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May 12, 2024, 11:13:40 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - lunar

41
Help! / Re: Equip Two Different Weapons.
August 12, 2018, 11:23:01 pm
Well my question was could i be able to make a class or a person use a gun and a sword at the same time. Like a sword and shield but instead it is a sword and gun? 
42
Help! / Equip Two Different Weapons.
August 12, 2018, 10:16:43 pm
So my question is how would i be able to am a person us a gun and sword at the same time?
43
Help! / Re: Unit's ids
August 10, 2018, 10:45:31 pm
OK. I have fixed it and it works here is what i had to do:
{UnitAnim(x02,x00,x0016,x00)}
44
Help! / Re: Unit's ids
August 10, 2018, 10:39:30 pm
oh i see what i have to do now i was doing wrong.
45
Help! / Re: Unit's ids
August 10, 2018, 10:29:01 pm
well i know it is just that one that i have showed you because i deleted the all of the other ones. but it still worked normally, but as i tried to put this one in it wouldn't work.
{Offset(x00004000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
//Text(x000008F9)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
LoadEVTCHR(x01,x00,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{6D}(r0000)
WarpUnit(x02,x00,001,003,x00,x03)
WarpUnit(x17,x00,001,004,x00,x03)
WarpUnit(x83,x00,001,005,x00,x03)
WarpUnit(x84,x00,001,004,x00,x03)
ColorUnit(x13,x00,x04,-001,-001,-001,000)
Wait(00002)
Camera(+02040,-00572,+00488,+00750,+03074,+00000,+08192,+00001)
WaitForInstruction(x04,x00)
Background(000,000,000,000,000,000,000,x00)
Reveal(128)
ColorField(x04,-004,-004,-004,000)
ColorUnit(x00,x00,x04,-008,-008,-006,000)
{63}(rA8)
CameraFusionStart()
Camera(+01528,-00364,+00488,+00510,+03074,+00000,+05952,+00260)
Camera(+01448,-00328,+00488,+00350,+03202,+00000,+04128,+00080)
Camera(+01256,-00328,+00488,+00334,+03314,+00000,+04032,+00068)
Camera(+01000,-00280,+00496,+00318,+03442,+00000,+03808,+00056)
Camera(+00872,-00220,+00500,+00308,+03552,+00000,+04096,+00032)
Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00048)
CameraFusionEnd()
AddUnitStart()
AddUnit(x02,x00,x01)
AddUnit(x17,x00,x01)
AddUnit(x83,x00,x01)
AddUnit(x80,x00,x01)
AddUnit(x81,x00,x01)
AddUnitEnd()
Wait(00180)
MapDarkness(x04,+020,+031,+031,004)
DisplayMessage(x10,x09,x0001,x0C,x00,x00,+00000,+00060,+00000,x00)
Wait(00086)
MapDarkness(x04,+000,+000,+000,004)
Wait(00148)
WaitForInstruction(x04,x00)
Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00004)
WaitForInstruction(x04,x00)
WaitForInstruction(x01,x00)
Wait(00030)
ColorUnit(x00,x00,x04,+000,+000,+000,004)
ColorField(x04,+000,+000,+000,004)
Wait(00060)
DisplayMessage(x10,x12,x0002,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
Wait(00030)
DisplayMessage(x10,x91,x0003,x0C,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
Wait(00070)
DisplayMessage(x10,x92,x0004,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ChangeDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
SpriteMove(x13,x00,+00028,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x13,x00)
Wait(00030)
DisplayMessage(x10,x92,x0005,x13,x00,x00,+00000,-00008,+00012,x02)
WaitForInstruction(x01,x00)
ChangeDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
WaitAddUnitEnd()
{6D}(r0000)
ResetPalette(x02,x00)
ResetPalette(x17,x00)
Wait(00001)
ResetPalette(x80,x00)
ResetPalette(x81,x00)
ResetPalette(x83,x00)
Sound(x0048)
Wait(00010)
RotateUnit(x34,x00,x04,x02,x01,x00)
Wait(00020)
RotateUnit(x13,x00,x02,x01,x00,x00)
{63}(rCA)
Camera(+00616,-00220,+00504,+00302,+04432,+00000,+04096,+00064)
BlockStart()
ColorUnit(x17,x00,x01,+000,+000,+000,000)
SpriteMove(x17,x00,-00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x17,x00)
Draw(x17,x00)
ColorUnit(x17,x00,x08,+000,+000,+000,002)
Wait(00017)
SpriteMove(x17,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x17,x00)
WalkTo(x17,x00,003,004,x00,x00,+008,x00)
WaitWalk(x17,x00)
BlockEnd()
BlockStart()
Wait(00020)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
SpriteMove(x02,x00,-00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x02,x00)
ColorUnit(x02,x00,x08,+000,+000,+000,002)
Wait(00017)
Draw(x02,x00)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x02,x00)
WalkTo(x02,x00,002,003,x00,x00,+008,x01)
WalkToAnim(x02,x00,x0002)
BlockEnd()
BlockStart()
Wait(00040)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
SpriteMove(x83,x00,-00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,002)
Wait(00017)
Draw(x83,x00)
SpriteMove(x83,x00,-00014,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x83,x00)
WalkTo(x83,x00,002,005,x00,x00,+005,x01)
WalkToAnim(x83,x00,x0002)
WaitWalk(x83,x00)
BlockEnd()
Wait(00020)
Wait(00014)
WaitForInstruction(x08,x00)
EventSpeed(x02)
DisplayMessage(x10,x91,x0006,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0007,x34,x00,x00,+00000,+00000,+00001,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
Wait(00004)
ChangeDialog(x02,xFFFF,x00,x00)
Wait(00010)
Wait(00005)
Wait(00025)
Wait(00025)
DisplayMessage(x10,x11,x0008,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00024)
UnitAnim(x00,x02,x00,x16)
DisplayMessage(x10,x92,x0009,x34,x00,x00,+00000,+00000,+00001,x00)
WaitForInstruction(x01,x00)
Wait(00005)
Wait(00005)
DisplayMessage(x10,x91,x000A,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00003)
ChangeDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x02,xFFFF,x00,x00)
Wait(00003)
ChangeDialog(x01,xFFFF,x00,x00)
Wait(00013)
Wait(00003)
Wait(00015)
DisplayMessage(x10,x11,x000C,x0C,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00003)
Wait(00003)
EventSpeed(x01)
Camera(+00616,-00220,+00616,+00302,+04608,+00000,+04096,+00060)
Wait(00030)
WaitForInstruction(x04,x00)
RotateUnit(x34,x00,x09,x01,x00,x00)
Wait(00012)
RotateUnit(x13,x00,x0D,x00,x00,x00)
Wait(00030)
RotateUnit(x0C,x00,x04,x02,x00,x00)
WaitRotateUnit(x0C,x00)
WalkTo(x0C,x00,006,004,x00,x00,+004,x00)
Wait(00075)
RotateUnit(x13,x00,x00,x00,x00,x00)
WaitWalk(x0C,x00)
Wait(00008)
RotateUnit(x0C,x00,x08,x01,x00,x00)
Wait(00030)
DisplayMessage(x10,x91,x000D,x13,x00,x00,+00026,+00014,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x0C,x00,x00,+00000,+00000,+00001,x03)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
Wait(00008)
ChangeDialog(x02,xFFFF,x00,x00)
AddUnitStart()
AddUnit(x84,x00,x01)
AddUnitEnd()
Wait(00070)
WaitAddUnitEnd()
{6D}(r8400)
ResetPalette(x84,x00)
Wait(00001)
ColorUnit(x84,x00,x04,-001,-001,-001,000)
Wait(00002)
Sound(x0048)
ColorField(x04,+000,+002,+002,000)
Wait(00002)
ColorField(x04,+000,+001,+001,000)
Wait(00002)
UseFieldObject(x01,x00)
Wait(00006)
Sound(x0048)
ColorField(x04,+000,+000,+000,001)
Wait(00009)
BlockStart()
