight on September 14, 2015, 05:57:09 pm
Just tried it out...and wow. Just going to stay away from that and hope Ramza doesn't get charmed.
Really love the new sprites for Rad, Lavian, and Alicia. Might finally use them for once  :)

I think the AI shouldn't be able to use the skill...but you can easily change a flag in FFTPatcher to make sure it's not usable if he's charmed
Yeah, the sprites are cool as hell
Title: Re: A new b(eta)eginning
Post by: 3lric on September 14, 2015, 09:03:35 pm
How to create a proper PPF for your mod by Xifanie (http://ffhacktics.com/smf/index.php?topic=7457.0)
Title: Re: A new b(eta)eginning
Post by: Selius on September 15, 2015, 12:58:05 am
i noticed looking through fftpatcher that Performer (5c) has horrific growths for pa and ma. was that intentional or accidental?

every job has 50/50 for pa/ma so i changed it to 50/50 as i assume it was a mistake

also, time mage has 109 mp growth. changed it to 10 as the standard.
Title: Re: A new b(eta)eginning
Post by: Dome on September 15, 2015, 02:24:49 am
Quote from: Elric on September 14, 2015, 09:03:35 pm
How to create a proper PPF for your mod by Xifanie (http://ffhacktics.com/smf/index.php?topic=7457.0)

?
Before uploading the ppf I tried using it on a vanilla iso, and it worked

Quote from: Selius on September 15, 2015, 12:58:05 am
i noticed looking through fftpatcher that Performer (5c) has horrific growths for pa and ma. was that intentional or accidental?

every job has 50/50 for pa/ma so i changed it to 50/50 as i assume it was a mistake

also, time mage has 109 mp growth. changed it to 10 as the standard.

Both are bugs. Every class has the same growths. Gj
Title: Re: A new b(eta)eginning
Post by: 3lric on September 15, 2015, 05:36:11 am
Quote from: Dome on September 15, 2015, 02:24:49 am
?
Before uploading the ppf I tried using it on a vanilla iso, and it worked


Now try opening that vanilla iso you patched, in Shishi. You can't. You'd have to extend the vanilla iso first and then patch with your PPF which also is not okay since it'll derp out the sprites.

If you don't want people to have access to Shishi, I get that. Many tools will no longer function on a Jot5 iso upon re-release. However, being that this is a vanilla mod, I assume you'd be open to the idea of people using it as a base for their own project, which they currently cannot.
Title: Re: A new b(eta)eginning
Post by: Dome on September 15, 2015, 05:41:14 am
I have no interest in blocking people who try to edit the patch...how do I fix this issue?
Title: Re: A new b(eta)eginning
Post by: 3lric on September 15, 2015, 05:46:03 am
With the link I posted earlier.

Also, Jack and Xif's posts here are also relevant:
http://ffhacktics.com/smf/index.php?topic=7457.msg201214#msg201214
Title: Re: A new b(eta)eginning
Post by: Dome on September 15, 2015, 08:04:09 am
I used the video tutorial to make the ppf...(You can see that I posted in the topic you linked, I was already aware of the tutorial)
Calculate the difference in bites between the 2 iso (original and modified), add 00 to match the size and create the ppf.

This is the relevant post?
Quote
You should also replace the last byte of your clean ISO to something else than 00.
Title: Re: A new b(eta)eginning
Post by: DanteS on September 15, 2015, 07:13:19 pm
here I'm receiving msg " Failed to read .cue file" ... someone to help?
Title: Re: A new b(eta)eginning
Post by: 3lric on September 15, 2015, 07:18:31 pm
Quote from: Dome on September 15, 2015, 08:04:09 am
The relevant post is this?


Yes, this is the relevant part. Open the Vanilla ISO you added the zero bytes to in winhex or whatever, go to that last zero byte and change it to FF or 01 or something. Then remake the PPF. Patch it to a completely clean ISO and try to open it in Shishi once the patching is done.

Quote from: DanteS on September 15, 2015, 07:13:19 pm
here I'm receiving msg " Failed to read .cue file" ... someone to help?


This is not a FFT+ problem... This is because you are using a emulator that requires a .cue file and you don't have one.

http://cue-maker.software.informer.com/
Title: Re: A new b(eta)eginning
Post by: DanteS on September 15, 2015, 07:39:14 pm
hmmm... thx but that's kind of weird because the emulator that I use run the mod JOT5 too... anyway gonna try to use the cue maker thx Elric =D
Title: Re: A new b(eta)eginning
Post by: DanteS on September 17, 2015, 10:20:33 pm
well, just passing by to inform about some bugs that I found
first, boco description class ( I hope that he wasn't sent from hell :O )
second, boco skillset is named yin yang magic ( I suppose he is not an oracle but anyway who knows)
and the last one is : when the monster squidlarkin (just happened to him already tested with wiz, and others) when he casts "water" the shoutbox he says he will use bolt 4 instead of water... untill now that's everything I can see that sounds weird xD keep the good work :)
Title: Re: A new b(eta)eginning
Post by: Dome on September 18, 2015, 02:17:56 am
Quote from: DanteS on September 17, 2015, 10:20:33 pm
well, just passing by to inform about some bugs that I found
first, boco description class ( I hope that he wasn't sent from hell :O )
second, boco skillset is named yin yang magic ( I suppose he is not an oracle but anyway who knows)
and the last one is : when the monster squidlarkin (just happened to him already tested with wiz, and others) when he casts "water" the shoutbox he says he will use bolt 4 instead of water... untill now that's everything I can see that sounds weird xD keep the good work :)

Thanks for the bug reports, all added to the list
Quote- Squids cast Water but shout Bolt4 to overcome their fear of Lighting
Title: Re: A new b(eta)eginning
Post by: DanteS on September 18, 2015, 06:04:45 pm
some sprite bugs (image attached) and juravis shout ice 4 when casts wind
that's all for the moment ;)
Title: Re: A new b(eta)eginning
Post by: Dome on September 18, 2015, 07:06:29 pm
What a sexy Juravis <3
Title: Re: A new b(eta)eginning
Post by: DanteS on September 18, 2015, 09:56:46 pm
the sexiest I ever seen but he would be way better with ramza from ch4 with white palletes xD
Title: Re: A new b(eta)eginning
Post by: TrueLight on September 19, 2015, 05:08:54 pm
Is there suppose to be any Ice absorbing item in the beginning? Because some of my units can absorb Ice while others can't.

(http://i.imgur.com/ujIxbYT.jpg?1)


(http://i.imgur.com/GZKdoJr.jpg?1)
Title: Re: A new b(eta)eginning
Post by: Dome on September 20, 2015, 05:06:14 am
There are ice absorbing items, but I think it might be a bug
Could you please tell us the item she's wearing (Or screencap them)?
Title: Re: A new b(eta)eginning
Post by: Barren on September 20, 2015, 09:58:37 am
Once you iron out the bugs I'll have a look at it myself. i remember playing one of your older patches a long time ago. Definitely when I get some free time and a break from Arena I'll do a LP on your patch Dome. It looks really cool
Title: Re: A new b(eta)eginning
Post by: TrueLight on September 20, 2015, 09:59:07 am
Sure.

Female Squire - Broad Sword / Escutcheon / Leather Hat / Clothes / Small Mantle

Ramza - Broad Sword / Escutcheon / Leather Hat / Clothes / Battle Boots

I checked the item descriptions of Battle Boots and Small Mantle, but nothing of ice absorption is there.
Title: Re: A new b(eta)eginning
Post by: Dome on September 20, 2015, 10:54:26 am
Quote from: Barren on September 20, 2015, 09:58:37 am
Once you iron out the bugs I'll have a look at it myself. i remember playing one of your older patches a long time ago. Definitely when I get some free time and a break from Arena I'll do a LP on your patch Dome. It looks really cool

Greatly appreciated :-)

Quote from: TrueLight on September 20, 2015, 09:59:07 am
Sure.

Female Squire - Broad Sword / Escutcheon / Leather Hat / Clothes / Small Mantle

Ramza - Broad Sword / Escutcheon / Leather Hat / Clothes / Battle Boots

I checked the item descriptions of Battle Boots and Small Mantle, but nothing of ice absorption is there.

