Recently I began investigating Effects because I wanted to use some of them for abilities in ways that wouldn't normally work. For example, some effects only animate on one target, even if the ability hits multiple targets. Some of them only center around the caster, even if the ability was targeted away from the caster (like the Draw Out effects).
Here I'm going through three different ways to modify effects:
* Changing where an Effect animates (target panel vs. source unit, for example)
* Changing Effects that animate on a single target to animate on multiple targets
* Changing Effect colors/palette at runtime
There wasn't a whole lot of previous documentation about this, so I had to do quite a bit of investigation, and I'm documenting what I found for posterity. Choto's notes on effect data locations and routines (from years before!) were really helpful.
Here I'm going through three different ways to modify effects:
* Changing where an Effect animates (target panel vs. source unit, for example)
* Changing Effects that animate on a single target to animate on multiple targets
* Changing Effect colors/palette at runtime
There wasn't a whole lot of previous documentation about this, so I had to do quite a bit of investigation, and I'm documenting what I found for posterity. Choto's notes on effect data locations and routines (from years before!) were really helpful.