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Messages - SoySauceMaster

1
FFT Arena / Older patch teams
October 22, 2012, 01:48:42 am
Just something I threw together. It's been a while.

8/22/2012
Palettes: 5, 3

:)
Male
Serpentarius
70
40
Lancer
Draw Out
Counter Flood
Attack UP
Warpath
Partisan
Zephyr Shield
Barbuta
Carabini Mail
Cursed Ring

Level Jump 6, Vertical Jump 8
Masamune


:D
Male
Serpentarius
70
40
Lancer
Draw Out
Counter Flood
Attack UP
Warpath
Partisan
Zephyr Shield
Barbuta
Carabini Mail
Cursed Ring

Level Jump 6, Vertical Jump 8
Masamune


:(
Male
Serpentarius
40
40
Paladin
Steal
Dragon Spirit
Defense UP
Move-MP Up
Masamune
Platina Shield
Crystal Helmet
White Robe
N-Kai Armlet

Nurse, Iron Will
Quickening, Steal Heart


D:
Female
Serpentarius
40
40
Paladin
Steal
Dragon Spirit
Defense UP
Move-MP Up
Masamune
Platina Shield
Crystal Helmet
White Robe
N-Kai Armlet

Nurse, Iron Will
Quickening, Steal Heart
2
Quote from: Gaignun on June 27, 2012, 11:21:00 pm
So you're saying it's possible? :D

Maybe if units had a sub-equipment menu that equips items that only halves one element, each. The sub menu would need to have 8 slots to account for all the elements, even though there's only 5 spaces available. Then you'd have to make a sniping class to target only the sub-menu items. Of course, all units would start out with innate half-elemental damage, so there would probably need to be some rebalancing issues with elemental weapons/abilities. There's also the issue of overlapping original elemental-guarding equips.

Seeing how there's already a sniping class, as well as teams that use equips which offer elemental protection, as is, I find it quite redundant. If you want to inlict more spell damage, then that's what Faith manipulating and Shell-dispelling abilities are for.
3
FFT Arena / Re: Arena battle videos and discussion
June 25, 2012, 04:20:09 pm
thx 4 vids
The only reason I won that, was because I had the speed advantage. That Lancer was hella annoying, though. GG Vigilanti
Well, that was fun. If my team was just a tad bit faster, things might have turned out differently. Oh, well. GG Reks
4
Sorry 'bout that, was reading too fast. But, anyway, they may as well be. If you're going for a unit with high physical evasion, then most likely it will have low Faith. In that case, it'd be better to equip a Vanish Mantle, or even Cherche. It's the same scenario with Battle Boots. Red Shoes are the shoes worth using because of Draw Out. Even then, there's the whole metagame to worry about, and would probably rather prefer status/elemental protection over that.
5
I agree with Raven about Iron Boots. There are already the Perfumes for permanent Protect/Shell buffs. Besides, every single team has ranged/AoE skills and/or attacks. Having to sacrifice move isn't going to change a damn thing to the AI, and could only make for an OP accessory. Ignore Height and Teleport surpasses any Jump+ skill, so I also agree with Raven there. Seeing how easy it is to improve movement with knives and Green Beret, I doubt that anybody would be sad about shoes getting chucked.
6
FFT Arena / Re: Arena battle videos and discussion
June 22, 2012, 10:26:27 pm
thx 4 vids
Getting scolded by FDC feels so good. Have to admit, though, it didn't work out so well. GG Barren
I'm getting the impression that AoE is a neccessity, both in healing and damage. GG CT5Holy

