Normally I would agree with you, but I've been totally blind (0 light perception) for 8 years now, and as such I've begun to understand things in a slightly different way than when I was sighted. There are plenty of roms that could be hacked and made playable, some vastly easier than FFT, the problem with this is that as a community we have absolutely shit to play that can be played reliably. I was just going through FFX again myself, without sight, and though there are some serious problems with that it is at least pseudo playable. Tactics is even more so, so long as you know what you are selecting on your battle menu, and what tile(s) your aiming at.
If I can access the ram memory address and provided I know what lines go to which things game side, I can then call audio to each of those things. Such as when Ramza Speaks, I can have that read by the screen reader. When Deleta takes damage, it would read out the damage value, and it would also read out the unit that has taken that damage. True enough that aoe, especially the very large scale aoe attacks, like the summonings would read out a lot of information at the same time, but all of that can be double checked when you scan the battle field checking out your units and your enemy's. If I can get all of the menus and the dialogue read to the player via the screen reader, that would be step one, anything past that can be addressed at that point.
I really appreciate your input, however, I respectfully disagree with it being either too complicated, or too spammy. We've learned to adapt to MUDs that send you anywhere from 1 to 30 lines of text in rapid succession. my screen reader alone reads at 930wpm, and mine is by no where the fastest.
If you can help me with the ram memory address, and help me figure out which lines apply to which things in game, I can use that information to show you what I'm talking about. The static nature of the game is one reason I want to use FFT as the first installment. Consider doing something like this with VH lol
If I can access the ram memory address and provided I know what lines go to which things game side, I can then call audio to each of those things. Such as when Ramza Speaks, I can have that read by the screen reader. When Deleta takes damage, it would read out the damage value, and it would also read out the unit that has taken that damage. True enough that aoe, especially the very large scale aoe attacks, like the summonings would read out a lot of information at the same time, but all of that can be double checked when you scan the battle field checking out your units and your enemy's. If I can get all of the menus and the dialogue read to the player via the screen reader, that would be step one, anything past that can be addressed at that point.
I really appreciate your input, however, I respectfully disagree with it being either too complicated, or too spammy. We've learned to adapt to MUDs that send you anywhere from 1 to 30 lines of text in rapid succession. my screen reader alone reads at 930wpm, and mine is by no where the fastest.
If you can help me with the ram memory address, and help me figure out which lines apply to which things in game, I can use that information to show you what I'm talking about. The static nature of the game is one reason I want to use FFT as the first installment. Consider doing something like this with VH lol