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April 18, 2024, 04:10:22 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - HowDoGameDev

1
The Lounge / TacticalRPG Engine
August 06, 2015, 08:45:17 pm
Hello all, just wanted to show off something I've been working on for the last six months or so.


The game is built on top of my own OpenGL graphics engine. The engine is written in C# and utilizes OpenTK. Although I've not started any kind of extensive testing, I have found that it will work on Ubuntu with the Mono libraries installed.

The battle engine has a majority of the required features implemented, including movement, status effects, skills and AI. A very primitive job system has also been implemented. The architecture is server/client, with server commands and client request/confirmations controlling the flow of the game.

The end goal is to have a multi-chapter single player campaign with gameplay further supplemented by cooperative and PVP game modes. The game currently loads all of its data using XML files, which should be very mod friendly. Currently only 3D characters are supported, but with enough interest, I can see what 2D sprites would require. Let me know what you all think!

Demo Now Available
Itch.IO page is here
Please report any issues on the discussion board or message them to me.

Thanks,
HDGD

Demo Available Here