Thanks again.
The items are fine, the problem is that the job itself is setted to absorb ice...and ofc it isn't intended  :P
Thanks for all the bug reports guys, keep 'em coming!
Title: Re: A new b(eta)eginning
Post by: DanteS on September 20, 2015, 12:30:13 pm
Just finished ch2 and was wondering something... why Agrias didn't show up on the fight where she runs from lionel castle ? did you remove her from this event? or it's just a bug?
Title: Re: A new b(eta)eginning
Post by: Dome on September 20, 2015, 03:21:53 pm
It's a bug XD
Title: Re: A new b(eta)eginning
Post by: DanteS on September 21, 2015, 08:43:33 pm
Another bug... well not excatly a bug but anyway... wrong description on the jobs, for example on lancer it's saying to that need level 3 archer and level 3 monk (what is a LIE xD )
that's all for the moment
Title: Re: A new b(eta)eginning
Post by: Dome on September 22, 2015, 05:39:41 am
Quote from: DanteS on September 21, 2015, 08:43:33 pm
Another bug... well not excatly a bug but anyway... wrong description on the jobs, for example on lancer it's saying to that need level 3 archer and level 3 monk (what is a LIE xD )
that's all for the moment

Thanks, added
Title: Re: A new b(eta)eginning
Post by: Eternal on September 22, 2015, 11:06:56 pm
I would be really excited to see a video playthrough of FFT+. It might get people more drummed up to play it if they see your changes in action beyond just a trailer. It's also a really good way to go back and see, "Wow, looking back at this video, maybe I should have changed this or that." It'd also be kinda fun to see where you have trouble with some battles. ;)
Title: Re: A new b(eta)eginning
Post by: Dome on September 23, 2015, 03:18:42 am
Me, trouble? I'm the guy, and I doesnt afraid of anything!

Ehm...

I think you are right Eternal, a video playthrough is a good way to get feedback and encourage people to play.
I can make one, even if I'd rather see others play the patch because everyone has his own playstyle.

P.s: Now that you mention it, the trailer has been "upgraded": it's similar to the first one, but more faithful to the 1.02 version...you guys might want to check it out! (#post_youtube)
Title: Re: A new b(eta)eginning
Post by: DanteS on September 23, 2015, 08:35:55 pm
I don't if it is a bug but on the description of the item says "you shouldn't be able to read this. If you are, it means I did something wrong :-( Please report the bug on the forums!"
I received this item after defeating izlude as a reward for the battle
Title: Re: A new b(eta)eginning
Post by: DanteS on September 23, 2015, 09:50:35 pm
Balmafula sprite is bugged
Title: Re: A new b(eta)eginning
Post by: 3lric on September 23, 2015, 10:17:08 pm
Quote from: DanteS on September 23, 2015, 09:50:35 pm
Balmafula sprite is bugged


This is because the ppf is derped. If you expand the iso yourself via hex editor, you can see her sprite is all derped the hell out. (Or you can expand a iso with shishi and then patch with FFT+ to see in shishi, but it'll make any replaced sprite derp out.)

Another reason I mentioned what I did earlier about the expanding not being done right.
Title: Re: A new b(eta)eginning
Post by: Dome on September 24, 2015, 02:07:26 am
Thanks for the bug reports DanteS, added to the list

In case anyone is interested, next beta patch will be released around the 1st October, and all the bugs listed in this post (and probably many more) will be fixed. If you are in the middle of a playthrough, you won't need to start over :)
Title: Re: A new b(eta)eginning
Post by: DanteS on September 25, 2015, 06:39:52 pm
Dome... did you change any calc. on the generic jobs for damage ? if you did could please tell me what you've changed? thx ^^
Title: Re: A new b(eta)eginning
Post by: Dome on September 26, 2015, 02:07:24 am
A LOT of formulas have been changed...too many to list here...
Give me more infos and I'll clear any doubt you have :)
Title: Re: A new b(eta)eginning
Post by: DanteS on September 26, 2015, 02:32:30 pm
thx Dome, well if you permit me to start, I shall begin the journey to know all the formulas that concerns me...
starting with, samurai formula, still based on MA?
and about geo formula, still based on the PA MA ?
I think those are the formulas that I'd love to know by now thanks again Dome ^^
Title: Re: A new b(eta)eginning
Post by: Dome on September 27, 2015, 04:30:04 am
Quote from: DanteS on September 26, 2015, 02:32:30 pm
starting with, samurai formula, still based on MA?
and about geo formula, still based on the PA MA ?

