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September 20, 2021, 06:33:22 pm


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Messages - Elric

The Lion War / Re: The Lion War 2.0 Bug Reports
September 18, 2021, 11:18:03 pm
Quote from: Pyre Of Word Salsa on September 18, 2021, 11:10:08 pmI can confirm that I had the same issue at Riovanes Castle as well.

On a different note, when Reis transforms into a human after the Nelveska battle, the game acts as if it's going to the "recruitment" page (i.e. it starts transitioning into that gray transparent overlay before you decide whether or not to accept X recruit into party) before said overlay immediately disappearing.

Thats not a bug, its intentional.
News / The Lion War 2.0 Released!
September 17, 2021, 03:01:14 am
The time have finally come for us to release The Lion War 2.0!

As many of you know, this has been in progress for a little over 8 years now and has been curated and consolidated in nearly every way we could find to do so. If you've forgotten what was in the original TLW, you can read more about this here and here.

As far as what you can now find in The Lion War 2.0, some of the heavy hitters are listed, or you can head over to the TLW 2.0 thread and download it yourself right now HERE!

(modding resources and documentation will be released 2 weeks after public release)

- New Game Plus
- Continue Plus
- All Rendezvous added as single player content
- New custom Treasure Wheel for Rendezvous
- Roster size increased from 16 to 20
- Bench hack added bringing total roster potential to 30
- Fixes to all previous bugs from TLW 1.XX
- Agrias Birthday available in all towns, not just Warjilis.
- The Intro and Opening movies are now a downloadable .ppf
- Guest equipment is given as battle rewards in or around the time they leave your party
- Item Attribute, Status Infliction, Job, Skillset and Sprite consolidation
- ENTDs rearranged in proper game order
- Complete event consolidation, 260 free event slots!
- Conditions v4 setup, adding tons of space for conditions
The Lion War / The Lion War 2.01 - DOWNLOAD HERE!!
September 17, 2021, 03:00:04 am

The Lion War 2.0
Welcome back fellow Hackticians! The time has finally come to release The Lion War 2.0! This comes with all the benefits of the original TLW, but with some neat new additions listed below.

This has been a long time coming and we want to thank you all for your patience! We know you will love all the new additions as much as we did creating them. The modding resources and full changelog will be released soon.
-The Lion War Team

WotL Event Ports
All events have been ported over from WotL and then re-written in PSX translation style dialogue.
Full list of added events below.

Rendezvous Introduction
Wiegraf speaks to Rofel
Delita Battle w/ Ovelia at Falls (Battle)
Delita Battle 2 (Battle)
Delita & Ovelia Chat
Undead Algus Battle (Battle)
Kletian vs. Meliadoul
Agrias & Ovelia Reunion
Reis Kidnapped
Aliste Battle (Battle)
Bremondt Battle (Battle)
Agrias Birthday
Reis Rescued
Hokuten Battle (Battle)

New Events
In addition to the events ported from WotL, we needed to create some new events in some cases. Such as the Ashley Riot battle and post battle, or re-creating the Balthier cutscene as a prebattle event.
You can see a full list of new events below.

Ashley / Luso Battle (Battle)
Ashley / Luso Post-Battle
Balthier Battle (Battle + Balthier and Ramza talk)
Balthier Post-Battle
Credits Event
New Game + Event*
Treasure Selector**

If, like many, you never got to play the multiplayer content in WotL, now you have your chance! Newly included in TLW 2.0 are the Rendezvous missions in a single player format. Once unlocked these can be accessed from the Bonus Content menu in the Brave Story menu.
Due to sprite limitations, some enemies many not appear until a condition (usually killing another enemy) is met.
However this does help to combat the fact that you will never have 6 units or 2 Orlandus, 2 Reis, etc, as you would have had access to in WotL.

