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Equipment in Mercenaries COMPLETE!!! (Check first post!)

Started by LastingDawn, April 10, 2009, 04:49:22 am

Zalge

April 27, 2009, 01:02:04 pm #60 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Chocobo Helmet - Made of a chocobo sk... Why would you-... nevermind, I don`t want to know.
HP: +15
Move: +1
SP: +1

Despite having such weak hp, it would probably be a midgame item because of the nice move and sp boost (IMO)

Skip Sandwich

April 27, 2009, 01:09:42 pm #61 Last Edit: April 27, 2009, 02:25:01 pm by Skip Sandwich
@LD

red materia- sometimes mistaken for the Zodiac Stone of Leo, the power within this crystal has been described as 'a nightmare within a dream', as those who possess it gain incredible strength, but become plaged by waking nightmares of a lion-headed monster

something like that, perhaps?
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

LastingDawn

April 27, 2009, 01:19:35 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Oh, very nice! Great description and a good tie into Ivalice as well!

EDIT: Zalge, I appreciate the idea, but Sp+1 and Move + 1, is really a bit much for a helmet of any sort, even with the low HP gain, Speed on a helmet would have to have a very miniscule HP gain. (which is already covered by the Light Helmet)
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Skip Sandwich

April 28, 2009, 08:01:19 am #63 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
blue materia- this blue crystal is sometimes refered to as Matoya's Eye, for its powers of divination and lorecalling. Of most use however, are the memories of a countless succession of witches stored within. This knowlege can greatly enhance the power of any spellcaster, however, to access this knowledge, one must enter a trance-like state.

I like how I manged to reference both Matoya and the song Succession of Witches in this description
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

LastingDawn

April 28, 2009, 08:09:47 am #64 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Hmm, is that also a reference to Ultimecia's control through the ages? Well in any case, great description and do I have some news today! The new Warder's Weapon type has been chosen! Asmo gave me the idea for it and may I say I am Impressed! Introducing the Bec De Corbin! An ancient weapon nearly forgotten about in this present day, it was primarily used by nobles, against nobles, it is old French for "Crow's Beak", and it's specialty was tearing at the armor of other nobles. Thus it sees it's grand revival in Mercenaries! What better weapon to examplify such a stalwart defender!

Quote-----------------------------------------------------------------------------------
BEC DE CORBIN:      [(PA + Sp) / 2] * WP?
                   Range 1v2 (from below) / 1v3 (from above)
                   No  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  PRICE  E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
0B Bec De Corbin      4   25  10000  20    Half: Fire, Ice, Initial:Protect
0C Jewel Tarnish      5   25  12000  24    Hit: Vanity's Cost, Lightning Elemental
0D Vitality Gash      7   10  15000  28    Hit: Mortal Fate, Dark Elemental
0E Ribbon Cutter      7   20  17000  32    Hit: Meaning of Prestige, Ice Elemental
0F Francisca          9   25  20000  36  
10 Mail Rupture       6   30  25000  40    Hit: Parting Reliance, Water Elemental
11 Munition Cleaver   6   10  30000  45    Hit: Hope's Worth, Earth Elemental
12 Demon Slice        3   5   50000 (50)   Hit: Demon's Last Gasp, Fire Elemental

Picture of the Bec De Corbin in action!

"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Asmo X

April 28, 2009, 10:41:42 am #65 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
hey the weapon came out pretty well

LastingDawn

April 29, 2009, 05:30:22 pm #66 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Flails have officially been replaced with Whips! (Not very good looking ones mind you...)

Quote## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
43 Whip            2    0   1500   10   Add: Don't Act
44 Fire Lash       6    10  4000   20   Add: Berserk, Darkness, Fire Elemental
45 Chain Whip      12   20  12000  32  
46 Dragon Beard    10   0   20000  40   Add: Slow, Darkness, Poison, Water Elemental
49 Vehemence       12   5   10    (50)  WP^2, Dark Elemental
4A Rat Tail        ??   ??  ??    (??)  
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

LastingDawn

May 09, 2009, 07:55:30 pm #67 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Very large update on the first post! Only one sort of weapon remains to be finished and that is Cards! If you have any suggestions for them (in the next few hours or so) I am all ears. I have benefitted very well from all of your wonderful suggestions! I am glad to have such an attentive audience! I assure you this next TEST Demo will be worlds better then the last one.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Kokojo

May 09, 2009, 08:10:24 pm #68 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Roullete Cards ! Inflit 50% death on both the caster and the guy that's hit.
Tarot : Targets everyone, random status effect (poison, regen, haste, slow)
4 Aces : A weapon that does normal damage, but that has a 50% chance of doing a second attack.
Addiction : Always : Zombie, darkness, slow and poison on the wearer. Really random damage, but that can go sky high.
Last hope : Always : Faith on caster, attacks the enemy faith directly.
I keep leaving, I keep coming back. Boomerang boy.

PX_Timefordeath

May 09, 2009, 10:19:05 pm #69 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Joker: Random Damage, can cause confusion
Magic Card: Has Water, Fire, Earth, Light, and Darkness element
Sharpe'd Card: Chance of inflicting Blind

LastingDawn

May 10, 2009, 11:04:49 am #70 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "Kokojo"Roullete Cards ! Inflit 50% death on both the caster and the guy that's hit.
Tarot : Targets everyone, random status effect (poison, regen, haste, slow)
4 Aces : A weapon that does normal damage, but that has a 50% chance of doing a second attack.
Addiction : Always : Zombie, darkness, slow and poison on the wearer. Really random damage, but that can go sky high.
Last hope : Always : Faith on caster, attacks the enemy faith directly.

Roulette Cards: Such is not possible with weapons, Death is also a very iffy status, I don't like the thought of automatic death really.

Tarot: A nice thought... but once again isn't possible.

4 Aces: That is the Dagger's specialty, it would feel wrong taking away their only... worth.

Addiction: Ah hah! Now this is an interesting idea! This will be considered, but how do you entail it to work? All of the formulas I can think of wouldn't support it very well...

Last Hope: I am... not sure what you mean by this.
-------------------

Quote from: "PX_Timefordeath"Joker: Random Damage, can cause confusion
Magic Card: Has Water, Fire, Earth, Light, and Darkness element
Sharpe'd Card: Chance of inflicting Blind

Joker: The formula of the Card's are the Axe formula, so they all do random damage innate, Confusion sounds good though.

Magic Card: Well let's see... it's a very nice concept, but we need a new name, Magic Card is a bit... plain. How about... Make it Water, Fire, Holy and Dark and call it... Equality? Ah, here we go. It has Always: Dark Matter, but has a 50% chance of casting a spell that causes Dark Matter itself?

Sharpe'd Card: I'm afraid I don't get it... it seems like a very ordinary weapon with that, I'm not sure I like that too much...
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

May 10, 2009, 12:38:10 pm #71 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Rat Tail- 15 20 5 (70) Add: Poison (or Dark Matter, don't know.)

LastingDawn

May 11, 2009, 04:44:16 pm #72 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
And weapons are finally completely finished! If you have any critique or questions on the items, feel free to post that question here, next is Shields and Armor.


From Leather Armor to Defense Ring! I would like something done with the majority of these!

Currently I have chopped most of the HP bonuses in half as well as the Shield's Evasions, not to mention the

Mantles.

So if you have any ideas for replacements of these items. Please let me know right away!

Quote[[B.1] WEAPONS

BAREFISTS:         [(PA / 2) * PA  
                  Range 1v2 (from below) / 1v3 (from above)
                  NO Two Sword
                  NO Two Hands  
-------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
00 <Nothing>       0   40    0          0      
------------------------------------------------------------------------------


DAGGERS:           [(PA + Sp) / 2] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
01 Dagger           2  5   1000   15    Hit: Double Attack
02 Mythril Knife    3  5   1500   20    MA + 1, Hit: Double Attack
03 Hunting Knife    4  5   2000   25    Hit: Double Attack
04 Dancing Knife    5  5   3000   30    Hit: Double Attack
05 Platina Dagger   1  10  10000  33    Hit: Double Attack, Initial: Regen, Shell, Holy Elemental
06 Main Gauche      5  45  3500   36    Hit: Double Attack
07 Orichalcum       5  5   4000   39    MA + 2, Hit: Double Attack, Initial: Reflect
08 Cluster          10 5   15000  42    WP^2
09 Zwill Crossblade 4  5   8000   45    Range 3, Hit: Double Attack
0A Tobacco Pipe     ?  ?   ?     (??)  

-----------------------------------------------------------------------------------
BEC DE CORBIN:      [(PA + Sp) / 2] * WP?
                   Range 1v2 (from below) / 1v3 (from above)
                   No  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  PRICE  E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
0B Bec De Corbin      4   25  10000  20    Half: Fire, Ice, Initial:Protect
0C Jewel Tarnish      5   25  12000  24    Hit: Vanity's Cost, Lightning Elemental
0D Vitality Gash      7   10  15000  28    Hit: Mortal Fate, Dark Elemental
0E Ribbon Cutter      7   20  17000  32    Hit: Meaning of Prestige, Ice Elemental
0F Francisca          9   25  20000  36  
10 Mail Rupture       6   30  25000  40    Hit: Parting Reliance, Water Elemental
11 Munition Cleaver   6   10  30000  45    Hit: Hope's Worth, Earth Elemental
12 Demon Slice        3   5   50000 (50)   Hit: Demon's Last Gasp, Fire Elemental


SWORDS:            PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
13 Mysiril Sword    6   5   200   (10) Range 2, Hit: Constant Morph, Dark Elemental
14 Fencer Epee      5   25  1500   10  Water Elemental
15 Enhancer         4   5   10    (10)  PA + 1
16 Mythril Rapier   3   12  2000   15  Range 2, MA + 1
17 Blood Sword      8   5   50000 (12) Absorbs damage as HP (Undead reversal), Dark Elemental
18 Earth Sabre      8   0   3300   20  Hit: Golem, Earth Elemental
19 Griffon Falchion 5   5   5000   25  Add: Addle (25%)
1A Silver Estoc     5   25  7000   30  Add: Crack Armor
1B Platina Sword    4   10  11000  35  Strengthen: Holy, Holy Elemental
1C Gold Sword       3   10  60000 (40) Hit: Bronze Penny/Silver Coin/Gold Bullion
1D Flame Tongue     6   10  14000  45  Hit:Chakra, Fire Elemental
1E Rune Blade       5   5   20000  50  Range 3
1F Zeni Sword       ?   ?      ?  (??)  
20 Excalipoor       ?   ?      ?  (??)
48 Wave Creese      13  0   15000 (95) Always: Dark Matter
-------------------------------------------------

SPELL BLADES:     [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  COST   E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
21 Earth Splitter  4   0   4000  (15)  Hit: Titan, Earth Elemental
22 Glacial Edge    5   15  5000  (25)  Hit: Cyclops, Ice Elemental
23 Magma Brand     6  30  7000   (35)  Hit: Salamander, Fire Elemental
24 Umbra           7  25  10000  (45)  Hit: Ephemeral Embrace, Dark Elemental
25 Magi-Sword      ?   ?   ?     (??)
 --------------------------------------------------------------------------

RELIC:          [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO*2 Two Swords
                   NO*2Two Hands
------------------------------------------------------------------------------
## NAME                 WP Ev  COST   E.LV  EFFECTS
-- --------------       -- --  -----  ----  --------------------------------------
26 Weathered Sword      5  20  1600   10    Initial: Slow, Add: Slow
27 Guardian's Wish      2  35  3000   14    Cancel: Protect, Shell, Defending, Reflect
28 Blissful Ignorance   3  0   5000   18    Cancel: Reraise, Regen, Shell, Faith, Dark Elemental
29 Glass Axe            1  0   7000   22    Hit: Demishock
2A Star Chart           4  0   10000  26    Hit: Falling Stars, Holy Elemental
2B Rusty Claws          5  0   12000  32    Add: Poison, Don't Move
2C Bent Pocket Watch    10 0   15000  36    Unique
2D Feng Shui Scrolls    8  10  22000  40    Add: Transparent, Regen, Protect, Shell, Faith, Reflect, All Elemental
2E *2Advisor's Signet   1  0   25000  44    Immune: Confusion, Berserk, Charm  
2F Orb of Minwu         ??  ??  ??   (??)    


CLAWS:              [(PA / 2) * PA ]  
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   NO Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  COST   E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
30 Fire Claw          0   00  1500   10   PA + 1, Half: Fire, Fire Elemental
31 Bone Claw          0   20  4000   16   Always: Undead, Add: Undead, Strengthen: Dark, Dark Elemental
32 Climbing Claw      0   25  6500   22   MA + 1, Jump + 3 Add: Slow, Ice Elemental
73 *6 Survivor        0   00  10000  32   Immune: Crystal, Treasure
74 *6 White Fang      0   00  60000  44   100% Cancel: All Status Ailments
5D *8 Fabul's Finest  0   10  10    (50)  Sp + 1, Initial: Haste, Strengthen Lightning, Lightning Elemental, Add:

Confusion

RODS:              PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME                WP  Ev  COST   E.LV  EFFECTS
-- --------------      --  --  -----  ----  --------------------------------------
33 Blessed Rod         3  0     1200  10    MA + 2, Hit: Healing Voice, Cure Elemental
34 Apprentice's Rod    3  20    2400  16    MA + 4, Hit: Double Thunder, Lightning Elemental
35 Scholar's Rod       3  20    3600  22    MA + 6, Hit: Tactic: Raze, Fire Elemental
36 Professor's Rod     3  20    4800  28    MA + 8, Immune: Innocent, Initial: Faith Add: Don't Move, Addle,
37 Mage's Rod          3  20    6000  34    MA + 10, Hit: Comet,
38 High Wizard's Rod   4  20    8000  40    Hit: Coven's Calamity, Fire, Lightnng, Ice, Elemental
39 Dragon's Rod        5  20    12000(95)   MA + 12
3A Faith Rod           5  20    10   (96)   Auto-Faith, Add: Faith (25%)


STAVES:            MA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
3B Guard Staff      0  30  1000   10    100% Add: Defend, Protect, Earth Elemental
3C Pyroscepter      3  0   2000   15    Hit: Asura Strengthen: Fire, Absorb: Fire, Fire Elemental
3D Healing Staff    6  15  4000   22    Add: Regen, Cure Elemental
3E Power Staff      6  15  12000  28    PA + 4, Formula: PA * WP, Holy, Dark Elemental, Weak: Holy, Dark
3F Judicer's Staff  0  30  15000  34    It's all in God's hands now...
40 Logos Staff      6  15  20000  43    Hit: God's Breath, MA + 2, Holy Elemental
41 Providence       7  15  40000 (50)   PA, MA, Sp, Move, Jump, +1 Hit: Mist Disperse Bolt, Half: Fire, Ice, Weak:

Dark, Immune: Protect, Shell, Regen, Faith, Reraise.
42 Judgment         ?  ??  ??    (??)


WHIPS:             SP * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
43 Whip            6    0   1500   10   Add: Don't Act
44 Fire Lash       9    10  4000   20   Add: Berserk, Darkness, Fire Elemental
45 Chain Whip      13   20  12000  32  
46 Dragon Beard    10   0   20000  40   Add: Slow, Darkness, Poison, Water Elemental
49 *7 Resonance    16   5   10    (50)  WP^2, Dark Elemental
4A *7 Rat Tail     ??   ??  ??    (??)  

GUNS, PHYSICAL:    WP ^ 2
                   3 <= Range <= 8 (line of sight)
                   YES Two Swords
                   NO  Two Hands
                   Not subject to evasion
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
47 *3Engineer's Gun     6   5   5000  (11)

         



CROSSBOWS:         PA * WP
                   3 <= Range <= 4 (line of sight)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
4D Jagged Eel       3   5    400   10
4E Antipode         4   5   1500   15  
4F False Judgment   5   5   2000   21
50 Holy Ground      6   5   4000   27  
51 Winter Stream    7   5   8000   35
52 Hypocrisy        8   5  20000   43
53 *4Seventh Heaven 10  0    800  (50)
54 *4Traitor's Bow  7   0   1500  (50)
------------------------------------------------------------
LONGBOWS:          [(PA + Sp) / 2] * WP
                   3 <= Range <= 5 + [height_difference/2]
                       (line of sight or parabolic arc)
                   Both hands only
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------

55 Bow              3   50  2000   10   Earth Elemental
56 Ice Bow          4   0   3000   15   Hit: Ice Shards, Ice Elemental
57 Mythril Bow      4   0   8000   20   MA + 4, Water Elemental
58 Dark Bow         4   0   15000  25   Add: Charm, Dark Elemental
59 Flame Bow        6   0   22000  30   Add: Berserk, Fire Elemental
5A Yoichi Bow       6   0   30000  38   Add: Poison, Don't Move, Earth, Water Elemental
5B Artemis Bow      4   20  33000  44   8 Range, Holy Elemental
5E *8 Sagittarius   2   0   10    (50)  10 Range, 1 Handed, Hit: True Shot

