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May 20, 2024, 08:31:18 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - ekaiser

41
PSX FFT Hacking / Re: ASM Requests
June 14, 2019, 06:42:18 pm
Sup tatics bros and sis!! I'm not good creating ASM but i can manage to modify and use created ones , it seems to be simple for you to create this magic beauties?
can someone do these ASMs? i search for them in FFTorgASM and in this forum but have not luck
1-Reaction->Summon, cast spell on self,activate upon critical
Like HP restore but summon Salamander in critical (have plan to use with my Phoenix summon after implement the Phoenix formula)
2-Reaction->Same as the above but summon , cast spell after dead and make it only one time per battle (perfectly for Phoenix summon)
42
Help! / Re: Counter loop or infinite counter?
June 01, 2019, 09:47:50 pm
Hmmm right in some point i stop playing strategically  :cry: as you all say that will make counter op compare to all other reactions, minus counter tacle :lol: I will start other balanced fft moded iso... and for some reazon i trashed my moded iso when try to use the choto mime redesign (crashed in formation screen) and now with my recover iso cant aply well the reaction with the "reaction rewrite" asm excel, i will open other help treat to ask again properly.
43
Help! / Re: Counter loop or infinite counter?
May 30, 2019, 09:03:18 pm
May be in vanilla game,my moded game has counter relate not to damage instead to the countergrasp flag proc, make a counter even if hit-damage miss, but i have my game boost with c-ev, a-ev and m-ev ASMs so if kinda all like of luck each counter hit to evade this, i like when someone block and counter even when the enemy does that, feel more for dramatic impact efect   :cool:
44
Help! / Re: Counter loop or infinite counter?
May 30, 2019, 07:38:06 pm
No only well, also improve and make the game more dinamic and fast in some point, so if we apply this to counter magic we can have a duel of two magic caster (epic fire 4 explosions here and there) or summon casters (who had the last summon monster on field, may be an idea for yugioh theme "Card Duelist" class) until the dead i want to see that  :shock:

or just two Squire trowing stones each other for fun...to the dead  :shock:
45
Help! / Counter loop or infinite counter?
May 30, 2019, 06:42:49 pm
Hello comunity its me again to ask for some help on this great game hacking adventure  :D , so to the question...can we have counter loop sistem?

Lets say each player can counter each other 2 times in one atack

a and b have "counter"

b atack a
a counter b
b counter a
a counter b
b counter a
end loop counter

or infinite counter to the dead, or the most "brave" to proc the last hit.
46
Thanx Timbo! yea some jobs will be nerfed if i implement that, also i will try that ASM now... :shock:
47
Sorry guys i try to making a new style of play when all units have movement 7, but all weapons and armor have weight to reduce that movement, make heavy looking Armor reduce 2 movement and 2 speed, normal ones 1 mov and 1 sp, robes and clothes doesnt reduce anything, some thing to weapons like greatsword reduce 1 mov, also i'm working to place some guest character all over the world map (reducing the formation limit for all of that battles to 3 for the overall spritesheet limit 9) and the option to recruit them after battle end, and then forgot to put this speed-movement reduce thing to the right place :roll:
48
How i can make Weapons or armor reduce speed or movement? FFTPatcher only let me increase that stat even i put -1 that turn to 0 value.
49
Very thanxqui thanx again Xifanie!!  ;)
50
I want to edit Summon Sprites-Images, where are there in the .bin? I did some search but cant find the sprite of the summons, i want to edit Fairy hair,black to silver-white, for example.
51
I made it worked!! Thanxs a lot guys! After 2 hs of practice and search for event edit, the event comand guide help me a lot, i will try to edit the summon creature image now  :lol:
52
GREAT!  :mrgreen: I will try that program now, thanx
53
Nyzer what program you use to modify random battle event to set WalkTo for a unit?
54
Thanx for reply Nyzer and Xifanie!  :o yea great idea! i will try to figure how to warp-move a unit when battle load  :cool:
55
Hi you all nice people! :) Can someone tell me how i can make a enemy start battle riding a chocobo? i use fftpatch and easyeventedit to edit my random encounters, but cant figure how to make enemies apear mounted one of these chocobos. :roll: