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Lijj's Sprites

Started by Lijj, April 29, 2010, 06:45:40 am

jimmyjw88

Well, because it seems like it doesn't move. Well, I'm just wondering. You don't need to prove anything.
As for the portrait, did I mentioned switch between the two??
And for her left eye (our right), try this:[attachment=0:356b09a7]wmageportsa1.PNG[/attachment:356b09a7]

EDIT: Well, it doesn't really matter because its roughly the same.
And why I say identical? Look at the palettes.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Lijj

May 17, 2010, 02:52:30 am #141 Last Edit: January 16, 2011, 06:09:08 am by twinees
<img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /> I would have been glad to post gifs but now my Image Ready's toast. When I figure out how to do it another way I'll post. It moves down one pixel on three of five walking frames. Tested in Shishi's it looks pretty good but I wouldn't mind seeing it animated.
I just mentioned that I switched the two as well because just moving it up looked odd. It is 20 year old W's face.
Ok,  so you lightend up our right a bit plus the edge of her right. Well what you did to her left eye looks good. But I think th other one looked ok before.____________________________Actually I'm not sure!
Thanks for taking the time to do that.
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Update:   F image ready!
I realize now I must fix front part of hood on front view a bit.
________________Oh darn and the last walking frame leap forward or something. This is definitely the best way to scrutinize.
  • Modding version: PSX

jimmyjw88

May 17, 2010, 05:25:51 am #142 Last Edit: May 17, 2010, 05:30:01 am by jimmyjw88
The one pixel that I suggest to move up on her right eye (our left) is because the eye looks partial open. Looks kinda like her eye is hurt, where open only half.
[attachment=0:2iuxb709]wmageportsa2.PNG[/attachment:2iuxb709]Compare the left and the right one. Notice the bit difference of her eye.

Sprite ~ I see the movement but unfortunately, in my opinion, it doesn't look natural. With just a pixel or two down, it looks kinda odd. Same goes to the front. The front is just two frames movement. So, its odd and too fast.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Lijj

I see what you mean now. One pixel up there, I thought you meant the darkest one.
Looks good!
  • Modding version: PSX

mav

Yeah, I voted for the red/blue combo as well. Red orange/purple for palette 3. Darker green/gray for 4. And my black/turquoise for palette 5, mostly cause I wasn't sure which one was with slate blue.

mav

You've taken care of some of the irks with the portrait, what you need to do now is fix that shadow on the hood (on our top left). It goes from skin tones to black almost instantaneously--add some dark brown in there to sort of blend the shadow with the face. Secondly, the hair. I don't understand why there are like three lines of hair. Is it some kind of braid, or am I missing something?

Lijj

May 17, 2010, 06:25:50 pm #146 Last Edit: January 16, 2011, 06:09:27 am by twinees
I'm glad that it ended up being Red and blue. Talk about contrast! It's a psychaedelic choice.
Palette 3 was tied so I flipped a coin and it landed on tails so Red-Orange and Blue-gray won, I always pick tails.
Too bad more members didn't vote. Some didn't use all 4 either Oh well. Now to finalize and submit.
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viewtopic.php?f=16&t=405&start=200
Now available
  • Modding version: PSX

Lijj

May 17, 2010, 06:41:14 pm #147 Last Edit: May 17, 2010, 08:52:20 pm by Lijj
Mav: I see what you mean there; the forehead's just too sudden. The hair, I guess i'm trying to evade making it look to flat or like one  chunk. I'll see if I can fix it.
Jimmyjw88: I'll mess with the hood movements a bit. I realize it needs a small amount of work. But, hey, not bad right?- For a first post - drawn in. It's a little challenge because were dealing with a vertical bounce rather than the more common horizontal swing.

 :!: I wonder how many sprites walking frames(etc.) look odd that were all ready submitted. I've found of a couple. Maybe posting gifs should be the norm; I think it should because the longer you stare the more you perceive. Can you get that in Shi shi's?; This should become a new law for spriters.~Post GIFS so others may truly judge.

_____________________________________________________________________________________________________________

So should I just make the front part on back view not move? This the best I could get it, moving only one pixel. Still looks less than subtle.
I'll post another back view when I get back.
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  • Modding version: PSX

jimmyjw88

May 17, 2010, 08:51:59 pm #148 Last Edit: May 17, 2010, 08:55:26 pm by jimmyjw88
Portrait ~ Mav, I think its like those African kinda hair, I suppose.
Sprite ~ For the front part, I suggest a little movement because if too much movement (up and down), it'll looks like she's jumping. But now, because of just two frames movement, it looks odd. So, try add a wee bit movement in each frames. Same thing for her back pointy hat.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Lijj

May 17, 2010, 08:53:59 pm #149 Last Edit: January 16, 2011, 06:09:42 am by twinees
Hahaha! It does look like dreadlocks or beef jerky. We must have posted at the same time. The pointy part just moves down I pixel. So I don't know...
Just added update
  • Modding version: PSX

jimmyjw88

The movement of the hat is not consistent with the movement of your sprite. This is due to only two frames movement. And you can give some movement to the front, just not that much.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kagebunji

I see you are having difficulties with this. Try looking at Time Mage hat, or Elidibs hat, they both are moving, so you can look how they are done and adjust it to your sprite.
  • Modding version: Other/Unknown

Lijj

Thank you Kage, that's actually a great idea. I'm too tired to focus (long day)
but I'll look into that asap.
  • Modding version: PSX

MiKeMiTchi

Hmmm... nice sprite and portrait you got there. :)
You've improved since the last time I was here.

Quick comment: Fix the red sprites.
(I'm not good at criticizing anymore.. hehe)
Jot5 GFX Designer :: Spriter :: Mitchi

mav

You mean red stripes? Welcome back, MiKe--I feel like you're never here anymore.

And make sure take Kage's advice, Lijj--the bounciness of the hood seems off. So does the shading. It's a very very distinct detail that you're going to need to work on, so it'd be best to follow an example/existing sprite.

GeneralStrife

yes the left facing forward movement sprite, the stripe dissapears when her arm reveals her body

Lijj

Thanks fellow members! Stangely, I just used the Geomancer as a base, that's how the stripes are. I noticed that right away actually. It's probably just more noticeable with this colorization. Because of the light shades. I'll make it look like they actually wrap around though. No work today; plenty of spriting time!
  • Modding version: PSX

mav

Keep up the good work, Lijj--you seem more than able to create some very interesting sprites at tremendous speeds.

Lijj

I put the Red-Orange and Purple palette in with the Female version. Since it was voted on and tied.
  • Modding version: PSX

mav

Awesome. How's progress on the male version going? Is it nearing completion?