------------------------------------------------------------------
BOOKS:      [(PA + MA) / 2] * WP
                   Range 3 (and only 3) (line of sight)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
5F Brilliance Tome 7  15   3000   10    MA + 2, Hit: Pyre Light, Weak: Ice, Water, Strengthen: Fire, Absorb: Fire,

Fire Elemental
60 Glaze Tome      7  15   6000   15    MA + 1, Hit: Stasis Chamber, Weak: Fire, Strengthen: Ice, Absorb: Ice,

Initial: Reflect, Protect, Ice Elemental
61 Peal Tome       7  15   10000  25    MA + 3, Hit: Bolt of Chance, Weak: Earth, Holy, Dark, Strengthen: Lightning
62 The Leading Man 9  15   30000  35    (PA * WP Formula) PA + 2, Sp + 1, Add: Critical Weak: Fire, Ice, Lightning
4B *7 Glabados     10 15   50000  45    Casts: Ajora's Blessing/Barius's Stake/Faram's Temper/ Fire, Lightning, Cure

Elemental
4C *7 Madlemgen    12 35   10    (50)   Range 4 Hit:Forbidden Text, Dark Elemental


SPEARS:            PA * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   YES Two Hands
                   Forced Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
63 Longibunne      ??  ??  ??    (??)
64 Gust Pike       5  10   2000   10    Hit: Wind Lancet
65 Whelp's Spire   5  25   4500   15    Hit: Dragon Gambit, Earth Elemental
66 Partisan        7  10   7000   20    Hit: Partiality, Water Elemental,
67 Obelisk         12 10  10000   25    PA + 2, Always: Slow, Lightning Elemental
68 Blue Halberd    14 30  36000   30    MA + 2, Cast:Winter Veil/Harrowing White/White Death, Ice Elemental
69 Impartisan      4  10  46000   40    Hit: Impartiality, Fire Elemental,
6A Longinus        5  10  65000   45    Absorb MP (PA * WP) Dark Elemental


*5BULLETS:            MA * WP
                   Range 0v0 (0 directions)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------    --  --  -----  ----  --------------------------------------
6B Debilitator       3   0    1000   20   PA * WP - Add: Poison Or Slow
6C Wish Bullet       0   0   1400   24   Wish Formula, Holy Elemental
6D Force Shot        6   0   2400   28   100% Knockback, Low Damage, Earth Elemental
6E Quick Draw        6   0   4000   32   Hit: QuickDraw, Lightning Elemental
6F Lifeshaver        5   0   7500   36   Hit: Lifeshaver, Dark Elemental
70 Coffin Nail       6   0   10000  40   Hit: Possession, Dark Elemental
71 Grenade           8   0   20000  44   Add: Don't Move, Darkness, Confusion, Earth Elemental
72 Distortion Round  0   0   37000 (50)  100% Add: Don't Move or Don't Act or Stop or Haste  or Slow


BAGS:              F * WP | F = (1..PA)
                   Range 1v3 (from above) / 1v2 (from below)
                   NO  Two Swords
                   NO  Two Hands
                   Only females can equip
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
XX XXXXXXX         XX  XX  XXXXX  XXXX  XXXXXXXXXX




CARDS:       [(PA + MA) / 2] * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
77 Loaded Deck      10  0   10000  20    Add:Don't Move or Poison or Darkness or Addle or Berserk
78 Talisman Pile    6   0   15000  25    Hit: Foxbird, Dark Elemental
79 Joker's Play     12  25  20000  30    Add: Confusion, Fire Elemental
75 *6 Addiction     12  0   25000  35    Hit: High Roller, Always: Poison, Darkness, Starting: Addle, Slow, Move +2
76 *6 Equality      15  0   30000  40    Add: Dark Matter, Always: Dark Matter, Fire, Water, Holy, Dark Elemental
5C *8 Tarot of Ben  ??  ??  ??    (??)    

*1 - I would like these replaced with something, though it's not neccessary, just preferable.

*2 - Advisor's Signet is the exception.
*3 - You can find out all about the new plan for guns in the "Bullets and Guns in Mercenaries" topic.

*4 - Two new crossbows taken from the start of bows.

*5 - Bullets will be replacing Poles, as I couldn't find a proper place for them in Mercenaries.

*6 - Bags will be replaced by seperated and turned into Cards and Claws

*7 - All guns but the Engineer's Gun are being replaced and turned into different equipment.

*8 - All Harps have been replaced
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

May 11, 2009, 06:12:43 pm #73 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Have you ever thought of using those claw ideas we gave you a while ago?

http://www.ffhacktics.com/forum/viewtop ... c&start=40

LastingDawn

May 11, 2009, 06:53:19 pm #74 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Indeed, I had. In a way the Fire and Ice claws were used, just very much modified, A lot of the things there are rather bland, not really fitting with the vibe I wanted to give to Claws, there is only one best claw, but the other claws have varied purpose. Bone Claw and Survivor are an interesting combo, each three turns you will be given a chance to come back, since Survivor makes it so you can't be crystalized or treasured. By no means is it overpowered though. Fire Claws are good for attacking, Climbing Claws are good for mobility and relative flexibility, White Fang is a Panacea, which I find an interesting concept for a weapon, something you don't start with, but switch in and out of to cure a dangerous ailment.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

beawulfx

May 11, 2009, 08:07:44 pm #75 Last Edit: December 31, 1969, 07:00:00 pm by beawulfx
*drools*

Man these weapons are fantastic. Since playing the demo and seeing things like this I am desperate to play this game. I know you are a modest man but the work you are doing is very tantalizing to me. Kudos.

I just really love the weapons (claws, whips, bullets, bec de corbin all look so great!) and really look forward to seeing what you do with the rest of the items in the game.
My FFT 1.3030 videos can be found at; http://www.youtube.com/view_play_list?p ... 18EFFEA0AD
My FFT: Mercenaries videos can be found at; http://www.youtube.com/view_play_list?p ... 174F169EE5
My FFV Random Class Challenge videos can be found at; http://www.youtube.com/view_play_list?p ... C9F3BD69BF

boomkick

May 12, 2009, 02:02:51 am #76 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Wheres the Four-Gods-Set?

LastingDawn

May 12, 2009, 05:16:55 am #77 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Heh, thanks I would have forgotten about that... since my list here didn't have that old change.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

LastingDawn

May 12, 2009, 02:23:10 pm #78 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Shield's are now finished, I tried to make them as varied as I could... hmm, Armor and Accessories will probably be hurt by these changes down the line...

In any case, tell me what you think.

Quote[B.2] shields
      =========================================================================

Shields offer both physical (P.SEV) and magical (M.SEV) evasion bonuses.  
See section 1.4 for details.
-------------------------------------------------------------------------------
                   /S-Ev\
## NAME                  P.  M.  COST   E.LV  EFFECTS
-- --------------        --  --  -----  ----  ---------------------------------------
80 Sentinal's Shield     0    0  10000  (10)  PA + 3 Always: Protect, Shell, Starting:Petrify, Weak: Cure Elemental
81 Four God's Set        ??  ??  ??     (??)  ??
82 Wooden Shield         5    0   1500   13   Weak: Fire Strengthen: Earth
83 Flimsy Cover          12   0   2000   16  
84 Mythril Shield        0   15   2500   19   MA + 2
85 Army Buckler          15   5   3500   22  
86 Minister's Veil       10   0   6000   25   Immune: Confusion, Charm, Berserk, Addle Strengthen: Holy
87 Gigas Bulwark         45   0   8500   28   PA + 2 Always: Slow
88 Aegis Defense         5   30  10000   32   MA + 1
89 Cobra's Head          15  20  12000   35   Immune: Poison, Blind Half: Dark Weak: Ice
8A Knight's Resolve      18  12  16000   38   PA + 1
8B General's Word        23  15  21000   41   Always: Float, Strengthen: Holy, Weak: Dark
8C Raider's Guard        25   0  25000   44   Sp + 1
8D Palamecia Plate       35  35  30000   47   Always: Dark Matter
8E King's Oath             30  30  45000   50  
8F Mad Emperor           50  40     10  (50)  Always: Berserk
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Skip Sandwich

May 12, 2009, 08:23:55 pm #79 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
why are whips two hand capable as oposed to two sword capable? to me it would make more sense to make them two sword capable weapons instead, as whips and flails both really don't benifit much from the added leverage that weilding a weapon in two hands allows, and they aren't very heavy weapons either.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
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