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x84,x00,-00030,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0E,+00046)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00024,+00000,+00000,x02,x0E,+00062)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00032,+00000,+00000,x01,x0C,+00026)
WaitSpriteMove(x84,x00)
Wait(00006)
Sound(x0028)
BlockEnd()
Camera(+00440,-00204,+00600,+00302,+04608,+00000,+04096,+00064)
RotateUnit(x17,x00,x00,x01,x00,x00)
SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00040)
Wait(00010)
FadeSound(x00,030)
FaceUnit(x84,x00,x0C,x00,x00,x00,x00)
RotateUnit(x13,x00,x04,x01,x01,x00)
RotateUnit(x83,x00,x00,x01,x00,x00)
SpriteMove(x83,x00,-00014,+00000,+00022,x00,x01,+00032)
Wait(00010)
UnitAnimRotate(x02,x00,x06,x0002,x00)
SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00040)
RotateUnit(x34,x00,x04,x00,x01,x00)
Wait(00022)
SpriteMove(x13,x00,-00064,-00001,-00021,x02,x0C,+00100)
Wait(00040)
RotateUnit(x02,x00,x08,x00,x01,x00)
WaitSpriteMove(x13,x00)
Sound(x0041)
Wait(00030)
Music(x01,+096,000)
Wait(00030)
DisplayMessage(x10,x91,x000F,x84,x00,x00,-00011,+00014,+00032,x12)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
DisplayMessage(x10,x12,x0010,x13,x00,x00,-00031,-00006,-00032,x00)
WaitForInstruction(x01,x00)
SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x34,x00)
Wait(00010)
UnitAnim(x34,x00,x0004,x00)
Sound(x0030)
SpriteMove(x34,x00,-00012,-00002,+00001,x00,x01,+00008)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00025,+00000,+00002,x00,x01,+00008)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00039,-00002,+00003,x00,x01,+00007)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00054,+00000,+00004,x00,x01,+00007)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00070,-00003,+00006,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00086,+00000,+00008,x00,x01,+00006)
WaitSpriteMove(x34,x00)
RotateUnit(x17,x00,x02,x00,x00,x00)
RotateUnit(x02,x00,x04,x00,x01,x00)
SpriteMove(x34,x00,-00102,-00003,+00009,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00118,+00000,+00010,x00,x01,+00006)
WaitSpriteMove(x34,x00)
ColorUnit(x34,x00,x01,+000,+000,+000,002)
SpriteMove(x34,x00,-00134,-00004,+00010,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00150,+00000,+00012,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00166,+00000,+00012,x00,x01,+00006)
WaitSpriteMove(x34,x00)
Erase(x34,x00)
Wait(00015)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
WaitValue(x0057,x001C)
RotateUnit(x02,x00,x08,x00,x00,x00)
WaitValue(x0057,x001E)
RotateUnit(x17,x00,x00,x00,x00,x00)
BlockEnd()
DisplayMessage(x10,x91,x0011,x17,x00,x00,+00020,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,+00000,+00000,-00006,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x02,xFFFF,x00,x00)
Wait(00008)
ChangeDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x17,x00,x04,x01,x01,x01)
BlockStart()
SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00001)
WaitSpriteMove(x17,x00)
SpriteMove(x17,x00,-00057,+00000,+00012,x00,x01,+00040)
WaitSpriteMove(x17,x00)
RotateUnit(x17,x00,x04,x01,x01,x00)
SpriteMove(x17,x00,-00090,+00000,-00008,x00,x01,+00040)
Wait(00020)
ColorUnit(x17,x00,x01,+000,+000,+000,002)
Wait(00021)
Erase(x17,x00)
BlockEnd()
BlockStart()
Wait(00060)
SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00001)
WaitSpriteMove(x02,x00)
RotateUnit(x02,x00,x04,x02,x00,x00)
WaitRotateUnit(x02,x00)
Wait(00020)
SpriteMove(x02,x00,-00062,+00000,+00008,x00,x01,+00080)
Wait(00060)
ColorUnit(x02,x00,x01,+000,+000,+000,002)
Wait(00021)
Erase(x02,x00)
BlockEnd()
BlockStart()
Wait(00030)
SpriteMove(x83,x00,-00031,+00000,-00006,x00,x01,+00060)
WaitSpriteMove(x83,x00)
RotateUnit(x83,x00,x04,x00,x01,x01)
SpriteMove(x83,x00,-00060,+00000,-00036,x00,x01,+00060)
Wait(00040)
ColorUnit(x83,x00,x01,+000,+000,+000,002)
Wait(00021)
Erase(x83,x00)
BlockEnd()
Wait(00060)
WaitForInstruction(x08,x00)
RemoveUnit(x83,x00)
Wait(00002)
AddUnitStart()
AddUnit(x82,x00,x01)
{82}()
AddUnitEnd()
Wait(00080)
DisplayMessage(x10,x11,x0012,x0C,x00,x00,+00003,+00000,-00002,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{63}(rAA)
Camera(+00680,-00204,+00600,+00430,+04656,+00000,+02656,+00133)
Wait(00070)
ColorField(x00,-031,-031,+000,004)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
RemoveUnit(x13,x00)
WaitAddUnitEnd()
EventEnd()
}
46
Help! / Re: Unit's ids
August 10, 2018, 09:53:29 pm
well i did try it like that but it still showed the same error.
47
Help! / Re: Unit's ids
August 10, 2018, 06:22:53 pm
ok. so for the au and mt i put 02 for ramza?
48
Help! / Re: Unit's ids
August 10, 2018, 06:03:15 pm
ok here is the problem now. I'm trying to change Ramza's sprite to  this x16: Critical/Bow
here is the line i am using UnitAnim(x00,x02,x16,x00). I need a little help on this thats why i asked about unit ids if figure out how to do event editing
but it seems i have failed so far.
49
Help! / Re: Unit's ids
August 10, 2018, 05:29:23 pm
ok Ill try that and let you know if it helped.
50
Help! / Unit's ids
August 10, 2018, 04:06:19 pm
hello. I have been searching and trying to locate all the unit ids but seem to have trouble doing this. Can some one lead me in the right direction.
51
Spriting / Re: redoing sprites
August 09, 2018, 11:41:58 pm
yeah sure
52
Spriting / redoing sprites
August 09, 2018, 02:03:24 pm
Well this is my first in spriting a fft person but i TRIED to finsh Genesis but here he is to the best of my ability.
53
yeah that would be a better idea
54
Spam / Re: sleep deprivation: fun stuff
August 08, 2018, 05:11:57 am
don't mind me!
55
Well this is my first in spriting a fft person but i TRIED to finsh Genesis but here he is to the best of my ability.
56
Help! / Re: SHISHISPRITE
July 15, 2018, 03:02:33 am
@Mrfuzzy
OK can you explain the real problem you are having. is it that you want more sprite pallets? Or you need help because when you edit a sprite and go in to the game the sprite shows as black? If it ain't these please tell us and explain the problem
@Elric 
Yes i think I'm being a Hippocratic sorry but thanks
57
Help! / Re: SHISHISPRITE
July 14, 2018, 12:00:02 am
well the way i have learned how to change color pallets or set to a specific pallet is with graphic gale which i believe someone has uploaded the video to youtube here is the link: https://www.youtube.com/watch?v=f12qKI6-JsE
one wrong thing with this video tho is the formation sprites you can do that on shishi.   
58
Event Editing / Re: UnitAnim problem
July 13, 2018, 04:36:15 pm
i downloaded it from here: http://www.mediafire.com/file/uw07qp211q9vc2k/EasyVent+Editor+Super+Perfect+2.0.rar
what im using is  EasyVent Editor Super Perfect 2.0
59
Event Editing / Re: UnitAnim problem
July 13, 2018, 04:51:03 am
here it is but i wonder how i can set it to what i said