-No enemies can be invited in Rendezvous missions
-All stats and items are retained
-Losing results in Game Over
Chocobo DefenseChapter 1 - After Family Meeting
Chicken RaceChapter 2 - Start
Treasure HuntChapter 2 - Start
TeiohChapter 2 - After Zaland
Lost HeirloomChapter 2 - After Goug
The FeteChapter 3 - Start
Desert MinefieldChapter 3 - After Underground Book Strorage
LitteringChapter 3 - After Rescue Rafa
Shades of the PastChapter 4 - Start
The Shrine KnightsChapter 4 - After Rescue Orlandu
All-Star MeleeChapter 4 - Before Final Battle Series
The Guarded TempleActivated in New Game +
NightmaresActivated in New Game +
Brave StoryActivated in New Game +
An Ill WindActivated in New Game +

Custom Rendezvous
Because we had so much 'fun' porting over the Rendezvous missions, we decided to try our hand at creating a few of our own. Upon completion of the game, you will also unlock the following Rendezvous.
Mirror MatchActivated in New Game +
Of VagrantsActivated in New Game +

Treasure Wheel
In WotL there was a 'treasure wheel' that you'd get rewards from at the end of every Rendezvous battle. Nyzer custom built a completely new type of treasure wheel for TLW 2.0. You can see a video of it in action HERE
Given the complexity of this event, he was kind enough to write an explanation below.

Treasure Wheel Mechanics

1: Basics

The player will get to play the Treasure Wheel after every Rendezvous. Each Rendezvous has its own specific loot table (though Rendezvous that all unlock at the same time share the same loot tables). There are four categories of chests, each of which will have three chests: Weapons, Armor, Accessories, and Consumables.

Weapons, Armor, and Accessories will all award gear roughly near what the player's shop progression would have had at the time the Rendezvous unlocked.

Consumables, however, are really underwhelming - in testing, everyone wanted to avoid them. So the only Chemist Items in the Consumables chests are Elixirs, which are in every Rendezvous' loot table. However, you can also find other kinds of consumables - specifically, ninja throwing items such as shuriken, or katana for Samurai. Additionally, Consumables will almost always award multiple of an item, rather than just one.

2: Rare rewards

When the Treasure Wheel starts, there is a chance that one random chest will become a Rare Chest. There's also a small chance upon opening any Common Chest that it will spontaneously transform into a Rare Chest.

How a Rare Chest works changes depending on its color. A Silver Chest will offer treasure based on the next Rendezvous' loot table, whereas Gold Chests offer Rare treasure from the endgame that cannot be found in any common treasure sets.

Whether the player will find Gold or Silver chests depends on which Rendezvous they can do. Rare treasure will only be Silver until reaching Chapter 4, at which point it all becomes Gold. You can tell what kind of rares you'll get by the background and the music in the event - a silver background means you'll get Silver rares, and a golden background means you'll get Gold rares.

As well, once the player unlocks Gold Treasure Wheels, they will have the option to press Triangle to attempt to force a Common Chest to become a Gold Chest. Each attempt costs 25,000 gil. If an attempt fails, the odds of having the next attempt succeed are doubled.

3: Treasure scaling

There are two ways that older Rendezvous' Treasure Wheels are set to scale up to be useful to the player. The first is how Common Consumables are altered, and the second is how Rare Treasures are.

Common Consumables from older Rendezvous will no longer have katanas or ninja items. Instead, they will give the player a random amount of 1-10 Elixirs.

Rare Treasures will also scale up until after the start of Chapter 4. Until that point, a Rare in an older Treasure Wheel will be the same as the Rares in your current newest Treasure Wheel. So if you're in Chapter 3, and have just unlocked Desert Minefield, getting a Rare Treasure from Chapter 2's Chicken Race will give you loot from Chapter 3's Littering, just as a Rare in Desert Minefield would.

However, Rare Treasures will no longer scale up beyond the rare loot found in Chapter 4's Shades of the Past. Sorry, but you won't be seeing any Excaliburs from Chocobo Defense!

4: Number of chests

In most Treasure Wheels, the player will only be able to open three chests. However, doing a battle series, such as Shrine Knights or Bravestory, will allow the player to open more chests, as well as increasing the chances of getting a Rare Chest at the start of the Wheel, and the chances of finding a Rare Treasure from any Common Chest.

5: End

And that's that! Hopefully that helps you understand how the Treasure Wheel works. I did my best to make it feel like an engaging experience that gives the player enough control to avoid feeling like they're totally at the mercy of the RNG, without any one treasure category feeling worthless, and that every go at the Treasure Wheel feels worth your time without being ridiculously overpowered.