That was dumb. I'm surprised that I even won 2nd round. PA Save is obviously doing nothing for me. GG Fanatic
7
Glad to hear everything's alright, Barren.
Dem jumps. About the only situation where jump has potential, even if it's the best physical weapon skill.
8
FFT Arena / Re: Arena battle videos and discussion
April 22, 2012, 10:46:55 pm
I appreciate all the vids, but, I'm done.
I'm done. This just proves that you need to sandbag, or else, you'll lose to statuses or sniping. There's no way to fully counter either one, so you have to resort to sandbagging. GG, Vigilianti.
9
FFT Arena / Re: Arena battle videos and discussion
April 18, 2012, 09:46:03 pm
Thanks for the vids.
GG Kihaku. Oh, well. I can't make it work. I HATE the idea of using classes and equips just for the stat bonuses. I'm giving up and resigning from the tournament. There's enough competitors, as it is, anyway.
10
Giving every class a passive ability, that only benefits the abilities of the class, is a start. That would discourage exploitation of stacking effects of abilities from other classes. But, for that to happen, some nerfing needs to be done; especially to Mediators, Summoners, and Ninjas.
11
FFT Arena / Re: Arena battle videos and discussion
April 16, 2012, 06:03:10 pm
Many thanks, Barren and Wiz. I didn't make huge changes, so it's alright.
Nothing much to say, really. My team is slow, weak, and my Priests run out of MP quickly. GG, Dynablade.
I was thinking Prismatic Rod would amp Draw Out, but it looks like it doesn't. Might give them Rune Blades, or something. I suppose I could change my Squires into classes with more MA, but then I wouldn't be able to equip Mythril Shield, unless I give them the support ability. They also would have much lower health, and they wouldn't be able to sandbag, unless I make them Summoners. But, that would make them even more vulnerable, due to slow rezzing. Thanks for the advice, though, Wiz. GG, Truelight.
12
So, the solution to balancing classes is to just add procs to existing abilities? Mages simply lack the tools. Why do Scholars and Summoners get more elemental types? Why do Ninjas and Samurai get elemental abilities? It's the same problem with ailments; the abilities need to be more exclusive to the classes they're intended for. It's why Mediators are broken; no charge-time *OR* MP cost.

What I'm seeing, right now, is that a pure melee team can't even compete, because of all the damn procs and AoE.
13
FFT Arena / Re: Arena battle videos and discussion
April 15, 2012, 10:25:25 am
Thanks for the vids Dol and Barren.
Looks like I could've used more speed and MA. Probably should've dropped lightning absorbtion for that purpose. Oh well, I've already submitted my team, so I can't edit it until after the tourny. GG, FDC.
14
FFT Arena / Re: Arena battle videos and discussion
March 06, 2012, 12:05:07 pm
Very well done, Avalanche.
Strong team. Those statuses hurt me bad. GG Avalanche.
15
1) Best of 5 is way too long.
2) There's more to maps than starting distance and positioning. There's also elevation, weather, and terrain; all of which greatly effects mobility.
3) Sorry, but I can't host for technical reasons.
4) Will all teams participate, or is each contestant limited to a number of teams that can be enlisted?
16
FFT Arena / Re: Arena battle videos and discussion
February 29, 2012, 12:07:31 am
Thanks for the vids, Barren. This may be a late reponse...
Instant absorbting AoE, along with Raise 2. Nice. I kinda would've liked to see more Armor Breaks from my team, though. GG Aero
17
FFT Arena / Re: Arena battle videos and discussion
February 25, 2012, 05:27:52 pm
Thanks for the vids, Barren. I haven't been commenting on other's matches, so, here:
Not many Odins in this match...
Dol's squire is awesome.
Nice jumping team, Raven.
18
FFT Arena / Re: Arena battle videos and discussion
February 23, 2012, 07:48:51 pm
Thanks for the vids, Barren.
HP Restore sure is annoying. GG formerdeathcorps.
19
FFT Arena / Re: Arena battle videos and discussion
February 20, 2012, 08:19:30 am
Thanks for the vids, Barren.
That didn't quite go the way I wanted. At least we got an intense battle out of it. GG Eternal.
20
FFT Arena / Re: Arena battle videos and discussion
February 16, 2012, 10:53:41 am
Thanks for the vids, Barren. Really sorry about my lack of preparation for such circumstances.
The Master Guide says both Tsumazuki and Kagesougi aren't weapon elemental, but I should have known this would've happened. Looks like I'm going to need a back-up offense for my archers. GG Reks.