Offset(x00004000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000008F9)
//Remove the previous line if you wish text to compile directly after instructions.

{7C}()
LoadEVTCHR(x01,x00,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{6D}(r0000)
WarpUnit(x02,x00,001,003,x00,x03)
WarpUnit(x17,x00,001,004,x00,x03)
WarpUnit(x83,x00,001,005,x00,x03)
WarpUnit(x84,x00,001,004,x00,x03)
ColorUnit(x13,x00,x04,-001,-001,-001,000)
Wait(00002)
Camera(+02040,-00572,+00488,+00750,+03074,+00000,+08192,+00001)
WaitForInstruction(x04,x00)
UnitAnim(x34,x00,x02,x00,x00)
UnitAnim(x13,x00,x02,x00,x00)
Background(000,000,000,000,000,000,000,x00)
UnitAnim(x0C,x00,x58,x02,x01)
{4D}(r80)
ColorField(x04,-004,-004,-004,000)
ColorUnit(x00,x00,x04,-008,-008,-006,000)
{63}(rA8)
{1D}()
Camera(+01528,-00364,+00488,+00510,+03074,+00000,+05952,+00260)
Camera(+01448,-00328,+00488,+00350,+03202,+00000,+04128,+00080)
Camera(+01256,-00328,+00488,+00334,+03314,+00000,+04032,+00068)
Camera(+01000,-00280,+00496,+00318,+03442,+00000,+03808,+00056)
Camera(+00872,-00220,+00500,+00308,+03552,+00000,+04096,+00032)
Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00048)
{1E}()
AddUnitPrep()
UnitPresent(x02,x00,x01)
UnitPresent(x17,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
AddUnitStart()
Wait(00180)
{1A}(r04141F1F04)
DisplayMessage(x10,x09,x0001,x0C,x00,x00,+00000,+00060,+00000,x00)
Wait(00086)
{1A}(r0400000004)
Wait(00148)
UnitAnim(x0C,x00,x59,x02,x01)
WaitForInstruction(x04,x00)
Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00004)
WaitForInstruction(x04,x00)
WaitForInstruction(x01,x00)
Wait(00030)
ColorUnit(x00,x00,x04,+000,+000,+000,004)
ColorField(x04,+000,+000,+000,004)
Wait(00060)
DisplayMessage(x10,x12,x0002,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x0C,x00,x5A,x02,x01)
Wait(00030)
DisplayMessage(x10,x91,x0003,x0C,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00050)
UnitAnim(x0C,x00,x59,x02,x01)
Wait(00070)
UnitAnim(x34,x00,x5B,x02,x00)
DisplayMessage(x10,x92,x0004,x34,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x34,x00,x5C,x02,x00)
ChangeDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
UnitAnim(x13,x00,x03,x00,x00)
Wait(00016)
SpriteMove(x13,x00,+00028,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x13,x00)
UnitAnim(x13,x00,x02,x00,x00)
Wait(00030)
DisplayMessage(x10,x92,x0005,x13,x00,x00,+00000,-00008,+00012,x02)
WaitForInstruction(x01,x00)
ChangeDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
AddUnitEnd()
{6D}(r0000)
ResetUnitColor(x02,x00)
ResetUnitColor(x17,x00)
Wait(00001)
ResetUnitColor(x80,x00)
ResetUnitColor(x81,x00)
ResetUnitColor(x83,x00)
Sound(x0048)
Wait(00010)
UnitAnim(x34,x00,x02,x00,x00)
RotateUnit(x34,x00,x04,x02,x01,000)
Wait(00020)
RotateUnit(x13,x00,x02,x01,x00,000)
{63}(rCA)
Camera(+00616,-00220,+00504,+00302,+04432,+00000,+04096,+00064)
BlockStart()
ColorUnit(x17,x00,x01,+000,+000,+000,000)
UnitAnim(x17,x00,x03,x00,x00)
SpriteMove(x17,x00,-00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x17,x00)
Draw(x17,x00)
ColorUnit(x17,x00,x08,+000,+000,+000,002)
Wait(00017)
SpriteMove(x17,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x17,x00)
WalkTo(x17,x00,003,004,x00,x00,+008,x00)
WaitWalk(x17,x00)
UnitAnim(x17,x00,x02,x00,x00)
BlockEnd()
BlockStart()
Wait(00020)
ColorUnit(x02,x00,x01,+000,+000,+000,000)
SpriteMove(x02,x00,-00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x02,x00)
ColorUnit(x02,x00,x08,+000,+000,+000,002)
Wait(00017)
Draw(x02,x00)
SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x02,x00)
WalkTo(x02,x00,002,003,x00,x00,+008,x01)
MovementAnim(x02,x00,x0002)
BlockEnd()
BlockStart()
Wait(00040)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
SpriteMove(x83,x00,-00028,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,002)
Wait(00017)
Draw(x83,x00)
SpriteMove(x83,x00,-00014,+00000,+00000,x00,x01,+00028)