Now get out there and enjoy The Lion War!

Sounds Novels
Propositions [Errands] in Final Fantasy Tactics sometimes gave you unique prizes, which have no battle effect. Four of these prizes could be opened and revealed small games, the sound novels. The sound novels were not translated in the original US PSX release, nor in any subsequent releases of the game. They have a lot of text to translate.
Three of the four novel are playable in English in TLW 2.0. We are still looking for a translator for the last novel (not google translate).

Of course the bulk of TLW couldn't all fit into the above categories.
You can find a list of other changes TLW 2.0 makes, down below.
-Add Ashley Riot instead of Luso
-Add Dark Knight as a Generic Class
-Facts re-named to Bonus Content
-Roster size increased from 16 to 20
-Glain's Bench hack added to allow benching up to 10 units
-260 free event slots (compared to vanilla's 0)
-Completely re-organized ENTDs
-Update to FFTP newest version, no more FFTP .457 for tactext
-Item Attribute, Status Infliction, Job, Skillset and Sprite consolidation
-ENTDs rearranged in proper game over
-UWEntries added into FFTP, so 1 less sheet to edit
-Same as above for the Altima movement abilities
-Conditions updated to the new condition sheet structure, much easier if you are scared of hex
-Guest equipment is given as battle rewards in or around the time they leave your party
-Fixed dark knight abilities/formulas
-Fixed Barrage elemental gun bug
-Fixed undead units and Zalera properly floating and/or having their undead appearance
-Agrias Birthday available in all towns, not just Warjilis.

-TLW 2.0 is not to be uploaded to any site outside of FFH without permission. Any use of TLW requires proper credits given where due.
-TLW 1.0 saves will absolutely NOT work on TLW 2.0
The Lion War / The Lion War 2.0 Bug Reports
September 17, 2021, 12:03:36 am
Please use this topic for any bug reports on TLW 2.0 going forward.

While its great to hear about the bugs on discord, it will get lost.
Quote from: CyberMajin777 on September 14, 2021, 12:23:39 pmI was only using FFT Patcher, it appears that combining two mods can result in problems like this (Valeria + QOL WOTL). I just ended up downloading Valeria 2.3, which is awesome by the way. Thanks for your answer though.

You cannot just combine mods, this isn't skyrim where this is done via load order. You are overwriting the same data in many places when patching 2 mods over top of each other...
Quote from: Akashachi on September 07, 2021, 04:55:01 pmWhat do you guys think about a weekly (or monthly) post somewhere in the forums (that could also be shared on the discord) that could work like a "Meet the Modders" article style where someone from our modding community answers a couple of common questions about his story with modding in general, with FFH, and also works to showcase some of his upcoming projects?

I've had people ask me if they could do this a couple times but never followed through. Would be neat. I enjoy answering questions about modding
The Lounge / Re: Map exploration...
August 08, 2021, 12:56:44 pm
Quote from: nitwit on August 08, 2021, 06:06:09 amIn b4 the mandatory chastisement for wasting a while kilobyte of database storage.

Nope, I gave him the link myself, he was interested in 3D prints of maps. Necrobumps aren't an issue if it's actually relevant and there are no other existing topics that cover a thing they are needlessly necroing about. As are 95% of necroposts

(Also database has never been the reason any forum cares about necroposting)
Help! / Re: Necromancer Job
July 21, 2021, 08:05:51 pm
You are using a formula marked NS NE
Quote from: harry82 on July 14, 2021, 01:28:32 pmsorry iam newbi, where is the file .spr ? thanks

You dont need one. Bmp imports fine
Help! / Re: FFTactext Error
July 17, 2021, 07:40:32 pm
The only times ive seen this is using an illegal character that is not supported, or by going over the offset/amount of allowed space for that section
Quote from: botik on June 20, 2021, 01:16:38 pmIn the latest version 1.26, the XA/STR files are combined into the "mixed" format as they have the same structure.

The Journey of the Five mod transferred to the archive with files to replace files from the main game.