Yes to both :)
Anyone who has a question, post! I'm here to answer
Title: Re: A new b(eta)eginning
Post by: DanteS on September 27, 2015, 10:40:43 am
oh yeah I'd like to ask something... when I fought rofel, balk, kletian and others at orbone monastery I tought that those fights were pretty easy and their items were pretty shitty (normal equips from ch4, with the exception of balk that had 2 f***** guns to rape me without mercy... anyway you got the idea) was this intended to happen ? or it's just non adjusted to be hard as...
thx already ^^
Title: Re: A new b(eta)eginning
Post by: Dome on September 27, 2015, 12:07:21 pm
Well you know, the patch isn't meant to be super-hard, and also depends on which units/jobs you used to win the fight...
Anyway I'll look into them and see if they are too easy
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Dome on October 01, 2015, 05:53:59 pm
Punctual like the shit after a cup of coffee, comes the second version of the beta!
All the bugs pointed out so far have been fixed (Or at least I hope).
Download it here (http://www.mediafire.com/download/o5fzcml4spsmih2/1.02beta2.ppf) or in the first post!
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Alchemek on October 02, 2015, 08:14:24 am
Alright, I'm very pleased to see that FFT+ has been updated! It is quite the pleasant surprise! I have two things to say thus far:

1. Loaded up the first scene in the game, and I notice that Rad's new appearance (which is VERY nice) has a bug in the sense that his appearance looks strange when he bows: the top of his head becomes all discolored. I expect that isn't intended, but correct me if I'm wrong.

2. The unnamed skill that kills everyone... will that always be a skill in FFT+ 1.02? If yes, then coming up with a name for it would be convenient, such as "Win Battle" or something else. Also, does it only work for story battles?

Thank you very much for all the hard work that has been put into FFT+!!

EDIT: Another thing: I noticed Ramza's cadet job has less skills in certain ways than the regular squire class. As well, his innate move is 1 lower than the regular squire class. Were both of these things essential, or are there mistakes?

Finally, if the unnamed skill that kills everyone is going to stay with 1.02 forever, it might be a good idea to disable Ramza from using it if he's put into some kind of Auto-battle setting.
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Dome on October 02, 2015, 08:57:34 am
Welcome to FFH Alchemek, where all your dreams come true! Beware: Dreams might explode

1) Yep, it isn't intended and it's a well known bug. It's caused by the game, which loads a custom animation of the original Rad sprite. It will be fixed, don't worry  :)

2) Of course not, that skill is there because the release is still in beta, and a "win battle" button is useful to have around; It will be removed in the official release.
Btw, it works in any battle, story or not (Zodiac beasts might survive it, depending on your party' level)

3) Ramza' job "grows" during the story. You'll see that every time he changes appearance (Ch1->2 and Ch3->4) he gains better stats, more active skills, better reaction/support abilities and more equipment options. He's the hero of the story after all!  ;)

You are welcome! Bug reports and suggestions are always welcome here!
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: 3lric on October 02, 2015, 10:48:08 am
Post your TEST.EVT here Dome...
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Dome on October 02, 2015, 11:19:29 am
There you go (Or at least I think...not familiar with CDMage at all)
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: 3lric on October 02, 2015, 12:33:35 pm
Not sure why someone else already downloaded it, but yeah ill fix that and re-upload later tonight... are there any other sprite replacements on people who use EVTCHR?
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Dome on October 02, 2015, 01:04:28 pm
IIRC Balmafula/Valmafra/whatever her name has some glitched scene (Again because of custom animations) in ch3 or 4.