WaitSpriteMove(x83,x00)
WalkTo(x83,x00,002,005,x00,x00,+005,x01)
MovementAnim(x83,x00,x0002)
WaitWalk(x83,x00)
BlockEnd()
Wait(00020)
UnitAnim(x0C,x00,x5D,x02,x00)
Wait(00014)
UnitAnim(x0C,x00,x5E,x02,x00)
WaitForInstruction(x08,x00)
{1C}(r02)
DisplayMessage(x10,x91,x0006,x17,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0007,x34,x00,x00,+00000,+00000,+00001,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
Wait(00004)
ChangeDialog(x02,xFFFF,x00,x00)
Wait(00010)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00005)
UnitAnim(x83,x00,x63,x02,x00)
Wait(00025)
UnitAnim(x17,x00,x5F,x02,x00)
Wait(00025)
DisplayMessage(x10,x11,x0008,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00024)
DisplayMessage(x10,x92,x0009,x34,x00,x00,+00000,+00000,+00001,x00)
WaitForInstruction(x01,x00)
Wait(00005)
UnitAnim(x17,x00,x60,x02,x00)
Wait(00005)
DisplayMessage(x10,x91,x000A,x17,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00003)
ChangeDialog(x02,x000B,x00,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x02,xFFFF,x00,x00)
Wait(00003)
ChangeDialog(x01,xFFFF,x00,x00)
Wait(00013)
UnitAnim(x0C,x00,x65,x02,x00)
Wait(00003)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00015)
DisplayMessage(x10,x11,x000C,x0C,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00003)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00003)
UnitAnim(x83,x00,x64,x02,x00)
{1C}(r01)
Camera(+00616,-00220,+00616,+00302,+04608,+00000,+04096,+00060)
Wait(00030)
WaitForInstruction(x04,x00)
UnitAnim(x34,x00,x02,x00,x00)
RotateUnit(x34,x00,x09,x01,x00,000)
Wait(00012)
UnitAnim(x13,x00,x02,x00,x00)
RotateUnit(x13,x00,x0D,x00,x00,000)
Wait(00030)
UnitAnim(x0C,x00,x02,x00,x00)
RotateUnit(x0C,x00,x04,x02,x00,000)
WaitRotateUnit(x0C,x00)
WalkTo(x0C,x00,006,004,x00,x00,+004,x00)
Wait(00075)
RotateUnit(x13,x00,x00,x00,x00,000)
WaitWalk(x0C,x00)
UnitAnim(x0C,x00,x02,x00,x00)
Wait(00008)
RotateUnit(x0C,x00,x08,x01,x00,000)
Wait(00030)
DisplayMessage(x10,x91,x000D,x13,x00,x00,+00026,+00014,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x000E,x0C,x00,x00,+00000,+00000,+00001,x03)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
Wait(00008)
ChangeDialog(x02,xFFFF,x00,x00)
AddUnitPrep()
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00070)
AddUnitEnd()
{6D}(r8400)
ResetUnitColor(x84,x00)
Wait(00001)
ColorUnit(x84,x00,x04,-001,-001,-001,000)
Wait(00002)
Sound(x0048)
ColorField(x04,+000,+002,+002,000)
Wait(00002)
ColorField(x04,+000,+001,+001,000)
Wait(00002)
UseFieldObject(x01,x00)
Wait(00006)
Sound(x0048)
ColorField(x04,+000,+000,+000,001)
Wait(00009)
BlockStart()
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
SpriteMove(x84,x00,-00030,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x6A,x02,x00)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0E,+00046)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00024,+00000,+00000,x02,x0E,+00062)
WaitSpriteMove(x84,x00)
SpriteMove(x84,x00,+00032,+00000,+00000,x01,x0C,+00026)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x21,x00,x00)
Wait(00006)
Sound(x0028)
UnitAnim(x84,x00,x24,x00,x00)
BlockEnd()
Camera(+00440,-00204,+00600,+00302,+04608,+00000,+04096,+00064)
UnitAnim(x17,x00,x02,x00,x00)
RotateUnit(x17,x00,x00,x01,x00,000)
SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00040)
Wait(00010)
{60}(r001E)
FaceUnit(x84,x00,x0C,x00,x00,x00,x00)
RotateUnit(x13,x00,x04,x01,x01,000)
UnitAnim(x83,x00,x02,x00,x00)
RotateUnit(x83,x00,x00,x01,x00,000)
SpriteMove(x83,x00,-00014,+00000,+00022,x00,x01,+00032)
Wait(00010)
{8C}(r020006020000)
UnitAnim(x02,x00,x02,x00,x00)
SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00040)
RotateUnit(x34,x00,x04,x00,x01,000)
Wait(00022)
UnitAnim(x13,x00,x03,x00,x00)
SpriteMove(x13,x00,-00064,-00001,-00021,x02,x0C,+00100)
Wait(00040)
RotateUnit(x02,x00,x08,x00,x01,000)
WaitSpriteMove(x13,x00)
UnitAnim(x13,x00,x67,x02,x00)