Cool man, I didn't see that fork before. Thank you

As for Jot5, its been completely rebuilt, so this won't help me too much, but I appreciate the effort :)
Hey botik,

I'm quite familiar with mkpsxiso, as it is integrated into one of the programs I made for modding Resident Evil games, however, I'm not sure how its useful here, as we already have a isomanager specific to FFT, as well as the program JuraviS which is in development as well, which can not only add larger files to the image, but also entirely new files, which mkpsxiso alone cannot do.

As for the XML, why do you have the XA and STR files as mixed and not properly labeled as STR / XA respectively? mkpsxiso accepts both of these inputs to be more specific.
There hasn't been a post in this thread in over 6 years...
Quote from: Zack on June 15, 2021, 08:27:20 pmHi everyone, greetings. I was disappointed on why Delita gets to be Gold Knight with awesome sword skills, but Ramza still
a blanks canvas with default aesthetic.
Until I stumbled upon this site
Is there new and fresh and custom FF Tactic I can play now?

You need to be a whole entire buttload more specific... We have tons of mods that do tons of things. Take a few minutes to actually look at the mods hosted here. THEN if you can't find what you are looking for, make a more specific post.
Tutorials and Learning / Re: Command Prompt FAQ
June 15, 2021, 11:56:29 am
While I agree it's a good post. It mostly serves to make me feel super old that this even needs to be said these days lol
Spam / Re: RIP XD0097
June 12, 2021, 05:27:27 pm
Quote from: SecondComing on June 12, 2021, 04:18:38 amMan. These were good times. I can't believe a couple of you stuck around.

Who even are you

And why did you resurrect an 11 year old thread?
The Lion War / Re: Full Tutorial Available?
June 10, 2021, 07:10:15 am
They aren't though...

If you are just trying to play the game, download the PPF and follow the instructions in the Readme

If you are trying to build your own mod, with TLW as a base, then you need to download the resources in the resources thread and instead follow THOSE instructions. That's it. Everything is explained in those threads under the assumption that you've never done this before, and there is nothing there that isn't explained elsewhere as well. Nothing here cannot be learned with some time, you just need to put the time in to actually figure it out and not be afraid to try a thing before asking a thing.
The Lion War / Re: Full Tutorial Available?
June 10, 2021, 04:10:38 am
All of the things you are asking about are in the stickied threads in this section of the forum :/


We take the time to write things like this so we don't have to re-explain this every time someone downloads something.

The movie files and CDProg can be downloaded HERE. CDProg gives a false positive of being a virus, even worst case scenario, it cannot be harmful to anything newer than Windows XP (even on my Windows XP Virtual Machine, I was not able to find any issues)

Quote from: JadeKnightblazer on June 04, 2021, 11:53:54 pmI am having issues with the spreadsheet sadly. Making changes and such, straight forward... being able to export it into something usable... not so much.

Seems working on the spreadsheet via online (office.com) doesn't include the features I need? Opening up the spreadsheet in view mode only (Not purchased excel), there seems to be check list and radio buttons, however on the website those are missing.

Best guess, I need to buy the Product...

Doesn't seem to be a XML tab on the bottom either, which I commonly use for ASM.  RIP

There is no xml. It has addin functions to export a tactext file itself. You should be able to acquire something like office 2007 fairly easily
Quote from: JadeKnightblazer on June 04, 2021, 06:15:14 pm@ Elric and Nyzer, yes rebuilding using the resource pack provided!!

I have been patching my final non-TLW ASMs at the end, however I am guilty of trying to do some txt polish this morning and kept crashing the formation loading screen.

Normally I would load up FFtactext(.457) change text and patch (Though sometimes it fails but there is a way to get it to work).

How am I able to use the TLW- FFTText Editor sheet? no XML option tab below, or do you use another means?

edit: 2: Eh figured it out, using the TLW tactext.ffext provided, making changes there and patching to a fresh TLW ISO, then readding each TLW ASM (1 at a time? seemed having them all checked and patched at once didn't work, however pain staking 1 at a time worked). Nextly repatching my adjustments and ASM.

TY once again for this post!!!
Edit: I am using Office.net to do my spreadsheets (free), I am guessing there are some missing features? I notice loading up in no edit mode, that there are buttons and bullets to click.

You don't edit in tactext for that version of TLW... You edit in the text editor spreadsheet and then export and patch with tactext