If you need it, this is the list of all the sprites I replaced:

12 - "Simon" replaced with "Red Mage"
20 - "Balmafula" replaced with "Female Knight" (Alicia and Lavian' sprites)
39 - "Celia (Never used)" replaced with "Balmafula"
3A - "Lede (Never used)" replaced with "Simon"
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: 3lric on October 02, 2015, 03:14:10 pm
If you or one of your testers get me a list of the scenes, it would be much easier. I don't know the EVTCHR off the top of my head...

however, Balma shouldn't have any issues if the sprite itself is the same, since it calls the native palette of the sprite unless you specifically tell it to do otherwise (which is why the colors derp out in the first place) unless you changed her palette or something...

I know Balma had issues before, simply because of the way you had made the patch messed up her spritesheet, which is no longer the case.

For now, I'm just going to fix the first scene for Rad

EDIT: Fixed. Import the new TEST.EVT attached in this message and Rad will work flawlessly in the first scene without EVTCHR issues.
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Dome on October 02, 2015, 03:43:05 pm
(http://s11.postimg.org/s0h9k8fsz/YESH.png)
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: 3lric on October 02, 2015, 03:52:14 pm
You're welcome.

Once someone has a definite list of the events that have this issue, they will be an easy fix. I already have all your events decompiled.
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Alchemek on October 03, 2015, 09:42:25 am
Alright fellas, I got another report:

1. I think it would be neat if squires could use first aid on themselves AND others, rather than just others. In Final Fantasy Tactics Advance on the GBA, first aid in that game can ONLY be used on self lol. Funny how it's the opposite in FFT+. Anyway, is this possible?

2. I noticed that unlocking jobs isn't as straight-forward as Vanilla or FFT+ V1.01C. In that case, do you have a chart handy that you can provide us with so that we know where we're headed? For example, I have level 3 monk for Ramza now, and I haven't unlocked Geomancer like I was thinking I would.

3. I noticed that the job of monk has extremely high JP requirements to unlock its skills. Is that because the skills are really good and have synergy with one another, or for some other intentional reason? I just thought it was slightly strange because some of the other jobs don't have such high JP requirements.
_________

Alright, I'll report back when I have more to say. You'll probably be hearing from me a lot, since FFT+ is one of my favorite games these days, haha.
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Dome on October 03, 2015, 01:54:10 pm
1) First aid is meant to be a low-powered skill (you get it at the beginning of the game), making it aoe would make it too strong imho :/

2) I'm not home now, I'll give you one later. If you dont want to wait, open the patch with FFTPatcher and see yourself

3) I havent thinkered much with jp costs, but monk' ability surely cost a lot. Costs will be reduced :) (As a rule of thumb, reaching level 8 in a job should be enough to master it)

Quote from: AlchemekAlright, I'll report back when I have more to say. You'll probably be hearing from me a lot, since FFT+ is one of my favorite games these days, haha

<3  :oops:
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Alchemek on October 03, 2015, 04:26:36 pm
Oops, I wasn't being clear enough: Regarding first aid, what I meant was... you know how Chakra works? Well, I want to only first aid ONE unit still, but I would like a choice to choose between self and others, just like how Chakra currently works. Do you know what I mean?

At one point I was wondering why no accessories are available in Ch 1, but it became clear to me as things progressed, so that was a good choice on your part.

Yeah, I would definitely like the chart, so whenever you get around to it would be great. =) Also, do you know where we might find all the formulas for every action in the game, so that we might be more aware of how damage is increased for each ability and so forth? I think there's something like this on GameFAQs, but perhaps you have a specific FFT+ guide regarding this?

Now, onto the short report:

1. I notice units using defend instead of guard. Why is that? Also, how is it that they are even capable of doing that? Anyhow, consistency in this area would make sense.

Overview: So far, I'm noticing that everything does feel a lot more balanced than the last version. In 1.01C, I noticed that the archer job was really OP, and everyone had way too high evade, overall, which made concentrate a life saver in many situations, almost to the point where some battles were unwinnable without it; so I really appreciate the changes to the jobs thus far. Also, the complete rework on the knight job does feel fresh and useful. Guard is a much more satisfying ability to use than defend, since guard actually gives you EXP and JP.

Glad to hear my input is potentially helpful/useful! <3

EDIT: I noticed that Agrias at one point has the name Holy Knight for her job, and then all of a sudden, in Mustadio's first scenario, her job is Paladin. What's with that? Haha.
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Dome on October 03, 2015, 09:35:11 pm
- Oh, you want First aid to work like Chakra...sounds resonable enough.

- Here's the chart you requested  :)
(http://s14.postimg.org/nap84ugs1/Job_requirements.jpg)


- About the formulas...I'm sorry, but there are too many to list.
If you want to know about a specific formula ask and I'll post/explain it, or just open the patch with FFTPatcher and have a look yourself.

- About defend and guard: tell me who does what and I'll tell you if it's intended or not. I'm sorry but it's 3.21 AM here and I'm a bit...sleepy.

- Glad you are enjoying the balance! It's the thing I focused the most on.

- Yep, inputs are helpful as fuck, because tinkering the game is actually...pretty boring, to be honest.
But having people giving feedback and enjoying your work provides the right motivation to keep working!

- Agrias is a Paladin, that's just a bug XD
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Alchemek on October 04, 2015, 02:21:42 am
- Thanks! Yeah, first aid working like Chakra would be awesome.

- Regarding the chart, is there a specific reason why the colors are there? Are they supposed to be on all of the non-zero numbers, or are they there for some other reason? Haha.

- Oh, sweet, OK, I'll see if I can open it up in FFTPatcher, then, once I fix the silly Windows 10 problem I'm having related to opening it, lol.

- Well, I see enemies running around defending without the animation that would be normally associated with guard. So I'm assuming they're using the skill Defend, rather than Guard. It's all sorts of units: knights, thieves, etc.

- OK, I'm very glad you appreciate the input!

New stuff regarding scholars in barius hill, and probably in general:

1. At one point when I saw the scholar cast, it said "No messages." as if it was going to say something meaningful before it casted.

2. Then, I saw a scholar cast Water Dragon Tome, and it gave a message regarding Slow2.

3. Finally, is it intentional that scholars hit both allies and enemies? That's what was happening when I was facing those scholars on that level.
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: 3lric on October 04, 2015, 02:45:16 am
Quote from: Alchemek on October 03, 2015, 04:26:36 pm
EDIT: I noticed that Agrias at one point has the name Holy Knight for her job, and then all of a sudden, in Mustadio's first scenario, her job is Paladin. What's with that? Haha.


This one is a simple one, you can either wait for Dome to fix it in his next update (assuming the topic is supposed to say Latest update and not 'Last' update) or you can go into Tactext and find the unchanged entry, which is likely in attack.out, since it's pretty common for it to be replaced and then overlooked.

You can even simply open the iso in tactext, and then save the tactext file, then open it in notepad and search for the unchanged name. Then change it, save it. Reopen the patch with tactext and patch to your iso. Just make sure you are using .457 Tactext and not anything newer due to the buginess of tactext specifically with newer versions.
Title: Re: A new b(eta)eginning [Last update 1st October]
Post by: Dome on October 04, 2015, 04:50:06 am
- The colors are there because the number are different from Vanilla.
Just ignore them.

- About defending units: They have the defend support ability equipped?

- Scholars are meant to hit everyone, it's fine  :) Shouting random stuff isn't  :|

- Fixed the topic' title.

Keep 'em coming! (The bug reports/suggestions  ;) )

Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Alchemek on October 04, 2015, 10:29:11 am
- Alright, I have confidence that I can ignore the colors since that is what you told me to do. =)

- Sadly, regarding the defending units, I have not checked to see if they had ACTUALLY had the support ability Defend equipped. I'll let you know where I had noticed defending units the most, though, in case someone or you can investigate this before I get to it: I noticed it the most in Chapter 1, especially at the first desert location you fight at. Anyhow, to recap: the enemy is using Defend instead of Guard, and I've never seen them ever use Guard; it's clear that they're using Defend instead because I never see their animation that they're defending, but all of a sudden they appear to be defending, which is indicative of Defend, not Guard.

- What's the logic behind the scholars hitting everyone, allies and enemies? To balance the job, since regular summons are OP?

Possible suggestion:

1. Do you think it's possible for ALL of the jobs to be visible in the job selection screen before we've actually satisfied the requirements for one of them? For example, let's say I'm in chapter 1... is it possible that I might see the requirements for the Ninja job before I even have come close to getting those requirements satisfied? Having such a feature enabled would be convenient and wouldn't really detract from the game in any way, in my opinion.