Sound(x0041)
Wait(00030)
Music(x01,+096,000)
Wait(00030)
DisplayMessage(x10,x91,x000F,x84,x00,x00,-00011,+00014,+00032,x12)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
DisplayMessage(x10,x12,x0010,x13,x00,x00,-00031,-00006,-00032,x00)
WaitForInstruction(x01,x00)
SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00001)
WaitSpriteMove(x34,x00)
Wait(00010)
UnitAnim(x34,x00,x04,x00,x00)
Sound(x0030)
SpriteMove(x34,x00,-00012,-00002,+00001,x00,x01,+00008)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00025,+00000,+00002,x00,x01,+00008)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00039,-00002,+00003,x00,x01,+00007)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00054,+00000,+00004,x00,x01,+00007)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00070,-00003,+00006,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00086,+00000,+00008,x00,x01,+00006)
WaitSpriteMove(x34,x00)
RotateUnit(x17,x00,x02,x00,x00,000)
RotateUnit(x02,x00,x04,x00,x01,000)
SpriteMove(x34,x00,-00102,-00003,+00009,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00118,+00000,+00010,x00,x01,+00006)
WaitSpriteMove(x34,x00)
ColorUnit(x34,x00,x01,+000,+000,+000,002)
SpriteMove(x34,x00,-00134,-00004,+00010,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00150,+00000,+00012,x00,x01,+00006)
WaitSpriteMove(x34,x00)
SpriteMove(x34,x00,-00166,+00000,+00012,x00,x01,+00006)
WaitSpriteMove(x34,x00)
Erase(x34,x00)
Wait(00015)
ZERO(x0057)
ADD(x0057,x0000)
BlockStart()
{7E}(r57001C00)
RotateUnit(x02,x00,x08,x00,x00,000)
{7E}(r57001E00)
RotateUnit(x17,x00,x00,x00,x00,000)
BlockEnd()
DisplayMessage(x10,x91,x0011,x17,x00,x00,+00020,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WaitForInstruction(x08,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,+00000,+00000,-00006,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x01,x0014,x00,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x02,xFFFF,x00,x00)
Wait(00008)
ChangeDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x17,x00,x04,x01,x01,001)
BlockStart()
SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00001)
WaitSpriteMove(x17,x00)
UnitAnim(x17,x00,x03,x00,x00)
SpriteMove(x17,x00,-00057,+00000,+00012,x00,x01,+00040)
WaitSpriteMove(x17,x00)
RotateUnit(x17,x00,x04,x01,x01,000)
UnitAnim(x17,x00,x03,x00,x00)
SpriteMove(x17,x00,-00090,+00000,-00008,x00,x01,+00040)
Wait(00020)
ColorUnit(x17,x00,x01,+000,+000,+000,002)
Wait(00021)
Erase(x17,x00)
BlockEnd()
BlockStart()
Wait(00060)
SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00001)
WaitSpriteMove(x02,x00)
RotateUnit(x02,x00,x04,x02,x00,000)
WaitRotateUnit(x02,x00)
Wait(00020)
UnitAnim(x02,x00,x03,x00,x00)
SpriteMove(x02,x00,-00062,+00000,+00008,x00,x01,+00080)
Wait(00060)
ColorUnit(x02,x00,x01,+000,+000,+000,002)
Wait(00021)
Erase(x02,x00)
BlockEnd()
BlockStart()
Wait(00030)
UnitAnim(x83,x00,x03,x00,x00)
SpriteMove(x83,x00,-00031,+00000,-00006,x00,x01,+00060)
WaitSpriteMove(x83,x00)
RotateUnit(x83,x00,x04,x00,x01,001)
SpriteMove(x83,x00,-00060,+00000,-00036,x00,x01,+00060)
Wait(00040)
ColorUnit(x83,x00,x01,+000,+000,+000,002)
Wait(00021)
Erase(x83,x00)
BlockEnd()
UnitAnim(x13,x00,x68,x02,x00)
Wait(00060)
WaitForInstruction(x08,x00)
RemoveUnit(x83,x00)
Wait(00002)
AddUnitPrep()
UnitPresent(x82,x00,x01)
{82}()
AddUnitStart()
Wait(00080)
DisplayMessage(x10,x11,x0012,x0C,x00,x00,+00003,+00000,-00002,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{63}(rAA)
Camera(+00680,-00204,+00600,+00430,+04656,+00000,+02656,+00133)
Wait(00070)
ColorField(x00,-031,-031,+000,004)
ColorUnit(x00,x00,x00,-031,-031,+000,004)
Wait(00033)
ColorUnit(x00,x00,x00,-031,-031,-031,004)
ColorField(x00,-031,-031,-031,004)
Wait(00033)
RemoveUnit(x13,x00)
AddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{delay:05}"God,{delay:0F} {delay:05}oh lend us help{br}
I just need help{delay:3C}.{delay:01}{end}

//Message x02
{font:08}Knight{br}
{font:00}Princess Ovelia, let's go.{end}

//Message x03
{font:08}Princess Ovelia{br}
{font:00}Just a moment, Zack...{end}

//Message x04
{font:08}Zack{br}
{font:00}Dart has already{br}
arrived.{end}

//Message x05
{font:08}Cloud{br}
{font:00} don't give Zack{br}
trouble. Please hurry...{end}

//Message x06
{font:08}Black knight{br}
{font:00}What's going on? {br}
It's been nearly an hour!{end}

//Message x07
{font:08}Zack{br}
{font:00}Don't be rude to the Princess,{br}
Gafgarion.{end}

//Message x08
UnitAnim(x01x01x06x00x00){font:08}Gafgarion{br}
{font:00}Is this going to be alright,{br}
Zack?{br}
This is an urgent issue for us.{end}

//Message x09
{font:08}Zack{br}
{font:00}So you have to be rude even being{br}
paid. Thats just sick.{end}

//Message x0A
{font:08}Gafgarion{br}
{font:00}I'm being more than kind{br}
to the guard captains here.   {br}
Besides, I'm a mercenary {br}
hired by the Hokuten. I'm not{br}
obliged to show respect to you.{end}

//Message x0B
{font:08}Zack{br}
{font:00}What? How dare you!{end}

//Message x0C
{font:08}Ovelia{br}
{font:00}Enough. Let's go.{end}

//Message x0D
{font:08}Cloud{br}
{font:00}Be carfull.{end}

//Message x0E
{font:08}Ovelia{br}
{font:00}You too, Cloud.{end}

//Message x0F
{font:08}Female Knight{br}
{font:00}Sir Zack!...{br}
The enemy!{end}

//Message x10
{font:08}Cloud{br}
{font:00} Goltana's men!?{end}

//Message x11
{font:08}Gafgarion{br}
{font:00}What one must do{br}
to make money.{br}
what Dart? {br}
You have a problem, too?{end}

//Message x12
{font:08}Ovelia{br}
{font:00}Oh God...{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}...I'm a Knight.{br}
im here to help..{end}

//Message x14
{font:08}Gafgarion{br}
{font:00}...hmpht!.{br}
{br}
Well then. Let's go!{end}

//Message x15

60
Event Editing / UnitAnim problem
July 13, 2018, 02:22:52 am
im having this problem im trying to edit the first evend with Olivia but instead i want them to just stand but this is happening