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Started by The Damned, October 29, 2014, 09:16:45 pm
0x44b0cori r2,r0,0x0001(month 01 = january, 0a = oct, 0b = nov, 0c = dec, [don't go outside range, game will hang])lui r1,0x8005sw r2,0x77d4(r1)lui r1,0x8005 ---> change to ori r2,r0,0x0015 (day - 01 = 1st, 10 = 16th)sw r2,0x77d8(r1)
Quote from: zoiwillxx on November 24, 2020, 07:56:52 amAll I want is to replace original damage formulas...
(Knight Sword)XA := PA(Br/100)YA := WP(Guns)XA := WPYA := WP
Quote from: Squaresoft on January 23, 2021, 09:19:43 pm3) An ASM to set X-Job have Y-Skill greyed out for selection.(Just like Chemist has Throw Item greyed out)
Quote from: nitwit on January 24, 2021, 08:00:07 amI can't find it, but I think Glain or maybe pokeytax wrote a hack that makes inherent skills (the 4 reaction, support, or movement skills any job class can have permanently equipped in hidden slots) unequippable by players and generated AI characters.
Quote from: Squaresoft on February 05, 2021, 05:12:24 pmOh my, Glain did it and it WORKS LIKE A CHARM, even in TLW 1.06, thank you!.
Quote from: CloudsOverFF on March 03, 2021, 09:35:17 pmasm request for changing gun dmg formula to Speed times Weapon power, and unarmed formula to be physical attack times 3. I tried to get this to work through ravens workbook/xml generator and fftorgASM, but I haven't had any luck. I used "STAT1*STAT2" for guns, whereby stat1 was "38" and stat2 was "WP" and vice versa, but neither worked, and it still just does WP^2. As for fists, I used "STAT1*CONST" with STAT1 being 36, and CONST being 03. This again just made the characters do PA^2 instead. I got the other formulas to work including the "STAT1*STAT2/CONST*STAT3", which I used for staves and rods to make them do (MA*Faith)/100*WP. This one worked flawlessly.I am using PSX version ISO, FFTorgASM, and FFTpatcher.
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