• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
December 06, 2021, 10:29:51 pm

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Porklin

1
Yeah, you can use any of mine, too!
2
Spriting / Re: Porklin's sprites
March 04, 2021, 09:19:11 pm
Well, the latest Zelda sprite is done. It's the Zora - LOZ resident fishman species
'Soraya' by Valkirst and 'Link' by Twin were used in the construction of this.

If you're looking for a sprite *twice told* it's lacking in definition, this is it :P

Enjoy!


3
Spriting / Re: Porklin's sprites
February 24, 2021, 09:12:07 pm
And here the goron is!
4
Spriting / Re: Porklin's sprites
February 15, 2021, 05:20:16 pm
Alright, I'm at work on my next Zelda sprite  - the goron.
I tried to get it to be a human-type sprite, but I just couldn't get it working. So, it'll be a MON sprite.
Here is what it basically looks like. I made the head using the in-game goron model as a reference, and the body is a recolored and touched-up Machoke from Pokemon Ranger. It's a bit more muscle-bound than the standard n64 gorons, but kinda matches up with Twilight Princess' design.

5
Spriting / Deku sprout
February 07, 2021, 04:58:50 pm
Heyyy, it's a little deku sprout. Enjoy!
6
Quote from: lildan on June 30, 2020, 09:54:07 pmHello! Thanks for the comment and sorry for the late reply. I ended doing a new sprite for the body, using MiKeMiTchi 'Lazuli', I created a custom look with a design in the pants that I managed to make work for the walking animations, starting to give a kabuki vibe to it. I still want to keep modifying it to improve it.

Hey lildan, this sprite is awesome! I hope you don't mind, but I used it as the base for a sprite I made for an upcoming mod. I give you credit on the sprite sheet as well. You can see the sprite I made in the thread "Porklin's sprites"!
7
Spriting / Re: Porklin's sprites
January 28, 2021, 11:57:42 am
So I'm mostly holding back on my generic units sprites for the moment (and most are recolors of existing sprites) but here are two that I'm particularly proud of, and that I think would be good to put out now.

So, building off my mini-bombchu from above, is the beast-friend. This will be a blue mage-esque job, and is highly attuned to most monsters. He's always got his little bombchu buddy riding along.

The second sprite is built from lildan's Kabuki sprite, which is itself built upon the Lazuli sprite by MikeMitchi. I think this will be the same job as above for the Garo forces, but I'm not sure yet. I'm really happy with how this mask turned out!


8
Spriting / Re: Porklin's sprites
January 25, 2021, 09:59:52 pm
I considered deleting the old bombchu, but I think I'll keep it up for posterity, and in case anyone prefers it over this one.

However, here is a smaller, simpler bombchu from Majora's Mask. It's (clearly) based on a Rattata, but I think the small size will help distinguish it from other monsters players'll be seeing in my (eventual) mod.

I'm including two sizes here. The longer sheet should interact properly with Vanilla self-destruct's code, while the shorter one will fit better into standard sprite holes.

Enjoy


9
Spriting / Re: Porklin's sprites
January 25, 2021, 11:44:30 am
FYI: My Zelda monster sprites have messed up portraits (I forgot that they get stretched in game), so I'll hopefully reupload those within the next day or two

Edit:
Done - except for the bombchu (see post) and the nejiron, which ended up looking fine.
10
Spriting / Re: Porklin's sprites
January 19, 2021, 08:11:25 pm
Alright, the squid was a bit tougher than the goblin for me. I ended up not really liking this sprite, but at least I have a better sense of how type2 sprites are constructed.

As with the goblin, this has not been tested with weapons in game, so use at your own risk. Feel free to let me know if anything looks incredibly goofy, and I might be able to take a stab at fixing it.
11
Spriting / Re: Porklin's sprites
January 15, 2021, 11:37:27 am
As a spriting exercise, I decided to fill in the "missing" frames on the vanilla goblin spritesheet. If you want goblins that can sing and wield weapons, this is the sprite for you.

It's worth noting that I have not tested this in game. I tried my best to have the hands located in the same spot as other vanilla sprites, but I'm not sure if weapons will be in the exact right spot. Maybe one day I'll get around to that.

Enjoy!
12
Spriting / Re: Porklin's sprites
January 11, 2021, 01:50:55 pm
I quickly made a Garo robe from Majora's Mask over the weekend, and I'm happy enough with how it turned out. It's based on the Jot5 ranger sprite (Kagebunji / Concept by Twinees) with some vanilla wizard mixed in. It's a bit of a departure form the original model, which has a very long cloak, but again, I'm happy with it.

Incidentally, it could totally be a Jawa if that's what your project needs. I like how this looks as a type 1 sprite, and that's how I was tweaking it.
13
War of the Lions Hacking / Re: "Real" Summon?
December 01, 2020, 07:08:56 am
In those fights, the demons are already there in the game's view, they're just hidden. So Velius summoning demons doesn't add any more units, or change the number of sprites being used (which the game has limits for that if you exceed cause visual glitches).

So unfortunately, there's not some easy 1 to 1 thing you could do.

With the right eventing, you could make it possible so that at some point during a specific battle (say when Ramza is at 50% health), a monster is summoned at a specific spot, but again, it would be specific to just that battle.
14
Spriting / Re: Porklin's sprites
October 19, 2020, 05:34:54 pm
Here's the completed bubble - that was the quickest turn around I've had yet.

I made it to place over the ahriman sprite, explaining all the space at the bottom of the sheet.

I also included a preview of the other two palettes - the blue bubble, and a flameless bubble

Edit 1/25/21:
Fixed port
15
Spriting / Re: Porklin's sprites
October 15, 2020, 04:34:37 pm
On deck is the Bubble (red, blue, and white/flameless)
16
Spriting / Re: Porklin's sprites
October 03, 2020, 06:10:44 pm
Thanks, Conman!
17
Spriting / Re: Porklin's sprites
October 02, 2020, 05:20:06 pm
Aaand, after a little while, here's the octorok (with a photo of the N64 model for reference), built using the Morbol as a base. There are blue and black variants included as well.

Enjoy!

Edit 1/25/21:
Fixed portrait.
18
Spriting / Re: Porklin's sprites
August 13, 2020, 03:59:19 pm
Next batch of Zelda enemies -

Finished Real bombchu

and finished Beamos

Both of these only have one palette currently, but I do have plans to add two more each
___

Edit 1/25/21:
I have reuploaded the Beamos to fix some issues with the portrait. I'm planning to remake the entire bombchu sprite, so I'm not messing with it right now.
19
Spriting / Re: Porklin's sprites
July 24, 2020, 01:20:29 pm
Well, it's been a minute, but here's a WIP real bombchu from LoZ:MM. I know it looks out of place for FFT, but the original enemy looked pretty out of place in Majora's Mask.

Need to do back attack animations and self-destruct animations.

I've been using a Pokemon Ranger sprite as the base, but that game gives heavy dark outlines around sprites. I might need to soften that up.
20
Spriting / Re: Porklin's sprites
May 09, 2020, 01:54:19 pm
A taste of what's coming next . . .

Not sure why the .gif is getting hitched up before repeating