Yes, I shall continue to send bug reports and suggestions!  :D
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Dome on October 04, 2015, 01:01:07 pm
Quote- Sadly, regarding the defending units, I have not checked to see if they had ACTUALLY had the support ability Defend equipped. I'll let you know where I had noticed defending units the most, though, in case someone or you can investigate this before I get to it: I noticed it the most in Chapter 1, especially at the first desert location you fight at. Anyhow, to recap: the enemy is using Defend instead of Guard, and I've never seen them ever use Guard; it's clear that they're using Defend instead because I never see their animation that they're defending, but all of a sudden they appear to be defending, which is indicative of Defend, not Guard.

I think they just have the "defend" support ability equipped, and makes sense expecially after you said it happened mostly during ch1 (enemies unlock more abilities later). However, it might make sense to just remove it, since I feel it's better as a Knight-only move

Quote- What's the logic behind the scholars hitting everyone, allies and enemies? To balance the job, since regular summons are OP?

I just recreated FFTA2' job...  I think it's a fun job that leads to some interesting combos-setups (Summons are still in the game...you'll find them, don't worry)

QuotePossible suggestion:

1. Do you think it's possible for ALL of the jobs to be visible in the job selection screen before we've actually satisfied the requirements for one of them? For example, let's say I'm in chapter 1... is it possible that I might see the requirements for the Ninja job before I even have come close to getting those requirements satisfied? Having such a feature enabled would be convenient and wouldn't really detract from the game in any way, in my opinion.

It would be convenient indeed, but sadly I don't know if it's doable :(
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Ridiclued on October 08, 2015, 05:05:57 pm
Just DL'd and starting the journey!

I'll report back if I find anything fishy. 

Also Dome, any chance we can get a small class list? 
I'm also curious about if you did anything to the Poaching with the item updates you do, or if it's the same just the items have different effects.
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Dome on October 08, 2015, 05:23:13 pm
Quote
Just DL'd and starting the journey!
I'll report back if I find anything fishy.

<3

QuoteAlso Dome, any chance we can get a small class list?

Please be more specific about your request.

QuoteI'm also curious about if you did anything to the Poaching with the item updates you do, or if it's the same just the items have different effects.

Some item is different, but there is no more common-rare poach, so you can easily farm all the items you want...if it's at least ch3 :p
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Ridiclued on October 08, 2015, 07:02:18 pm
Quote
Please be more specific about your request.

I meant like a job class tree, dont need to draw it out, just wanna make sure I play with all of 'um ya know?

Quote
Some item is different, but there is no more common-rare poach, so you can easily farm all the items you want...if it's at least ch3 :p

That's fantastic news. 
No more poaching Hydras for days trying to get my Rubber Costumes is a "YAY!" moment for me haha.
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Dome on October 09, 2015, 02:12:09 am
QuoteI meant like a job class tree, dont need to draw it out, just wanna make sure I play with all of 'um ya know?

If that's the case, this (http://s14.postimg.org/nap84ugs1/Job_requirements.jpg) should do the trick.

QuoteThat's fantastic news. 
No more poaching Hydras for days trying to get my Rubber Costumes is a "YAY!" moment for me haha.

Except that Rubber costume is not poachable anymore :p
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Ridiclued on October 09, 2015, 02:29:38 am
Quote
If that's the case, this (http://s14.postimg.org/nap84ugs1/Job_requirements.jpg) should do the trick.

Sweeeeeeeet, tyty

Quote
Except that Rubber costume is not poachable anymore :p

:shock:
I'm guessing you have all the 'uber'-items as a side-quest rewards?  (Ribbons, Rubber, ect.)
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Dome on October 09, 2015, 02:32:24 am
You can steal rare items during ch4 battles :D
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Alchemek on October 11, 2015, 01:20:02 pm
New report:

I'm at the part where you're about to fight Gafgarion in the Execution Site, and I noticed that in Warjilis Trade City there are a few things I'd like to mention:

1. Why does the Adaman Vest cost 1000 more gil than the Mythril Vest when it only gives 5 HP more than the Mythril Vest? I noticed that other body gear doesn't have a difference of just 5 HP when you're looking back and forth between new and old armor; they usually had a difference of 10 HP, which made it worth it to upgrade.

2. What is your reasoning behind taking away most of the stat boosts in normal equipment? For example, the Twist headband doesn't give any stat boost, while the headgear does; and the Triangle Hat doesn't increase MA anymore.

3. Since Warjilis Trade City happens to be right before the Golgorand Execution Site battle, what do you think about including more stuff in that store, just so that people aren't forced to restart if they failed to buy a bunch of armor before that battle, for example? Either that, or perhaps putting more stuff in Goug Machine City would be nice.

Onto other stuff:

4. I've been noticing a lot of physical classes (most notably knights) using magic abilities. Is that intentional? If so, it's curious to me, since knights don't have very high MA, but their armor kind of makes the magic casting tank, which is a bit interesting.

5. Alright, I don't know if it's just me, but Golgorand Execution Site seems WAY harder than any other battle I've faced thus far. I know that's supposed to be how it is, but it doesn't seem like it has to be AS hard as it currently is. To be clear, in this battle, there are numerous magic casters, lots of knights that are very hard to kill (that use magic such as Yin Yang Magic, which includes paralyze), and there is general overwhelm considering you are greatly outnumbered, let alone the fact that Gafgarion is very hard to kill, too, unless you break his weapon. I've had to try this battle about five times so far and I still haven't beaten it; I never really experienced this at any other point in the game before this battle.

6. Counter magic skill: I used it in that Golgorand Execution Site battle, and I had a unit killed BECAUSE of it. I had a unit that used counter magic on Ice 2, and she ended up killing herself, due to the large AOE, which prompts me to think the following: Is it possible that counter magic could be changed in such a way that it doesn't kill the person who is countering under any circumstances? Or is that not sensible or possible?

7. I checked out the ability list for scholar, 'cause I was planning on using a scholar eventually, and I noticed that there are spelling and capitalization errors; and it's not that way anywhere else in the ability list for any other job, as far as I know, though.

__

I think this is it, but if I manage to find something I missed, I'll include it in another short post.
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Dome on October 12, 2015, 02:10:26 am
Here I come with a fresh batch of answers!

1) I'll fix the bonus hp values in order to give more consistence to the upgrades.

2) I feel the game is more balanced without huge stat boosts all around. And makes the items that actually give stat boosts more unique. But if you feel that a specific item is useless without stat boosts, tell me the name and I'll see if it needs an improvement.

3) I think items available in the stores are fine for that point of the game.

4) Well, there are 2 main reasons: First is to spice things up, and second is to avoid fighting the same unit over and over again (There are few optimized setups and many non optimized)

5) Could you please post the team you are using? It's a very important information (I remember a guy that claimed the Velius fight was too hard...then he said he had a team of 5 Knights and refused to change jobs XD )

6) Tbh I don't know if it's possible (No knowledge in hacking outside the basic tools...)

7) Could you post some screenshot? It would make easier to fix the typos
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: 3lric on October 13, 2015, 08:04:36 am
Don't forget to get me a list of derpy EVTCHR as you guys play through... I can't fix em if I don't know which ones have issues

(for those that don't know what EVTCHR are, they are anytime the sprite glitches during a cutscene due to not being the original sprite that was using during that cutscene in Vanilla)
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Feelie on October 22, 2015, 05:39:08 am
Good job! Been waiting for this!
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Dome on October 22, 2015, 06:59:49 am
Posting to let you guys know the next release will have a fully playable DD.
QuoteThere are no brakes on the rape train!
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Taylor778 on October 22, 2015, 03:15:49 pm
Just little housekeeping things: When Agrias casts Holy Cure for me the spell name is put on the screen as Carbunkle.  The spell quotes for Dark and Darkra are for the old spells they used to be. Equip Bow doesn't seem to be letting me equip bows, just crossbows.
Title: Re: A new b(eta)eginning [Latest update 1st October]
Post by: Dome on October 22, 2015, 05:31:43 pm
WELCOME TO FFH, WHERE ALL YOUR DREAMS COME TRUE!
Thanks for the reports, added