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Kupoe Style Sprites

Started by Kupoe, September 27, 2009, 03:22:14 am

Kupoe

September 27, 2009, 03:22:14 am Last Edit: September 27, 2009, 04:06:32 am by Kupoe
My first sprite. Werd.

Its just a Ramza Shrine knight. I intend to add a cape to him, and once i figure out how to do Portraits ill add a portrait.

*edit*  if you see any errors, please tell me so i can fix em.  im like super new at this heh.


MiKeMiTchi

September 27, 2009, 03:34:08 am #1 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Looks like everyone's starting on Ramza! :P

Since yar new, I won't tell errors.
For me, just lessen the lightness of the brightest white in the clothes.
Finally, to check how good your sprite is, test it in-game!

Good start.
Jot5 GFX Designer :: Spriter :: Mitchi

Kagebunji

September 27, 2009, 03:38:37 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Yes, as Mike said, brightest white is too much, and good job in placing head correctly.
  • Modding version: Other/Unknown

Kupoe

September 27, 2009, 03:43:03 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Kupoe
yeah? its at 225 atm, think i should drop it down to like 200 or so?

MiKeMiTchi

September 27, 2009, 06:08:41 am #4 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Lightness value at 225?
You should lower it. What's the lightness value of the next brightest shade?
The brightest shade should be 10 more than the lightness value of the next brightest shade.
Jot5 GFX Designer :: Spriter :: Mitchi

Kupoe

September 27, 2009, 10:18:21 am #5 Last Edit: September 27, 2009, 10:52:50 am by Kupoe
i dropped it to 200.

on a side note.

 Vs



now if someone would be so kind as to make a portrait, then the sprite would be golden.

MiKeMiTchi

September 27, 2009, 10:24:35 am #6 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Hmm.. quick sprite. :)
For this one, for Orlandu's cape, or the cape, make the second darkest color darker.
It looks too dull for me. But it's already fine.

Well, try making a portrait! You'll never know..
unless you try.. hard.. er..
Jot5 GFX Designer :: Spriter :: Mitchi

Kupoe

September 27, 2009, 10:31:00 am #7 Last Edit: September 27, 2009, 10:52:36 am by Kupoe
yeah... i dunno about darker though, as it might look wierd on bright backgrounds?  eh i dunno.
i wish FFT sprites weren't 256 colors... i could make em look so cool.

but yeah about the portrait... how do i do one?

been thinking about it, and looking thru the game all the portraits are inverted, i dont know the significance of that... bleh.

jimmyjw88

September 27, 2009, 10:33:41 am #8 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
The best way to start with portrait is Copy/Paste parts from the existing portraits. Learn from the existing portraits about shadings, outlines, and etc.

Here, check out this link: http://www.ffhacktics.com/forum/viewtop ... c&start=40

There's a tutorial made by Smash on portraits from page 3 to page 10.
Hope this helps ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 27, 2009, 10:41:23 am #9 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Yes, FFT sprites don't use 256. In fact, 16 only. :)
(well 256 for spritesheets: 16 max for the sprite, 16 max for portrait)

WAIT! I think you edited the wrong color..
Jot5 GFX Designer :: Spriter :: Mitchi

Kupoe

September 27, 2009, 10:45:18 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Kupoe
hehe. yeah. editing the color is easy. having it not break on animation is the hard part for me... i have a nasty habit of wanting to draw stuff myself... pixel by pixel lol... thank god for clone brush.

but yeah. the 2 dark colors i have are brown, and charcoal.  if i edit the brown... the pic gets ugly.

on a side note, do you know the size of a portrait?

jimmyjw88

September 27, 2009, 10:45:26 am #11 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Yeah, I think so too, now that I'd take a closer look...

EDIT: The portrait's size is 32 x 48
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kupoe

September 27, 2009, 11:13:42 am #12 Last Edit: September 27, 2009, 11:16:44 am by Kupoe
hmm.  im trying to figure out how to draw a portrait and not break my sprite.  i wish i knew how to arrange the palettes so i could insert a portrait myself. cuz in paint shop pro, when i add new colors the palette auto's to 32 bit.  but if i insert it as is, and downshift it to 256,  it breaks in shishi.  i figure my palette for the portrait has to be in a certain area... anyone know how to shift the palette for the portrait down, to where its needed so it doesnt break in shishi, in Paint shop pro?

jimmyjw88

September 27, 2009, 11:16:41 am #13 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
There's a tutorial by mav using GraphicGale. Try check that out and I'll think you get it.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kupoe

September 27, 2009, 11:21:23 am #14 Last Edit: December 31, 1969, 07:00:00 pm by Kupoe
yeah i just did, hmm... brb, got some mugshots to whip up...

*edit* finished my mugshots, but its just a copy paste for now. ill probably do up some better ones later, but for now imma just roll with these.

mav

September 27, 2009, 12:02:29 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by mav
Use more exciting clothing colors than gray and dark gray. It makes the cape look like it's colored improperly and gives the whites too much brightness. Ramza wears blue, use that.

Fein

September 27, 2009, 12:04:02 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Fein
Like Mav said, use different colors. The colors are too closely related, making the sprite look undetailed and almost blob-like.

Kupoe

September 27, 2009, 12:16:29 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Kupoe
i was thinking about that. but im actually making the sprite themed.  nanten colors are red, hokuten green, and mercenary colors are grey white.

seeing as he is actually a mercenary, id figure id go with white.

Bloodthirster0

September 27, 2009, 12:36:46 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
just a small sidenote,always post your sprites as .png or .bmp,.jpg kills the sprite quality
Need something useful to write here

Kupoe

September 30, 2009, 07:59:27 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Kupoe
it is in BMP, but photo bucket likes to change things to JPG when its linked. Right click and select properties on the image.